Merge branch 'mesa_7_5_branch'
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "main/mtypes.h"
32 #include "shader/prog_cache.h"
33 #include "pipe/p_state.h"
34
35
36 struct st_context;
37 struct st_texture_object;
38 struct st_fragment_program;
39 struct draw_context;
40 struct draw_stage;
41 struct cso_cache;
42 struct cso_blend;
43 struct gen_mipmap_state;
44 struct blit_state;
45 struct bitmap_cache;
46
47
48 /** XXX we'd like to get rid of these */
49 #define FRONT_STATUS_UNDEFINED 0
50 #define FRONT_STATUS_DIRTY 1
51 #define FRONT_STATUS_COPY_OF_BACK 2
52
53
54 #define ST_NEW_MESA 0x1 /* Mesa state has changed */
55 #define ST_NEW_FRAGMENT_PROGRAM 0x2
56 #define ST_NEW_VERTEX_PROGRAM 0x4
57 #define ST_NEW_FRAMEBUFFER 0x8
58
59
60 struct st_state_flags {
61 GLuint mesa;
62 GLuint st;
63 };
64
65 struct st_tracked_state {
66 const char *name;
67 struct st_state_flags dirty;
68 void (*update)( struct st_context *st );
69 };
70
71
72
73 struct st_context
74 {
75 GLcontext *ctx;
76
77 struct pipe_context *pipe;
78
79 struct draw_context *draw; /**< For selection/feedback/rastpos only */
80 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
81 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
82 struct draw_stage *rastpos_stage; /**< For glRasterPos */
83
84 /* Some state is contained in constant objects.
85 * Other state is just parameter values.
86 */
87 struct {
88 struct pipe_blend_state blend;
89 struct pipe_depth_stencil_alpha_state depth_stencil;
90 struct pipe_rasterizer_state rasterizer;
91 struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS];
92 struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS];
93 struct pipe_clip_state clip;
94 struct pipe_constant_buffer constants[2];
95 struct pipe_framebuffer_state framebuffer;
96 struct pipe_texture *sampler_texture[PIPE_MAX_SAMPLERS];
97 struct pipe_scissor_state scissor;
98 struct pipe_viewport_state viewport;
99
100 GLuint num_samplers;
101 GLuint num_textures;
102
103 GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
104 } state;
105
106 struct {
107 struct st_tracked_state tracked_state[PIPE_SHADER_TYPES];
108 } constants;
109
110 /* XXX unused: */
111 struct {
112 struct gl_fragment_program *fragment_program;
113 } cb;
114
115 GLuint frontbuffer_status; /**< one of FRONT_STATUS_ (XXX to be removed) */
116
117 char vendor[100];
118 char renderer[100];
119
120 struct st_state_flags dirty;
121
122 GLboolean missing_textures;
123
124 /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
125 const GLuint *vertex_result_to_slot;
126
127 struct st_vertex_program *vp; /**< Currently bound vertex program */
128 struct st_fragment_program *fp; /**< Currently bound fragment program */
129
130 struct gl_texture_object *default_texture;
131
132 struct {
133 struct gl_program_cache *cache;
134 struct st_fragment_program *program; /**< cur pixel transfer prog */
135 GLuint xfer_prog_sn; /**< pixel xfer program serial no. */
136 GLuint user_prog_sn; /**< user fragment program serial no. */
137 struct st_fragment_program *combined_prog;
138 GLuint combined_prog_sn;
139 struct pipe_texture *pixelmap_texture;
140 boolean pixelmap_enabled; /**< use the pixelmap texture? */
141 } pixel_xfer;
142
143 /** for glBitmap */
144 struct {
145 struct pipe_rasterizer_state rasterizer;
146 struct pipe_sampler_state sampler;
147 enum pipe_format tex_format;
148 void *vs;
149 float vertices[4][3][4]; /**< vertex pos + color + texcoord */
150 struct pipe_buffer *vbuf;
151 unsigned vbuf_slot; /* next free slot in vbuf */
152 struct bitmap_cache *cache;
153 } bitmap;
154
155 /** for glDraw/CopyPixels */
156 struct {
157 struct st_fragment_program *z_shader;
158 struct st_vertex_program *vert_shaders[2];
159 } drawpix;
160
161 /** for glClear */
162 struct {
163 struct pipe_rasterizer_state raster;
164 struct pipe_viewport_state viewport;
165 void *vs;
166 void *fs;
167 float vertices[4][2][4]; /**< vertex pos + color */
168 struct pipe_buffer *vbuf;
169 unsigned vbuf_slot;
170 } clear;
171
172 void *passthrough_fs; /**< simple pass-through frag shader */
173
174 struct gen_mipmap_state *gen_mipmap;
175 struct blit_state *blit;
176
177 struct cso_context *cso_context;
178
179 int force_msaa;
180 };
181
182
183 /* Need this so that we can implement Mesa callbacks in this module.
184 */
185 static INLINE struct st_context *st_context(GLcontext *ctx)
186 {
187 return ctx->st;
188 }
189
190
191 /**
192 * Wrapper for GLframebuffer.
193 * This is an opaque type to the outside world.
194 */
195 struct st_framebuffer
196 {
197 GLframebuffer Base;
198 void *Private;
199 GLuint InitWidth, InitHeight;
200 };
201
202
203 extern void st_init_driver_functions(struct dd_function_table *functions);
204
205 void st_invalidate_state(GLcontext * ctx, GLuint new_state);
206
207
208
209 #define Y_0_TOP 1
210 #define Y_0_BOTTOM 2
211
212 static INLINE GLuint
213 st_fb_orientation(const struct gl_framebuffer *fb)
214 {
215 if (fb && fb->Name == 0) {
216 /* Drawing into a window (on-screen buffer).
217 *
218 * Negate Y scale to flip image vertically.
219 * The NDC Y coords prior to viewport transformation are in the range
220 * [y=-1=bottom, y=1=top]
221 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
222 * H is the window height.
223 * Use the viewport transformation to invert Y.
224 */
225 return Y_0_TOP;
226 }
227 else {
228 /* Drawing into user-created FBO (very likely a texture).
229 *
230 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
231 */
232 return Y_0_BOTTOM;
233 }
234 }
235
236
237 /** clear-alloc a struct-sized object, with casting */
238 #define ST_CALLOC_STRUCT(T) (struct T *) _mesa_calloc(sizeof(struct T))
239
240
241 extern int
242 st_get_msaa(void);
243
244
245 #endif