st/mesa: add compute shader states
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "main/mtypes.h"
32 #include "pipe/p_state.h"
33 #include "state_tracker/st_api.h"
34 #include "main/fbobject.h"
35
36
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40
41
42 struct bitmap_cache;
43 struct dd_function_table;
44 struct draw_context;
45 struct draw_stage;
46 struct gen_mipmap_state;
47 struct st_context;
48 struct st_fragment_program;
49 struct st_perf_monitor_group;
50 struct u_upload_mgr;
51
52
53 #define ST_NEW_MESA (1 << 0) /* Mesa state has changed */
54 #define ST_NEW_FRAGMENT_PROGRAM (1 << 1)
55 #define ST_NEW_VERTEX_PROGRAM (1 << 2)
56 #define ST_NEW_FRAMEBUFFER (1 << 3)
57 #define ST_NEW_TESS_STATE (1 << 4)
58 #define ST_NEW_GEOMETRY_PROGRAM (1 << 5)
59 #define ST_NEW_VERTEX_ARRAYS (1 << 6)
60 #define ST_NEW_RASTERIZER (1 << 7)
61 #define ST_NEW_UNIFORM_BUFFER (1 << 8)
62 #define ST_NEW_TESSCTRL_PROGRAM (1 << 9)
63 #define ST_NEW_TESSEVAL_PROGRAM (1 << 10)
64 #define ST_NEW_SAMPLER_VIEWS (1 << 11)
65 #define ST_NEW_ATOMIC_BUFFER (1 << 12)
66 #define ST_NEW_STORAGE_BUFFER (1 << 13)
67 #define ST_NEW_COMPUTE_PROGRAM (1 << 14)
68
69
70 struct st_state_flags {
71 GLbitfield mesa; /**< Mask of _NEW_x flags */
72 uint64_t st; /**< Mask of ST_NEW_x flags */
73 };
74
75 struct st_tracked_state {
76 const char *name;
77 struct st_state_flags dirty;
78 void (*update)( struct st_context *st );
79 };
80
81
82 /**
83 * Enumeration of state tracker pipelines.
84 */
85 enum st_pipeline {
86 ST_PIPELINE_RENDER,
87 ST_PIPELINE_COMPUTE,
88 };
89
90
91 struct st_context
92 {
93 struct st_context_iface iface;
94
95 struct gl_context *ctx;
96
97 struct pipe_context *pipe;
98
99 struct u_upload_mgr *uploader, *indexbuf_uploader, *constbuf_uploader;
100
101 struct draw_context *draw; /**< For selection/feedback/rastpos only */
102 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
103 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
104 struct draw_stage *rastpos_stage; /**< For glRasterPos */
105 GLboolean clamp_frag_color_in_shader;
106 GLboolean clamp_vert_color_in_shader;
107 boolean has_stencil_export; /**< can do shader stencil export? */
108 boolean has_time_elapsed;
109 boolean has_shader_model3;
110 boolean has_etc1;
111 boolean has_etc2;
112 boolean prefer_blit_based_texture_transfer;
113 boolean force_persample_in_shader;
114 boolean has_shareable_shaders;
115 boolean has_half_float_packing;
116 boolean has_multi_draw_indirect;
117
118 /**
119 * If a shader can be created when we get its source.
120 * This means it has only 1 variant, not counting glBitmap and
121 * glDrawPixels.
122 */
123 boolean shader_has_one_variant[MESA_SHADER_STAGES];
124
125 boolean needs_texcoord_semantic;
126 boolean apply_texture_swizzle_to_border_color;
127
128 /* On old libGL's for linux we need to invalidate the drawables
129 * on glViewpport calls, this is set via a option.
130 */
131 boolean invalidate_on_gl_viewport;
132
133 boolean vertex_array_out_of_memory;
134
135 /* Some state is contained in constant objects.
136 * Other state is just parameter values.
137 */
138 struct {
139 struct pipe_blend_state blend;
140 struct pipe_depth_stencil_alpha_state depth_stencil;
141 struct pipe_rasterizer_state rasterizer;
142 struct pipe_sampler_state samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
143 GLuint num_samplers[PIPE_SHADER_TYPES];
144 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
145 GLuint num_sampler_views[PIPE_SHADER_TYPES];
146 struct pipe_clip_state clip;
147 struct {
148 void *ptr;
149 unsigned size;
150 } constants[PIPE_SHADER_TYPES];
151 struct pipe_framebuffer_state framebuffer;
152 struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS];
153 struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS];
154 unsigned sample_mask;
155
156 GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
157
158 GLuint fb_orientation;
159 } state;
160
161 char vendor[100];
162 char renderer[100];
163
164 struct st_state_flags dirty;
165 struct st_state_flags dirty_cp;
166
167 GLboolean vertdata_edgeflags;
168 GLboolean edgeflag_culls_prims;
169
170 /** Mapping from VARYING_SLOT_x to post-transformed vertex slot */
171 const GLuint *vertex_result_to_slot;
172
173 struct st_vertex_program *vp; /**< Currently bound vertex program */
174 struct st_fragment_program *fp; /**< Currently bound fragment program */
175 struct st_geometry_program *gp; /**< Currently bound geometry program */
176 struct st_tessctrl_program *tcp; /**< Currently bound tess control program */
177 struct st_tesseval_program *tep; /**< Currently bound tess eval program */
178 struct st_compute_program *cp; /**< Currently bound compute program */
179
180 struct st_vp_variant *vp_variant;
181 struct st_fp_variant *fp_variant;
182 struct st_basic_variant *gp_variant;
183 struct st_basic_variant *tcp_variant;
184 struct st_basic_variant *tep_variant;
185 struct st_basic_variant *cp_variant;
186
187 struct gl_texture_object *default_texture;
188
189 struct {
190 struct pipe_resource *pixelmap_texture;
191 struct pipe_sampler_view *pixelmap_sampler_view;
192 } pixel_xfer;
193
194 /** for glBitmap */
195 struct {
196 struct pipe_rasterizer_state rasterizer;
197 struct pipe_sampler_state sampler;
198 enum pipe_format tex_format;
199 void *vs;
200 struct bitmap_cache *cache;
201 } bitmap;
202
203 /** for glDraw/CopyPixels */
204 struct {
205 void *zs_shaders[4];
206 void *vert_shaders[2]; /**< ureg shaders */
207 } drawpix;
208
209 /** for glClear */
210 struct {
211 struct pipe_rasterizer_state raster;
212 struct pipe_viewport_state viewport;
213 void *vs;
214 void *fs;
215 void *vs_layered;
216 void *gs_layered;
217 } clear;
218
219 /* For gl(Compressed)Tex(Sub)Image */
220 struct {
221 struct pipe_rasterizer_state raster;
222 struct pipe_blend_state blend;
223 void *vs;
224 void *gs;
225 void *fs;
226 bool enabled;
227 bool rgba_only;
228 bool upload_layers;
229 bool use_gs;
230 } pbo_upload;
231
232 /** used for anything using util_draw_vertex_buffer */
233 struct pipe_vertex_element velems_util_draw[3];
234
235 void *passthrough_fs; /**< simple pass-through frag shader */
236
237 enum pipe_texture_target internal_target;
238
239 struct cso_context *cso_context;
240
241 void *winsys_drawable_handle;
242
243 /* The number of vertex buffers from the last call of validate_arrays. */
244 unsigned last_num_vbuffers;
245
246 int32_t draw_stamp;
247 int32_t read_stamp;
248
249 struct st_config_options options;
250
251 struct st_perf_monitor_group *perfmon;
252 };
253
254
255 /* Need this so that we can implement Mesa callbacks in this module.
256 */
257 static inline struct st_context *st_context(struct gl_context *ctx)
258 {
259 return ctx->st;
260 }
261
262
263 /**
264 * Wrapper for struct gl_framebuffer.
265 * This is an opaque type to the outside world.
266 */
267 struct st_framebuffer
268 {
269 struct gl_framebuffer Base;
270 void *Private;
271
272 struct st_framebuffer_iface *iface;
273 enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
274 unsigned num_statts;
275 int32_t stamp;
276 int32_t iface_stamp;
277 };
278
279
280 extern void st_init_driver_functions(struct pipe_screen *screen,
281 struct dd_function_table *functions);
282
283 void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state);
284
285
286
287 #define Y_0_TOP 1
288 #define Y_0_BOTTOM 2
289
290 static inline GLuint
291 st_fb_orientation(const struct gl_framebuffer *fb)
292 {
293 if (fb && _mesa_is_winsys_fbo(fb)) {
294 /* Drawing into a window (on-screen buffer).
295 *
296 * Negate Y scale to flip image vertically.
297 * The NDC Y coords prior to viewport transformation are in the range
298 * [y=-1=bottom, y=1=top]
299 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
300 * H is the window height.
301 * Use the viewport transformation to invert Y.
302 */
303 return Y_0_TOP;
304 }
305 else {
306 /* Drawing into user-created FBO (very likely a texture).
307 *
308 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
309 */
310 return Y_0_BOTTOM;
311 }
312 }
313
314
315 static inline unsigned
316 st_shader_stage_to_ptarget(gl_shader_stage stage)
317 {
318 switch (stage) {
319 case MESA_SHADER_VERTEX:
320 return PIPE_SHADER_VERTEX;
321 case MESA_SHADER_FRAGMENT:
322 return PIPE_SHADER_FRAGMENT;
323 case MESA_SHADER_GEOMETRY:
324 return PIPE_SHADER_GEOMETRY;
325 case MESA_SHADER_TESS_CTRL:
326 return PIPE_SHADER_TESS_CTRL;
327 case MESA_SHADER_TESS_EVAL:
328 return PIPE_SHADER_TESS_EVAL;
329 case MESA_SHADER_COMPUTE:
330 return PIPE_SHADER_COMPUTE;
331 }
332
333 assert(!"should not be reached");
334 return PIPE_SHADER_VERTEX;
335 }
336
337
338 /** clear-alloc a struct-sized object, with casting */
339 #define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
340
341
342 extern struct st_context *
343 st_create_context(gl_api api, struct pipe_context *pipe,
344 const struct gl_config *visual,
345 struct st_context *share,
346 const struct st_config_options *options);
347
348 extern void
349 st_destroy_context(struct st_context *st);
350
351
352 #ifdef __cplusplus
353 }
354 #endif
355
356 #endif