1 /**************************************************************************
3 * Copyright 2003 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
31 #include "main/arrayobj.h"
32 #include "main/mtypes.h"
33 #include "state_tracker/st_api.h"
34 #include "main/fbobject.h"
35 #include "state_tracker/st_atom.h"
36 #include "util/u_helpers.h"
37 #include "util/u_inlines.h"
38 #include "util/list.h"
40 #include "util/list.h"
48 struct dd_function_table
;
51 struct gen_mipmap_state
;
53 struct st_fragment_program
;
54 struct st_perf_monitor_group
;
58 struct st_bitmap_cache
60 /** Window pos to render the cached image */
62 /** Bounds of region used in window coords */
63 GLint xmin
, ymin
, xmax
, ymax
;
67 /** Bitmap's Z position */
70 struct pipe_resource
*texture
;
71 struct pipe_transfer
*trans
;
75 /** An I8 texture image: */
79 struct st_bound_handles
86 #define NUM_DRAWPIX_CACHE_ENTRIES 4
88 struct drawpix_cache_entry
90 GLsizei width
, height
;
92 const void *user_pointer
; /**< Last user 'pixels' pointer */
93 void *image
; /**< Copy of the glDrawPixels image data */
94 struct pipe_resource
*texture
;
100 * Node for a linked list of dead sampler views.
102 struct st_zombie_sampler_view_node
104 struct pipe_sampler_view
*view
;
105 struct list_head node
;
110 * Node for a linked list of dead shaders.
112 struct st_zombie_shader_node
115 enum pipe_shader_type type
;
116 struct list_head node
;
122 struct st_context_iface iface
;
124 struct gl_context
*ctx
;
126 struct pipe_context
*pipe
;
128 struct draw_context
*draw
; /**< For selection/feedback/rastpos only */
129 struct draw_stage
*feedback_stage
; /**< For GL_FEEDBACK rendermode */
130 struct draw_stage
*selection_stage
; /**< For GL_SELECT rendermode */
131 struct draw_stage
*rastpos_stage
; /**< For glRasterPos */
132 GLboolean clamp_frag_color_in_shader
;
133 GLboolean clamp_vert_color_in_shader
;
134 boolean has_stencil_export
; /**< can do shader stencil export? */
135 boolean has_time_elapsed
;
136 boolean has_shader_model3
;
139 boolean has_astc_2d_ldr
;
140 boolean prefer_blit_based_texture_transfer
;
141 boolean force_persample_in_shader
;
142 boolean has_shareable_shaders
;
143 boolean has_half_float_packing
;
144 boolean has_multi_draw_indirect
;
145 boolean has_single_pipe_stat
;
146 boolean has_indep_blend_func
;
147 boolean needs_rgb_dst_alpha_override
;
148 boolean can_bind_const_buffer_as_vertex
;
151 * If a shader can be created when we get its source.
152 * This means it has only 1 variant, not counting glBitmap and
155 boolean shader_has_one_variant
[MESA_SHADER_STAGES
];
157 boolean needs_texcoord_semantic
;
158 boolean apply_texture_swizzle_to_border_color
;
160 /* On old libGL's for linux we need to invalidate the drawables
161 * on glViewpport calls, this is set via a option.
163 boolean invalidate_on_gl_viewport
;
164 boolean draw_needs_minmax_index
;
165 boolean has_hw_atomics
;
167 /* Some state is contained in constant objects.
168 * Other state is just parameter values.
171 struct pipe_blend_state blend
;
172 struct pipe_depth_stencil_alpha_state depth_stencil
;
173 struct pipe_rasterizer_state rasterizer
;
174 struct pipe_sampler_state frag_samplers
[PIPE_MAX_SAMPLERS
];
175 GLuint num_frag_samplers
;
176 struct pipe_sampler_view
*frag_sampler_views
[PIPE_MAX_SAMPLERS
];
177 GLuint num_sampler_views
[PIPE_SHADER_TYPES
];
178 struct pipe_clip_state clip
;
182 } constants
[PIPE_SHADER_TYPES
];
185 unsigned fb_num_samples
;
186 unsigned fb_num_layers
;
188 unsigned num_viewports
;
189 struct pipe_scissor_state scissor
[PIPE_MAX_VIEWPORTS
];
190 struct pipe_viewport_state viewport
[PIPE_MAX_VIEWPORTS
];
194 struct pipe_scissor_state rects
[PIPE_MAX_WINDOW_RECTANGLES
];
197 GLuint poly_stipple
[32]; /**< In OpenGL's bottom-to-top order */
199 GLuint fb_orientation
;
201 bool enable_sample_locations
;
202 unsigned sample_locations_samples
;
203 uint8_t sample_locations
[
204 PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE
*
205 PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE
* 32];
208 uint64_t dirty
; /**< dirty states */
210 /** This masks out unused shader resources. Only valid in draw calls. */
211 uint64_t active_states
;
213 unsigned pin_thread_counter
; /* for L3 thread pinning on AMD Zen */
215 /* If true, further analysis of states is required to know if something
216 * has changed. Used mainly for shaders.
218 bool gfx_shaders_may_be_dirty
;
219 bool compute_shader_may_be_dirty
;
221 GLboolean vertdata_edgeflags
;
222 GLboolean edgeflag_culls_prims
;
224 struct st_vertex_program
*vp
; /**< Currently bound vertex program */
225 struct st_fragment_program
*fp
; /**< Currently bound fragment program */
226 struct st_common_program
*gp
; /**< Currently bound geometry program */
227 struct st_common_program
*tcp
; /**< Currently bound tess control program */
228 struct st_common_program
*tep
; /**< Currently bound tess eval program */
229 struct st_compute_program
*cp
; /**< Currently bound compute program */
231 struct st_vp_variant
*vp_variant
;
234 struct pipe_resource
*pixelmap_texture
;
235 struct pipe_sampler_view
*pixelmap_sampler_view
;
240 struct pipe_rasterizer_state rasterizer
;
241 struct pipe_sampler_state sampler
;
242 struct pipe_sampler_state atlas_sampler
;
243 enum pipe_format tex_format
;
244 struct st_bitmap_cache cache
;
247 /** for glDraw/CopyPixels */
252 /** Cache of glDrawPixels images */
254 struct drawpix_cache_entry entries
[NUM_DRAWPIX_CACHE_ENTRIES
];
258 /** for glReadPixels */
260 struct pipe_resource
*src
;
261 struct pipe_resource
*cache
;
262 enum pipe_format dst_format
;
270 struct pipe_rasterizer_state raster
;
271 struct pipe_viewport_state viewport
;
278 /* For gl(Compressed)Tex(Sub)Image */
280 struct pipe_rasterizer_state raster
;
281 struct pipe_blend_state upload_blend
;
285 void *download_fs
[3][PIPE_MAX_TEXTURE_TYPES
];
287 bool download_enabled
;
293 /** for drawing with st_util_vertex */
294 struct pipe_vertex_element util_velems
[3];
296 /** passthrough vertex shader matching the util_velem attributes */
297 void *passthrough_vs
;
299 enum pipe_texture_target internal_target
;
301 struct cso_context
*cso_context
;
303 void *winsys_drawable_handle
;
305 /* The number of vertex buffers from the last call of validate_arrays. */
306 unsigned last_num_vbuffers
;
311 struct st_config_options options
;
313 struct st_perf_monitor_group
*perfmon
;
315 enum pipe_reset_status reset_status
;
317 /* Array of bound texture/image handles which are resident in the context.
319 struct st_bound_handles bound_texture_handles
[PIPE_SHADER_TYPES
];
320 struct st_bound_handles bound_image_handles
[PIPE_SHADER_TYPES
];
323 struct list_head winsys_buffers
;
325 /* Throttling for texture uploads and similar operations to limit memory
326 * usage by limiting the number of in-flight operations based on
327 * the estimated allocated size needed to execute those operations.
329 struct util_throttle throttle
;
332 struct st_zombie_sampler_view_node list
;
334 } zombie_sampler_views
;
337 struct st_zombie_shader_node list
;
345 * Get the state tracker context for the given Mesa context.
347 static inline struct st_context
*
348 st_context(struct gl_context
*ctx
)
354 extern struct st_context
*
355 st_create_context(gl_api api
, struct pipe_context
*pipe
,
356 const struct gl_config
*visual
,
357 struct st_context
*share
,
358 const struct st_config_options
*options
,
362 st_destroy_context(struct st_context
*st
);
366 st_invalidate_buffers(struct st_context
*st
);
370 st_save_zombie_sampler_view(struct st_context
*st
,
371 struct pipe_sampler_view
*view
);
374 st_save_zombie_shader(struct st_context
*st
,
375 enum pipe_shader_type type
,
376 struct pipe_shader_state
*shader
);
380 st_context_free_zombie_objects(struct st_context
*st
);
385 * Wrapper for struct gl_framebuffer.
386 * This is an opaque type to the outside world.
388 struct st_framebuffer
390 struct gl_framebuffer Base
;
392 struct st_framebuffer_iface
*iface
;
393 enum st_attachment_type statts
[ST_ATTACHMENT_COUNT
];
399 /* list of framebuffer objects */
400 struct list_head head
;