1 /**************************************************************************
3 * Copyright 2003 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
31 #include "main/arrayobj.h"
32 #include "main/mtypes.h"
33 #include "state_tracker/st_api.h"
34 #include "main/fbobject.h"
35 #include "state_tracker/st_atom.h"
36 #include "util/u_helpers.h"
37 #include "util/u_inlines.h"
38 #include "util/list.h"
47 struct dd_function_table
;
50 struct gen_mipmap_state
;
52 struct st_fragment_program
;
53 struct st_perf_monitor_group
;
57 /** For drawing quads for glClear, glDraw/CopyPixels, glBitmap, etc. */
65 struct st_bitmap_cache
67 /** Window pos to render the cached image */
69 /** Bounds of region used in window coords */
70 GLint xmin
, ymin
, xmax
, ymax
;
74 /** Bitmap's Z position */
77 struct pipe_resource
*texture
;
78 struct pipe_transfer
*trans
;
82 /** An I8 texture image: */
86 struct st_bound_handles
93 #define NUM_DRAWPIX_CACHE_ENTRIES 4
95 struct drawpix_cache_entry
97 GLsizei width
, height
;
99 const void *user_pointer
; /**< Last user 'pixels' pointer */
100 void *image
; /**< Copy of the glDrawPixels image data */
101 struct pipe_resource
*texture
;
108 struct st_context_iface iface
;
110 struct gl_context
*ctx
;
112 struct pipe_context
*pipe
;
114 struct draw_context
*draw
; /**< For selection/feedback/rastpos only */
115 struct draw_stage
*feedback_stage
; /**< For GL_FEEDBACK rendermode */
116 struct draw_stage
*selection_stage
; /**< For GL_SELECT rendermode */
117 struct draw_stage
*rastpos_stage
; /**< For glRasterPos */
118 GLboolean clamp_frag_color_in_shader
;
119 GLboolean clamp_vert_color_in_shader
;
120 boolean has_stencil_export
; /**< can do shader stencil export? */
121 boolean has_time_elapsed
;
122 boolean has_shader_model3
;
125 boolean has_astc_2d_ldr
;
126 boolean prefer_blit_based_texture_transfer
;
127 boolean force_persample_in_shader
;
128 boolean has_shareable_shaders
;
129 boolean has_half_float_packing
;
130 boolean has_multi_draw_indirect
;
131 boolean has_single_pipe_stat
;
132 boolean has_indep_blend_func
;
133 boolean needs_rgb_dst_alpha_override
;
134 boolean can_bind_const_buffer_as_vertex
;
137 * If a shader can be created when we get its source.
138 * This means it has only 1 variant, not counting glBitmap and
141 boolean shader_has_one_variant
[MESA_SHADER_STAGES
];
143 boolean needs_texcoord_semantic
;
144 boolean apply_texture_swizzle_to_border_color
;
146 /* On old libGL's for linux we need to invalidate the drawables
147 * on glViewpport calls, this is set via a option.
149 boolean invalidate_on_gl_viewport
;
150 boolean draw_needs_minmax_index
;
151 boolean vertex_array_out_of_memory
;
152 boolean has_hw_atomics
;
154 /* Some state is contained in constant objects.
155 * Other state is just parameter values.
158 struct pipe_blend_state blend
;
159 struct pipe_depth_stencil_alpha_state depth_stencil
;
160 struct pipe_rasterizer_state rasterizer
;
161 struct pipe_sampler_state frag_samplers
[PIPE_MAX_SAMPLERS
];
162 GLuint num_frag_samplers
;
163 struct pipe_sampler_view
*frag_sampler_views
[PIPE_MAX_SAMPLERS
];
164 GLuint num_sampler_views
[PIPE_SHADER_TYPES
];
165 struct pipe_clip_state clip
;
169 } constants
[PIPE_SHADER_TYPES
];
172 unsigned fb_num_samples
;
173 unsigned fb_num_layers
;
175 unsigned num_viewports
;
176 struct pipe_scissor_state scissor
[PIPE_MAX_VIEWPORTS
];
177 struct pipe_viewport_state viewport
[PIPE_MAX_VIEWPORTS
];
181 struct pipe_scissor_state rects
[PIPE_MAX_WINDOW_RECTANGLES
];
184 GLuint poly_stipple
[32]; /**< In OpenGL's bottom-to-top order */
186 GLuint fb_orientation
;
188 bool enable_sample_locations
;
189 unsigned sample_locations_samples
;
190 uint8_t sample_locations
[
191 PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE
*
192 PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE
* 32];
195 uint64_t dirty
; /**< dirty states */
197 /** This masks out unused shader resources. Only valid in draw calls. */
198 uint64_t active_states
;
200 unsigned pin_thread_counter
; /* for L3 thread pinning on AMD Zen */
202 /* If true, further analysis of states is required to know if something
203 * has changed. Used mainly for shaders.
205 bool gfx_shaders_may_be_dirty
;
206 bool compute_shader_may_be_dirty
;
208 GLboolean vertdata_edgeflags
;
209 GLboolean edgeflag_culls_prims
;
211 struct st_vertex_program
*vp
; /**< Currently bound vertex program */
212 struct st_fragment_program
*fp
; /**< Currently bound fragment program */
213 struct st_common_program
*gp
; /**< Currently bound geometry program */
214 struct st_common_program
*tcp
; /**< Currently bound tess control program */
215 struct st_common_program
*tep
; /**< Currently bound tess eval program */
216 struct st_compute_program
*cp
; /**< Currently bound compute program */
218 struct st_vp_variant
*vp_variant
;
221 struct pipe_resource
*pixelmap_texture
;
222 struct pipe_sampler_view
*pixelmap_sampler_view
;
227 struct pipe_rasterizer_state rasterizer
;
228 struct pipe_sampler_state sampler
;
229 struct pipe_sampler_state atlas_sampler
;
230 enum pipe_format tex_format
;
231 struct st_bitmap_cache cache
;
234 /** for glDraw/CopyPixels */
239 /** Cache of glDrawPixels images */
241 struct drawpix_cache_entry entries
[NUM_DRAWPIX_CACHE_ENTRIES
];
245 /** for glReadPixels */
247 struct pipe_resource
*src
;
248 struct pipe_resource
*cache
;
249 enum pipe_format dst_format
;
257 struct pipe_rasterizer_state raster
;
258 struct pipe_viewport_state viewport
;
265 /* For gl(Compressed)Tex(Sub)Image */
267 struct pipe_rasterizer_state raster
;
268 struct pipe_blend_state upload_blend
;
272 void *download_fs
[3][PIPE_MAX_TEXTURE_TYPES
];
274 bool download_enabled
;
280 /** for drawing with st_util_vertex */
281 struct pipe_vertex_element util_velems
[3];
283 /** passthrough vertex shader matching the util_velem attributes */
284 void *passthrough_vs
;
286 enum pipe_texture_target internal_target
;
288 struct cso_context
*cso_context
;
290 void *winsys_drawable_handle
;
292 /* The number of vertex buffers from the last call of validate_arrays. */
293 unsigned last_num_vbuffers
;
298 struct st_config_options options
;
300 struct st_perf_monitor_group
*perfmon
;
302 enum pipe_reset_status reset_status
;
304 /* Array of bound texture/image handles which are resident in the context.
306 struct st_bound_handles bound_texture_handles
[PIPE_SHADER_TYPES
];
307 struct st_bound_handles bound_image_handles
[PIPE_SHADER_TYPES
];
310 struct list_head winsys_buffers
;
312 /* Throttling for texture uploads and similar operations to limit memory
313 * usage by limiting the number of in-flight operations based on
314 * the estimated allocated size needed to execute those operations.
316 struct util_throttle throttle
;
320 /* Need this so that we can implement Mesa callbacks in this module.
322 static inline struct st_context
*st_context(struct gl_context
*ctx
)
329 * Wrapper for struct gl_framebuffer.
330 * This is an opaque type to the outside world.
332 struct st_framebuffer
334 struct gl_framebuffer Base
;
336 struct st_framebuffer_iface
*iface
;
337 enum st_attachment_type statts
[ST_ATTACHMENT_COUNT
];
343 /* list of framebuffer objects */
344 struct list_head head
;
348 extern void st_init_driver_functions(struct pipe_screen
*screen
,
349 struct dd_function_table
*functions
);
352 st_invalidate_buffers(struct st_context
*st
);
354 /* Invalidate the readpixels cache to ensure we don't read stale data.
357 st_invalidate_readpix_cache(struct st_context
*st
)
359 if (unlikely(st
->readpix_cache
.src
)) {
360 pipe_resource_reference(&st
->readpix_cache
.src
, NULL
);
361 pipe_resource_reference(&st
->readpix_cache
.cache
, NULL
);
370 st_fb_orientation(const struct gl_framebuffer
*fb
)
372 if (fb
&& _mesa_is_winsys_fbo(fb
)) {
373 /* Drawing into a window (on-screen buffer).
375 * Negate Y scale to flip image vertically.
376 * The NDC Y coords prior to viewport transformation are in the range
377 * [y=-1=bottom, y=1=top]
378 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
379 * H is the window height.
380 * Use the viewport transformation to invert Y.
385 /* Drawing into user-created FBO (very likely a texture).
387 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
395 st_user_clip_planes_enabled(struct gl_context
*ctx
)
397 return (ctx
->API
== API_OPENGL_COMPAT
||
398 ctx
->API
== API_OPENGLES
) && /* only ES 1.x */
399 ctx
->Transform
.ClipPlanesEnabled
;
404 st_vp_uses_current_values(const struct gl_context
*ctx
)
406 const uint64_t inputs
= ctx
->VertexProgram
._Current
->info
.inputs_read
;
407 return _mesa_draw_current_bits(ctx
) & inputs
;
410 /** clear-alloc a struct-sized object, with casting */
411 #define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
414 extern struct st_context
*
415 st_create_context(gl_api api
, struct pipe_context
*pipe
,
416 const struct gl_config
*visual
,
417 struct st_context
*share
,
418 const struct st_config_options
*options
,
422 st_destroy_context(struct st_context
*st
);
425 st_get_active_states(struct gl_context
*ctx
);