Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
[mesa.git] / src / mesa / state_tracker / st_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * This file implements the st_draw_vbo() function which is called from
30 * Mesa's VBO module. All point/line/triangle rendering is done through
31 * this function whether the user called glBegin/End, glDrawArrays,
32 * glDrawElements, glEvalMesh, or glCalList, etc.
33 *
34 * We basically convert the VBO's vertex attribute/array information into
35 * Gallium vertex state, bind the vertex buffer objects and call
36 * pipe->draw_elements(), pipe->draw_range_elements() or pipe->draw_arrays().
37 *
38 * Authors:
39 * Keith Whitwell <keith@tungstengraphics.com>
40 */
41
42
43 #include "main/imports.h"
44 #include "main/image.h"
45 #include "main/macros.h"
46 #include "shader/prog_uniform.h"
47
48 #include "vbo/vbo.h"
49
50 #include "st_context.h"
51 #include "st_atom.h"
52 #include "st_cb_bufferobjects.h"
53 #include "st_draw.h"
54 #include "st_program.h"
55
56 #include "pipe/p_context.h"
57 #include "pipe/p_defines.h"
58 #include "pipe/p_inlines.h"
59
60
61 static GLuint double_types[4] = {
62 PIPE_FORMAT_R64_FLOAT,
63 PIPE_FORMAT_R64G64_FLOAT,
64 PIPE_FORMAT_R64G64B64_FLOAT,
65 PIPE_FORMAT_R64G64B64A64_FLOAT
66 };
67
68 static GLuint float_types[4] = {
69 PIPE_FORMAT_R32_FLOAT,
70 PIPE_FORMAT_R32G32_FLOAT,
71 PIPE_FORMAT_R32G32B32_FLOAT,
72 PIPE_FORMAT_R32G32B32A32_FLOAT
73 };
74
75 static GLuint uint_types_norm[4] = {
76 PIPE_FORMAT_R32_UNORM,
77 PIPE_FORMAT_R32G32_UNORM,
78 PIPE_FORMAT_R32G32B32_UNORM,
79 PIPE_FORMAT_R32G32B32A32_UNORM
80 };
81
82 static GLuint uint_types_scale[4] = {
83 PIPE_FORMAT_R32_USCALED,
84 PIPE_FORMAT_R32G32_USCALED,
85 PIPE_FORMAT_R32G32B32_USCALED,
86 PIPE_FORMAT_R32G32B32A32_USCALED
87 };
88
89 static GLuint int_types_norm[4] = {
90 PIPE_FORMAT_R32_SNORM,
91 PIPE_FORMAT_R32G32_SNORM,
92 PIPE_FORMAT_R32G32B32_SNORM,
93 PIPE_FORMAT_R32G32B32A32_SNORM
94 };
95
96 static GLuint int_types_scale[4] = {
97 PIPE_FORMAT_R32_SSCALED,
98 PIPE_FORMAT_R32G32_SSCALED,
99 PIPE_FORMAT_R32G32B32_SSCALED,
100 PIPE_FORMAT_R32G32B32A32_SSCALED
101 };
102
103 static GLuint ushort_types_norm[4] = {
104 PIPE_FORMAT_R16_UNORM,
105 PIPE_FORMAT_R16G16_UNORM,
106 PIPE_FORMAT_R16G16B16_UNORM,
107 PIPE_FORMAT_R16G16B16A16_UNORM
108 };
109
110 static GLuint ushort_types_scale[4] = {
111 PIPE_FORMAT_R16_USCALED,
112 PIPE_FORMAT_R16G16_USCALED,
113 PIPE_FORMAT_R16G16B16_USCALED,
114 PIPE_FORMAT_R16G16B16A16_USCALED
115 };
116
117 static GLuint short_types_norm[4] = {
118 PIPE_FORMAT_R16_SNORM,
119 PIPE_FORMAT_R16G16_SNORM,
120 PIPE_FORMAT_R16G16B16_SNORM,
121 PIPE_FORMAT_R16G16B16A16_SNORM
122 };
123
124 static GLuint short_types_scale[4] = {
125 PIPE_FORMAT_R16_SSCALED,
126 PIPE_FORMAT_R16G16_SSCALED,
127 PIPE_FORMAT_R16G16B16_SSCALED,
128 PIPE_FORMAT_R16G16B16A16_SSCALED
129 };
130
131 static GLuint ubyte_types_norm[4] = {
132 PIPE_FORMAT_R8_UNORM,
133 PIPE_FORMAT_R8G8_UNORM,
134 PIPE_FORMAT_R8G8B8_UNORM,
135 PIPE_FORMAT_R8G8B8A8_UNORM
136 };
137
138 static GLuint ubyte_types_scale[4] = {
139 PIPE_FORMAT_R8_USCALED,
140 PIPE_FORMAT_R8G8_USCALED,
141 PIPE_FORMAT_R8G8B8_USCALED,
142 PIPE_FORMAT_R8G8B8A8_USCALED
143 };
144
145 static GLuint byte_types_norm[4] = {
146 PIPE_FORMAT_R8_SNORM,
147 PIPE_FORMAT_R8G8_SNORM,
148 PIPE_FORMAT_R8G8B8_SNORM,
149 PIPE_FORMAT_R8G8B8A8_SNORM
150 };
151
152 static GLuint byte_types_scale[4] = {
153 PIPE_FORMAT_R8_SSCALED,
154 PIPE_FORMAT_R8G8_SSCALED,
155 PIPE_FORMAT_R8G8B8_SSCALED,
156 PIPE_FORMAT_R8G8B8A8_SSCALED
157 };
158
159 static GLuint fixed_types[4] = {
160 PIPE_FORMAT_R32_FIXED,
161 PIPE_FORMAT_R32G32_FIXED,
162 PIPE_FORMAT_R32G32B32_FIXED,
163 PIPE_FORMAT_R32G32B32A32_FIXED
164 };
165
166
167
168 /**
169 * Return a PIPE_FORMAT_x for the given GL datatype and size.
170 */
171 GLuint
172 st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
173 GLboolean normalized)
174 {
175 assert((type >= GL_BYTE && type <= GL_DOUBLE) ||
176 type == GL_FIXED);
177 assert(size >= 1);
178 assert(size <= 4);
179 assert(format == GL_RGBA || format == GL_BGRA);
180
181 if (format == GL_BGRA) {
182 /* this is an odd-ball case */
183 assert(type == GL_UNSIGNED_BYTE);
184 assert(normalized);
185 return PIPE_FORMAT_B8G8R8A8_UNORM;
186 }
187
188 if (normalized) {
189 switch (type) {
190 case GL_DOUBLE: return double_types[size-1];
191 case GL_FLOAT: return float_types[size-1];
192 case GL_INT: return int_types_norm[size-1];
193 case GL_SHORT: return short_types_norm[size-1];
194 case GL_BYTE: return byte_types_norm[size-1];
195 case GL_UNSIGNED_INT: return uint_types_norm[size-1];
196 case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1];
197 case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1];
198 case GL_FIXED: return fixed_types[size-1];
199 default: assert(0); return 0;
200 }
201 }
202 else {
203 switch (type) {
204 case GL_DOUBLE: return double_types[size-1];
205 case GL_FLOAT: return float_types[size-1];
206 case GL_INT: return int_types_scale[size-1];
207 case GL_SHORT: return short_types_scale[size-1];
208 case GL_BYTE: return byte_types_scale[size-1];
209 case GL_UNSIGNED_INT: return uint_types_scale[size-1];
210 case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1];
211 case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1];
212 case GL_FIXED: return fixed_types[size-1];
213 default: assert(0); return 0;
214 }
215 }
216 return 0; /* silence compiler warning */
217 }
218
219
220 /*
221 * If edge flags are needed, setup an bitvector of flags and call
222 * pipe->set_edgeflags().
223 * XXX memleak: need to free the returned pointer at some point
224 */
225 static void *
226 setup_edgeflags(GLcontext *ctx, GLenum primMode, GLint start, GLint count,
227 const struct gl_client_array *array)
228 {
229 struct pipe_context *pipe = ctx->st->pipe;
230
231 if ((primMode == GL_TRIANGLES ||
232 primMode == GL_QUADS ||
233 primMode == GL_POLYGON) &&
234 (ctx->Polygon.FrontMode != GL_FILL ||
235 ctx->Polygon.BackMode != GL_FILL)) {
236 /* need edge flags */
237 GLint i;
238 unsigned *vec;
239 struct st_buffer_object *stobj = st_buffer_object(array->BufferObj);
240 ubyte *map;
241
242 if (!stobj || stobj->Base.Name == 0) {
243 /* edge flags are not in a VBO */
244 return NULL;
245 }
246
247 vec = (unsigned *) _mesa_calloc(sizeof(unsigned) * ((count + 31) / 32));
248 if (!vec)
249 return NULL;
250
251 map = pipe_buffer_map(pipe->screen, stobj->buffer, PIPE_BUFFER_USAGE_CPU_READ);
252 map = ADD_POINTERS(map, array->Ptr);
253
254 for (i = 0; i < count; i++) {
255 if (*((float *) map))
256 vec[i/32] |= 1 << (i % 32);
257
258 map += array->StrideB;
259 }
260
261 pipe_buffer_unmap(pipe->screen, stobj->buffer);
262
263 pipe->set_edgeflags(pipe, vec);
264
265 return vec;
266 }
267 else {
268 /* edge flags not needed */
269 pipe->set_edgeflags(pipe, NULL);
270 return NULL;
271 }
272 }
273
274
275 /**
276 * Examine the active arrays to determine if we have interleaved
277 * vertex arrays all living in one VBO, or all living in user space.
278 * \param userSpace returns whether the arrays are in user space.
279 */
280 static GLboolean
281 is_interleaved_arrays(const struct st_vertex_program *vp,
282 const struct gl_client_array **arrays,
283 GLboolean *userSpace)
284 {
285 GLuint attr;
286 const struct gl_buffer_object *firstBufObj = NULL;
287 GLint firstStride = -1;
288 GLuint num_client_arrays = 0;
289 const GLubyte *client_addr = NULL;
290
291 for (attr = 0; attr < vp->num_inputs; attr++) {
292 const GLuint mesaAttr = vp->index_to_input[attr];
293 const struct gl_buffer_object *bufObj = arrays[mesaAttr]->BufferObj;
294 const GLsizei stride = arrays[mesaAttr]->StrideB; /* in bytes */
295
296 if (firstStride < 0) {
297 firstStride = stride;
298 }
299 else if (firstStride != stride) {
300 return GL_FALSE;
301 }
302
303 if (!bufObj || !bufObj->Name) {
304 num_client_arrays++;
305 /* Try to detect if the client-space arrays are
306 * "close" to each other.
307 */
308 if (!client_addr) {
309 client_addr = arrays[mesaAttr]->Ptr;
310 }
311 else if (abs(arrays[mesaAttr]->Ptr - client_addr) > firstStride) {
312 /* arrays start too far apart */
313 return GL_FALSE;
314 }
315 }
316 else if (!firstBufObj) {
317 firstBufObj = bufObj;
318 }
319 else if (bufObj != firstBufObj) {
320 return GL_FALSE;
321 }
322 }
323
324 *userSpace = (num_client_arrays == vp->num_inputs);
325 /* printf("user space: %d (%d %d)\n", (int) *userSpace,num_client_arrays,vp->num_inputs); */
326
327 return GL_TRUE;
328 }
329
330
331 /**
332 * Compute the memory range occupied by the arrays.
333 */
334 static void
335 get_arrays_bounds(const struct st_vertex_program *vp,
336 const struct gl_client_array **arrays,
337 GLuint max_index,
338 const GLubyte **low, const GLubyte **high)
339 {
340 const GLubyte *low_addr = NULL;
341 const GLubyte *high_addr = NULL;
342 GLuint attr;
343
344 for (attr = 0; attr < vp->num_inputs; attr++) {
345 const GLuint mesaAttr = vp->index_to_input[attr];
346 const GLint stride = arrays[mesaAttr]->StrideB;
347 const GLubyte *start = arrays[mesaAttr]->Ptr;
348 const unsigned sz = (arrays[mesaAttr]->Size *
349 _mesa_sizeof_type(arrays[mesaAttr]->Type));
350 const GLubyte *end = start + (max_index * stride) + sz;
351
352 if (attr == 0) {
353 low_addr = start;
354 high_addr = end;
355 }
356 else {
357 low_addr = MIN2(low_addr, start);
358 high_addr = MAX2(high_addr, end);
359 }
360 }
361
362 *low = low_addr;
363 *high = high_addr;
364 }
365
366
367 /**
368 * Set up for drawing interleaved arrays that all live in one VBO
369 * or all live in user space.
370 * \param vbuffer returns vertex buffer info
371 * \param velements returns vertex element info
372 */
373 static void
374 setup_interleaved_attribs(GLcontext *ctx,
375 const struct st_vertex_program *vp,
376 const struct gl_client_array **arrays,
377 GLuint max_index,
378 GLboolean userSpace,
379 struct pipe_vertex_buffer *vbuffer,
380 struct pipe_vertex_element velements[])
381 {
382 struct pipe_context *pipe = ctx->st->pipe;
383 GLuint attr;
384 const GLubyte *offset0 = NULL;
385
386 for (attr = 0; attr < vp->num_inputs; attr++) {
387 const GLuint mesaAttr = vp->index_to_input[attr];
388 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
389 struct st_buffer_object *stobj = st_buffer_object(bufobj);
390 GLsizei stride = arrays[mesaAttr]->StrideB;
391
392 /*printf("stobj %u = %p\n", attr, (void*)stobj);*/
393
394 if (attr == 0) {
395 const GLubyte *low, *high;
396
397 get_arrays_bounds(vp, arrays, max_index, &low, &high);
398 /*printf("buffer range: %p %p %d\n", low, high, high-low);*/
399
400 offset0 = low;
401 if (userSpace) {
402 vbuffer->buffer =
403 pipe_user_buffer_create(pipe->screen, (void *) low, high - low);
404 vbuffer->buffer_offset = 0;
405 }
406 else {
407 vbuffer->buffer = NULL;
408 pipe_buffer_reference(&vbuffer->buffer, stobj->buffer);
409 vbuffer->buffer_offset = pointer_to_offset(low);
410 }
411 vbuffer->stride = stride; /* in bytes */
412 vbuffer->max_index = max_index;
413 }
414
415 velements[attr].src_offset =
416 (unsigned) (arrays[mesaAttr]->Ptr - offset0);
417 velements[attr].vertex_buffer_index = 0;
418 velements[attr].nr_components = arrays[mesaAttr]->Size;
419 velements[attr].src_format =
420 st_pipe_vertex_format(arrays[mesaAttr]->Type,
421 arrays[mesaAttr]->Size,
422 arrays[mesaAttr]->Format,
423 arrays[mesaAttr]->Normalized);
424 assert(velements[attr].src_format);
425 }
426 }
427
428
429 /**
430 * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each
431 * vertex attribute.
432 * \param vbuffer returns vertex buffer info
433 * \param velements returns vertex element info
434 */
435 static void
436 setup_non_interleaved_attribs(GLcontext *ctx,
437 const struct st_vertex_program *vp,
438 const struct gl_client_array **arrays,
439 GLuint max_index,
440 GLboolean *userSpace,
441 struct pipe_vertex_buffer vbuffer[],
442 struct pipe_vertex_element velements[])
443 {
444 struct pipe_context *pipe = ctx->st->pipe;
445 GLuint attr;
446
447 for (attr = 0; attr < vp->num_inputs; attr++) {
448 const GLuint mesaAttr = vp->index_to_input[attr];
449 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
450 GLsizei stride = arrays[mesaAttr]->StrideB;
451
452 *userSpace = GL_FALSE;
453
454 if (bufobj && bufobj->Name) {
455 /* Attribute data is in a VBO.
456 * Recall that for VBOs, the gl_client_array->Ptr field is
457 * really an offset from the start of the VBO, not a pointer.
458 */
459 struct st_buffer_object *stobj = st_buffer_object(bufobj);
460 assert(stobj->buffer);
461 /*printf("stobj %u = %p\n", attr, (void*) stobj);*/
462
463 vbuffer[attr].buffer = NULL;
464 pipe_buffer_reference(&vbuffer[attr].buffer, stobj->buffer);
465 vbuffer[attr].buffer_offset = pointer_to_offset(arrays[mesaAttr]->Ptr);
466 velements[attr].src_offset = 0;
467 }
468 else {
469 /* attribute data is in user-space memory, not a VBO */
470 uint bytes;
471 /*printf("user-space array %d stride %d\n", attr, stride);*/
472
473 *userSpace = GL_TRUE;
474
475 /* wrap user data */
476 if (arrays[mesaAttr]->Ptr) {
477 /* user's vertex array */
478 if (arrays[mesaAttr]->StrideB) {
479 bytes = arrays[mesaAttr]->StrideB * (max_index + 1);
480 }
481 else {
482 bytes = arrays[mesaAttr]->Size
483 * _mesa_sizeof_type(arrays[mesaAttr]->Type);
484 }
485 vbuffer[attr].buffer = pipe_user_buffer_create(pipe->screen,
486 (void *) arrays[mesaAttr]->Ptr, bytes);
487 }
488 else {
489 /* no array, use ctx->Current.Attrib[] value */
490 bytes = sizeof(ctx->Current.Attrib[0]);
491 vbuffer[attr].buffer = pipe_user_buffer_create(pipe->screen,
492 (void *) ctx->Current.Attrib[mesaAttr], bytes);
493 stride = 0;
494 }
495
496 vbuffer[attr].buffer_offset = 0;
497 velements[attr].src_offset = 0;
498 }
499
500 assert(velements[attr].src_offset <= 2048); /* 11-bit field */
501
502 /* common-case setup */
503 vbuffer[attr].stride = stride; /* in bytes */
504 vbuffer[attr].max_index = max_index;
505 velements[attr].vertex_buffer_index = attr;
506 velements[attr].nr_components = arrays[mesaAttr]->Size;
507 velements[attr].src_format
508 = st_pipe_vertex_format(arrays[mesaAttr]->Type,
509 arrays[mesaAttr]->Size,
510 arrays[mesaAttr]->Format,
511 arrays[mesaAttr]->Normalized);
512 assert(velements[attr].src_format);
513 }
514 }
515
516
517
518 /**
519 * Prior to drawing, check that any uniforms referenced by the
520 * current shader have been set. If a uniform has not been set,
521 * issue a warning.
522 */
523 static void
524 check_uniforms(GLcontext *ctx)
525 {
526 const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
527 if (shProg && shProg->LinkStatus) {
528 GLuint i;
529 for (i = 0; i < shProg->Uniforms->NumUniforms; i++) {
530 const struct gl_uniform *u = &shProg->Uniforms->Uniforms[i];
531 if (!u->Initialized) {
532 _mesa_warning(ctx,
533 "Using shader with uninitialized uniform: %s",
534 u->Name);
535 }
536 }
537 }
538 }
539
540
541 /**
542 * This function gets plugged into the VBO module and is called when
543 * we have something to render.
544 * Basically, translate the information into the format expected by gallium.
545 */
546 void
547 st_draw_vbo(GLcontext *ctx,
548 const struct gl_client_array **arrays,
549 const struct _mesa_prim *prims,
550 GLuint nr_prims,
551 const struct _mesa_index_buffer *ib,
552 GLboolean index_bounds_valid,
553 GLuint min_index,
554 GLuint max_index)
555 {
556 struct pipe_context *pipe = ctx->st->pipe;
557 const struct st_vertex_program *vp;
558 const struct pipe_shader_state *vs;
559 struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
560 GLuint attr;
561 struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
562 unsigned num_vbuffers, num_velements;
563 GLboolean userSpace = GL_FALSE;
564
565 /* Gallium probably doesn't want this in some cases. */
566 if (!index_bounds_valid)
567 vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
568
569 /* sanity check for pointer arithmetic below */
570 assert(sizeof(arrays[0]->Ptr[0]) == 1);
571
572 st_validate_state(ctx->st);
573
574 /* must get these after state validation! */
575 vp = ctx->st->vp;
576 vs = &ctx->st->vp->state;
577
578 #if 0
579 if (MESA_VERBOSE & VERBOSE_GLSL) {
580 check_uniforms(ctx);
581 }
582 #else
583 (void) check_uniforms;
584 #endif
585
586 /*
587 * Setup the vbuffer[] and velements[] arrays.
588 */
589 if (is_interleaved_arrays(vp, arrays, &userSpace)) {
590 /*printf("Draw interleaved\n");*/
591 setup_interleaved_attribs(ctx, vp, arrays, max_index, userSpace,
592 vbuffer, velements);
593 num_vbuffers = 1;
594 num_velements = vp->num_inputs;
595 if (num_velements == 0)
596 num_vbuffers = 0;
597 }
598 else {
599 /*printf("Draw non-interleaved\n");*/
600 setup_non_interleaved_attribs(ctx, vp, arrays, max_index,
601 &userSpace, vbuffer, velements);
602 num_vbuffers = vp->num_inputs;
603 num_velements = vp->num_inputs;
604 }
605
606 #if 0
607 {
608 GLuint i;
609 for (i = 0; i < num_vbuffers; i++) {
610 printf("buffers[%d].stride = %u\n", i, vbuffer[i].stride);
611 printf("buffers[%d].max_index = %u\n", i, vbuffer[i].max_index);
612 printf("buffers[%d].buffer_offset = %u\n", i, vbuffer[i].buffer_offset);
613 printf("buffers[%d].buffer = %p\n", i, (void*) vbuffer[i].buffer);
614 }
615 for (i = 0; i < num_velements; i++) {
616 printf("vlements[%d].vbuffer_index = %u\n", i, velements[i].vertex_buffer_index);
617 printf("vlements[%d].src_offset = %u\n", i, velements[i].src_offset);
618 printf("vlements[%d].nr_comps = %u\n", i, velements[i].nr_components);
619 printf("vlements[%d].format = %s\n", i, pf_name(velements[i].src_format));
620 }
621 }
622 #endif
623
624 pipe->set_vertex_buffers(pipe, num_vbuffers, vbuffer);
625 pipe->set_vertex_elements(pipe, num_velements, velements);
626
627 if (num_vbuffers == 0 || num_velements == 0)
628 return;
629
630 /* do actual drawing */
631 if (ib) {
632 /* indexed primitive */
633 struct gl_buffer_object *bufobj = ib->obj;
634 struct pipe_buffer *indexBuf = NULL;
635 unsigned indexSize, indexOffset, i;
636
637 switch (ib->type) {
638 case GL_UNSIGNED_INT:
639 indexSize = 4;
640 break;
641 case GL_UNSIGNED_SHORT:
642 indexSize = 2;
643 break;
644 case GL_UNSIGNED_BYTE:
645 indexSize = 1;
646 break;
647 default:
648 assert(0);
649 return;
650 }
651
652 /* get/create the index buffer object */
653 if (bufobj && bufobj->Name) {
654 /* elements/indexes are in a real VBO */
655 struct st_buffer_object *stobj = st_buffer_object(bufobj);
656 pipe_buffer_reference(&indexBuf, stobj->buffer);
657 indexOffset = pointer_to_offset(ib->ptr) / indexSize;
658 }
659 else {
660 /* element/indicies are in user space memory */
661 indexBuf = pipe_user_buffer_create(pipe->screen, (void *) ib->ptr,
662 ib->count * indexSize);
663 indexOffset = 0;
664 }
665
666 /* draw */
667 if (nr_prims == 1 && pipe->draw_range_elements != NULL) {
668 i = 0;
669
670 /* XXX: exercise temporary path to pass min/max directly
671 * through to driver & draw module. These interfaces still
672 * need a bit of work...
673 */
674 setup_edgeflags(ctx, prims[i].mode,
675 prims[i].start + indexOffset, prims[i].count,
676 arrays[VERT_ATTRIB_EDGEFLAG]);
677
678 pipe->draw_range_elements(pipe, indexBuf, indexSize,
679 min_index,
680 max_index,
681 prims[i].mode,
682 prims[i].start + indexOffset, prims[i].count);
683 }
684 else {
685 for (i = 0; i < nr_prims; i++) {
686 setup_edgeflags(ctx, prims[i].mode,
687 prims[i].start + indexOffset, prims[i].count,
688 arrays[VERT_ATTRIB_EDGEFLAG]);
689
690 pipe->draw_elements(pipe, indexBuf, indexSize,
691 prims[i].mode,
692 prims[i].start + indexOffset, prims[i].count);
693 }
694 }
695
696 pipe_buffer_reference(&indexBuf, NULL);
697 }
698 else {
699 /* non-indexed */
700 GLuint i;
701 for (i = 0; i < nr_prims; i++) {
702 setup_edgeflags(ctx, prims[i].mode,
703 prims[i].start, prims[i].count,
704 arrays[VERT_ATTRIB_EDGEFLAG]);
705
706 pipe->draw_arrays(pipe, prims[i].mode, prims[i].start, prims[i].count);
707 }
708 }
709
710 /* unreference buffers (frees wrapped user-space buffer objects) */
711 for (attr = 0; attr < num_vbuffers; attr++) {
712 pipe_buffer_reference(&vbuffer[attr].buffer, NULL);
713 assert(!vbuffer[attr].buffer);
714 }
715
716 if (userSpace)
717 {
718 pipe->set_vertex_buffers(pipe, 0, NULL);
719 }
720 }
721
722
723 void st_init_draw( struct st_context *st )
724 {
725 GLcontext *ctx = st->ctx;
726
727 vbo_set_draw_func(ctx, st_draw_vbo);
728 }
729
730
731 void st_destroy_draw( struct st_context *st )
732 {
733 }
734
735