gallium: plug in and init GL_EXT_framebuffer_blit function/extension
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
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10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "main/mtypes.h"
32 #include "shader/prog_cache.h"
33 #include "pipe/p_state.h"
34
35
36 struct st_context;
37 struct st_texture_object;
38 struct st_fragment_program;
39 struct draw_context;
40 struct draw_stage;
41 struct cso_cache;
42 struct cso_blend;
43 struct gen_mipmap_state;
44 struct blit_state;
45
46
47 #define ST_NEW_MESA 0x1 /* Mesa state has changed */
48 #define ST_NEW_FRAGMENT_PROGRAM 0x2
49 #define ST_NEW_VERTEX_PROGRAM 0x4
50
51
52 struct st_state_flags {
53 GLuint mesa;
54 GLuint st;
55 };
56
57 struct st_tracked_state {
58 const char *name;
59 struct st_state_flags dirty;
60 void (*update)( struct st_context *st );
61 };
62
63
64
65 struct st_context
66 {
67 GLcontext *ctx;
68
69 struct pipe_context *pipe;
70
71 struct draw_context *draw; /**< For selection/feedback/rastpos only */
72 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
73 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
74 struct draw_stage *rastpos_stage; /**< For glRasterPos */
75
76 /* Some state is contained in constant objects.
77 * Other state is just parameter values.
78 */
79 struct {
80 struct pipe_blend_state blend;
81 struct pipe_depth_stencil_alpha_state depth_stencil;
82 struct pipe_rasterizer_state rasterizer;
83 struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS];
84 struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS];
85 struct pipe_blend_color blend_color;
86 struct pipe_clip_state clip;
87 struct pipe_constant_buffer constants[2];
88 struct pipe_framebuffer_state framebuffer;
89 struct pipe_texture *sampler_texture[PIPE_MAX_SAMPLERS];
90 struct pipe_poly_stipple poly_stipple;
91 struct pipe_scissor_state scissor;
92 struct pipe_viewport_state viewport;
93
94 GLuint num_samplers;
95 GLuint num_textures;
96 } state;
97
98 struct {
99 struct st_tracked_state tracked_state[2];
100 } constants;
101
102 /* XXX unused: */
103 struct {
104 struct gl_fragment_program *fragment_program;
105 } cb;
106
107 struct {
108 GLuint frontbuffer_dirty:1;
109 } flags;
110
111 char vendor[100];
112 char renderer[100];
113
114 /** Can we access the front/back color buffers as pipe_surfaces?
115 * We can't with the Xlib driver...
116 * This is a hack that should be fixed someday.
117 */
118 GLboolean haveFramebufferSurfaces;
119
120 /* State to be validated:
121 */
122 struct st_tracked_state **atoms;
123 GLuint nr_atoms;
124
125 struct st_state_flags dirty;
126
127 GLfloat polygon_offset_scale; /* ?? */
128
129 GLfloat bitmap_texcoord_bias;
130
131 /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
132 const GLuint *vertex_result_to_slot;
133
134 struct st_vertex_program *vp; /**< Currently bound vertex program */
135 struct st_fragment_program *fp; /**< Currently bound fragment program */
136
137 struct {
138 struct gl_program_cache *cache;
139 struct st_fragment_program *program; /**< cur pixel transfer prog */
140 GLuint xfer_prog_sn; /**< pixel xfer program serial no. */
141 GLuint user_prog_sn; /**< user fragment program serial no. */
142 struct st_fragment_program *combined_prog;
143 GLuint combined_prog_sn;
144 } pixel_xfer;
145
146 struct {
147 struct st_fragment_program *program; /**< bitmap tex/kil program */
148 GLuint user_prog_sn; /**< user fragment program serial no. */
149 struct st_fragment_program *combined_prog;
150 } bitmap;
151
152 struct gen_mipmap_state *gen_mipmap;
153 struct blit_state *blit;
154
155 struct cso_context *cso_context;
156 };
157
158
159 /* Need this so that we can implement Mesa callbacks in this module.
160 */
161 static INLINE struct st_context *st_context(GLcontext *ctx)
162 {
163 return ctx->st;
164 }
165
166
167 /**
168 * Wrapper for GLframebuffer.
169 * This is an opaque type to the outside world.
170 */
171 struct st_framebuffer
172 {
173 GLframebuffer Base;
174 void *Private;
175 GLuint InitWidth, InitHeight;
176 };
177
178
179 extern void st_init_driver_functions(struct dd_function_table *functions);
180
181 void st_invalidate_state(GLcontext * ctx, GLuint new_state);
182
183
184
185 #define Y_0_TOP 1
186 #define Y_0_BOTTOM 2
187
188 static INLINE GLuint
189 st_fb_orientation(const struct gl_framebuffer *fb)
190 {
191 if (fb && fb->Name == 0) {
192 /* Drawing into a window (on-screen buffer).
193 *
194 * Negate Y scale to flip image vertically.
195 * The NDC Y coords prior to viewport transformation are in the range
196 * [y=-1=bottom, y=1=top]
197 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
198 * H is the window height.
199 * Use the viewport transformation to invert Y.
200 */
201 return Y_0_TOP;
202 }
203 else {
204 /* Drawing into user-created FBO (very likely a texture).
205 *
206 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
207 */
208 return Y_0_BOTTOM;
209 }
210 }
211
212
213 #endif