Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
[mesa.git] / src / mesa / state_tracker / st_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35
36 #include "vbo/vbo.h"
37
38 #include "st_atom.h"
39 #include "st_cache.h"
40 #include "st_context.h"
41 #include "st_cb_bufferobjects.h"
42 #include "st_draw.h"
43 #include "st_program.h"
44
45 #include "pipe/p_context.h"
46 #include "pipe/p_defines.h"
47 #include "pipe/p_winsys.h"
48
49 #include "pipe/draw/draw_private.h"
50 #include "pipe/draw/draw_context.h"
51
52
53 static GLuint double_types[4] = {
54 PIPE_FORMAT_R64_FLOAT,
55 PIPE_FORMAT_R64G64_FLOAT,
56 PIPE_FORMAT_R64G64B64_FLOAT,
57 PIPE_FORMAT_R64G64B64A64_FLOAT
58 };
59
60 static GLuint float_types[4] = {
61 PIPE_FORMAT_R32_FLOAT,
62 PIPE_FORMAT_R32G32_FLOAT,
63 PIPE_FORMAT_R32G32B32_FLOAT,
64 PIPE_FORMAT_R32G32B32A32_FLOAT
65 };
66
67 static GLuint uint_types_norm[4] = {
68 PIPE_FORMAT_R32_UNORM,
69 PIPE_FORMAT_R32G32_UNORM,
70 PIPE_FORMAT_R32G32B32_UNORM,
71 PIPE_FORMAT_R32G32B32A32_UNORM
72 };
73
74 static GLuint uint_types_scale[4] = {
75 PIPE_FORMAT_R32_USCALED,
76 PIPE_FORMAT_R32G32_USCALED,
77 PIPE_FORMAT_R32G32B32_USCALED,
78 PIPE_FORMAT_R32G32B32A32_USCALED
79 };
80
81 static GLuint int_types_norm[4] = {
82 PIPE_FORMAT_R32_SNORM,
83 PIPE_FORMAT_R32G32_SNORM,
84 PIPE_FORMAT_R32G32B32_SNORM,
85 PIPE_FORMAT_R32G32B32A32_SNORM
86 };
87
88 static GLuint int_types_scale[4] = {
89 PIPE_FORMAT_R32_SSCALED,
90 PIPE_FORMAT_R32G32_SSCALED,
91 PIPE_FORMAT_R32G32B32_SSCALED,
92 PIPE_FORMAT_R32G32B32A32_SSCALED
93 };
94
95 static GLuint ushort_types_norm[4] = {
96 PIPE_FORMAT_R16_UNORM,
97 PIPE_FORMAT_R16G16_UNORM,
98 PIPE_FORMAT_R16G16B16_UNORM,
99 PIPE_FORMAT_R16G16B16A16_UNORM
100 };
101
102 static GLuint ushort_types_scale[4] = {
103 PIPE_FORMAT_R16_USCALED,
104 PIPE_FORMAT_R16G16_USCALED,
105 PIPE_FORMAT_R16G16B16_USCALED,
106 PIPE_FORMAT_R16G16B16A16_USCALED
107 };
108
109 static GLuint short_types_norm[4] = {
110 PIPE_FORMAT_R16_SNORM,
111 PIPE_FORMAT_R16G16_SNORM,
112 PIPE_FORMAT_R16G16B16_SNORM,
113 PIPE_FORMAT_R16G16B16A16_SNORM
114 };
115
116 static GLuint short_types_scale[4] = {
117 PIPE_FORMAT_R16_SSCALED,
118 PIPE_FORMAT_R16G16_SSCALED,
119 PIPE_FORMAT_R16G16B16_SSCALED,
120 PIPE_FORMAT_R16G16B16A16_SSCALED
121 };
122
123 static GLuint ubyte_types_norm[4] = {
124 PIPE_FORMAT_R8_UNORM,
125 PIPE_FORMAT_R8G8_UNORM,
126 PIPE_FORMAT_R8G8B8_UNORM,
127 PIPE_FORMAT_R8G8B8A8_UNORM
128 };
129
130 static GLuint ubyte_types_scale[4] = {
131 PIPE_FORMAT_R8_USCALED,
132 PIPE_FORMAT_R8G8_USCALED,
133 PIPE_FORMAT_R8G8B8_USCALED,
134 PIPE_FORMAT_R8G8B8A8_USCALED
135 };
136
137 static GLuint byte_types_norm[4] = {
138 PIPE_FORMAT_R8_SNORM,
139 PIPE_FORMAT_R8G8_SNORM,
140 PIPE_FORMAT_R8G8B8_SNORM,
141 PIPE_FORMAT_R8G8B8A8_SNORM
142 };
143
144 static GLuint byte_types_scale[4] = {
145 PIPE_FORMAT_R8_SSCALED,
146 PIPE_FORMAT_R8G8_SSCALED,
147 PIPE_FORMAT_R8G8B8_SSCALED,
148 PIPE_FORMAT_R8G8B8A8_SSCALED
149 };
150
151
152 /**
153 * Return a PIPE_FORMAT_x for the given GL datatype and size.
154 */
155 static GLuint
156 pipe_vertex_format(GLenum type, GLuint size, GLboolean normalized)
157 {
158 assert(type >= GL_BYTE);
159 assert(type <= GL_DOUBLE);
160 assert(size >= 1);
161 assert(size <= 4);
162
163 if (normalized) {
164 switch (type) {
165 case GL_DOUBLE: return double_types[size-1];
166 case GL_FLOAT: return float_types[size-1];
167 case GL_INT: return int_types_norm[size-1];
168 case GL_SHORT: return short_types_norm[size-1];
169 case GL_BYTE: return byte_types_norm[size-1];
170 case GL_UNSIGNED_INT: return uint_types_norm[size-1];
171 case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1];
172 case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1];
173 default: assert(0); return 0;
174 }
175 }
176 else {
177 switch (type) {
178 case GL_DOUBLE: return double_types[size-1];
179 case GL_FLOAT: return float_types[size-1];
180 case GL_INT: return int_types_scale[size-1];
181 case GL_SHORT: return short_types_scale[size-1];
182 case GL_BYTE: return byte_types_scale[size-1];
183 case GL_UNSIGNED_INT: return uint_types_scale[size-1];
184 case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1];
185 case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1];
186 default: assert(0); return 0;
187 }
188 }
189 return 0; /* silence compiler warning */
190 }
191
192
193 /**
194 * The default attribute buffer is basically a copy of the
195 * ctx->Current.Attrib[] array. It's used when the vertex program
196 * references an attribute for which we don't have a VBO/array.
197 */
198 static void
199 create_default_attribs_buffer(struct st_context *st)
200 {
201 struct pipe_context *pipe = st->pipe;
202 /* XXX don't hardcode magic 32 here */
203 st->default_attrib_buffer = pipe->winsys->buffer_create( pipe->winsys, 32, 0, 0 );
204 }
205
206
207 static void
208 destroy_default_attribs_buffer(struct st_context *st)
209 {
210 struct pipe_context *pipe = st->pipe;
211 pipe->winsys->buffer_reference(pipe->winsys,
212 &st->default_attrib_buffer, NULL);
213 }
214
215
216 /**
217 * This function gets plugged into the VBO module and is called when
218 * we have something to render.
219 * Basically, translate the information into the format expected by pipe.
220 */
221 void
222 st_draw_vbo(GLcontext *ctx,
223 const struct gl_client_array **arrays,
224 const struct _mesa_prim *prims,
225 GLuint nr_prims,
226 const struct _mesa_index_buffer *ib,
227 GLuint min_index,
228 GLuint max_index)
229 {
230 struct pipe_context *pipe = ctx->st->pipe;
231 struct pipe_winsys *winsys = pipe->winsys;
232 const struct st_vertex_program *vp;
233 const struct pipe_shader_state *vs;
234 struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
235 GLuint attr;
236
237 /* sanity check for pointer arithmetic below */
238 assert(sizeof(arrays[0]->Ptr[0]) == 1);
239
240 st_validate_state(ctx->st);
241
242 /* must get these after state validation! */
243 vp = ctx->st->vp;
244 vs = &ctx->st->state.vs->state;
245
246 /* loop over TGSI shader inputs to determine vertex buffer
247 * and attribute info
248 */
249 for (attr = 0; attr < vs->num_inputs; attr++) {
250 const GLuint mesaAttr = vp->index_to_input[attr];
251 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
252 struct pipe_vertex_element velement;
253
254 if (bufobj && bufobj->Name) {
255 /* Attribute data is in a VBO.
256 * Recall that for VBOs, the gl_client_array->Ptr field is
257 * really an offset from the start of the VBO, not a pointer.
258 */
259 struct st_buffer_object *stobj = st_buffer_object(bufobj);
260 assert(stobj->buffer);
261
262 vbuffer[attr].buffer = NULL;
263 winsys->buffer_reference(winsys, &vbuffer[attr].buffer, stobj->buffer);
264 vbuffer[attr].buffer_offset = (unsigned) arrays[0]->Ptr;/* in bytes */
265 velement.src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
266 assert(velement.src_offset <= 2048); /* 11-bit field */
267 }
268 else {
269 /* attribute data is in user-space memory, not a VBO */
270 uint bytes;
271
272 if (!arrays[mesaAttr]->StrideB) {
273 bytes = arrays[mesaAttr]->Size
274 * _mesa_sizeof_type(arrays[mesaAttr]->Type);
275 } else {
276 bytes = arrays[mesaAttr]->StrideB * (max_index + 1);
277 }
278
279 /* wrap user data */
280 vbuffer[attr].buffer
281 = winsys->user_buffer_create(winsys,
282 (void *) arrays[mesaAttr]->Ptr,
283 bytes);
284 vbuffer[attr].buffer_offset = 0;
285 velement.src_offset = 0;
286 }
287
288 /* common-case setup */
289 vbuffer[attr].pitch = arrays[mesaAttr]->StrideB; /* in bytes */
290 vbuffer[attr].max_index = 0; /* need this? */
291 velement.vertex_buffer_index = attr;
292 velement.nr_components = arrays[mesaAttr]->Size;
293 velement.src_format = pipe_vertex_format(arrays[mesaAttr]->Type,
294 arrays[mesaAttr]->Size,
295 arrays[mesaAttr]->Normalized);
296 assert(velement.src_format);
297
298 /* tell pipe about this attribute */
299 pipe->set_vertex_buffer(pipe, attr, &vbuffer[attr]);
300 pipe->set_vertex_element(pipe, attr, &velement);
301 }
302
303
304 /* do actual drawing */
305 if (ib) {
306 /* indexed primitive */
307 struct gl_buffer_object *bufobj = ib->obj;
308 struct pipe_buffer_handle *indexBuf = NULL;
309 unsigned indexSize, indexOffset, i;
310
311 switch (ib->type) {
312 case GL_UNSIGNED_INT:
313 indexSize = 4;
314 break;
315 case GL_UNSIGNED_SHORT:
316 indexSize = 2;
317 break;
318 case GL_UNSIGNED_BYTE:
319 indexSize = 1;
320 break;
321 default:
322 assert(0);
323 }
324
325 /* get/create the index buffer object */
326 if (bufobj && bufobj->Name) {
327 /* elements/indexes are in a real VBO */
328 struct st_buffer_object *stobj = st_buffer_object(bufobj);
329 winsys->buffer_reference(winsys, &indexBuf, stobj->buffer);
330 indexOffset = (unsigned) ib->ptr / indexSize;
331 }
332 else {
333 /* element/indicies are in user space memory */
334 indexBuf = winsys->user_buffer_create(winsys,
335 (void *) ib->ptr,
336 ib->count * indexSize);
337 indexOffset = 0;
338 }
339
340 /* draw */
341 for (i = 0; i < nr_prims; i++) {
342 pipe->draw_elements(pipe, indexBuf, indexSize,
343 prims[i].mode,
344 prims[i].start + indexOffset, prims[i].count);
345 }
346
347 winsys->buffer_reference(winsys, &indexBuf, NULL);
348 }
349 else {
350 /* non-indexed */
351 GLuint i;
352 for (i = 0; i < nr_prims; i++) {
353 pipe->draw_arrays(pipe, prims[i].mode, prims[i].start, prims[i].count);
354 }
355 }
356
357 /* unreference buffers (frees wrapped user-space buffer objects) */
358 for (attr = 0; attr < vs->num_inputs; attr++) {
359 winsys->buffer_reference(winsys, &vbuffer[attr].buffer, NULL);
360 assert(!vbuffer[attr].buffer);
361 pipe->set_vertex_buffer(pipe, attr, &vbuffer[attr]);
362 }
363 }
364
365
366
367 /**
368 * Utility function for drawing simple primitives (such as quads for
369 * glClear and glDrawPixels). Coordinates are in screen space.
370 * \param mode one of PIPE_PRIM_x
371 * \param numVertex number of vertices
372 * \param verts vertex data (all attributes are float[4])
373 * \param numAttribs number of attributes per vertex
374 */
375 void
376 st_draw_vertices(GLcontext *ctx, unsigned prim,
377 unsigned numVertex, float *verts,
378 unsigned numAttribs)
379 {
380 const float width = ctx->DrawBuffer->Width;
381 const float height = ctx->DrawBuffer->Height;
382 const unsigned vertex_bytes = numVertex * numAttribs * 4 * sizeof(float);
383 struct pipe_context *pipe = ctx->st->pipe;
384 struct pipe_buffer_handle *vbuf;
385 struct pipe_vertex_buffer vbuffer;
386 struct pipe_vertex_element velement;
387 unsigned i;
388
389 assert(numAttribs > 0);
390
391 /* convert to clip coords */
392 for (i = 0; i < numVertex; i++) {
393 float x = verts[i * numAttribs * 4 + 0];
394 float y = verts[i * numAttribs * 4 + 1];
395 x = x / width * 2.0 - 1.0;
396 y = y / height * 2.0 - 1.0;
397 verts[i * numAttribs * 4 + 0] = x;
398 verts[i * numAttribs * 4 + 1] = y;
399 }
400
401 /* XXX create one-time */
402 vbuf = pipe->winsys->buffer_create(pipe->winsys, 32, 0, 0);
403 pipe->winsys->buffer_data(pipe->winsys, vbuf,
404 vertex_bytes, verts,
405 PIPE_BUFFER_USAGE_VERTEX);
406
407 /* tell pipe about the vertex buffer */
408 vbuffer.buffer = vbuf;
409 vbuffer.pitch = numAttribs * 4 * sizeof(float); /* vertex size */
410 vbuffer.buffer_offset = 0;
411 pipe->set_vertex_buffer(pipe, 0, &vbuffer);
412
413 /* tell pipe about the vertex attributes */
414 for (i = 0; i < numAttribs; i++) {
415 velement.src_offset = i * 4 * sizeof(GLfloat);
416 velement.vertex_buffer_index = 0;
417 velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
418 velement.nr_components = 4;
419 pipe->set_vertex_element(pipe, i, &velement);
420 }
421
422 /* draw */
423 pipe->draw_arrays(pipe, prim, 0, numVertex);
424
425 /* XXX: do one-time */
426 pipe->winsys->buffer_reference(pipe->winsys, &vbuf, NULL);
427 }
428
429
430 /**
431 * Set the (private) draw module's post-transformed vertex format when in
432 * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
433 */
434 static void
435 set_feedback_vertex_format(GLcontext *ctx)
436 {
437 struct st_context *st = ctx->st;
438 struct vertex_info vinfo;
439 GLuint i;
440
441 if (ctx->RenderMode == GL_SELECT) {
442 assert(ctx->RenderMode == GL_SELECT);
443 vinfo.num_attribs = 1;
444 vinfo.format[0] = FORMAT_4F;
445 vinfo.interp_mode[0] = INTERP_NONE;
446 }
447 else {
448 /* GL_FEEDBACK, or glRasterPos */
449 /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
450 vinfo.num_attribs = st->state.vs->state.num_outputs;
451 for (i = 0; i < vinfo.num_attribs; i++) {
452 vinfo.format[i] = FORMAT_4F;
453 vinfo.interp_mode[i] = INTERP_LINEAR;
454 }
455 }
456
457 draw_set_vertex_info(st->draw, &vinfo);
458 }
459
460
461 /**
462 * Called by VBO to draw arrays when in selection or feedback mode and
463 * to implement glRasterPos.
464 * This is very much like the normal draw_vbo() function above.
465 * Look at code refactoring some day.
466 * Might move this into the failover module some day.
467 */
468 void
469 st_feedback_draw_vbo(GLcontext *ctx,
470 const struct gl_client_array **arrays,
471 const struct _mesa_prim *prims,
472 GLuint nr_prims,
473 const struct _mesa_index_buffer *ib,
474 GLuint min_index,
475 GLuint max_index)
476 {
477 struct st_context *st = ctx->st;
478 struct pipe_context *pipe = st->pipe;
479 struct draw_context *draw = st->draw;
480 struct pipe_winsys *winsys = pipe->winsys;
481 const struct st_vertex_program *vp;
482 const struct pipe_shader_state *vs;
483 struct pipe_buffer_handle *index_buffer_handle = 0;
484 struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
485 GLuint attr, i;
486 ubyte *mapped_constants;
487
488 assert(draw);
489
490 st_validate_state(ctx->st);
491
492 /* must get these after state validation! */
493 vp = ctx->st->vp;
494 vs = &ctx->st->state.vs->state;
495
496 /*
497 * Set up the draw module's state.
498 *
499 * We'd like to do this less frequently, but the normal state-update
500 * code sends state updates to the pipe, not to our private draw module.
501 */
502 assert(draw);
503 draw_set_viewport_state(draw, &st->state.viewport);
504 draw_set_clip_state(draw, &st->state.clip);
505 draw_set_rasterizer_state(draw, &st->state.rasterizer->state);
506 draw_bind_vertex_shader(draw, st->state.vs->data);
507 set_feedback_vertex_format(ctx);
508
509 /* loop over TGSI shader inputs to determine vertex buffer
510 * and attribute info
511 */
512 for (attr = 0; attr < vs->num_inputs; attr++) {
513 const GLuint mesaAttr = vp->index_to_input[attr];
514 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
515 struct pipe_vertex_element velement;
516 void *map;
517
518 if (bufobj && bufobj->Name) {
519 /* Attribute data is in a VBO.
520 * Recall that for VBOs, the gl_client_array->Ptr field is
521 * really an offset from the start of the VBO, not a pointer.
522 */
523 struct st_buffer_object *stobj = st_buffer_object(bufobj);
524 assert(stobj->buffer);
525
526 vbuffer[attr].buffer = NULL;
527 winsys->buffer_reference(winsys, &vbuffer[attr].buffer, stobj->buffer);
528 vbuffer[attr].buffer_offset = (unsigned) arrays[0]->Ptr;/* in bytes */
529 velement.src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
530 }
531 else {
532 /* attribute data is in user-space memory, not a VBO */
533 uint bytes = (arrays[mesaAttr]->Size
534 * _mesa_sizeof_type(arrays[mesaAttr]->Type)
535 * (max_index + 1));
536
537 /* wrap user data */
538 vbuffer[attr].buffer
539 = winsys->user_buffer_create(winsys,
540 (void *) arrays[mesaAttr]->Ptr,
541 bytes);
542 vbuffer[attr].buffer_offset = 0;
543 velement.src_offset = 0;
544 }
545
546 /* common-case setup */
547 vbuffer[attr].pitch = arrays[mesaAttr]->StrideB; /* in bytes */
548 vbuffer[attr].max_index = 0; /* need this? */
549 velement.vertex_buffer_index = attr;
550 velement.nr_components = arrays[mesaAttr]->Size;
551 velement.src_format = pipe_vertex_format(arrays[mesaAttr]->Type,
552 arrays[mesaAttr]->Size,
553 arrays[mesaAttr]->Normalized);
554 assert(velement.src_format);
555
556 /* tell draw about this attribute */
557 draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
558 draw_set_vertex_element(draw, attr, &velement);
559
560 /* map the attrib buffer */
561 map = pipe->winsys->buffer_map(pipe->winsys,
562 vbuffer[attr].buffer,
563 PIPE_BUFFER_FLAG_READ);
564 draw_set_mapped_vertex_buffer(draw, attr, map);
565 }
566
567 if (ib) {
568 unsigned indexSize;
569 struct gl_buffer_object *bufobj = ib->obj;
570 struct st_buffer_object *stobj = st_buffer_object(bufobj);
571 index_buffer_handle = stobj->buffer;
572 void *map;
573
574 switch (ib->type) {
575 case GL_UNSIGNED_INT:
576 indexSize = 4;
577 break;
578 case GL_UNSIGNED_SHORT:
579 indexSize = 2;
580 break;
581 default:
582 assert(0);
583 }
584
585 map = pipe->winsys->buffer_map(pipe->winsys,
586 index_buffer_handle,
587 PIPE_BUFFER_FLAG_READ);
588 draw_set_mapped_element_buffer(draw, indexSize, map);
589 }
590 else {
591 /* no index/element buffer */
592 draw_set_mapped_element_buffer(draw, 0, NULL);
593 }
594
595
596 /* map constant buffers */
597 mapped_constants = winsys->buffer_map(winsys,
598 st->state.constants[PIPE_SHADER_VERTEX].buffer,
599 PIPE_BUFFER_FLAG_READ);
600 draw_set_mapped_constant_buffer(st->draw, mapped_constants);
601
602
603 /* draw here */
604 for (i = 0; i < nr_prims; i++) {
605 draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
606 }
607
608
609 /* unmap constant buffers */
610 winsys->buffer_unmap(winsys, st->state.constants[PIPE_SHADER_VERTEX].buffer);
611
612 /*
613 * unmap vertex/index buffers
614 */
615 for (i = 0; i < PIPE_ATTRIB_MAX; i++) {
616 if (draw->vertex_buffer[i].buffer) {
617 pipe->winsys->buffer_unmap(pipe->winsys,
618 draw->vertex_buffer[i].buffer);
619 draw_set_mapped_vertex_buffer(draw, i, NULL);
620 }
621 }
622 if (ib) {
623 pipe->winsys->buffer_unmap(pipe->winsys, index_buffer_handle);
624 draw_set_mapped_element_buffer(draw, 0, NULL);
625 }
626 }
627
628
629
630 void st_init_draw( struct st_context *st )
631 {
632 GLcontext *ctx = st->ctx;
633
634 /* actually, not used here, but elsewhere */
635 create_default_attribs_buffer(st);
636
637 vbo_set_draw_func(ctx, st_draw_vbo);
638 }
639
640
641 void st_destroy_draw( struct st_context *st )
642 {
643 destroy_default_attribs_buffer(st);
644 }
645
646