Update xlib driver to use newer state tracker context/framebuffer functions.
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "main/mtypes.h"
32 #include "shader/prog_cache.h"
33 #include "pipe/p_state.h"
34
35
36 struct st_context;
37 struct st_region;
38 struct st_texture_object;
39 struct st_texture_image;
40 struct st_fragment_program;
41 struct draw_context;
42 struct draw_stage;
43 struct cso_cache;
44 struct cso_blend;
45
46 #define ST_NEW_MESA 0x1 /* Mesa state has changed */
47 #define ST_NEW_FRAGMENT_PROGRAM 0x2
48 #define ST_NEW_VERTEX_PROGRAM 0x4
49
50
51 struct st_state_flags {
52 GLuint mesa;
53 GLuint st;
54 };
55
56 struct st_tracked_state {
57 const char *name;
58 struct st_state_flags dirty;
59 void (*update)( struct st_context *st );
60 };
61
62
63
64
65 struct st_context
66 {
67 GLcontext *ctx;
68
69 struct pipe_context *pipe;
70
71 struct draw_context *draw; /**< For selection/feedback */
72 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
73 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
74
75 /* Some state is contained in constant objects.
76 * Other state is just parameter values.
77 */
78 struct {
79 const struct cso_alpha_test *alpha_test;
80 const struct cso_blend *blend;
81 const struct cso_sampler *sampler[PIPE_MAX_SAMPLERS];
82 const struct cso_depth_stencil *depth_stencil;
83 const struct cso_rasterizer *rasterizer;
84 const struct cso_fragment_shader *fs;
85 const struct cso_vertex_shader *vs;
86
87 struct pipe_blend_color blend_color;
88 struct pipe_clear_color_state clear_color;
89 struct pipe_clip_state clip;
90 struct pipe_constant_buffer constants[2];
91 struct pipe_feedback_state feedback;
92 struct pipe_framebuffer_state framebuffer;
93 struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
94 struct pipe_poly_stipple poly_stipple;
95 struct pipe_scissor_state scissor;
96 struct pipe_viewport_state viewport;
97 } state;
98
99 struct {
100 struct st_tracked_state tracked_state[2];
101 } constants;
102
103 /* XXX unused: */
104 struct {
105 struct gl_fragment_program *fragment_program;
106 } cb;
107
108 struct {
109 GLuint frontbuffer_dirty:1;
110 } flags;
111
112 char vendor[100];
113 char renderer[100];
114
115 /** Can we access the front/back color buffers as pipe_regions?
116 * We can't with the Xlib driver...
117 * This is a hack that should be fixed someday.
118 */
119 GLboolean haveFramebufferRegions;
120
121 /* State to be validated:
122 */
123 struct st_tracked_state **atoms;
124 GLuint nr_atoms;
125
126 struct st_state_flags dirty;
127
128 GLfloat polygon_offset_scale; /* ?? */
129
130 /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
131 const GLuint *vertex_result_to_slot;
132
133 struct st_vertex_program *vp; /**< Currently bound vertex program */
134 struct st_fragment_program *fp; /**< Currently bound fragment program */
135
136 struct {
137 struct gl_program_cache *cache;
138 struct st_fragment_program *program; /**< cur pixel transfer prog */
139 GLuint xfer_prog_sn; /**< pixel xfer program serial no. */
140 GLuint user_prog_sn; /**< user fragment program serial no. */
141 struct st_fragment_program *combined_prog;
142 GLuint combined_prog_sn;
143 } pixel_xfer;
144
145 struct {
146 struct st_fragment_program *program; /**< bitmap tex/kil program */
147 GLuint user_prog_sn; /**< user fragment program serial no. */
148 struct st_fragment_program *combined_prog;
149 } bitmap;
150
151 /**
152 * Buffer object which stores the ctx->Current.Attrib[] values.
153 * Used for vertex array drawing when we we need an attribute for
154 * which there's no enabled array.
155 */
156 struct pipe_buffer_handle *default_attrib_buffer;
157
158 struct cso_cache *cache;
159 };
160
161
162 /* Need this so that we can implement Mesa callbacks in this module.
163 */
164 static INLINE struct st_context *st_context(GLcontext *ctx)
165 {
166 return ctx->st;
167 }
168
169
170 /**
171 * Wrapper for GLframebuffer.
172 * This is an opaque type to the outside world.
173 */
174 struct st_framebuffer
175 {
176 GLframebuffer Base;
177 void *Private;
178 };
179
180
181 extern void st_init_driver_functions(struct dd_function_table *functions);
182
183
184
185 #define Y_0_TOP 1
186 #define Y_0_BOTTOM 2
187
188 static INLINE GLuint
189 st_fb_orientation(const struct gl_framebuffer *fb)
190 {
191 if (fb && fb->Name == 0) {
192 /* Drawing into a window (on-screen buffer).
193 *
194 * Negate Y scale to flip image vertically.
195 * The NDC Y coords prior to viewport transformation are in the range
196 * [y=-1=bottom, y=1=top]
197 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
198 * H is the window height.
199 * Use the viewport transformation to invert Y.
200 */
201 return Y_0_TOP;
202 }
203 else {
204 /* Drawing into user-created FBO (very likely a texture).
205 *
206 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
207 */
208 return Y_0_BOTTOM;
209 }
210 }
211
212
213 #endif