Hide texture layout details from the state tracker.
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "main/mtypes.h"
32 #include "shader/prog_cache.h"
33 #include "pipe/p_state.h"
34
35
36 struct st_context;
37 struct st_region;
38 struct st_texture_object;
39 struct st_fragment_program;
40 struct draw_context;
41 struct draw_stage;
42 struct cso_cache;
43 struct cso_blend;
44
45 #define ST_NEW_MESA 0x1 /* Mesa state has changed */
46 #define ST_NEW_FRAGMENT_PROGRAM 0x2
47 #define ST_NEW_VERTEX_PROGRAM 0x4
48
49
50 struct st_state_flags {
51 GLuint mesa;
52 GLuint st;
53 };
54
55 struct st_tracked_state {
56 const char *name;
57 struct st_state_flags dirty;
58 void (*update)( struct st_context *st );
59 };
60
61
62
63 struct st_texture_image
64 {
65 struct gl_texture_image base;
66
67 /* These aren't stored in gl_texture_image
68 */
69 GLuint level;
70 GLuint face;
71
72 /* If stImage->pt != NULL, image data is stored here.
73 * Else if stImage->base.Data != NULL, image is stored there.
74 * Else there is no image data.
75 */
76 struct pipe_texture *pt;
77
78 struct pipe_surface *surface;
79 };
80
81
82
83 struct st_context
84 {
85 GLcontext *ctx;
86
87 struct pipe_context *pipe;
88
89 struct draw_context *draw; /**< For selection/feedback/rastpos only */
90 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
91 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
92 struct draw_stage *rastpos_stage; /**< For glRasterPos */
93
94 /* Some state is contained in constant objects.
95 * Other state is just parameter values.
96 */
97 struct {
98 const struct cso_alpha_test *alpha_test;
99 const struct cso_blend *blend;
100 const struct cso_sampler *sampler[PIPE_MAX_SAMPLERS];
101 const struct cso_depth_stencil *depth_stencil;
102 const struct cso_rasterizer *rasterizer;
103 const struct cso_fragment_shader *fs;
104 const struct cso_vertex_shader *vs;
105
106 struct pipe_blend_color blend_color;
107 struct pipe_clear_color_state clear_color;
108 struct pipe_clip_state clip;
109 struct pipe_constant_buffer constants[2];
110 struct pipe_feedback_state feedback;
111 struct pipe_framebuffer_state framebuffer;
112 struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
113 struct pipe_poly_stipple poly_stipple;
114 struct pipe_scissor_state scissor;
115 struct pipe_viewport_state viewport;
116 } state;
117
118 struct {
119 struct st_tracked_state tracked_state[2];
120 } constants;
121
122 /* XXX unused: */
123 struct {
124 struct gl_fragment_program *fragment_program;
125 } cb;
126
127 struct {
128 GLuint frontbuffer_dirty:1;
129 } flags;
130
131 char vendor[100];
132 char renderer[100];
133
134 /** Can we access the front/back color buffers as pipe_regions?
135 * We can't with the Xlib driver...
136 * This is a hack that should be fixed someday.
137 */
138 GLboolean haveFramebufferRegions;
139
140 /* State to be validated:
141 */
142 struct st_tracked_state **atoms;
143 GLuint nr_atoms;
144
145 struct st_state_flags dirty;
146
147 GLfloat polygon_offset_scale; /* ?? */
148
149 /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
150 const GLuint *vertex_result_to_slot;
151
152 struct st_vertex_program *vp; /**< Currently bound vertex program */
153 struct st_fragment_program *fp; /**< Currently bound fragment program */
154
155 struct {
156 struct gl_program_cache *cache;
157 struct st_fragment_program *program; /**< cur pixel transfer prog */
158 GLuint xfer_prog_sn; /**< pixel xfer program serial no. */
159 GLuint user_prog_sn; /**< user fragment program serial no. */
160 struct st_fragment_program *combined_prog;
161 GLuint combined_prog_sn;
162 } pixel_xfer;
163
164 struct {
165 struct st_fragment_program *program; /**< bitmap tex/kil program */
166 GLuint user_prog_sn; /**< user fragment program serial no. */
167 struct st_fragment_program *combined_prog;
168 } bitmap;
169
170 /**
171 * Buffer object which stores the ctx->Current.Attrib[] values.
172 * Used for vertex array drawing when we we need an attribute for
173 * which there's no enabled array.
174 */
175 struct pipe_buffer_handle *default_attrib_buffer;
176
177 struct cso_cache *cache;
178 };
179
180
181 /* Need this so that we can implement Mesa callbacks in this module.
182 */
183 static INLINE struct st_context *st_context(GLcontext *ctx)
184 {
185 return ctx->st;
186 }
187
188
189 /**
190 * Wrapper for GLframebuffer.
191 * This is an opaque type to the outside world.
192 */
193 struct st_framebuffer
194 {
195 GLframebuffer Base;
196 void *Private;
197 };
198
199
200 extern void st_init_driver_functions(struct dd_function_table *functions);
201
202 void st_invalidate_state(GLcontext * ctx, GLuint new_state);
203
204
205
206 #define Y_0_TOP 1
207 #define Y_0_BOTTOM 2
208
209 static INLINE GLuint
210 st_fb_orientation(const struct gl_framebuffer *fb)
211 {
212 if (fb && fb->Name == 0) {
213 /* Drawing into a window (on-screen buffer).
214 *
215 * Negate Y scale to flip image vertically.
216 * The NDC Y coords prior to viewport transformation are in the range
217 * [y=-1=bottom, y=1=top]
218 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
219 * H is the window height.
220 * Use the viewport transformation to invert Y.
221 */
222 return Y_0_TOP;
223 }
224 else {
225 /* Drawing into user-created FBO (very likely a texture).
226 *
227 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
228 */
229 return Y_0_BOTTOM;
230 }
231 }
232
233
234 #endif