st/mesa: start adding support for hw atomics atom. (v2)
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "main/mtypes.h"
32 #include "state_tracker/st_api.h"
33 #include "main/fbobject.h"
34 #include "state_tracker/st_atom.h"
35 #include "util/u_inlines.h"
36 #include "util/list.h"
37
38
39 #ifdef __cplusplus
40 extern "C" {
41 #endif
42
43
44 struct dd_function_table;
45 struct draw_context;
46 struct draw_stage;
47 struct gen_mipmap_state;
48 struct st_context;
49 struct st_fragment_program;
50 struct st_perf_monitor_group;
51 struct u_upload_mgr;
52
53
54 /** For drawing quads for glClear, glDraw/CopyPixels, glBitmap, etc. */
55 struct st_util_vertex
56 {
57 float x, y, z;
58 float r, g, b, a;
59 float s, t;
60 };
61
62 struct st_bitmap_cache
63 {
64 /** Window pos to render the cached image */
65 GLint xpos, ypos;
66 /** Bounds of region used in window coords */
67 GLint xmin, ymin, xmax, ymax;
68
69 GLfloat color[4];
70
71 /** Bitmap's Z position */
72 GLfloat zpos;
73
74 struct pipe_resource *texture;
75 struct pipe_transfer *trans;
76
77 GLboolean empty;
78
79 /** An I8 texture image: */
80 ubyte *buffer;
81 };
82
83 struct st_bound_handles
84 {
85 unsigned num_handles;
86 uint64_t *handles;
87 };
88
89 struct st_context
90 {
91 struct st_context_iface iface;
92
93 struct gl_context *ctx;
94
95 struct pipe_context *pipe;
96
97 struct draw_context *draw; /**< For selection/feedback/rastpos only */
98 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
99 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
100 struct draw_stage *rastpos_stage; /**< For glRasterPos */
101 GLboolean clamp_frag_color_in_shader;
102 GLboolean clamp_vert_color_in_shader;
103 boolean has_stencil_export; /**< can do shader stencil export? */
104 boolean has_time_elapsed;
105 boolean has_shader_model3;
106 boolean has_etc1;
107 boolean has_etc2;
108 boolean prefer_blit_based_texture_transfer;
109 boolean force_persample_in_shader;
110 boolean has_shareable_shaders;
111 boolean has_half_float_packing;
112 boolean has_multi_draw_indirect;
113 boolean has_user_constbuf;
114 boolean can_bind_const_buffer_as_vertex;
115
116 /**
117 * If a shader can be created when we get its source.
118 * This means it has only 1 variant, not counting glBitmap and
119 * glDrawPixels.
120 */
121 boolean shader_has_one_variant[MESA_SHADER_STAGES];
122
123 boolean needs_texcoord_semantic;
124 boolean apply_texture_swizzle_to_border_color;
125
126 /* On old libGL's for linux we need to invalidate the drawables
127 * on glViewpport calls, this is set via a option.
128 */
129 boolean invalidate_on_gl_viewport;
130 boolean draw_needs_minmax_index;
131 boolean vertex_array_out_of_memory;
132 boolean has_hw_atomics;
133
134 /* Some state is contained in constant objects.
135 * Other state is just parameter values.
136 */
137 struct {
138 struct pipe_blend_state blend;
139 struct pipe_depth_stencil_alpha_state depth_stencil;
140 struct pipe_rasterizer_state rasterizer;
141 struct pipe_sampler_state samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
142 GLuint num_samplers[PIPE_SHADER_TYPES];
143 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
144 GLuint num_sampler_views[PIPE_SHADER_TYPES];
145 struct pipe_clip_state clip;
146 struct {
147 void *ptr;
148 unsigned size;
149 } constants[PIPE_SHADER_TYPES];
150 unsigned fb_width;
151 unsigned fb_height;
152 unsigned fb_num_samples;
153 unsigned fb_num_layers;
154 unsigned num_viewports;
155 struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS];
156 struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS];
157 struct {
158 unsigned num;
159 boolean include;
160 struct pipe_scissor_state rects[PIPE_MAX_WINDOW_RECTANGLES];
161 } window_rects;
162
163 GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
164
165 GLuint fb_orientation;
166 } state;
167
168 uint64_t dirty; /**< dirty states */
169
170 /** This masks out unused shader resources. Only valid in draw calls. */
171 uint64_t active_states;
172
173 /* If true, further analysis of states is required to know if something
174 * has changed. Used mainly for shaders.
175 */
176 bool gfx_shaders_may_be_dirty;
177 bool compute_shader_may_be_dirty;
178
179 GLboolean vertdata_edgeflags;
180 GLboolean edgeflag_culls_prims;
181
182 struct st_vertex_program *vp; /**< Currently bound vertex program */
183 struct st_fragment_program *fp; /**< Currently bound fragment program */
184 struct st_common_program *gp; /**< Currently bound geometry program */
185 struct st_common_program *tcp; /**< Currently bound tess control program */
186 struct st_common_program *tep; /**< Currently bound tess eval program */
187 struct st_compute_program *cp; /**< Currently bound compute program */
188
189 struct st_vp_variant *vp_variant;
190
191 struct {
192 struct pipe_resource *pixelmap_texture;
193 struct pipe_sampler_view *pixelmap_sampler_view;
194 } pixel_xfer;
195
196 /** for glBitmap */
197 struct {
198 struct pipe_rasterizer_state rasterizer;
199 struct pipe_sampler_state sampler;
200 struct pipe_sampler_state atlas_sampler;
201 enum pipe_format tex_format;
202 void *vs;
203 struct st_bitmap_cache cache;
204 } bitmap;
205
206 /** for glDraw/CopyPixels */
207 struct {
208 void *zs_shaders[4];
209 void *vert_shaders[2]; /**< ureg shaders */
210 } drawpix;
211
212 struct {
213 GLsizei width, height;
214 GLenum format, type;
215 const void *user_pointer; /**< Last user 'pixels' pointer */
216 void *image; /**< Copy of the glDrawPixels image data */
217 struct pipe_resource *texture;
218 } drawpix_cache;
219
220 /** for glReadPixels */
221 struct {
222 struct pipe_resource *src;
223 struct pipe_resource *cache;
224 enum pipe_format dst_format;
225 unsigned level;
226 unsigned layer;
227 unsigned hits;
228 } readpix_cache;
229
230 /** for glClear */
231 struct {
232 struct pipe_rasterizer_state raster;
233 struct pipe_viewport_state viewport;
234 void *vs;
235 void *fs;
236 void *vs_layered;
237 void *gs_layered;
238 } clear;
239
240 /* For gl(Compressed)Tex(Sub)Image */
241 struct {
242 struct pipe_rasterizer_state raster;
243 struct pipe_blend_state upload_blend;
244 void *vs;
245 void *gs;
246 void *upload_fs[3];
247 void *download_fs[3][PIPE_MAX_TEXTURE_TYPES];
248 bool upload_enabled;
249 bool download_enabled;
250 bool rgba_only;
251 bool layers;
252 bool use_gs;
253 } pbo;
254
255 /** for drawing with st_util_vertex */
256 struct pipe_vertex_element util_velems[3];
257
258 void *passthrough_fs; /**< simple pass-through frag shader */
259
260 enum pipe_texture_target internal_target;
261
262 struct cso_context *cso_context;
263
264 void *winsys_drawable_handle;
265
266 /* The number of vertex buffers from the last call of validate_arrays. */
267 unsigned last_num_vbuffers;
268
269 int32_t draw_stamp;
270 int32_t read_stamp;
271
272 struct st_config_options options;
273
274 struct st_perf_monitor_group *perfmon;
275
276 enum pipe_reset_status reset_status;
277
278 /* Array of bound texture/image handles which are resident in the context.
279 */
280 struct st_bound_handles bound_texture_handles[PIPE_SHADER_TYPES];
281 struct st_bound_handles bound_image_handles[PIPE_SHADER_TYPES];
282
283 /* Winsys buffers */
284 struct list_head winsys_buffers;
285 };
286
287
288 /* Need this so that we can implement Mesa callbacks in this module.
289 */
290 static inline struct st_context *st_context(struct gl_context *ctx)
291 {
292 return ctx->st;
293 }
294
295
296 /**
297 * Wrapper for struct gl_framebuffer.
298 * This is an opaque type to the outside world.
299 */
300 struct st_framebuffer
301 {
302 struct gl_framebuffer Base;
303
304 struct st_framebuffer_iface *iface;
305 enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
306 unsigned num_statts;
307 int32_t stamp;
308 int32_t iface_stamp;
309 uint32_t iface_ID;
310
311 /* list of framebuffer objects */
312 struct list_head head;
313 };
314
315
316 extern void st_init_driver_functions(struct pipe_screen *screen,
317 struct dd_function_table *functions);
318
319 void
320 st_invalidate_buffers(struct st_context *st);
321
322 /* Invalidate the readpixels cache to ensure we don't read stale data.
323 */
324 static inline void
325 st_invalidate_readpix_cache(struct st_context *st)
326 {
327 if (unlikely(st->readpix_cache.src)) {
328 pipe_resource_reference(&st->readpix_cache.src, NULL);
329 pipe_resource_reference(&st->readpix_cache.cache, NULL);
330 }
331 }
332
333
334 #define Y_0_TOP 1
335 #define Y_0_BOTTOM 2
336
337 static inline GLuint
338 st_fb_orientation(const struct gl_framebuffer *fb)
339 {
340 if (fb && _mesa_is_winsys_fbo(fb)) {
341 /* Drawing into a window (on-screen buffer).
342 *
343 * Negate Y scale to flip image vertically.
344 * The NDC Y coords prior to viewport transformation are in the range
345 * [y=-1=bottom, y=1=top]
346 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
347 * H is the window height.
348 * Use the viewport transformation to invert Y.
349 */
350 return Y_0_TOP;
351 }
352 else {
353 /* Drawing into user-created FBO (very likely a texture).
354 *
355 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
356 */
357 return Y_0_BOTTOM;
358 }
359 }
360
361
362 static inline bool
363 st_user_clip_planes_enabled(struct gl_context *ctx)
364 {
365 return (ctx->API == API_OPENGL_COMPAT ||
366 ctx->API == API_OPENGLES) && /* only ES 1.x */
367 ctx->Transform.ClipPlanesEnabled;
368 }
369
370 /** clear-alloc a struct-sized object, with casting */
371 #define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
372
373
374 extern struct st_context *
375 st_create_context(gl_api api, struct pipe_context *pipe,
376 const struct gl_config *visual,
377 struct st_context *share,
378 const struct st_config_options *options,
379 bool no_error);
380
381 extern void
382 st_destroy_context(struct st_context *st);
383
384 uint64_t
385 st_get_active_states(struct gl_context *ctx);
386
387
388 #ifdef __cplusplus
389 }
390 #endif
391
392 #endif