st/mesa: Remove the now unused gl_vertex_array.
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "main/mtypes.h"
32 #include "state_tracker/st_api.h"
33 #include "main/fbobject.h"
34 #include "state_tracker/st_atom.h"
35 #include "util/u_inlines.h"
36 #include "util/list.h"
37 #include "vbo/vbo.h"
38
39
40 #ifdef __cplusplus
41 extern "C" {
42 #endif
43
44
45 struct dd_function_table;
46 struct draw_context;
47 struct draw_stage;
48 struct gen_mipmap_state;
49 struct st_context;
50 struct st_fragment_program;
51 struct st_perf_monitor_group;
52 struct u_upload_mgr;
53
54
55 /** For drawing quads for glClear, glDraw/CopyPixels, glBitmap, etc. */
56 struct st_util_vertex
57 {
58 float x, y, z;
59 float r, g, b, a;
60 float s, t;
61 };
62
63 struct st_bitmap_cache
64 {
65 /** Window pos to render the cached image */
66 GLint xpos, ypos;
67 /** Bounds of region used in window coords */
68 GLint xmin, ymin, xmax, ymax;
69
70 GLfloat color[4];
71
72 /** Bitmap's Z position */
73 GLfloat zpos;
74
75 struct pipe_resource *texture;
76 struct pipe_transfer *trans;
77
78 GLboolean empty;
79
80 /** An I8 texture image: */
81 ubyte *buffer;
82 };
83
84 struct st_bound_handles
85 {
86 unsigned num_handles;
87 uint64_t *handles;
88 };
89
90
91 #define NUM_DRAWPIX_CACHE_ENTRIES 4
92
93 struct drawpix_cache_entry
94 {
95 GLsizei width, height;
96 GLenum format, type;
97 const void *user_pointer; /**< Last user 'pixels' pointer */
98 void *image; /**< Copy of the glDrawPixels image data */
99 struct pipe_resource *texture;
100 unsigned age;
101 };
102
103
104 struct st_context
105 {
106 struct st_context_iface iface;
107
108 struct gl_context *ctx;
109
110 struct pipe_context *pipe;
111
112 struct draw_context *draw; /**< For selection/feedback/rastpos only */
113 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
114 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
115 struct draw_stage *rastpos_stage; /**< For glRasterPos */
116 GLboolean clamp_frag_color_in_shader;
117 GLboolean clamp_vert_color_in_shader;
118 boolean has_stencil_export; /**< can do shader stencil export? */
119 boolean has_time_elapsed;
120 boolean has_shader_model3;
121 boolean has_etc1;
122 boolean has_etc2;
123 boolean prefer_blit_based_texture_transfer;
124 boolean force_persample_in_shader;
125 boolean has_shareable_shaders;
126 boolean has_half_float_packing;
127 boolean has_multi_draw_indirect;
128 boolean can_bind_const_buffer_as_vertex;
129
130 /**
131 * If a shader can be created when we get its source.
132 * This means it has only 1 variant, not counting glBitmap and
133 * glDrawPixels.
134 */
135 boolean shader_has_one_variant[MESA_SHADER_STAGES];
136
137 boolean needs_texcoord_semantic;
138 boolean apply_texture_swizzle_to_border_color;
139
140 /* On old libGL's for linux we need to invalidate the drawables
141 * on glViewpport calls, this is set via a option.
142 */
143 boolean invalidate_on_gl_viewport;
144 boolean draw_needs_minmax_index;
145 boolean vertex_array_out_of_memory;
146 boolean has_hw_atomics;
147
148 /* Some state is contained in constant objects.
149 * Other state is just parameter values.
150 */
151 struct {
152 struct pipe_blend_state blend;
153 struct pipe_depth_stencil_alpha_state depth_stencil;
154 struct pipe_rasterizer_state rasterizer;
155 struct pipe_sampler_state frag_samplers[PIPE_MAX_SAMPLERS];
156 GLuint num_frag_samplers;
157 struct pipe_sampler_view *frag_sampler_views[PIPE_MAX_SAMPLERS];
158 GLuint num_sampler_views[PIPE_SHADER_TYPES];
159 struct pipe_clip_state clip;
160 struct {
161 void *ptr;
162 unsigned size;
163 } constants[PIPE_SHADER_TYPES];
164 unsigned fb_width;
165 unsigned fb_height;
166 unsigned fb_num_samples;
167 unsigned fb_num_layers;
168 unsigned fb_num_cb;
169 unsigned num_viewports;
170 struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS];
171 struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS];
172 struct {
173 unsigned num;
174 boolean include;
175 struct pipe_scissor_state rects[PIPE_MAX_WINDOW_RECTANGLES];
176 } window_rects;
177
178 GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
179
180 GLuint fb_orientation;
181 } state;
182
183 uint64_t dirty; /**< dirty states */
184
185 /** This masks out unused shader resources. Only valid in draw calls. */
186 uint64_t active_states;
187
188 /* If true, further analysis of states is required to know if something
189 * has changed. Used mainly for shaders.
190 */
191 bool gfx_shaders_may_be_dirty;
192 bool compute_shader_may_be_dirty;
193
194 GLboolean vertdata_edgeflags;
195 GLboolean edgeflag_culls_prims;
196
197 struct st_vertex_program *vp; /**< Currently bound vertex program */
198 struct st_fragment_program *fp; /**< Currently bound fragment program */
199 struct st_common_program *gp; /**< Currently bound geometry program */
200 struct st_common_program *tcp; /**< Currently bound tess control program */
201 struct st_common_program *tep; /**< Currently bound tess eval program */
202 struct st_compute_program *cp; /**< Currently bound compute program */
203
204 struct st_vp_variant *vp_variant;
205
206 struct {
207 struct pipe_resource *pixelmap_texture;
208 struct pipe_sampler_view *pixelmap_sampler_view;
209 } pixel_xfer;
210
211 /** for glBitmap */
212 struct {
213 struct pipe_rasterizer_state rasterizer;
214 struct pipe_sampler_state sampler;
215 struct pipe_sampler_state atlas_sampler;
216 enum pipe_format tex_format;
217 void *vs;
218 struct st_bitmap_cache cache;
219 } bitmap;
220
221 /** for glDraw/CopyPixels */
222 struct {
223 void *zs_shaders[4];
224 void *vert_shaders[2]; /**< ureg shaders */
225 } drawpix;
226
227 /** Cache of glDrawPixels images */
228 struct {
229 struct drawpix_cache_entry entries[NUM_DRAWPIX_CACHE_ENTRIES];
230 unsigned age;
231 } drawpix_cache;
232
233 /** for glReadPixels */
234 struct {
235 struct pipe_resource *src;
236 struct pipe_resource *cache;
237 enum pipe_format dst_format;
238 unsigned level;
239 unsigned layer;
240 unsigned hits;
241 } readpix_cache;
242
243 /** for glClear */
244 struct {
245 struct pipe_rasterizer_state raster;
246 struct pipe_viewport_state viewport;
247 void *vs;
248 void *fs;
249 void *vs_layered;
250 void *gs_layered;
251 } clear;
252
253 /* For gl(Compressed)Tex(Sub)Image */
254 struct {
255 struct pipe_rasterizer_state raster;
256 struct pipe_blend_state upload_blend;
257 void *vs;
258 void *gs;
259 void *upload_fs[3];
260 void *download_fs[3][PIPE_MAX_TEXTURE_TYPES];
261 bool upload_enabled;
262 bool download_enabled;
263 bool rgba_only;
264 bool layers;
265 bool use_gs;
266 } pbo;
267
268 /** for drawing with st_util_vertex */
269 struct pipe_vertex_element util_velems[3];
270
271 void *passthrough_fs; /**< simple pass-through frag shader */
272
273 enum pipe_texture_target internal_target;
274
275 struct cso_context *cso_context;
276
277 void *winsys_drawable_handle;
278
279 /* The number of vertex buffers from the last call of validate_arrays. */
280 unsigned last_num_vbuffers;
281
282 int32_t draw_stamp;
283 int32_t read_stamp;
284
285 struct st_config_options options;
286
287 struct st_perf_monitor_group *perfmon;
288
289 enum pipe_reset_status reset_status;
290
291 /* Array of bound texture/image handles which are resident in the context.
292 */
293 struct st_bound_handles bound_texture_handles[PIPE_SHADER_TYPES];
294 struct st_bound_handles bound_image_handles[PIPE_SHADER_TYPES];
295
296 /* Winsys buffers */
297 struct list_head winsys_buffers;
298 };
299
300
301 /* Need this so that we can implement Mesa callbacks in this module.
302 */
303 static inline struct st_context *st_context(struct gl_context *ctx)
304 {
305 return ctx->st;
306 }
307
308
309 /**
310 * Wrapper for struct gl_framebuffer.
311 * This is an opaque type to the outside world.
312 */
313 struct st_framebuffer
314 {
315 struct gl_framebuffer Base;
316
317 struct st_framebuffer_iface *iface;
318 enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
319 unsigned num_statts;
320 int32_t stamp;
321 int32_t iface_stamp;
322 uint32_t iface_ID;
323
324 /* list of framebuffer objects */
325 struct list_head head;
326 };
327
328
329 extern void st_init_driver_functions(struct pipe_screen *screen,
330 struct dd_function_table *functions);
331
332 void
333 st_invalidate_buffers(struct st_context *st);
334
335 /* Invalidate the readpixels cache to ensure we don't read stale data.
336 */
337 static inline void
338 st_invalidate_readpix_cache(struct st_context *st)
339 {
340 if (unlikely(st->readpix_cache.src)) {
341 pipe_resource_reference(&st->readpix_cache.src, NULL);
342 pipe_resource_reference(&st->readpix_cache.cache, NULL);
343 }
344 }
345
346
347 #define Y_0_TOP 1
348 #define Y_0_BOTTOM 2
349
350 static inline GLuint
351 st_fb_orientation(const struct gl_framebuffer *fb)
352 {
353 if (fb && _mesa_is_winsys_fbo(fb)) {
354 /* Drawing into a window (on-screen buffer).
355 *
356 * Negate Y scale to flip image vertically.
357 * The NDC Y coords prior to viewport transformation are in the range
358 * [y=-1=bottom, y=1=top]
359 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
360 * H is the window height.
361 * Use the viewport transformation to invert Y.
362 */
363 return Y_0_TOP;
364 }
365 else {
366 /* Drawing into user-created FBO (very likely a texture).
367 *
368 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
369 */
370 return Y_0_BOTTOM;
371 }
372 }
373
374
375 static inline bool
376 st_user_clip_planes_enabled(struct gl_context *ctx)
377 {
378 return (ctx->API == API_OPENGL_COMPAT ||
379 ctx->API == API_OPENGLES) && /* only ES 1.x */
380 ctx->Transform.ClipPlanesEnabled;
381 }
382
383 /** clear-alloc a struct-sized object, with casting */
384 #define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
385
386
387 extern struct st_context *
388 st_create_context(gl_api api, struct pipe_context *pipe,
389 const struct gl_config *visual,
390 struct st_context *share,
391 const struct st_config_options *options,
392 bool no_error);
393
394 extern void
395 st_destroy_context(struct st_context *st);
396
397 uint64_t
398 st_get_active_states(struct gl_context *ctx);
399
400
401 #ifdef __cplusplus
402 }
403 #endif
404
405 #endif