1 /**************************************************************************
3 * Copyright 2003 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
31 #include "main/mtypes.h"
32 #include "pipe/p_state.h"
33 #include "state_tracker/st_api.h"
34 #include "main/fbobject.h"
43 struct dd_function_table
;
46 struct gen_mipmap_state
;
48 struct st_fragment_program
;
52 #define ST_NEW_MESA (1 << 0) /* Mesa state has changed */
53 #define ST_NEW_FRAGMENT_PROGRAM (1 << 1)
54 #define ST_NEW_VERTEX_PROGRAM (1 << 2)
55 #define ST_NEW_FRAMEBUFFER (1 << 3)
56 #define ST_NEW_TESS_STATE (1 << 4)
57 #define ST_NEW_GEOMETRY_PROGRAM (1 << 5)
58 #define ST_NEW_VERTEX_ARRAYS (1 << 6)
59 #define ST_NEW_RASTERIZER (1 << 7)
60 #define ST_NEW_UNIFORM_BUFFER (1 << 8)
61 #define ST_NEW_TESSCTRL_PROGRAM (1 << 9)
62 #define ST_NEW_TESSEVAL_PROGRAM (1 << 10)
63 #define ST_NEW_SAMPLER_VIEWS (1 << 11)
66 struct st_state_flags
{
71 struct st_tracked_state
{
73 struct st_state_flags dirty
;
74 void (*update
)( struct st_context
*st
);
81 struct st_context_iface iface
;
83 struct gl_context
*ctx
;
85 struct pipe_context
*pipe
;
87 struct u_upload_mgr
*uploader
, *indexbuf_uploader
, *constbuf_uploader
;
89 struct draw_context
*draw
; /**< For selection/feedback/rastpos only */
90 struct draw_stage
*feedback_stage
; /**< For GL_FEEDBACK rendermode */
91 struct draw_stage
*selection_stage
; /**< For GL_SELECT rendermode */
92 struct draw_stage
*rastpos_stage
; /**< For glRasterPos */
93 GLboolean clamp_frag_color_in_shader
;
94 GLboolean clamp_vert_color_in_shader
;
95 boolean has_stencil_export
; /**< can do shader stencil export? */
96 boolean has_time_elapsed
;
97 boolean has_shader_model3
;
100 boolean prefer_blit_based_texture_transfer
;
101 boolean can_force_persample_interp
;
103 boolean needs_texcoord_semantic
;
104 boolean apply_texture_swizzle_to_border_color
;
106 /* On old libGL's for linux we need to invalidate the drawables
107 * on glViewpport calls, this is set via a option.
109 boolean invalidate_on_gl_viewport
;
111 boolean vertex_array_out_of_memory
;
113 /* Some state is contained in constant objects.
114 * Other state is just parameter values.
117 struct pipe_blend_state blend
;
118 struct pipe_depth_stencil_alpha_state depth_stencil
;
119 struct pipe_rasterizer_state rasterizer
;
120 struct pipe_sampler_state samplers
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
];
121 GLuint num_samplers
[PIPE_SHADER_TYPES
];
122 struct pipe_sampler_view
*sampler_views
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
];
123 GLuint num_sampler_views
[PIPE_SHADER_TYPES
];
124 struct pipe_clip_state clip
;
128 } constants
[PIPE_SHADER_TYPES
];
129 struct pipe_framebuffer_state framebuffer
;
130 struct pipe_scissor_state scissor
[PIPE_MAX_VIEWPORTS
];
131 struct pipe_viewport_state viewport
[PIPE_MAX_VIEWPORTS
];
132 unsigned sample_mask
;
134 GLuint poly_stipple
[32]; /**< In OpenGL's bottom-to-top order */
136 GLuint fb_orientation
;
142 struct st_state_flags dirty
;
144 GLboolean vertdata_edgeflags
;
145 GLboolean edgeflag_culls_prims
;
147 /** Mapping from VARYING_SLOT_x to post-transformed vertex slot */
148 const GLuint
*vertex_result_to_slot
;
150 struct st_vertex_program
*vp
; /**< Currently bound vertex program */
151 struct st_fragment_program
*fp
; /**< Currently bound fragment program */
152 struct st_geometry_program
*gp
; /**< Currently bound geometry program */
153 struct st_tessctrl_program
*tcp
; /**< Currently bound tess control program */
154 struct st_tesseval_program
*tep
; /**< Currently bound tess eval program */
156 struct st_vp_variant
*vp_variant
;
157 struct st_fp_variant
*fp_variant
;
158 struct st_gp_variant
*gp_variant
;
159 struct st_tcp_variant
*tcp_variant
;
160 struct st_tep_variant
*tep_variant
;
162 struct gl_texture_object
*default_texture
;
165 struct pipe_resource
*pixelmap_texture
;
166 struct pipe_sampler_view
*pixelmap_sampler_view
;
171 struct pipe_rasterizer_state rasterizer
;
172 struct pipe_sampler_state samplers
[2];
173 enum pipe_format tex_format
;
175 struct bitmap_cache
*cache
;
178 /** for glDraw/CopyPixels */
181 void *vert_shaders
[2]; /**< ureg shaders */
186 struct pipe_rasterizer_state raster
;
187 struct pipe_viewport_state viewport
;
194 /** used for anything using util_draw_vertex_buffer */
195 struct pipe_vertex_element velems_util_draw
[3];
197 void *passthrough_fs
; /**< simple pass-through frag shader */
199 enum pipe_texture_target internal_target
;
201 struct cso_context
*cso_context
;
203 void *winsys_drawable_handle
;
205 /* The number of vertex buffers from the last call of validate_arrays. */
206 unsigned last_num_vbuffers
;
211 struct st_config_options options
;
215 /* Need this so that we can implement Mesa callbacks in this module.
217 static inline struct st_context
*st_context(struct gl_context
*ctx
)
224 * Wrapper for struct gl_framebuffer.
225 * This is an opaque type to the outside world.
227 struct st_framebuffer
229 struct gl_framebuffer Base
;
232 struct st_framebuffer_iface
*iface
;
233 enum st_attachment_type statts
[ST_ATTACHMENT_COUNT
];
240 extern void st_init_driver_functions(struct pipe_screen
*screen
,
241 struct dd_function_table
*functions
);
243 void st_invalidate_state(struct gl_context
* ctx
, GLuint new_state
);
251 st_fb_orientation(const struct gl_framebuffer
*fb
)
253 if (fb
&& _mesa_is_winsys_fbo(fb
)) {
254 /* Drawing into a window (on-screen buffer).
256 * Negate Y scale to flip image vertically.
257 * The NDC Y coords prior to viewport transformation are in the range
258 * [y=-1=bottom, y=1=top]
259 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
260 * H is the window height.
261 * Use the viewport transformation to invert Y.
266 /* Drawing into user-created FBO (very likely a texture).
268 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
275 static inline unsigned
276 st_shader_stage_to_ptarget(gl_shader_stage stage
)
279 case MESA_SHADER_VERTEX
:
280 return PIPE_SHADER_VERTEX
;
281 case MESA_SHADER_FRAGMENT
:
282 return PIPE_SHADER_FRAGMENT
;
283 case MESA_SHADER_GEOMETRY
:
284 return PIPE_SHADER_GEOMETRY
;
285 case MESA_SHADER_TESS_CTRL
:
286 return PIPE_SHADER_TESS_CTRL
;
287 case MESA_SHADER_TESS_EVAL
:
288 return PIPE_SHADER_TESS_EVAL
;
289 case MESA_SHADER_COMPUTE
:
290 return PIPE_SHADER_COMPUTE
;
293 assert(!"should not be reached");
294 return PIPE_SHADER_VERTEX
;
298 /** clear-alloc a struct-sized object, with casting */
299 #define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
302 extern struct st_context
*
303 st_create_context(gl_api api
, struct pipe_context
*pipe
,
304 const struct gl_config
*visual
,
305 struct st_context
*share
,
306 const struct st_config_options
*options
);
309 st_destroy_context(struct st_context
*st
);