mesa/st: remove always-false state
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "main/arrayobj.h"
32 #include "main/mtypes.h"
33 #include "state_tracker/st_api.h"
34 #include "main/fbobject.h"
35 #include "state_tracker/st_atom.h"
36 #include "util/u_helpers.h"
37 #include "util/u_inlines.h"
38 #include "util/list.h"
39 #include "vbo/vbo.h"
40 #include "util/list.h"
41
42
43 #ifdef __cplusplus
44 extern "C" {
45 #endif
46
47
48 struct dd_function_table;
49 struct draw_context;
50 struct draw_stage;
51 struct gen_mipmap_state;
52 struct st_context;
53 struct st_fragment_program;
54 struct st_perf_monitor_group;
55 struct u_upload_mgr;
56
57
58 struct st_bitmap_cache
59 {
60 /** Window pos to render the cached image */
61 GLint xpos, ypos;
62 /** Bounds of region used in window coords */
63 GLint xmin, ymin, xmax, ymax;
64
65 GLfloat color[4];
66
67 /** Bitmap's Z position */
68 GLfloat zpos;
69
70 struct pipe_resource *texture;
71 struct pipe_transfer *trans;
72
73 GLboolean empty;
74
75 /** An I8 texture image: */
76 ubyte *buffer;
77 };
78
79 struct st_bound_handles
80 {
81 unsigned num_handles;
82 uint64_t *handles;
83 };
84
85
86 #define NUM_DRAWPIX_CACHE_ENTRIES 4
87
88 struct drawpix_cache_entry
89 {
90 GLsizei width, height;
91 GLenum format, type;
92 const void *user_pointer; /**< Last user 'pixels' pointer */
93 void *image; /**< Copy of the glDrawPixels image data */
94 struct pipe_resource *texture;
95 unsigned age;
96 };
97
98
99 /*
100 * Node for a linked list of dead sampler views.
101 */
102 struct st_zombie_sampler_view_node
103 {
104 struct pipe_sampler_view *view;
105 struct list_head node;
106 };
107
108
109 /*
110 * Node for a linked list of dead shaders.
111 */
112 struct st_zombie_shader_node
113 {
114 void *shader;
115 enum pipe_shader_type type;
116 struct list_head node;
117 };
118
119
120 struct st_context
121 {
122 struct st_context_iface iface;
123
124 struct gl_context *ctx;
125
126 struct pipe_context *pipe;
127
128 struct draw_context *draw; /**< For selection/feedback/rastpos only */
129 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
130 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
131 struct draw_stage *rastpos_stage; /**< For glRasterPos */
132 GLboolean clamp_frag_color_in_shader;
133 GLboolean clamp_vert_color_in_shader;
134 boolean has_stencil_export; /**< can do shader stencil export? */
135 boolean has_time_elapsed;
136 boolean has_shader_model3;
137 boolean has_etc1;
138 boolean has_etc2;
139 boolean has_astc_2d_ldr;
140 boolean prefer_blit_based_texture_transfer;
141 boolean force_persample_in_shader;
142 boolean has_shareable_shaders;
143 boolean has_half_float_packing;
144 boolean has_multi_draw_indirect;
145 boolean has_single_pipe_stat;
146 boolean has_indep_blend_func;
147 boolean needs_rgb_dst_alpha_override;
148 boolean can_bind_const_buffer_as_vertex;
149
150 /**
151 * If a shader can be created when we get its source.
152 * This means it has only 1 variant, not counting glBitmap and
153 * glDrawPixels.
154 */
155 boolean shader_has_one_variant[MESA_SHADER_STAGES];
156
157 boolean needs_texcoord_semantic;
158 boolean apply_texture_swizzle_to_border_color;
159
160 /* On old libGL's for linux we need to invalidate the drawables
161 * on glViewpport calls, this is set via a option.
162 */
163 boolean invalidate_on_gl_viewport;
164 boolean draw_needs_minmax_index;
165 boolean has_hw_atomics;
166
167 /* Some state is contained in constant objects.
168 * Other state is just parameter values.
169 */
170 struct {
171 struct pipe_blend_state blend;
172 struct pipe_depth_stencil_alpha_state depth_stencil;
173 struct pipe_rasterizer_state rasterizer;
174 struct pipe_sampler_state frag_samplers[PIPE_MAX_SAMPLERS];
175 GLuint num_frag_samplers;
176 struct pipe_sampler_view *frag_sampler_views[PIPE_MAX_SAMPLERS];
177 GLuint num_sampler_views[PIPE_SHADER_TYPES];
178 struct pipe_clip_state clip;
179 struct {
180 void *ptr;
181 unsigned size;
182 } constants[PIPE_SHADER_TYPES];
183 unsigned fb_width;
184 unsigned fb_height;
185 unsigned fb_num_samples;
186 unsigned fb_num_layers;
187 unsigned fb_num_cb;
188 unsigned num_viewports;
189 struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS];
190 struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS];
191 struct {
192 unsigned num;
193 boolean include;
194 struct pipe_scissor_state rects[PIPE_MAX_WINDOW_RECTANGLES];
195 } window_rects;
196
197 GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
198
199 GLuint fb_orientation;
200
201 bool enable_sample_locations;
202 unsigned sample_locations_samples;
203 uint8_t sample_locations[
204 PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE *
205 PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE * 32];
206 } state;
207
208 uint64_t dirty; /**< dirty states */
209
210 /** This masks out unused shader resources. Only valid in draw calls. */
211 uint64_t active_states;
212
213 unsigned pin_thread_counter; /* for L3 thread pinning on AMD Zen */
214
215 /* If true, further analysis of states is required to know if something
216 * has changed. Used mainly for shaders.
217 */
218 bool gfx_shaders_may_be_dirty;
219 bool compute_shader_may_be_dirty;
220
221 GLboolean vertdata_edgeflags;
222 GLboolean edgeflag_culls_prims;
223
224 struct st_vertex_program *vp; /**< Currently bound vertex program */
225 struct st_fragment_program *fp; /**< Currently bound fragment program */
226 struct st_common_program *gp; /**< Currently bound geometry program */
227 struct st_common_program *tcp; /**< Currently bound tess control program */
228 struct st_common_program *tep; /**< Currently bound tess eval program */
229 struct st_compute_program *cp; /**< Currently bound compute program */
230
231 struct st_vp_variant *vp_variant;
232
233 struct {
234 struct pipe_resource *pixelmap_texture;
235 struct pipe_sampler_view *pixelmap_sampler_view;
236 } pixel_xfer;
237
238 /** for glBitmap */
239 struct {
240 struct pipe_rasterizer_state rasterizer;
241 struct pipe_sampler_state sampler;
242 struct pipe_sampler_state atlas_sampler;
243 enum pipe_format tex_format;
244 struct st_bitmap_cache cache;
245 } bitmap;
246
247 /** for glDraw/CopyPixels */
248 struct {
249 void *zs_shaders[4];
250 } drawpix;
251
252 /** Cache of glDrawPixels images */
253 struct {
254 struct drawpix_cache_entry entries[NUM_DRAWPIX_CACHE_ENTRIES];
255 unsigned age;
256 } drawpix_cache;
257
258 /** for glReadPixels */
259 struct {
260 struct pipe_resource *src;
261 struct pipe_resource *cache;
262 enum pipe_format dst_format;
263 unsigned level;
264 unsigned layer;
265 unsigned hits;
266 } readpix_cache;
267
268 /** for glClear */
269 struct {
270 struct pipe_rasterizer_state raster;
271 struct pipe_viewport_state viewport;
272 void *vs;
273 void *fs;
274 void *vs_layered;
275 void *gs_layered;
276 } clear;
277
278 /* For gl(Compressed)Tex(Sub)Image */
279 struct {
280 struct pipe_rasterizer_state raster;
281 struct pipe_blend_state upload_blend;
282 void *vs;
283 void *gs;
284 void *upload_fs[3];
285 void *download_fs[3][PIPE_MAX_TEXTURE_TYPES];
286 bool upload_enabled;
287 bool download_enabled;
288 bool rgba_only;
289 bool layers;
290 bool use_gs;
291 } pbo;
292
293 /** for drawing with st_util_vertex */
294 struct pipe_vertex_element util_velems[3];
295
296 /** passthrough vertex shader matching the util_velem attributes */
297 void *passthrough_vs;
298
299 enum pipe_texture_target internal_target;
300
301 struct cso_context *cso_context;
302
303 void *winsys_drawable_handle;
304
305 /* The number of vertex buffers from the last call of validate_arrays. */
306 unsigned last_num_vbuffers;
307
308 int32_t draw_stamp;
309 int32_t read_stamp;
310
311 struct st_config_options options;
312
313 struct st_perf_monitor_group *perfmon;
314
315 enum pipe_reset_status reset_status;
316
317 /* Array of bound texture/image handles which are resident in the context.
318 */
319 struct st_bound_handles bound_texture_handles[PIPE_SHADER_TYPES];
320 struct st_bound_handles bound_image_handles[PIPE_SHADER_TYPES];
321
322 /* Winsys buffers */
323 struct list_head winsys_buffers;
324
325 /* Throttling for texture uploads and similar operations to limit memory
326 * usage by limiting the number of in-flight operations based on
327 * the estimated allocated size needed to execute those operations.
328 */
329 struct util_throttle throttle;
330
331 struct {
332 struct st_zombie_sampler_view_node list;
333 mtx_t mutex;
334 } zombie_sampler_views;
335
336 struct {
337 struct st_zombie_shader_node list;
338 mtx_t mutex;
339 } zombie_shaders;
340
341 };
342
343
344 /*
345 * Get the state tracker context for the given Mesa context.
346 */
347 static inline struct st_context *
348 st_context(struct gl_context *ctx)
349 {
350 return ctx->st;
351 }
352
353
354 extern struct st_context *
355 st_create_context(gl_api api, struct pipe_context *pipe,
356 const struct gl_config *visual,
357 struct st_context *share,
358 const struct st_config_options *options,
359 bool no_error);
360
361 extern void
362 st_destroy_context(struct st_context *st);
363
364
365 extern void
366 st_invalidate_buffers(struct st_context *st);
367
368
369 extern void
370 st_save_zombie_sampler_view(struct st_context *st,
371 struct pipe_sampler_view *view);
372
373 extern void
374 st_save_zombie_shader(struct st_context *st,
375 enum pipe_shader_type type,
376 struct pipe_shader_state *shader);
377
378
379 void
380 st_context_free_zombie_objects(struct st_context *st);
381
382
383
384 /**
385 * Wrapper for struct gl_framebuffer.
386 * This is an opaque type to the outside world.
387 */
388 struct st_framebuffer
389 {
390 struct gl_framebuffer Base;
391
392 struct st_framebuffer_iface *iface;
393 enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
394 unsigned num_statts;
395 int32_t stamp;
396 int32_t iface_stamp;
397 uint32_t iface_ID;
398
399 /* list of framebuffer objects */
400 struct list_head head;
401 };
402
403
404 #ifdef __cplusplus
405 }
406 #endif
407
408 #endif