st/mesa: remove unused st_context::default_texture
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "main/mtypes.h"
32 #include "pipe/p_state.h"
33 #include "state_tracker/st_api.h"
34 #include "main/fbobject.h"
35
36
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40
41
42 struct bitmap_cache;
43 struct dd_function_table;
44 struct draw_context;
45 struct draw_stage;
46 struct gen_mipmap_state;
47 struct st_context;
48 struct st_fragment_program;
49 struct st_perf_monitor_group;
50 struct u_upload_mgr;
51
52
53 /* gap */
54 #define ST_NEW_FRAGMENT_PROGRAM (1 << 1)
55 #define ST_NEW_VERTEX_PROGRAM (1 << 2)
56 #define ST_NEW_FRAMEBUFFER (1 << 3)
57 #define ST_NEW_TESS_STATE (1 << 4)
58 #define ST_NEW_GEOMETRY_PROGRAM (1 << 5)
59 #define ST_NEW_VERTEX_ARRAYS (1 << 6)
60 #define ST_NEW_RASTERIZER (1 << 7)
61 #define ST_NEW_UNIFORM_BUFFER (1 << 8)
62 #define ST_NEW_TESSCTRL_PROGRAM (1 << 9)
63 #define ST_NEW_TESSEVAL_PROGRAM (1 << 10)
64 #define ST_NEW_SAMPLER_VIEWS (1 << 11)
65 #define ST_NEW_ATOMIC_BUFFER (1 << 12)
66 #define ST_NEW_STORAGE_BUFFER (1 << 13)
67 #define ST_NEW_COMPUTE_PROGRAM (1 << 14)
68 #define ST_NEW_IMAGE_UNITS (1 << 15)
69
70
71 struct st_state_flags {
72 GLbitfield mesa; /**< Mask of _NEW_x flags */
73 uint64_t st; /**< Mask of ST_NEW_x flags */
74 };
75
76 struct st_tracked_state {
77 const char *name;
78 struct st_state_flags dirty;
79 void (*update)( struct st_context *st );
80 };
81
82
83 /**
84 * Enumeration of state tracker pipelines.
85 */
86 enum st_pipeline {
87 ST_PIPELINE_RENDER,
88 ST_PIPELINE_COMPUTE,
89 };
90
91
92 /** For drawing quads for glClear, glDraw/CopyPixels, glBitmap, etc. */
93 struct st_util_vertex
94 {
95 float x, y, z;
96 float r, g, b, a;
97 float s, t;
98 };
99
100
101 struct st_context
102 {
103 struct st_context_iface iface;
104
105 struct gl_context *ctx;
106
107 struct pipe_context *pipe;
108
109 struct u_upload_mgr *uploader, *indexbuf_uploader, *constbuf_uploader;
110
111 struct draw_context *draw; /**< For selection/feedback/rastpos only */
112 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
113 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
114 struct draw_stage *rastpos_stage; /**< For glRasterPos */
115 GLboolean clamp_frag_color_in_shader;
116 GLboolean clamp_vert_color_in_shader;
117 boolean has_stencil_export; /**< can do shader stencil export? */
118 boolean has_time_elapsed;
119 boolean has_shader_model3;
120 boolean has_etc1;
121 boolean has_etc2;
122 boolean prefer_blit_based_texture_transfer;
123 boolean force_persample_in_shader;
124 boolean has_shareable_shaders;
125 boolean has_half_float_packing;
126 boolean has_multi_draw_indirect;
127
128 /**
129 * If a shader can be created when we get its source.
130 * This means it has only 1 variant, not counting glBitmap and
131 * glDrawPixels.
132 */
133 boolean shader_has_one_variant[MESA_SHADER_STAGES];
134
135 boolean needs_texcoord_semantic;
136 boolean apply_texture_swizzle_to_border_color;
137
138 /* On old libGL's for linux we need to invalidate the drawables
139 * on glViewpport calls, this is set via a option.
140 */
141 boolean invalidate_on_gl_viewport;
142
143 boolean vertex_array_out_of_memory;
144
145 /* Some state is contained in constant objects.
146 * Other state is just parameter values.
147 */
148 struct {
149 struct pipe_blend_state blend;
150 struct pipe_depth_stencil_alpha_state depth_stencil;
151 struct pipe_rasterizer_state rasterizer;
152 struct pipe_sampler_state samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
153 GLuint num_samplers[PIPE_SHADER_TYPES];
154 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
155 GLuint num_sampler_views[PIPE_SHADER_TYPES];
156 struct pipe_clip_state clip;
157 struct {
158 void *ptr;
159 unsigned size;
160 } constants[PIPE_SHADER_TYPES];
161 struct pipe_framebuffer_state framebuffer;
162 struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS];
163 struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS];
164 unsigned sample_mask;
165
166 GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
167
168 GLuint fb_orientation;
169 } state;
170
171 char vendor[100];
172 char renderer[100];
173
174 struct st_state_flags dirty;
175 struct st_state_flags dirty_cp;
176
177 GLboolean vertdata_edgeflags;
178 GLboolean edgeflag_culls_prims;
179
180 /** Mapping from VARYING_SLOT_x to post-transformed vertex slot */
181 const GLuint *vertex_result_to_slot;
182
183 struct st_vertex_program *vp; /**< Currently bound vertex program */
184 struct st_fragment_program *fp; /**< Currently bound fragment program */
185 struct st_geometry_program *gp; /**< Currently bound geometry program */
186 struct st_tessctrl_program *tcp; /**< Currently bound tess control program */
187 struct st_tesseval_program *tep; /**< Currently bound tess eval program */
188 struct st_compute_program *cp; /**< Currently bound compute program */
189
190 struct st_vp_variant *vp_variant;
191 struct st_fp_variant *fp_variant;
192 struct st_basic_variant *gp_variant;
193 struct st_basic_variant *tcp_variant;
194 struct st_basic_variant *tep_variant;
195 struct st_basic_variant *cp_variant;
196
197 struct {
198 struct pipe_resource *pixelmap_texture;
199 struct pipe_sampler_view *pixelmap_sampler_view;
200 } pixel_xfer;
201
202 /** for glBitmap */
203 struct {
204 struct pipe_rasterizer_state rasterizer;
205 struct pipe_sampler_state sampler;
206 struct pipe_sampler_state atlas_sampler;
207 enum pipe_format tex_format;
208 void *vs;
209 struct bitmap_cache *cache;
210 } bitmap;
211
212 /** for glDraw/CopyPixels */
213 struct {
214 void *zs_shaders[4];
215 void *vert_shaders[2]; /**< ureg shaders */
216 } drawpix;
217
218 struct {
219 GLsizei width, height;
220 GLenum format, type;
221 const void *user_pointer; /**< Last user 'pixels' pointer */
222 void *image; /**< Copy of the glDrawPixels image data */
223 struct pipe_resource *texture;
224 } drawpix_cache;
225
226 /** for glClear */
227 struct {
228 struct pipe_rasterizer_state raster;
229 struct pipe_viewport_state viewport;
230 void *vs;
231 void *fs;
232 void *vs_layered;
233 void *gs_layered;
234 } clear;
235
236 /* For gl(Compressed)Tex(Sub)Image */
237 struct {
238 struct pipe_rasterizer_state raster;
239 struct pipe_blend_state blend;
240 void *vs;
241 void *gs;
242 void *fs;
243 bool enabled;
244 bool rgba_only;
245 bool upload_layers;
246 bool use_gs;
247 } pbo_upload;
248
249 /** for drawing with st_util_vertex */
250 struct pipe_vertex_element util_velems[3];
251
252 void *passthrough_fs; /**< simple pass-through frag shader */
253
254 enum pipe_texture_target internal_target;
255
256 struct cso_context *cso_context;
257
258 void *winsys_drawable_handle;
259
260 /* The number of vertex buffers from the last call of validate_arrays. */
261 unsigned last_num_vbuffers;
262
263 int32_t draw_stamp;
264 int32_t read_stamp;
265
266 struct st_config_options options;
267
268 struct st_perf_monitor_group *perfmon;
269 };
270
271
272 /* Need this so that we can implement Mesa callbacks in this module.
273 */
274 static inline struct st_context *st_context(struct gl_context *ctx)
275 {
276 return ctx->st;
277 }
278
279
280 /**
281 * Wrapper for struct gl_framebuffer.
282 * This is an opaque type to the outside world.
283 */
284 struct st_framebuffer
285 {
286 struct gl_framebuffer Base;
287 void *Private;
288
289 struct st_framebuffer_iface *iface;
290 enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
291 unsigned num_statts;
292 int32_t stamp;
293 int32_t iface_stamp;
294 };
295
296
297 extern void st_init_driver_functions(struct pipe_screen *screen,
298 struct dd_function_table *functions);
299
300 void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state);
301
302
303
304 #define Y_0_TOP 1
305 #define Y_0_BOTTOM 2
306
307 static inline GLuint
308 st_fb_orientation(const struct gl_framebuffer *fb)
309 {
310 if (fb && _mesa_is_winsys_fbo(fb)) {
311 /* Drawing into a window (on-screen buffer).
312 *
313 * Negate Y scale to flip image vertically.
314 * The NDC Y coords prior to viewport transformation are in the range
315 * [y=-1=bottom, y=1=top]
316 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
317 * H is the window height.
318 * Use the viewport transformation to invert Y.
319 */
320 return Y_0_TOP;
321 }
322 else {
323 /* Drawing into user-created FBO (very likely a texture).
324 *
325 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
326 */
327 return Y_0_BOTTOM;
328 }
329 }
330
331
332 static inline unsigned
333 st_shader_stage_to_ptarget(gl_shader_stage stage)
334 {
335 switch (stage) {
336 case MESA_SHADER_VERTEX:
337 return PIPE_SHADER_VERTEX;
338 case MESA_SHADER_FRAGMENT:
339 return PIPE_SHADER_FRAGMENT;
340 case MESA_SHADER_GEOMETRY:
341 return PIPE_SHADER_GEOMETRY;
342 case MESA_SHADER_TESS_CTRL:
343 return PIPE_SHADER_TESS_CTRL;
344 case MESA_SHADER_TESS_EVAL:
345 return PIPE_SHADER_TESS_EVAL;
346 case MESA_SHADER_COMPUTE:
347 return PIPE_SHADER_COMPUTE;
348 }
349
350 assert(!"should not be reached");
351 return PIPE_SHADER_VERTEX;
352 }
353
354
355 /** clear-alloc a struct-sized object, with casting */
356 #define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
357
358
359 extern struct st_context *
360 st_create_context(gl_api api, struct pipe_context *pipe,
361 const struct gl_config *visual,
362 struct st_context *share,
363 const struct st_config_options *options);
364
365 extern void
366 st_destroy_context(struct st_context *st);
367
368
369 #ifdef __cplusplus
370 }
371 #endif
372
373 #endif