fix some issues with texture/mipmap_tree state tracking
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "mtypes.h"
32 #include "pipe/p_state.h"
33
34
35 struct st_context;
36 struct st_region;
37 struct st_texture_object;
38 struct st_texture_image;
39 struct st_fragment_program;
40
41 #define ST_NEW_MESA 0x1 /* Mesa state has changed */
42 #define ST_NEW_FRAGMENT_PROGRAM 0x2
43 #define ST_NEW_VERTEX_PROGRAM 0x4
44
45 struct st_state_flags {
46 GLuint mesa;
47 GLuint st;
48 };
49
50 struct st_tracked_state {
51 struct st_state_flags dirty;
52 void (*update)( struct st_context *st );
53 };
54
55
56
57
58 struct st_context
59 {
60 GLcontext *ctx;
61
62 struct pipe_context *pipe;
63
64 /* Eventually will use a cache to feed the pipe with
65 * create/bind/delete calls to constant state objects. Not yet
66 * though, we just shove random objects across the interface.
67 */
68 struct {
69 struct pipe_alpha_test_state alpha_test;
70 struct pipe_blend_state blend;
71 struct pipe_blend_color blend_color;
72 struct pipe_clear_color_state clear_color;
73 struct pipe_clip_state clip;
74 struct pipe_depth_state depth;
75 struct pipe_framebuffer_state framebuffer;
76 struct pipe_fs_state fs;
77 struct pipe_poly_stipple poly_stipple;
78 struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS];
79 struct pipe_scissor_state scissor;
80 struct pipe_setup_state setup;
81 struct pipe_stencil_state stencil;
82 struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
83 struct pipe_viewport_state viewport;
84 } state;
85
86 struct {
87 struct st_tracked_state tracked_state;
88 } constants;
89
90 struct {
91 struct gl_fragment_program *fragment_program;
92 } cb;
93
94 struct {
95 GLuint frontbuffer_dirty:1;
96 } flags;
97
98 /* State to be validated:
99 */
100 struct st_tracked_state **atoms;
101 GLuint nr_atoms;
102
103 struct st_state_flags dirty;
104
105 GLfloat polygon_offset_scale; /* ?? */
106 };
107
108
109 /* Need this so that we can implement Mesa callbacks in this module.
110 */
111 static INLINE struct st_context *st_context(GLcontext *ctx)
112 {
113 return ctx->st;
114 }
115
116
117 extern void st_init_driver_functions(struct dd_function_table *functions);
118
119
120
121
122 #endif