Merge branch 'gallium-i915-current' into gallium-0.1
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "main/mtypes.h"
32 #include "shader/prog_cache.h"
33 #include "pipe/p_state.h"
34
35
36 struct st_context;
37 struct st_texture_object;
38 struct st_fragment_program;
39 struct draw_context;
40 struct draw_stage;
41 struct cso_cache;
42 struct cso_blend;
43 struct gen_mipmap_state;
44 struct blit_state;
45 struct bitmap_cache;
46
47
48 #define FRONT_STATUS_UNDEFINED 0
49 #define FRONT_STATUS_DIRTY 1
50 #define FRONT_STATUS_COPY_OF_BACK 2
51
52
53 #define ST_NEW_MESA 0x1 /* Mesa state has changed */
54 #define ST_NEW_FRAGMENT_PROGRAM 0x2
55 #define ST_NEW_VERTEX_PROGRAM 0x4
56
57
58 struct st_state_flags {
59 GLuint mesa;
60 GLuint st;
61 };
62
63 struct st_tracked_state {
64 const char *name;
65 struct st_state_flags dirty;
66 void (*update)( struct st_context *st );
67 };
68
69
70
71 struct st_context
72 {
73 GLcontext *ctx;
74
75 struct pipe_context *pipe;
76
77 struct draw_context *draw; /**< For selection/feedback/rastpos only */
78 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
79 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
80 struct draw_stage *rastpos_stage; /**< For glRasterPos */
81
82 /* Some state is contained in constant objects.
83 * Other state is just parameter values.
84 */
85 struct {
86 struct pipe_blend_state blend;
87 struct pipe_depth_stencil_alpha_state depth_stencil;
88 struct pipe_rasterizer_state rasterizer;
89 struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS];
90 struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS];
91 struct pipe_clip_state clip;
92 struct pipe_constant_buffer constants[2];
93 struct pipe_framebuffer_state framebuffer;
94 struct pipe_texture *sampler_texture[PIPE_MAX_SAMPLERS];
95 struct pipe_poly_stipple poly_stipple;
96 struct pipe_scissor_state scissor;
97 struct pipe_viewport_state viewport;
98
99 GLuint num_samplers;
100 GLuint num_textures;
101 } state;
102
103 struct {
104 struct st_tracked_state tracked_state[2];
105 } constants;
106
107 /* XXX unused: */
108 struct {
109 struct gl_fragment_program *fragment_program;
110 } cb;
111
112 GLuint frontbuffer_status; /**< one of FRONT_STATUS_ */
113
114 char vendor[100];
115 char renderer[100];
116
117 /* State to be validated:
118 */
119 struct st_tracked_state **atoms;
120 GLuint nr_atoms;
121
122 struct st_state_flags dirty;
123
124 GLfloat polygon_offset_scale; /* ?? */
125
126 /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
127 const GLuint *vertex_result_to_slot;
128
129 struct st_vertex_program *vp; /**< Currently bound vertex program */
130 struct st_fragment_program *fp; /**< Currently bound fragment program */
131
132 struct {
133 struct gl_program_cache *cache;
134 struct st_fragment_program *program; /**< cur pixel transfer prog */
135 GLuint xfer_prog_sn; /**< pixel xfer program serial no. */
136 GLuint user_prog_sn; /**< user fragment program serial no. */
137 struct st_fragment_program *combined_prog;
138 GLuint combined_prog_sn;
139 struct pipe_texture *pixelmap_texture;
140 boolean pixelmap_enabled; /**< use the pixelmap texture? */
141 } pixel_xfer;
142
143 /** for glBitmap */
144 struct {
145 struct pipe_rasterizer_state rasterizer;
146 struct pipe_sampler_state sampler;
147 struct pipe_shader_state vert_shader;
148 enum pipe_format tex_format;
149 void *vs;
150 float vertices[4][3][4]; /**< vertex pos + color + texcoord */
151 struct pipe_buffer *vbuf;
152 struct bitmap_cache *cache;
153 } bitmap;
154
155 /** for glDraw/CopyPixels */
156 struct {
157 struct st_fragment_program *z_shader;
158 struct st_vertex_program *vert_shaders[2];
159 } drawpix;
160
161 /** for glClear */
162 struct {
163 struct pipe_shader_state vert_shader;
164 struct pipe_shader_state frag_shader;
165 struct pipe_rasterizer_state raster;
166 struct pipe_viewport_state viewport;
167 void *vs;
168 void *fs;
169 float vertices[4][2][4]; /**< vertex pos + color */
170 struct pipe_buffer *vbuf;
171 } clear;
172
173 void *passthrough_fs; /**< simple pass-through frag shader */
174
175 struct gen_mipmap_state *gen_mipmap;
176 struct blit_state *blit;
177
178 struct cso_context *cso_context;
179 };
180
181
182 /* Need this so that we can implement Mesa callbacks in this module.
183 */
184 static INLINE struct st_context *st_context(GLcontext *ctx)
185 {
186 return ctx->st;
187 }
188
189
190 /**
191 * Wrapper for GLframebuffer.
192 * This is an opaque type to the outside world.
193 */
194 struct st_framebuffer
195 {
196 GLframebuffer Base;
197 void *Private;
198 GLuint InitWidth, InitHeight;
199 };
200
201
202 extern void st_init_driver_functions(struct dd_function_table *functions);
203
204 void st_invalidate_state(GLcontext * ctx, GLuint new_state);
205
206
207
208 #define Y_0_TOP 1
209 #define Y_0_BOTTOM 2
210
211 static INLINE GLuint
212 st_fb_orientation(const struct gl_framebuffer *fb)
213 {
214 if (fb && fb->Name == 0) {
215 /* Drawing into a window (on-screen buffer).
216 *
217 * Negate Y scale to flip image vertically.
218 * The NDC Y coords prior to viewport transformation are in the range
219 * [y=-1=bottom, y=1=top]
220 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
221 * H is the window height.
222 * Use the viewport transformation to invert Y.
223 */
224 return Y_0_TOP;
225 }
226 else {
227 /* Drawing into user-created FBO (very likely a texture).
228 *
229 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
230 */
231 return Y_0_BOTTOM;
232 }
233 }
234
235
236 #endif