st/mesa: add atomic counter support
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "main/mtypes.h"
32 #include "pipe/p_state.h"
33 #include "state_tracker/st_api.h"
34 #include "main/fbobject.h"
35
36
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40
41
42 struct bitmap_cache;
43 struct dd_function_table;
44 struct draw_context;
45 struct draw_stage;
46 struct gen_mipmap_state;
47 struct st_context;
48 struct st_fragment_program;
49 struct st_perf_monitor_group;
50 struct u_upload_mgr;
51
52
53 #define ST_NEW_MESA (1 << 0) /* Mesa state has changed */
54 #define ST_NEW_FRAGMENT_PROGRAM (1 << 1)
55 #define ST_NEW_VERTEX_PROGRAM (1 << 2)
56 #define ST_NEW_FRAMEBUFFER (1 << 3)
57 #define ST_NEW_TESS_STATE (1 << 4)
58 #define ST_NEW_GEOMETRY_PROGRAM (1 << 5)
59 #define ST_NEW_VERTEX_ARRAYS (1 << 6)
60 #define ST_NEW_RASTERIZER (1 << 7)
61 #define ST_NEW_UNIFORM_BUFFER (1 << 8)
62 #define ST_NEW_TESSCTRL_PROGRAM (1 << 9)
63 #define ST_NEW_TESSEVAL_PROGRAM (1 << 10)
64 #define ST_NEW_SAMPLER_VIEWS (1 << 11)
65 #define ST_NEW_ATOMIC_BUFFER (1 << 12)
66
67
68 struct st_state_flags {
69 GLbitfield mesa; /**< Mask of _NEW_x flags */
70 uint64_t st; /**< Mask of ST_NEW_x flags */
71 };
72
73 struct st_tracked_state {
74 const char *name;
75 struct st_state_flags dirty;
76 void (*update)( struct st_context *st );
77 };
78
79
80
81 struct st_context
82 {
83 struct st_context_iface iface;
84
85 struct gl_context *ctx;
86
87 struct pipe_context *pipe;
88
89 struct u_upload_mgr *uploader, *indexbuf_uploader, *constbuf_uploader;
90
91 struct draw_context *draw; /**< For selection/feedback/rastpos only */
92 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
93 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
94 struct draw_stage *rastpos_stage; /**< For glRasterPos */
95 GLboolean clamp_frag_color_in_shader;
96 GLboolean clamp_vert_color_in_shader;
97 boolean has_stencil_export; /**< can do shader stencil export? */
98 boolean has_time_elapsed;
99 boolean has_shader_model3;
100 boolean has_etc1;
101 boolean has_etc2;
102 boolean prefer_blit_based_texture_transfer;
103 boolean force_persample_in_shader;
104 boolean has_shareable_shaders;
105 boolean has_half_float_packing;
106 boolean has_multi_draw_indirect;
107
108 /**
109 * If a shader can be created when we get its source.
110 * This means it has only 1 variant, not counting glBitmap and
111 * glDrawPixels.
112 */
113 boolean shader_has_one_variant[MESA_SHADER_STAGES];
114
115 boolean needs_texcoord_semantic;
116 boolean apply_texture_swizzle_to_border_color;
117
118 /* On old libGL's for linux we need to invalidate the drawables
119 * on glViewpport calls, this is set via a option.
120 */
121 boolean invalidate_on_gl_viewport;
122
123 boolean vertex_array_out_of_memory;
124
125 /* Some state is contained in constant objects.
126 * Other state is just parameter values.
127 */
128 struct {
129 struct pipe_blend_state blend;
130 struct pipe_depth_stencil_alpha_state depth_stencil;
131 struct pipe_rasterizer_state rasterizer;
132 struct pipe_sampler_state samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
133 GLuint num_samplers[PIPE_SHADER_TYPES];
134 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
135 GLuint num_sampler_views[PIPE_SHADER_TYPES];
136 struct pipe_clip_state clip;
137 struct {
138 void *ptr;
139 unsigned size;
140 } constants[PIPE_SHADER_TYPES];
141 struct pipe_framebuffer_state framebuffer;
142 struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS];
143 struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS];
144 unsigned sample_mask;
145
146 GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
147
148 GLuint fb_orientation;
149 } state;
150
151 char vendor[100];
152 char renderer[100];
153
154 struct st_state_flags dirty;
155
156 GLboolean vertdata_edgeflags;
157 GLboolean edgeflag_culls_prims;
158
159 /** Mapping from VARYING_SLOT_x to post-transformed vertex slot */
160 const GLuint *vertex_result_to_slot;
161
162 struct st_vertex_program *vp; /**< Currently bound vertex program */
163 struct st_fragment_program *fp; /**< Currently bound fragment program */
164 struct st_geometry_program *gp; /**< Currently bound geometry program */
165 struct st_tessctrl_program *tcp; /**< Currently bound tess control program */
166 struct st_tesseval_program *tep; /**< Currently bound tess eval program */
167
168 struct st_vp_variant *vp_variant;
169 struct st_fp_variant *fp_variant;
170 struct st_gp_variant *gp_variant;
171 struct st_tcp_variant *tcp_variant;
172 struct st_tep_variant *tep_variant;
173
174 struct gl_texture_object *default_texture;
175
176 struct {
177 struct pipe_resource *pixelmap_texture;
178 struct pipe_sampler_view *pixelmap_sampler_view;
179 } pixel_xfer;
180
181 /** for glBitmap */
182 struct {
183 struct pipe_rasterizer_state rasterizer;
184 struct pipe_sampler_state samplers[2];
185 enum pipe_format tex_format;
186 void *vs;
187 struct bitmap_cache *cache;
188 } bitmap;
189
190 /** for glDraw/CopyPixels */
191 struct {
192 void *zs_shaders[4];
193 void *vert_shaders[2]; /**< ureg shaders */
194 } drawpix;
195
196 /** for glClear */
197 struct {
198 struct pipe_rasterizer_state raster;
199 struct pipe_viewport_state viewport;
200 void *vs;
201 void *fs;
202 void *vs_layered;
203 void *gs_layered;
204 } clear;
205
206 /** used for anything using util_draw_vertex_buffer */
207 struct pipe_vertex_element velems_util_draw[3];
208
209 void *passthrough_fs; /**< simple pass-through frag shader */
210
211 enum pipe_texture_target internal_target;
212
213 struct cso_context *cso_context;
214
215 void *winsys_drawable_handle;
216
217 /* The number of vertex buffers from the last call of validate_arrays. */
218 unsigned last_num_vbuffers;
219
220 int32_t draw_stamp;
221 int32_t read_stamp;
222
223 struct st_config_options options;
224
225 struct st_perf_monitor_group *perfmon;
226 };
227
228
229 /* Need this so that we can implement Mesa callbacks in this module.
230 */
231 static inline struct st_context *st_context(struct gl_context *ctx)
232 {
233 return ctx->st;
234 }
235
236
237 /**
238 * Wrapper for struct gl_framebuffer.
239 * This is an opaque type to the outside world.
240 */
241 struct st_framebuffer
242 {
243 struct gl_framebuffer Base;
244 void *Private;
245
246 struct st_framebuffer_iface *iface;
247 enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
248 unsigned num_statts;
249 int32_t stamp;
250 int32_t iface_stamp;
251 };
252
253
254 extern void st_init_driver_functions(struct pipe_screen *screen,
255 struct dd_function_table *functions);
256
257 void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state);
258
259
260
261 #define Y_0_TOP 1
262 #define Y_0_BOTTOM 2
263
264 static inline GLuint
265 st_fb_orientation(const struct gl_framebuffer *fb)
266 {
267 if (fb && _mesa_is_winsys_fbo(fb)) {
268 /* Drawing into a window (on-screen buffer).
269 *
270 * Negate Y scale to flip image vertically.
271 * The NDC Y coords prior to viewport transformation are in the range
272 * [y=-1=bottom, y=1=top]
273 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
274 * H is the window height.
275 * Use the viewport transformation to invert Y.
276 */
277 return Y_0_TOP;
278 }
279 else {
280 /* Drawing into user-created FBO (very likely a texture).
281 *
282 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
283 */
284 return Y_0_BOTTOM;
285 }
286 }
287
288
289 static inline unsigned
290 st_shader_stage_to_ptarget(gl_shader_stage stage)
291 {
292 switch (stage) {
293 case MESA_SHADER_VERTEX:
294 return PIPE_SHADER_VERTEX;
295 case MESA_SHADER_FRAGMENT:
296 return PIPE_SHADER_FRAGMENT;
297 case MESA_SHADER_GEOMETRY:
298 return PIPE_SHADER_GEOMETRY;
299 case MESA_SHADER_TESS_CTRL:
300 return PIPE_SHADER_TESS_CTRL;
301 case MESA_SHADER_TESS_EVAL:
302 return PIPE_SHADER_TESS_EVAL;
303 case MESA_SHADER_COMPUTE:
304 return PIPE_SHADER_COMPUTE;
305 }
306
307 assert(!"should not be reached");
308 return PIPE_SHADER_VERTEX;
309 }
310
311
312 /** clear-alloc a struct-sized object, with casting */
313 #define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
314
315
316 extern struct st_context *
317 st_create_context(gl_api api, struct pipe_context *pipe,
318 const struct gl_config *visual,
319 struct st_context *share,
320 const struct st_config_options *options);
321
322 extern void
323 st_destroy_context(struct st_context *st);
324
325
326 #ifdef __cplusplus
327 }
328 #endif
329
330 #endif