gallium: Simplify winsys buffer interface.
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "main/mtypes.h"
32 #include "shader/prog_cache.h"
33 #include "pipe/p_state.h"
34
35
36 struct st_context;
37 struct st_texture_object;
38 struct st_fragment_program;
39 struct draw_context;
40 struct draw_stage;
41 struct cso_cache;
42 struct cso_blend;
43
44 #define ST_NEW_MESA 0x1 /* Mesa state has changed */
45 #define ST_NEW_FRAGMENT_PROGRAM 0x2
46 #define ST_NEW_VERTEX_PROGRAM 0x4
47
48
49 struct st_state_flags {
50 GLuint mesa;
51 GLuint st;
52 };
53
54 struct st_tracked_state {
55 const char *name;
56 struct st_state_flags dirty;
57 void (*update)( struct st_context *st );
58 };
59
60
61
62 struct st_texture_image
63 {
64 struct gl_texture_image base;
65
66 /* These aren't stored in gl_texture_image
67 */
68 GLuint level;
69 GLuint face;
70
71 /* If stImage->pt != NULL, image data is stored here.
72 * Else if stImage->base.Data != NULL, image is stored there.
73 * Else there is no image data.
74 */
75 struct pipe_texture *pt;
76
77 struct pipe_surface *surface;
78 };
79
80
81
82 struct st_context
83 {
84 GLcontext *ctx;
85
86 struct pipe_context *pipe;
87
88 struct draw_context *draw; /**< For selection/feedback/rastpos only */
89 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
90 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
91 struct draw_stage *rastpos_stage; /**< For glRasterPos */
92
93 /* Some state is contained in constant objects.
94 * Other state is just parameter values.
95 */
96 struct {
97 const struct cso_alpha_test *alpha_test;
98 const struct cso_blend *blend;
99 const struct cso_sampler *sampler[PIPE_MAX_SAMPLERS];
100 const struct cso_depth_stencil_alpha *depth_stencil;
101 const struct cso_rasterizer *rasterizer;
102 const struct cso_fragment_shader *fs;
103 struct st_vertex_program *vs;
104
105 struct pipe_blend_color blend_color;
106 struct pipe_clip_state clip;
107 struct pipe_constant_buffer constants[2];
108 struct pipe_framebuffer_state framebuffer;
109 struct pipe_texture *sampler_texture[PIPE_MAX_SAMPLERS];
110 struct pipe_poly_stipple poly_stipple;
111 struct pipe_scissor_state scissor;
112 struct pipe_viewport_state viewport;
113 } state;
114
115 struct {
116 struct st_tracked_state tracked_state[2];
117 } constants;
118
119 /* XXX unused: */
120 struct {
121 struct gl_fragment_program *fragment_program;
122 } cb;
123
124 struct {
125 GLuint frontbuffer_dirty:1;
126 } flags;
127
128 char vendor[100];
129 char renderer[100];
130
131 /** Can we access the front/back color buffers as pipe_surfaces?
132 * We can't with the Xlib driver...
133 * This is a hack that should be fixed someday.
134 */
135 GLboolean haveFramebufferSurfaces;
136
137 /* State to be validated:
138 */
139 struct st_tracked_state **atoms;
140 GLuint nr_atoms;
141
142 struct st_state_flags dirty;
143
144 GLfloat polygon_offset_scale; /* ?? */
145
146 /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
147 const GLuint *vertex_result_to_slot;
148
149 struct st_vertex_program *vp; /**< Currently bound vertex program */
150 struct st_fragment_program *fp; /**< Currently bound fragment program */
151
152 struct {
153 struct gl_program_cache *cache;
154 struct st_fragment_program *program; /**< cur pixel transfer prog */
155 GLuint xfer_prog_sn; /**< pixel xfer program serial no. */
156 GLuint user_prog_sn; /**< user fragment program serial no. */
157 struct st_fragment_program *combined_prog;
158 GLuint combined_prog_sn;
159 } pixel_xfer;
160
161 struct {
162 struct st_fragment_program *program; /**< bitmap tex/kil program */
163 GLuint user_prog_sn; /**< user fragment program serial no. */
164 struct st_fragment_program *combined_prog;
165 } bitmap;
166
167 struct cso_cache *cache;
168 };
169
170
171 /* Need this so that we can implement Mesa callbacks in this module.
172 */
173 static INLINE struct st_context *st_context(GLcontext *ctx)
174 {
175 return ctx->st;
176 }
177
178
179 /**
180 * Wrapper for GLframebuffer.
181 * This is an opaque type to the outside world.
182 */
183 struct st_framebuffer
184 {
185 GLframebuffer Base;
186 void *Private;
187 GLuint InitWidth, InitHeight;
188 };
189
190
191 extern void st_init_driver_functions(struct dd_function_table *functions);
192
193 void st_invalidate_state(GLcontext * ctx, GLuint new_state);
194
195
196
197 #define Y_0_TOP 1
198 #define Y_0_BOTTOM 2
199
200 static INLINE GLuint
201 st_fb_orientation(const struct gl_framebuffer *fb)
202 {
203 if (fb && fb->Name == 0) {
204 /* Drawing into a window (on-screen buffer).
205 *
206 * Negate Y scale to flip image vertically.
207 * The NDC Y coords prior to viewport transformation are in the range
208 * [y=-1=bottom, y=1=top]
209 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
210 * H is the window height.
211 * Use the viewport transformation to invert Y.
212 */
213 return Y_0_TOP;
214 }
215 else {
216 /* Drawing into user-created FBO (very likely a texture).
217 *
218 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
219 */
220 return Y_0_BOTTOM;
221 }
222 }
223
224
225 #endif