st: play it safe for now and check _NEW_PROGRAM for shader const buffer atom
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "main/mtypes.h"
32 #include "shader/prog_cache.h"
33 #include "pipe/p_state.h"
34
35
36 struct st_context;
37 struct st_texture_object;
38 struct st_fragment_program;
39 struct draw_context;
40 struct draw_stage;
41 struct cso_cache;
42 struct cso_blend;
43 struct gen_mipmap_state;
44 struct blit_state;
45 struct bitmap_cache;
46
47
48 #define FRONT_STATUS_UNDEFINED 0
49 #define FRONT_STATUS_DIRTY 1
50 #define FRONT_STATUS_COPY_OF_BACK 2
51
52
53 #define ST_NEW_MESA 0x1 /* Mesa state has changed */
54 #define ST_NEW_FRAGMENT_PROGRAM 0x2
55 #define ST_NEW_VERTEX_PROGRAM 0x4
56 #define ST_NEW_FRAMEBUFFER 0x8
57
58
59 struct st_state_flags {
60 GLuint mesa;
61 GLuint st;
62 };
63
64 struct st_tracked_state {
65 const char *name;
66 struct st_state_flags dirty;
67 void (*update)( struct st_context *st );
68 };
69
70
71
72 struct st_context
73 {
74 GLcontext *ctx;
75
76 struct pipe_context *pipe;
77
78 struct draw_context *draw; /**< For selection/feedback/rastpos only */
79 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
80 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
81 struct draw_stage *rastpos_stage; /**< For glRasterPos */
82
83 /* Some state is contained in constant objects.
84 * Other state is just parameter values.
85 */
86 struct {
87 struct pipe_blend_state blend;
88 struct pipe_depth_stencil_alpha_state depth_stencil;
89 struct pipe_rasterizer_state rasterizer;
90 struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS];
91 struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS];
92 struct pipe_clip_state clip;
93 struct pipe_constant_buffer constants[2];
94 struct pipe_framebuffer_state framebuffer;
95 struct pipe_texture *sampler_texture[PIPE_MAX_SAMPLERS];
96 struct pipe_scissor_state scissor;
97 struct pipe_viewport_state viewport;
98
99 GLuint num_samplers;
100 GLuint num_textures;
101
102 GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
103 } state;
104
105 struct {
106 struct st_tracked_state tracked_state[PIPE_SHADER_TYPES];
107 } constants;
108
109 /* XXX unused: */
110 struct {
111 struct gl_fragment_program *fragment_program;
112 } cb;
113
114 GLuint frontbuffer_status; /**< one of FRONT_STATUS_ */
115
116 char vendor[100];
117 char renderer[100];
118
119 struct st_state_flags dirty;
120
121 GLboolean missing_textures;
122
123 GLfloat polygon_offset_scale; /* ?? */
124
125 /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
126 const GLuint *vertex_result_to_slot;
127
128 struct st_vertex_program *vp; /**< Currently bound vertex program */
129 struct st_fragment_program *fp; /**< Currently bound fragment program */
130
131 struct gl_texture_object *default_texture;
132
133 struct {
134 struct gl_program_cache *cache;
135 struct st_fragment_program *program; /**< cur pixel transfer prog */
136 GLuint xfer_prog_sn; /**< pixel xfer program serial no. */
137 GLuint user_prog_sn; /**< user fragment program serial no. */
138 struct st_fragment_program *combined_prog;
139 GLuint combined_prog_sn;
140 struct pipe_texture *pixelmap_texture;
141 boolean pixelmap_enabled; /**< use the pixelmap texture? */
142 } pixel_xfer;
143
144 /** for glBitmap */
145 struct {
146 struct pipe_rasterizer_state rasterizer;
147 struct pipe_sampler_state sampler;
148 enum pipe_format tex_format;
149 void *vs;
150 float vertices[4][3][4]; /**< vertex pos + color + texcoord */
151 struct pipe_buffer *vbuf;
152 unsigned vbuf_slot; /* next free slot in vbuf */
153 struct bitmap_cache *cache;
154 } bitmap;
155
156 /** for glDraw/CopyPixels */
157 struct {
158 struct st_fragment_program *z_shader;
159 struct st_vertex_program *vert_shaders[2];
160 } drawpix;
161
162 /** for glClear */
163 struct {
164 struct pipe_rasterizer_state raster;
165 struct pipe_viewport_state viewport;
166 void *vs;
167 void *fs;
168 float vertices[4][2][4]; /**< vertex pos + color */
169 struct pipe_buffer *vbuf;
170 unsigned vbuf_slot;
171 } clear;
172
173 void *passthrough_fs; /**< simple pass-through frag shader */
174
175 struct gen_mipmap_state *gen_mipmap;
176 struct blit_state *blit;
177
178 struct cso_context *cso_context;
179
180 int force_msaa;
181 };
182
183
184 /* Need this so that we can implement Mesa callbacks in this module.
185 */
186 static INLINE struct st_context *st_context(GLcontext *ctx)
187 {
188 return ctx->st;
189 }
190
191
192 /**
193 * Wrapper for GLframebuffer.
194 * This is an opaque type to the outside world.
195 */
196 struct st_framebuffer
197 {
198 GLframebuffer Base;
199 void *Private;
200 GLuint InitWidth, InitHeight;
201 };
202
203
204 extern void st_init_driver_functions(struct dd_function_table *functions);
205
206 void st_invalidate_state(GLcontext * ctx, GLuint new_state);
207
208
209
210 #define Y_0_TOP 1
211 #define Y_0_BOTTOM 2
212
213 static INLINE GLuint
214 st_fb_orientation(const struct gl_framebuffer *fb)
215 {
216 if (fb && fb->Name == 0) {
217 /* Drawing into a window (on-screen buffer).
218 *
219 * Negate Y scale to flip image vertically.
220 * The NDC Y coords prior to viewport transformation are in the range
221 * [y=-1=bottom, y=1=top]
222 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
223 * H is the window height.
224 * Use the viewport transformation to invert Y.
225 */
226 return Y_0_TOP;
227 }
228 else {
229 /* Drawing into user-created FBO (very likely a texture).
230 *
231 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
232 */
233 return Y_0_BOTTOM;
234 }
235 }
236
237
238 /** clear-alloc a struct-sized object, with casting */
239 #define ST_CALLOC_STRUCT(T) (struct T *) _mesa_calloc(sizeof(struct T))
240
241
242 extern int
243 st_get_msaa(void);
244
245
246 #endif