Merge branch 'gallium-msaa'
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "main/mtypes.h"
32 #include "shader/prog_cache.h"
33 #include "pipe/p_state.h"
34 #include "state_tracker/st_api.h"
35
36
37 struct st_context;
38 struct st_texture_object;
39 struct st_fragment_program;
40 struct draw_context;
41 struct draw_stage;
42 struct cso_cache;
43 struct cso_blend;
44 struct gen_mipmap_state;
45 struct blit_state;
46 struct bitmap_cache;
47
48
49 #define ST_NEW_MESA 0x1 /* Mesa state has changed */
50 #define ST_NEW_FRAGMENT_PROGRAM 0x2
51 #define ST_NEW_VERTEX_PROGRAM 0x4
52 #define ST_NEW_FRAMEBUFFER 0x8
53 #define ST_NEW_EDGEFLAGS_DATA 0x10
54
55
56 struct st_state_flags {
57 GLuint mesa;
58 GLuint st;
59 };
60
61 struct st_tracked_state {
62 const char *name;
63 struct st_state_flags dirty;
64 void (*update)( struct st_context *st );
65 };
66
67
68
69 struct st_context
70 {
71 struct st_context_iface iface;
72
73 GLcontext *ctx;
74
75 struct pipe_context *pipe;
76
77 struct draw_context *draw; /**< For selection/feedback/rastpos only */
78 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
79 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
80 struct draw_stage *rastpos_stage; /**< For glRasterPos */
81
82 /* Some state is contained in constant objects.
83 * Other state is just parameter values.
84 */
85 struct {
86 struct pipe_blend_state blend;
87 struct pipe_depth_stencil_alpha_state depth_stencil;
88 struct pipe_rasterizer_state rasterizer;
89 struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS];
90 struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS];
91 struct pipe_clip_state clip;
92 struct pipe_resource *constants[2];
93 struct pipe_framebuffer_state framebuffer;
94 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
95 struct pipe_scissor_state scissor;
96 struct pipe_viewport_state viewport;
97 unsigned sample_mask;
98
99 GLuint num_samplers;
100 GLuint num_textures;
101
102 GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
103 } state;
104
105 struct {
106 struct st_tracked_state tracked_state[PIPE_SHADER_TYPES];
107 } constants;
108
109 /* XXX unused: */
110 struct {
111 struct gl_fragment_program *fragment_program;
112 } cb;
113
114 char vendor[100];
115 char renderer[100];
116
117 struct st_state_flags dirty;
118
119 GLboolean missing_textures;
120 GLboolean vertdata_edgeflags;
121
122 /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
123 const GLuint *vertex_result_to_slot;
124
125 struct st_vertex_program *vp; /**< Currently bound vertex program */
126 struct st_fragment_program *fp; /**< Currently bound fragment program */
127
128 struct st_vp_varient *vp_varient;
129
130 struct gl_texture_object *default_texture;
131
132 struct {
133 struct gl_program_cache *cache;
134 struct st_fragment_program *program; /**< cur pixel transfer prog */
135 GLuint xfer_prog_sn; /**< pixel xfer program serial no. */
136 GLuint user_prog_sn; /**< user fragment program serial no. */
137 struct st_fragment_program *combined_prog;
138 GLuint combined_prog_sn;
139 struct pipe_resource *pixelmap_texture;
140 struct pipe_sampler_view *pixelmap_sampler_view;
141 boolean pixelmap_enabled; /**< use the pixelmap texture? */
142 } pixel_xfer;
143
144 /** for glBitmap */
145 struct {
146 struct pipe_rasterizer_state rasterizer;
147 struct pipe_sampler_state sampler;
148 enum pipe_format tex_format;
149 void *vs;
150 float vertices[4][3][4]; /**< vertex pos + color + texcoord */
151 struct pipe_resource *vbuf;
152 unsigned vbuf_slot; /* next free slot in vbuf */
153 struct bitmap_cache *cache;
154 } bitmap;
155
156 /** for glDraw/CopyPixels */
157 struct {
158 struct st_fragment_program *z_shader;
159 void *vert_shaders[2]; /**< ureg shaders */
160 } drawpix;
161
162 /** for glClear */
163 struct {
164 struct pipe_rasterizer_state raster;
165 struct pipe_viewport_state viewport;
166 struct pipe_clip_state clip;
167 void *vs;
168 void *fs;
169 float vertices[4][2][4]; /**< vertex pos + color */
170 struct pipe_resource *vbuf;
171 unsigned vbuf_slot;
172 } clear;
173
174 /** used for anything using util_draw_vertex_buffer */
175 struct pipe_vertex_element velems_util_draw[3];
176
177 void *passthrough_fs; /**< simple pass-through frag shader */
178
179 struct gen_mipmap_state *gen_mipmap;
180 struct blit_state *blit;
181
182 struct cso_context *cso_context;
183
184 int force_msaa;
185 void *winsys_drawable_handle;
186 };
187
188
189 /* Need this so that we can implement Mesa callbacks in this module.
190 */
191 static INLINE struct st_context *st_context(GLcontext *ctx)
192 {
193 return ctx->st;
194 }
195
196
197 /**
198 * Wrapper for GLframebuffer.
199 * This is an opaque type to the outside world.
200 */
201 struct st_framebuffer
202 {
203 GLframebuffer Base;
204 void *Private;
205
206 struct st_framebuffer_iface *iface;
207 enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
208 unsigned num_statts;
209 int32_t revalidate;
210 };
211
212
213 extern void st_init_driver_functions(struct dd_function_table *functions);
214
215 void st_invalidate_state(GLcontext * ctx, GLuint new_state);
216
217
218
219 #define Y_0_TOP 1
220 #define Y_0_BOTTOM 2
221
222 static INLINE GLuint
223 st_fb_orientation(const struct gl_framebuffer *fb)
224 {
225 if (fb && fb->Name == 0) {
226 /* Drawing into a window (on-screen buffer).
227 *
228 * Negate Y scale to flip image vertically.
229 * The NDC Y coords prior to viewport transformation are in the range
230 * [y=-1=bottom, y=1=top]
231 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
232 * H is the window height.
233 * Use the viewport transformation to invert Y.
234 */
235 return Y_0_TOP;
236 }
237 else {
238 /* Drawing into user-created FBO (very likely a texture).
239 *
240 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
241 */
242 return Y_0_BOTTOM;
243 }
244 }
245
246
247 /** clear-alloc a struct-sized object, with casting */
248 #define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
249
250
251 extern int
252 st_get_msaa(void);
253
254 extern struct st_context *
255 st_create_context(struct pipe_context *pipe, const __GLcontextModes *visual,
256 struct st_context *share);
257
258 extern void
259 st_destroy_context(struct st_context *st);
260
261
262 #endif