Translate mesa vertex/fragment programs to TGSI programs at same time to do proper...
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "mtypes.h"
32 #include "pipe/p_state.h"
33
34
35 struct st_context;
36 struct st_region;
37 struct st_texture_object;
38 struct st_texture_image;
39 struct st_fragment_program;
40 struct draw_context;
41 struct draw_stage;
42 struct cso_cache;
43 struct cso_blend;
44
45 #define ST_NEW_MESA 0x1 /* Mesa state has changed */
46 #define ST_NEW_FRAGMENT_PROGRAM 0x2
47 #define ST_NEW_VERTEX_PROGRAM 0x4
48 #define ST_NEW_LINKAGE 0x8
49
50
51 struct st_state_flags {
52 GLuint mesa;
53 GLuint st;
54 };
55
56 struct st_tracked_state {
57 const char *name;
58 struct st_state_flags dirty;
59 void (*update)( struct st_context *st );
60 };
61
62
63
64
65 struct st_context
66 {
67 GLcontext *ctx;
68
69 struct pipe_context *pipe;
70
71 struct draw_context *draw; /**< For selection/feedback */
72 struct draw_stage *feedback_stage; /**< For FL_FEEDBACK rendermode */
73 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
74
75 /* Eventually will use a cache to feed the pipe with
76 * create/bind/delete calls to constant state objects. Not yet
77 * though, we just shove random objects across the interface.
78 */
79 struct {
80 const struct cso_alpha_test *alpha_test;
81 const struct cso_blend *blend;
82 const struct cso_sampler *sampler[PIPE_MAX_SAMPLERS];
83 const struct cso_depth_stencil *depth_stencil;
84 const struct cso_rasterizer *rasterizer;
85 const struct cso_fragment_shader *fs;
86 const struct cso_vertex_shader *vs;
87
88 struct pipe_blend_color blend_color;
89 struct pipe_clear_color_state clear_color;
90 struct pipe_clip_state clip;
91 struct pipe_constant_buffer constants[2];
92 struct pipe_feedback_state feedback;
93 struct pipe_framebuffer_state framebuffer;
94 struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
95 struct pipe_poly_stipple poly_stipple;
96 struct pipe_scissor_state scissor;
97 struct pipe_viewport_state viewport;
98 } state;
99
100 struct {
101 struct st_tracked_state tracked_state[2];
102 } constants;
103
104 struct {
105 struct gl_fragment_program *fragment_program;
106 } cb;
107
108 struct {
109 GLuint frontbuffer_dirty:1;
110 } flags;
111
112 char vendor[100];
113 char renderer[100];
114
115 /* State to be validated:
116 */
117 struct st_tracked_state **atoms;
118 GLuint nr_atoms;
119
120 struct st_state_flags dirty;
121
122 GLfloat polygon_offset_scale; /* ?? */
123
124 /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
125 const GLuint *vertex_result_to_slot;
126
127 struct st_vertex_program *vp; /**< Currently bound vertex program */
128 struct st_fragment_program *fp; /**< Currently bound fragment program */
129
130 /**
131 * Buffer object which stores the ctx->Current.Attrib[] values.
132 * Used for vertex array drawing when we we need an attribute for
133 * which there's no enabled array.
134 */
135 struct pipe_buffer_handle *default_attrib_buffer;
136
137 struct cso_cache *cache;
138 };
139
140
141 /* Need this so that we can implement Mesa callbacks in this module.
142 */
143 static INLINE struct st_context *st_context(GLcontext *ctx)
144 {
145 return ctx->st;
146 }
147
148
149 extern void st_init_driver_functions(struct dd_function_table *functions);
150
151
152
153 #define Y_0_TOP 1
154 #define Y_0_BOTTOM 2
155
156 static INLINE GLuint
157 st_fb_orientation(const struct gl_framebuffer *fb)
158 {
159 if (fb && fb->Name == 0) {
160 /* Drawing into a window (on-screen buffer).
161 *
162 * Negate Y scale to flip image vertically.
163 * The NDC Y coords prior to viewport transformation are in the range
164 * [y=-1=bottom, y=1=top]
165 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
166 * H is the window height.
167 * Use the viewport transformation to invert Y.
168 */
169 return Y_0_TOP;
170 }
171 else {
172 /* Drawing into user-created FBO (very likely a texture).
173 *
174 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
175 */
176 return Y_0_BOTTOM;
177 }
178 }
179
180
181 #endif