hook up point state
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "mtypes.h"
32 #include "pipe/p_state.h"
33
34
35 struct st_context;
36 struct st_region;
37 struct st_texture_object;
38 struct st_texture_image;
39 struct st_fragment_program;
40
41 #define ST_NEW_MESA 0x1 /* Mesa state has changed */
42 #define ST_NEW_FRAGMENT_PROGRAM 0x2
43
44 struct st_state_flags {
45 GLuint mesa;
46 GLuint st;
47 };
48
49 struct st_tracked_state {
50 struct st_state_flags dirty;
51 void (*update)( struct st_context *st );
52 };
53
54
55
56
57 struct st_context
58 {
59 GLcontext *ctx;
60
61 struct pipe_context *pipe;
62
63 /* Eventually will use a cache to feed the pipe with
64 * create/bind/delete calls to constant state objects. Not yet
65 * though, we just shove random objects across the interface.
66 */
67 struct {
68 struct pipe_framebuffer_state framebuffer;
69 struct pipe_viewport viewport;
70 struct pipe_setup_state setup;
71 struct pipe_fs_state fs;
72 struct pipe_alpha_test_state alpha_test;
73 struct pipe_blend_state blend;
74 struct pipe_clip_state clip;
75 struct pipe_depth_state depth;
76 struct pipe_point_state point;
77 struct pipe_scissor_rect scissor;
78 struct pipe_poly_stipple poly_stipple;
79 struct pipe_stencil_state stencil;
80 } state;
81
82 struct {
83 struct st_tracked_state tracked_state;
84 } constants;
85
86 struct {
87 struct gl_fragment_program *fragment_program;
88 } cb;
89
90 /* State to be validated:
91 */
92 struct st_tracked_state **atoms;
93 GLuint nr_atoms;
94
95 struct st_state_flags dirty;
96
97 /* Counter to track program string changes:
98 */
99 GLuint program_id;
100
101 GLfloat polygon_offset_scale; /* ?? */
102 };
103
104
105 /* Need this so that we can implement Mesa callbacks in this module.
106 */
107 static INLINE struct st_context *st_context(GLcontext *ctx)
108 {
109 return ctx->st;
110 }
111
112
113 #endif