1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * This file implements the st_draw_vbo() function which is called from
30 * Mesa's VBO module. All point/line/triangle rendering is done through
31 * this function whether the user called glBegin/End, glDrawArrays,
32 * glDrawElements, glEvalMesh, or glCalList, etc.
35 * Keith Whitwell <keithw@vmware.com>
39 #include "main/imports.h"
40 #include "main/image.h"
41 #include "main/bufferobj.h"
42 #include "main/macros.h"
43 #include "main/varray.h"
45 #include "compiler/glsl/ir_uniform.h"
49 #include "st_context.h"
51 #include "st_cb_bitmap.h"
52 #include "st_cb_bufferobjects.h"
53 #include "st_cb_xformfb.h"
56 #include "st_program.h"
58 #include "pipe/p_context.h"
59 #include "pipe/p_defines.h"
60 #include "util/u_inlines.h"
61 #include "util/u_format.h"
62 #include "util/u_prim.h"
63 #include "util/u_draw.h"
64 #include "util/u_upload_mgr.h"
65 #include "draw/draw_context.h"
66 #include "cso_cache/cso_context.h"
70 * This is very similar to vbo_all_varyings_in_vbos() but we are
71 * only interested in per-vertex data. See bug 38626.
74 all_varyings_in_vbos(const struct gl_client_array
*arrays
[])
78 for (i
= 0; i
< VERT_ATTRIB_MAX
; i
++)
79 if (arrays
[i
]->StrideB
&&
80 !arrays
[i
]->InstanceDivisor
&&
81 !_mesa_is_bufferobj(arrays
[i
]->BufferObj
))
89 * Basically, translate Mesa's index buffer information into
90 * a pipe_index_buffer object.
91 * \return TRUE or FALSE for success/failure
94 setup_index_buffer(struct st_context
*st
,
95 const struct _mesa_index_buffer
*ib
,
96 struct pipe_index_buffer
*ibuffer
)
98 struct gl_buffer_object
*bufobj
= ib
->obj
;
100 ibuffer
->index_size
= vbo_sizeof_ib_type(ib
->type
);
102 /* get/create the index buffer object */
103 if (_mesa_is_bufferobj(bufobj
)) {
104 /* indices are in a real VBO */
105 ibuffer
->buffer
= st_buffer_object(bufobj
)->buffer
;
106 ibuffer
->offset
= pointer_to_offset(ib
->ptr
);
108 else if (st
->indexbuf_uploader
) {
109 /* upload indexes from user memory into a real buffer */
110 u_upload_data(st
->indexbuf_uploader
, 0,
111 ib
->count
* ibuffer
->index_size
, 4, ib
->ptr
,
112 &ibuffer
->offset
, &ibuffer
->buffer
);
113 if (!ibuffer
->buffer
) {
117 u_upload_unmap(st
->indexbuf_uploader
);
120 /* indices are in user space memory */
121 ibuffer
->user_buffer
= ib
->ptr
;
124 cso_set_index_buffer(st
->cso_context
, ibuffer
);
130 * Prior to drawing, check that any uniforms referenced by the
131 * current shader have been set. If a uniform has not been set,
135 check_uniforms(struct gl_context
*ctx
)
137 struct gl_shader_program
**shProg
= ctx
->_Shader
->CurrentProgram
;
140 for (j
= 0; j
< 3; j
++) {
143 if (shProg
[j
] == NULL
|| !shProg
[j
]->LinkStatus
)
146 for (i
= 0; i
< shProg
[j
]->NumUniformStorage
; i
++) {
147 const struct gl_uniform_storage
*u
= &shProg
[j
]->UniformStorage
[i
];
148 if (!u
->initialized
) {
150 "Using shader with uninitialized uniform: %s",
159 * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
160 * the corresponding Gallium type.
163 translate_prim(const struct gl_context
*ctx
, unsigned prim
)
165 /* GL prims should match Gallium prims, spot-check a few */
166 STATIC_ASSERT(GL_POINTS
== PIPE_PRIM_POINTS
);
167 STATIC_ASSERT(GL_QUADS
== PIPE_PRIM_QUADS
);
168 STATIC_ASSERT(GL_TRIANGLE_STRIP_ADJACENCY
== PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
);
169 STATIC_ASSERT(GL_PATCHES
== PIPE_PRIM_PATCHES
);
176 * This function gets plugged into the VBO module and is called when
177 * we have something to render.
178 * Basically, translate the information into the format expected by gallium.
181 st_draw_vbo(struct gl_context
*ctx
,
182 const struct _mesa_prim
*prims
,
184 const struct _mesa_index_buffer
*ib
,
185 GLboolean index_bounds_valid
,
188 struct gl_transform_feedback_object
*tfb_vertcount
,
190 struct gl_buffer_object
*indirect
)
192 struct st_context
*st
= st_context(ctx
);
193 struct pipe_index_buffer ibuffer
= {0};
194 struct pipe_draw_info info
;
195 const struct gl_client_array
**arrays
= ctx
->Array
._DrawArrays
;
198 /* Mesa core state should have been validated already */
199 assert(ctx
->NewState
== 0x0);
201 st_flush_bitmap_cache(st
);
203 /* Validate state. */
204 if (st
->dirty
.st
|| ctx
->NewDriverState
) {
205 st_validate_state(st
, ST_PIPELINE_RENDER
);
208 if (MESA_VERBOSE
& VERBOSE_GLSL
) {
212 (void) check_uniforms
;
216 if (st
->vertex_array_out_of_memory
) {
220 util_draw_init_info(&info
);
223 /* Get index bounds for user buffers. */
224 if (!index_bounds_valid
)
225 if (!all_varyings_in_vbos(arrays
))
226 vbo_get_minmax_indices(ctx
, prims
, ib
, &min_index
, &max_index
,
229 if (!setup_index_buffer(st
, ib
, &ibuffer
)) {
230 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glBegin/DrawElements/DrawArray");
235 if (min_index
!= ~0U && max_index
!= ~0U) {
236 info
.min_index
= min_index
;
237 info
.max_index
= max_index
;
240 /* The VBO module handles restart for the non-indexed GLDrawArrays
241 * so we only set these fields for indexed drawing:
243 info
.primitive_restart
= ctx
->Array
._PrimitiveRestart
;
244 info
.restart_index
= _mesa_primitive_restart_index(ctx
, ib
->type
);
247 /* Transform feedback drawing is always non-indexed. */
248 /* Set info.count_from_stream_output. */
250 if (!st_transform_feedback_draw_init(tfb_vertcount
, stream
, &info
))
257 /* do actual drawing */
258 for (i
= 0; i
< nr_prims
; i
++) {
259 info
.mode
= translate_prim(ctx
, prims
[i
].mode
);
260 info
.start
= prims
[i
].start
;
261 info
.count
= prims
[i
].count
;
262 info
.start_instance
= prims
[i
].base_instance
;
263 info
.instance_count
= prims
[i
].num_instances
;
264 info
.vertices_per_patch
= ctx
->TessCtrlProgram
.patch_vertices
;
265 info
.index_bias
= prims
[i
].basevertex
;
266 info
.drawid
= prims
[i
].draw_id
;
268 info
.min_index
= info
.start
;
269 info
.max_index
= info
.start
+ info
.count
- 1;
272 if (ST_DEBUG
& DEBUG_DRAW
) {
273 debug_printf("st/draw: mode %s start %u count %u indexed %d\n",
274 u_prim_name(info
.mode
),
280 if (info
.count_from_stream_output
) {
281 cso_draw_vbo(st
->cso_context
, &info
);
283 else if (info
.primitive_restart
) {
284 /* don't trim, restarts might be inside index list */
285 cso_draw_vbo(st
->cso_context
, &info
);
287 else if (u_trim_pipe_prim(prims
[i
].mode
, &info
.count
)) {
288 cso_draw_vbo(st
->cso_context
, &info
);
292 if (ib
&& st
->indexbuf_uploader
&& !_mesa_is_bufferobj(ib
->obj
)) {
293 pipe_resource_reference(&ibuffer
.buffer
, NULL
);
298 st_indirect_draw_vbo(struct gl_context
*ctx
,
300 struct gl_buffer_object
*indirect_data
,
301 GLsizeiptr indirect_offset
,
304 struct gl_buffer_object
*indirect_params
,
305 GLsizeiptr indirect_params_offset
,
306 const struct _mesa_index_buffer
*ib
)
308 struct st_context
*st
= st_context(ctx
);
309 struct pipe_index_buffer ibuffer
= {0};
310 struct pipe_draw_info info
;
312 /* Mesa core state should have been validated already */
313 assert(ctx
->NewState
== 0x0);
316 /* Validate state. */
317 if (st
->dirty
.st
|| ctx
->NewDriverState
) {
318 st_validate_state(st
, ST_PIPELINE_RENDER
);
321 if (st
->vertex_array_out_of_memory
) {
325 util_draw_init_info(&info
);
328 if (!setup_index_buffer(st
, ib
, &ibuffer
)) {
329 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "gl%sDrawElementsIndirect%s",
330 (draw_count
> 1) ? "Multi" : "",
331 indirect_params
? "CountARB" : "");
338 info
.mode
= translate_prim(ctx
, mode
);
339 info
.vertices_per_patch
= ctx
->TessCtrlProgram
.patch_vertices
;
340 info
.indirect
= st_buffer_object(indirect_data
)->buffer
;
341 info
.indirect_offset
= indirect_offset
;
343 /* Primitive restart is not handled by the VBO module in this case. */
344 info
.primitive_restart
= ctx
->Array
._PrimitiveRestart
;
345 info
.restart_index
= ctx
->Array
.RestartIndex
;
347 if (ST_DEBUG
& DEBUG_DRAW
) {
348 debug_printf("st/draw indirect: mode %s drawcount %d indexed %d\n",
349 u_prim_name(info
.mode
),
354 if (!st
->has_multi_draw_indirect
) {
357 assert(!indirect_params
);
358 info
.indirect_count
= 1;
359 for (i
= 0; i
< draw_count
; i
++) {
361 cso_draw_vbo(st
->cso_context
, &info
);
362 info
.indirect_offset
+= stride
;
365 info
.indirect_count
= draw_count
;
366 info
.indirect_stride
= stride
;
367 if (indirect_params
) {
368 info
.indirect_params
= st_buffer_object(indirect_params
)->buffer
;
369 info
.indirect_params_offset
= indirect_params_offset
;
371 cso_draw_vbo(st
->cso_context
, &info
);
377 st_init_draw(struct st_context
*st
)
379 struct gl_context
*ctx
= st
->ctx
;
381 vbo_set_draw_func(ctx
, st_draw_vbo
);
382 vbo_set_indirect_draw_func(ctx
, st_indirect_draw_vbo
);
384 st
->draw
= draw_create(st
->pipe
); /* for selection/feedback */
386 /* Disable draw options that might convert points/lines to tris, etc.
387 * as that would foul-up feedback/selection mode.
389 draw_wide_line_threshold(st
->draw
, 1000.0f
);
390 draw_wide_point_threshold(st
->draw
, 1000.0f
);
391 draw_enable_line_stipple(st
->draw
, FALSE
);
392 draw_enable_point_sprites(st
->draw
, FALSE
);
397 st_destroy_draw(struct st_context
*st
)
399 draw_destroy(st
->draw
);
404 * Draw a quad with given position, texcoords and color.
407 st_draw_quad(struct st_context
*st
,
408 float x0
, float y0
, float x1
, float y1
, float z
,
409 float s0
, float t0
, float s1
, float t1
,
411 unsigned num_instances
)
413 struct pipe_vertex_buffer vb
= {0};
414 struct st_util_vertex
*verts
;
416 vb
.stride
= sizeof(struct st_util_vertex
);
418 u_upload_alloc(st
->uploader
, 0, 4 * sizeof(struct st_util_vertex
), 4,
419 &vb
.buffer_offset
, &vb
.buffer
, (void **) &verts
);
428 verts
[0].r
= color
[0];
429 verts
[0].g
= color
[1];
430 verts
[0].b
= color
[2];
431 verts
[0].a
= color
[3];
439 verts
[1].r
= color
[0];
440 verts
[1].g
= color
[1];
441 verts
[1].b
= color
[2];
442 verts
[1].a
= color
[3];
450 verts
[2].r
= color
[0];
451 verts
[2].g
= color
[1];
452 verts
[2].b
= color
[2];
453 verts
[2].a
= color
[3];
461 verts
[3].r
= color
[0];
462 verts
[3].g
= color
[1];
463 verts
[3].b
= color
[2];
464 verts
[3].a
= color
[3];
468 u_upload_unmap(st
->uploader
);
470 /* At the time of writing, cso_get_aux_vertex_buffer_slot() always returns
471 * zero. If that ever changes we need to audit the calls to that function
472 * and make sure the slot number is used consistently everywhere.
474 assert(cso_get_aux_vertex_buffer_slot(st
->cso_context
) == 0);
476 cso_set_vertex_buffers(st
->cso_context
,
477 cso_get_aux_vertex_buffer_slot(st
->cso_context
),
480 if (num_instances
> 1) {
481 cso_draw_arrays_instanced(st
->cso_context
, PIPE_PRIM_TRIANGLE_FAN
, 0, 4,
484 cso_draw_arrays(st
->cso_context
, PIPE_PRIM_TRIANGLE_FAN
, 0, 4);
487 pipe_resource_reference(&vb
.buffer
, NULL
);