1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
31 #include "main/mtypes.h"
32 #include "shader/prog_cache.h"
33 #include "pipe/p_state.h"
38 struct st_texture_object
;
39 struct st_texture_image
;
40 struct st_fragment_program
;
46 #define ST_NEW_MESA 0x1 /* Mesa state has changed */
47 #define ST_NEW_FRAGMENT_PROGRAM 0x2
48 #define ST_NEW_VERTEX_PROGRAM 0x4
51 struct st_state_flags
{
56 struct st_tracked_state
{
58 struct st_state_flags dirty
;
59 void (*update
)( struct st_context
*st
);
69 struct pipe_context
*pipe
;
71 struct draw_context
*draw
; /**< For selection/feedback */
72 struct draw_stage
*feedback_stage
; /**< For GL_FEEDBACK rendermode */
73 struct draw_stage
*selection_stage
; /**< For GL_SELECT rendermode */
75 /* Some state is contained in constant objects.
76 * Other state is just parameter values.
79 const struct cso_alpha_test
*alpha_test
;
80 const struct cso_blend
*blend
;
81 const struct cso_sampler
*sampler
[PIPE_MAX_SAMPLERS
];
82 const struct cso_depth_stencil
*depth_stencil
;
83 const struct cso_rasterizer
*rasterizer
;
84 const struct cso_fragment_shader
*fs
;
85 const struct cso_vertex_shader
*vs
;
87 struct pipe_blend_color blend_color
;
88 struct pipe_clear_color_state clear_color
;
89 struct pipe_clip_state clip
;
90 struct pipe_constant_buffer constants
[2];
91 struct pipe_feedback_state feedback
;
92 struct pipe_framebuffer_state framebuffer
;
93 struct pipe_mipmap_tree
*texture
[PIPE_MAX_SAMPLERS
];
94 struct pipe_poly_stipple poly_stipple
;
95 struct pipe_scissor_state scissor
;
96 struct pipe_viewport_state viewport
;
100 struct st_tracked_state tracked_state
[2];
105 struct gl_fragment_program
*fragment_program
;
109 GLuint frontbuffer_dirty
:1;
115 /** Can we access the front/back color buffers as pipe_regions?
116 * We can't with the Xlib driver...
117 * This is a hack that should be fixed someday.
119 GLboolean haveFramebufferRegions
;
121 /* State to be validated:
123 struct st_tracked_state
**atoms
;
126 struct st_state_flags dirty
;
128 GLfloat polygon_offset_scale
; /* ?? */
130 /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
131 const GLuint
*vertex_result_to_slot
;
133 struct st_vertex_program
*vp
; /**< Currently bound vertex program */
134 struct st_fragment_program
*fp
; /**< Currently bound fragment program */
137 struct gl_program_cache
*cache
;
138 struct st_fragment_program
*program
; /**< cur pixel transfer prog */
139 GLuint xfer_prog_sn
; /**< pixel xfer program serial no. */
140 GLuint user_prog_sn
; /**< user fragment program serial no. */
141 struct st_fragment_program
*combined_prog
;
142 GLuint combined_prog_sn
;
146 struct st_fragment_program
*program
; /**< bitmap tex/kil program */
147 GLuint user_prog_sn
; /**< user fragment program serial no. */
148 struct st_fragment_program
*combined_prog
;
152 * Buffer object which stores the ctx->Current.Attrib[] values.
153 * Used for vertex array drawing when we we need an attribute for
154 * which there's no enabled array.
156 struct pipe_buffer_handle
*default_attrib_buffer
;
158 struct cso_cache
*cache
;
162 /* Need this so that we can implement Mesa callbacks in this module.
164 static INLINE
struct st_context
*st_context(GLcontext
*ctx
)
171 * Wrapper for GLframebuffer.
172 * This is an opaque type to the outside world.
174 struct st_framebuffer
181 extern void st_init_driver_functions(struct dd_function_table
*functions
);
189 st_fb_orientation(const struct gl_framebuffer
*fb
)
191 if (fb
&& fb
->Name
== 0) {
192 /* Drawing into a window (on-screen buffer).
194 * Negate Y scale to flip image vertically.
195 * The NDC Y coords prior to viewport transformation are in the range
196 * [y=-1=bottom, y=1=top]
197 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
198 * H is the window height.
199 * Use the viewport transformation to invert Y.
204 /* Drawing into user-created FBO (very likely a texture).
206 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.