st/mesa: remove st_context::vertex_result_to_slot
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "main/mtypes.h"
32 #include "state_tracker/st_api.h"
33 #include "main/fbobject.h"
34 #include "state_tracker/st_atom.h"
35 #include "util/u_inlines.h"
36
37
38 #ifdef __cplusplus
39 extern "C" {
40 #endif
41
42
43 struct dd_function_table;
44 struct draw_context;
45 struct draw_stage;
46 struct gen_mipmap_state;
47 struct st_context;
48 struct st_fragment_program;
49 struct st_perf_monitor_group;
50 struct u_upload_mgr;
51
52
53 /** For drawing quads for glClear, glDraw/CopyPixels, glBitmap, etc. */
54 struct st_util_vertex
55 {
56 float x, y, z;
57 float r, g, b, a;
58 float s, t;
59 };
60
61 struct st_bitmap_cache
62 {
63 /** Window pos to render the cached image */
64 GLint xpos, ypos;
65 /** Bounds of region used in window coords */
66 GLint xmin, ymin, xmax, ymax;
67
68 GLfloat color[4];
69
70 /** Bitmap's Z position */
71 GLfloat zpos;
72
73 struct pipe_resource *texture;
74 struct pipe_transfer *trans;
75
76 GLboolean empty;
77
78 /** An I8 texture image: */
79 ubyte *buffer;
80 };
81
82 struct st_context
83 {
84 struct st_context_iface iface;
85
86 struct gl_context *ctx;
87
88 struct pipe_context *pipe;
89
90 struct draw_context *draw; /**< For selection/feedback/rastpos only */
91 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
92 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
93 struct draw_stage *rastpos_stage; /**< For glRasterPos */
94 GLboolean clamp_frag_color_in_shader;
95 GLboolean clamp_vert_color_in_shader;
96 boolean has_stencil_export; /**< can do shader stencil export? */
97 boolean has_time_elapsed;
98 boolean has_shader_model3;
99 boolean has_etc1;
100 boolean has_etc2;
101 boolean prefer_blit_based_texture_transfer;
102 boolean force_persample_in_shader;
103 boolean has_shareable_shaders;
104 boolean has_half_float_packing;
105 boolean has_multi_draw_indirect;
106 boolean has_user_constbuf;
107
108 /**
109 * If a shader can be created when we get its source.
110 * This means it has only 1 variant, not counting glBitmap and
111 * glDrawPixels.
112 */
113 boolean shader_has_one_variant[MESA_SHADER_STAGES];
114
115 boolean needs_texcoord_semantic;
116 boolean apply_texture_swizzle_to_border_color;
117
118 /* On old libGL's for linux we need to invalidate the drawables
119 * on glViewpport calls, this is set via a option.
120 */
121 boolean invalidate_on_gl_viewport;
122
123 boolean vertex_array_out_of_memory;
124
125 /* Some state is contained in constant objects.
126 * Other state is just parameter values.
127 */
128 struct {
129 struct pipe_blend_state blend;
130 struct pipe_depth_stencil_alpha_state depth_stencil;
131 struct pipe_rasterizer_state rasterizer;
132 struct pipe_sampler_state samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
133 GLuint num_samplers[PIPE_SHADER_TYPES];
134 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
135 GLuint num_sampler_views[PIPE_SHADER_TYPES];
136 struct pipe_clip_state clip;
137 struct {
138 void *ptr;
139 unsigned size;
140 } constants[PIPE_SHADER_TYPES];
141 struct pipe_framebuffer_state framebuffer;
142 struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS];
143 struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS];
144 struct {
145 unsigned num;
146 boolean include;
147 struct pipe_scissor_state rects[PIPE_MAX_WINDOW_RECTANGLES];
148 } window_rects;
149 unsigned sample_mask;
150
151 GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
152
153 GLuint fb_orientation;
154 } state;
155
156 char vendor[100];
157 char renderer[100];
158
159 uint64_t dirty; /**< dirty states */
160
161 /** This masks out unused shader resources. Only valid in draw calls. */
162 uint64_t active_states;
163
164 /* If true, further analysis of states is required to know if something
165 * has changed. Used mainly for shaders.
166 */
167 bool gfx_shaders_may_be_dirty;
168 bool compute_shader_may_be_dirty;
169
170 GLboolean vertdata_edgeflags;
171 GLboolean edgeflag_culls_prims;
172
173 struct st_vertex_program *vp; /**< Currently bound vertex program */
174 struct st_fragment_program *fp; /**< Currently bound fragment program */
175 struct st_geometry_program *gp; /**< Currently bound geometry program */
176 struct st_tessctrl_program *tcp; /**< Currently bound tess control program */
177 struct st_tesseval_program *tep; /**< Currently bound tess eval program */
178 struct st_compute_program *cp; /**< Currently bound compute program */
179
180 struct st_vp_variant *vp_variant;
181 struct st_fp_variant *fp_variant;
182 struct st_basic_variant *gp_variant;
183 struct st_basic_variant *tcp_variant;
184 struct st_basic_variant *tep_variant;
185 struct st_basic_variant *cp_variant;
186
187 struct {
188 struct pipe_resource *pixelmap_texture;
189 struct pipe_sampler_view *pixelmap_sampler_view;
190 } pixel_xfer;
191
192 /** for glBitmap */
193 struct {
194 struct pipe_rasterizer_state rasterizer;
195 struct pipe_sampler_state sampler;
196 struct pipe_sampler_state atlas_sampler;
197 enum pipe_format tex_format;
198 void *vs;
199 struct st_bitmap_cache cache;
200 } bitmap;
201
202 /** for glDraw/CopyPixels */
203 struct {
204 void *zs_shaders[4];
205 void *vert_shaders[2]; /**< ureg shaders */
206 } drawpix;
207
208 struct {
209 GLsizei width, height;
210 GLenum format, type;
211 const void *user_pointer; /**< Last user 'pixels' pointer */
212 void *image; /**< Copy of the glDrawPixels image data */
213 struct pipe_resource *texture;
214 } drawpix_cache;
215
216 /** for glReadPixels */
217 struct {
218 struct pipe_resource *src;
219 struct pipe_resource *cache;
220 enum pipe_format dst_format;
221 unsigned level;
222 unsigned layer;
223 unsigned hits;
224 } readpix_cache;
225
226 /** for glClear */
227 struct {
228 struct pipe_rasterizer_state raster;
229 struct pipe_viewport_state viewport;
230 void *vs;
231 void *fs;
232 void *vs_layered;
233 void *gs_layered;
234 } clear;
235
236 /* For gl(Compressed)Tex(Sub)Image */
237 struct {
238 struct pipe_rasterizer_state raster;
239 struct pipe_blend_state upload_blend;
240 void *vs;
241 void *gs;
242 void *upload_fs[3];
243 void *download_fs[3][PIPE_MAX_TEXTURE_TYPES];
244 bool upload_enabled;
245 bool download_enabled;
246 bool rgba_only;
247 bool layers;
248 bool use_gs;
249 } pbo;
250
251 /** for drawing with st_util_vertex */
252 struct pipe_vertex_element util_velems[3];
253
254 void *passthrough_fs; /**< simple pass-through frag shader */
255
256 enum pipe_texture_target internal_target;
257
258 struct cso_context *cso_context;
259
260 void *winsys_drawable_handle;
261
262 /* The number of vertex buffers from the last call of validate_arrays. */
263 unsigned last_num_vbuffers;
264
265 int32_t draw_stamp;
266 int32_t read_stamp;
267
268 struct st_config_options options;
269
270 struct st_perf_monitor_group *perfmon;
271
272 enum pipe_reset_status reset_status;
273 };
274
275
276 /* Need this so that we can implement Mesa callbacks in this module.
277 */
278 static inline struct st_context *st_context(struct gl_context *ctx)
279 {
280 return ctx->st;
281 }
282
283
284 /**
285 * Wrapper for struct gl_framebuffer.
286 * This is an opaque type to the outside world.
287 */
288 struct st_framebuffer
289 {
290 struct gl_framebuffer Base;
291 void *Private;
292
293 struct st_framebuffer_iface *iface;
294 enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
295 unsigned num_statts;
296 int32_t stamp;
297 int32_t iface_stamp;
298 };
299
300
301 extern void st_init_driver_functions(struct pipe_screen *screen,
302 struct dd_function_table *functions);
303
304 void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state);
305
306 /* Invalidate the readpixels cache to ensure we don't read stale data.
307 */
308 static inline void
309 st_invalidate_readpix_cache(struct st_context *st)
310 {
311 if (unlikely(st->readpix_cache.src)) {
312 pipe_resource_reference(&st->readpix_cache.src, NULL);
313 pipe_resource_reference(&st->readpix_cache.cache, NULL);
314 }
315 }
316
317
318 #define Y_0_TOP 1
319 #define Y_0_BOTTOM 2
320
321 static inline GLuint
322 st_fb_orientation(const struct gl_framebuffer *fb)
323 {
324 if (fb && _mesa_is_winsys_fbo(fb)) {
325 /* Drawing into a window (on-screen buffer).
326 *
327 * Negate Y scale to flip image vertically.
328 * The NDC Y coords prior to viewport transformation are in the range
329 * [y=-1=bottom, y=1=top]
330 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
331 * H is the window height.
332 * Use the viewport transformation to invert Y.
333 */
334 return Y_0_TOP;
335 }
336 else {
337 /* Drawing into user-created FBO (very likely a texture).
338 *
339 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
340 */
341 return Y_0_BOTTOM;
342 }
343 }
344
345
346 static inline enum pipe_shader_type
347 st_shader_stage_to_ptarget(gl_shader_stage stage)
348 {
349 switch (stage) {
350 case MESA_SHADER_VERTEX:
351 return PIPE_SHADER_VERTEX;
352 case MESA_SHADER_FRAGMENT:
353 return PIPE_SHADER_FRAGMENT;
354 case MESA_SHADER_GEOMETRY:
355 return PIPE_SHADER_GEOMETRY;
356 case MESA_SHADER_TESS_CTRL:
357 return PIPE_SHADER_TESS_CTRL;
358 case MESA_SHADER_TESS_EVAL:
359 return PIPE_SHADER_TESS_EVAL;
360 case MESA_SHADER_COMPUTE:
361 return PIPE_SHADER_COMPUTE;
362 }
363
364 assert(!"should not be reached");
365 return PIPE_SHADER_VERTEX;
366 }
367
368 static inline bool
369 st_user_clip_planes_enabled(struct gl_context *ctx)
370 {
371 return (ctx->API == API_OPENGL_COMPAT ||
372 ctx->API == API_OPENGLES) && /* only ES 1.x */
373 ctx->Transform.ClipPlanesEnabled;
374 }
375
376 /** clear-alloc a struct-sized object, with casting */
377 #define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
378
379
380 extern struct st_context *
381 st_create_context(gl_api api, struct pipe_context *pipe,
382 const struct gl_config *visual,
383 struct st_context *share,
384 const struct st_config_options *options);
385
386 extern void
387 st_destroy_context(struct st_context *st);
388
389 uint64_t
390 st_get_active_states(struct gl_context *ctx);
391
392
393 #ifdef __cplusplus
394 }
395 #endif
396
397 #endif