st/mesa: implement DrawPixels shader transformation using tgsi_transform_shader
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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9 * without limitation the rights to use, copy, modify, merge, publish,
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "main/mtypes.h"
32 #include "pipe/p_state.h"
33 #include "state_tracker/st_api.h"
34 #include "main/fbobject.h"
35
36
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40
41
42 struct bitmap_cache;
43 struct dd_function_table;
44 struct draw_context;
45 struct draw_stage;
46 struct gen_mipmap_state;
47 struct st_context;
48 struct st_fragment_program;
49 struct u_upload_mgr;
50
51
52 #define ST_NEW_MESA (1 << 0) /* Mesa state has changed */
53 #define ST_NEW_FRAGMENT_PROGRAM (1 << 1)
54 #define ST_NEW_VERTEX_PROGRAM (1 << 2)
55 #define ST_NEW_FRAMEBUFFER (1 << 3)
56 #define ST_NEW_TESS_STATE (1 << 4)
57 #define ST_NEW_GEOMETRY_PROGRAM (1 << 5)
58 #define ST_NEW_VERTEX_ARRAYS (1 << 6)
59 #define ST_NEW_RASTERIZER (1 << 7)
60 #define ST_NEW_UNIFORM_BUFFER (1 << 8)
61 #define ST_NEW_TESSCTRL_PROGRAM (1 << 9)
62 #define ST_NEW_TESSEVAL_PROGRAM (1 << 10)
63 #define ST_NEW_SAMPLER_VIEWS (1 << 11)
64
65
66 struct st_state_flags {
67 GLuint mesa;
68 uint64_t st;
69 };
70
71 struct st_tracked_state {
72 const char *name;
73 struct st_state_flags dirty;
74 void (*update)( struct st_context *st );
75 };
76
77
78
79 struct st_context
80 {
81 struct st_context_iface iface;
82
83 struct gl_context *ctx;
84
85 struct pipe_context *pipe;
86
87 struct u_upload_mgr *uploader, *indexbuf_uploader, *constbuf_uploader;
88
89 struct draw_context *draw; /**< For selection/feedback/rastpos only */
90 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
91 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
92 struct draw_stage *rastpos_stage; /**< For glRasterPos */
93 GLboolean clamp_frag_color_in_shader;
94 GLboolean clamp_vert_color_in_shader;
95 boolean has_stencil_export; /**< can do shader stencil export? */
96 boolean has_time_elapsed;
97 boolean has_shader_model3;
98 boolean has_etc1;
99 boolean has_etc2;
100 boolean prefer_blit_based_texture_transfer;
101 boolean can_force_persample_interp;
102
103 boolean needs_texcoord_semantic;
104 boolean apply_texture_swizzle_to_border_color;
105
106 /* On old libGL's for linux we need to invalidate the drawables
107 * on glViewpport calls, this is set via a option.
108 */
109 boolean invalidate_on_gl_viewport;
110
111 boolean vertex_array_out_of_memory;
112
113 /* Some state is contained in constant objects.
114 * Other state is just parameter values.
115 */
116 struct {
117 struct pipe_blend_state blend;
118 struct pipe_depth_stencil_alpha_state depth_stencil;
119 struct pipe_rasterizer_state rasterizer;
120 struct pipe_sampler_state samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
121 GLuint num_samplers[PIPE_SHADER_TYPES];
122 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
123 GLuint num_sampler_views[PIPE_SHADER_TYPES];
124 struct pipe_clip_state clip;
125 struct {
126 void *ptr;
127 unsigned size;
128 } constants[PIPE_SHADER_TYPES];
129 struct pipe_framebuffer_state framebuffer;
130 struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS];
131 struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS];
132 unsigned sample_mask;
133
134 GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
135
136 GLuint fb_orientation;
137 } state;
138
139 char vendor[100];
140 char renderer[100];
141
142 struct st_state_flags dirty;
143
144 GLboolean vertdata_edgeflags;
145 GLboolean edgeflag_culls_prims;
146
147 /** Mapping from VARYING_SLOT_x to post-transformed vertex slot */
148 const GLuint *vertex_result_to_slot;
149
150 struct st_vertex_program *vp; /**< Currently bound vertex program */
151 struct st_fragment_program *fp; /**< Currently bound fragment program */
152 struct st_geometry_program *gp; /**< Currently bound geometry program */
153 struct st_tessctrl_program *tcp; /**< Currently bound tess control program */
154 struct st_tesseval_program *tep; /**< Currently bound tess eval program */
155
156 struct st_vp_variant *vp_variant;
157 struct st_fp_variant *fp_variant;
158 struct st_gp_variant *gp_variant;
159 struct st_tcp_variant *tcp_variant;
160 struct st_tep_variant *tep_variant;
161
162 struct gl_texture_object *default_texture;
163
164 struct {
165 struct pipe_resource *pixelmap_texture;
166 struct pipe_sampler_view *pixelmap_sampler_view;
167 } pixel_xfer;
168
169 /** for glBitmap */
170 struct {
171 struct pipe_rasterizer_state rasterizer;
172 struct pipe_sampler_state samplers[2];
173 enum pipe_format tex_format;
174 void *vs;
175 struct bitmap_cache *cache;
176 } bitmap;
177
178 /** for glDraw/CopyPixels */
179 struct {
180 void *zs_shaders[4];
181 void *vert_shaders[2]; /**< ureg shaders */
182 } drawpix;
183
184 /** for glClear */
185 struct {
186 struct pipe_rasterizer_state raster;
187 struct pipe_viewport_state viewport;
188 void *vs;
189 void *fs;
190 void *vs_layered;
191 void *gs_layered;
192 } clear;
193
194 /** used for anything using util_draw_vertex_buffer */
195 struct pipe_vertex_element velems_util_draw[3];
196
197 void *passthrough_fs; /**< simple pass-through frag shader */
198
199 enum pipe_texture_target internal_target;
200
201 struct cso_context *cso_context;
202
203 void *winsys_drawable_handle;
204
205 /* The number of vertex buffers from the last call of validate_arrays. */
206 unsigned last_num_vbuffers;
207
208 int32_t draw_stamp;
209 int32_t read_stamp;
210
211 struct st_config_options options;
212 };
213
214
215 /* Need this so that we can implement Mesa callbacks in this module.
216 */
217 static inline struct st_context *st_context(struct gl_context *ctx)
218 {
219 return ctx->st;
220 }
221
222
223 /**
224 * Wrapper for struct gl_framebuffer.
225 * This is an opaque type to the outside world.
226 */
227 struct st_framebuffer
228 {
229 struct gl_framebuffer Base;
230 void *Private;
231
232 struct st_framebuffer_iface *iface;
233 enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
234 unsigned num_statts;
235 int32_t stamp;
236 int32_t iface_stamp;
237 };
238
239
240 extern void st_init_driver_functions(struct pipe_screen *screen,
241 struct dd_function_table *functions);
242
243 void st_invalidate_state(struct gl_context * ctx, GLuint new_state);
244
245
246
247 #define Y_0_TOP 1
248 #define Y_0_BOTTOM 2
249
250 static inline GLuint
251 st_fb_orientation(const struct gl_framebuffer *fb)
252 {
253 if (fb && _mesa_is_winsys_fbo(fb)) {
254 /* Drawing into a window (on-screen buffer).
255 *
256 * Negate Y scale to flip image vertically.
257 * The NDC Y coords prior to viewport transformation are in the range
258 * [y=-1=bottom, y=1=top]
259 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
260 * H is the window height.
261 * Use the viewport transformation to invert Y.
262 */
263 return Y_0_TOP;
264 }
265 else {
266 /* Drawing into user-created FBO (very likely a texture).
267 *
268 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
269 */
270 return Y_0_BOTTOM;
271 }
272 }
273
274
275 static inline unsigned
276 st_shader_stage_to_ptarget(gl_shader_stage stage)
277 {
278 switch (stage) {
279 case MESA_SHADER_VERTEX:
280 return PIPE_SHADER_VERTEX;
281 case MESA_SHADER_FRAGMENT:
282 return PIPE_SHADER_FRAGMENT;
283 case MESA_SHADER_GEOMETRY:
284 return PIPE_SHADER_GEOMETRY;
285 case MESA_SHADER_TESS_CTRL:
286 return PIPE_SHADER_TESS_CTRL;
287 case MESA_SHADER_TESS_EVAL:
288 return PIPE_SHADER_TESS_EVAL;
289 case MESA_SHADER_COMPUTE:
290 return PIPE_SHADER_COMPUTE;
291 }
292
293 assert(!"should not be reached");
294 return PIPE_SHADER_VERTEX;
295 }
296
297
298 /** clear-alloc a struct-sized object, with casting */
299 #define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
300
301
302 extern struct st_context *
303 st_create_context(gl_api api, struct pipe_context *pipe,
304 const struct gl_config *visual,
305 struct st_context *share,
306 const struct st_config_options *options);
307
308 extern void
309 st_destroy_context(struct st_context *st);
310
311
312 #ifdef __cplusplus
313 }
314 #endif
315
316 #endif