1 /**************************************************************************
3 * Copyright 2003 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
31 #include "main/mtypes.h"
32 #include "pipe/p_state.h"
33 #include "state_tracker/st_api.h"
34 #include "main/fbobject.h"
43 struct dd_function_table
;
46 struct gen_mipmap_state
;
48 struct st_fragment_program
;
49 struct st_perf_monitor_group
;
53 #define ST_NEW_MESA (1 << 0) /* Mesa state has changed */
54 #define ST_NEW_FRAGMENT_PROGRAM (1 << 1)
55 #define ST_NEW_VERTEX_PROGRAM (1 << 2)
56 #define ST_NEW_FRAMEBUFFER (1 << 3)
57 #define ST_NEW_TESS_STATE (1 << 4)
58 #define ST_NEW_GEOMETRY_PROGRAM (1 << 5)
59 #define ST_NEW_VERTEX_ARRAYS (1 << 6)
60 #define ST_NEW_RASTERIZER (1 << 7)
61 #define ST_NEW_UNIFORM_BUFFER (1 << 8)
62 #define ST_NEW_TESSCTRL_PROGRAM (1 << 9)
63 #define ST_NEW_TESSEVAL_PROGRAM (1 << 10)
64 #define ST_NEW_SAMPLER_VIEWS (1 << 11)
65 #define ST_NEW_ATOMIC_BUFFER (1 << 12)
66 #define ST_NEW_STORAGE_BUFFER (1 << 13)
67 #define ST_NEW_COMPUTE_PROGRAM (1 << 14)
70 struct st_state_flags
{
71 GLbitfield mesa
; /**< Mask of _NEW_x flags */
72 uint64_t st
; /**< Mask of ST_NEW_x flags */
75 struct st_tracked_state
{
77 struct st_state_flags dirty
;
78 void (*update
)( struct st_context
*st
);
83 * Enumeration of state tracker pipelines.
93 struct st_context_iface iface
;
95 struct gl_context
*ctx
;
97 struct pipe_context
*pipe
;
99 struct u_upload_mgr
*uploader
, *indexbuf_uploader
, *constbuf_uploader
;
101 struct draw_context
*draw
; /**< For selection/feedback/rastpos only */
102 struct draw_stage
*feedback_stage
; /**< For GL_FEEDBACK rendermode */
103 struct draw_stage
*selection_stage
; /**< For GL_SELECT rendermode */
104 struct draw_stage
*rastpos_stage
; /**< For glRasterPos */
105 GLboolean clamp_frag_color_in_shader
;
106 GLboolean clamp_vert_color_in_shader
;
107 boolean has_stencil_export
; /**< can do shader stencil export? */
108 boolean has_time_elapsed
;
109 boolean has_shader_model3
;
112 boolean prefer_blit_based_texture_transfer
;
113 boolean force_persample_in_shader
;
114 boolean has_shareable_shaders
;
115 boolean has_half_float_packing
;
116 boolean has_multi_draw_indirect
;
119 * If a shader can be created when we get its source.
120 * This means it has only 1 variant, not counting glBitmap and
123 boolean shader_has_one_variant
[MESA_SHADER_STAGES
];
125 boolean needs_texcoord_semantic
;
126 boolean apply_texture_swizzle_to_border_color
;
128 /* On old libGL's for linux we need to invalidate the drawables
129 * on glViewpport calls, this is set via a option.
131 boolean invalidate_on_gl_viewport
;
133 boolean vertex_array_out_of_memory
;
135 /* Some state is contained in constant objects.
136 * Other state is just parameter values.
139 struct pipe_blend_state blend
;
140 struct pipe_depth_stencil_alpha_state depth_stencil
;
141 struct pipe_rasterizer_state rasterizer
;
142 struct pipe_sampler_state samplers
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
];
143 GLuint num_samplers
[PIPE_SHADER_TYPES
];
144 struct pipe_sampler_view
*sampler_views
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
];
145 GLuint num_sampler_views
[PIPE_SHADER_TYPES
];
146 struct pipe_clip_state clip
;
150 } constants
[PIPE_SHADER_TYPES
];
151 struct pipe_framebuffer_state framebuffer
;
152 struct pipe_scissor_state scissor
[PIPE_MAX_VIEWPORTS
];
153 struct pipe_viewport_state viewport
[PIPE_MAX_VIEWPORTS
];
154 unsigned sample_mask
;
156 GLuint poly_stipple
[32]; /**< In OpenGL's bottom-to-top order */
158 GLuint fb_orientation
;
164 struct st_state_flags dirty
;
165 struct st_state_flags dirty_cp
;
167 GLboolean vertdata_edgeflags
;
168 GLboolean edgeflag_culls_prims
;
170 /** Mapping from VARYING_SLOT_x to post-transformed vertex slot */
171 const GLuint
*vertex_result_to_slot
;
173 struct st_vertex_program
*vp
; /**< Currently bound vertex program */
174 struct st_fragment_program
*fp
; /**< Currently bound fragment program */
175 struct st_geometry_program
*gp
; /**< Currently bound geometry program */
176 struct st_tessctrl_program
*tcp
; /**< Currently bound tess control program */
177 struct st_tesseval_program
*tep
; /**< Currently bound tess eval program */
178 struct st_compute_program
*cp
; /**< Currently bound compute program */
180 struct st_vp_variant
*vp_variant
;
181 struct st_fp_variant
*fp_variant
;
182 struct st_basic_variant
*gp_variant
;
183 struct st_basic_variant
*tcp_variant
;
184 struct st_basic_variant
*tep_variant
;
185 struct st_basic_variant
*cp_variant
;
187 struct gl_texture_object
*default_texture
;
190 struct pipe_resource
*pixelmap_texture
;
191 struct pipe_sampler_view
*pixelmap_sampler_view
;
196 struct pipe_rasterizer_state rasterizer
;
197 struct pipe_sampler_state sampler
;
198 enum pipe_format tex_format
;
200 struct bitmap_cache
*cache
;
203 /** for glDraw/CopyPixels */
206 void *vert_shaders
[2]; /**< ureg shaders */
211 struct pipe_rasterizer_state raster
;
212 struct pipe_viewport_state viewport
;
219 /* For gl(Compressed)Tex(Sub)Image */
221 struct pipe_rasterizer_state raster
;
222 struct pipe_blend_state blend
;
232 /** used for anything using util_draw_vertex_buffer */
233 struct pipe_vertex_element velems_util_draw
[3];
235 void *passthrough_fs
; /**< simple pass-through frag shader */
237 enum pipe_texture_target internal_target
;
239 struct cso_context
*cso_context
;
241 void *winsys_drawable_handle
;
243 /* The number of vertex buffers from the last call of validate_arrays. */
244 unsigned last_num_vbuffers
;
249 struct st_config_options options
;
251 struct st_perf_monitor_group
*perfmon
;
255 /* Need this so that we can implement Mesa callbacks in this module.
257 static inline struct st_context
*st_context(struct gl_context
*ctx
)
264 * Wrapper for struct gl_framebuffer.
265 * This is an opaque type to the outside world.
267 struct st_framebuffer
269 struct gl_framebuffer Base
;
272 struct st_framebuffer_iface
*iface
;
273 enum st_attachment_type statts
[ST_ATTACHMENT_COUNT
];
280 extern void st_init_driver_functions(struct pipe_screen
*screen
,
281 struct dd_function_table
*functions
);
283 void st_invalidate_state(struct gl_context
* ctx
, GLbitfield new_state
);
291 st_fb_orientation(const struct gl_framebuffer
*fb
)
293 if (fb
&& _mesa_is_winsys_fbo(fb
)) {
294 /* Drawing into a window (on-screen buffer).
296 * Negate Y scale to flip image vertically.
297 * The NDC Y coords prior to viewport transformation are in the range
298 * [y=-1=bottom, y=1=top]
299 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
300 * H is the window height.
301 * Use the viewport transformation to invert Y.
306 /* Drawing into user-created FBO (very likely a texture).
308 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
315 static inline unsigned
316 st_shader_stage_to_ptarget(gl_shader_stage stage
)
319 case MESA_SHADER_VERTEX
:
320 return PIPE_SHADER_VERTEX
;
321 case MESA_SHADER_FRAGMENT
:
322 return PIPE_SHADER_FRAGMENT
;
323 case MESA_SHADER_GEOMETRY
:
324 return PIPE_SHADER_GEOMETRY
;
325 case MESA_SHADER_TESS_CTRL
:
326 return PIPE_SHADER_TESS_CTRL
;
327 case MESA_SHADER_TESS_EVAL
:
328 return PIPE_SHADER_TESS_EVAL
;
329 case MESA_SHADER_COMPUTE
:
330 return PIPE_SHADER_COMPUTE
;
333 assert(!"should not be reached");
334 return PIPE_SHADER_VERTEX
;
338 /** clear-alloc a struct-sized object, with casting */
339 #define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
342 extern struct st_context
*
343 st_create_context(gl_api api
, struct pipe_context
*pipe
,
344 const struct gl_config
*visual
,
345 struct st_context
*share
,
346 const struct st_config_options
*options
);
349 st_destroy_context(struct st_context
*st
);