Remove remnants of 'intel' from active state tracker code.
[mesa.git] / src / mesa / state_tracker / st_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35
36 #include "vbo/vbo.h"
37 #include "vbo/vbo_context.h"
38
39 #include "st_atom.h"
40 #include "st_cache.h"
41 #include "st_context.h"
42 #include "st_cb_bufferobjects.h"
43 #include "st_draw.h"
44 #include "st_program.h"
45
46 #include "pipe/p_context.h"
47 #include "pipe/p_defines.h"
48 #include "pipe/p_winsys.h"
49
50 #include "pipe/draw/draw_private.h"
51 #include "pipe/draw/draw_context.h"
52
53
54 /**
55 * Return a PIPE_FORMAT_x for the given GL datatype and size.
56 */
57 static GLuint
58 pipe_vertex_format(GLenum type, GLuint size)
59 {
60 static const GLuint float_fmts[4] = {
61 PIPE_FORMAT_R32_FLOAT,
62 PIPE_FORMAT_R32G32_FLOAT,
63 PIPE_FORMAT_R32G32B32_FLOAT,
64 PIPE_FORMAT_R32G32B32A32_FLOAT,
65 };
66 static const GLuint int_fmts[4] = {
67 PIPE_FORMAT_R32_SSCALED,
68 PIPE_FORMAT_R32G32_SSCALED,
69 PIPE_FORMAT_R32G32B32_SSCALED,
70 PIPE_FORMAT_R32G32B32A32_SSCALED,
71 };
72
73 assert(type >= GL_BYTE);
74 assert(type <= GL_DOUBLE);
75 assert(size >= 1);
76 assert(size <= 4);
77
78 switch (type) {
79 case GL_FLOAT:
80 return float_fmts[size - 1];
81 case GL_INT:
82 return int_fmts[size - 1];
83 default:
84 assert(0);
85 }
86 return 0; /* silence compiler warning */
87 }
88
89
90 /**
91 * The default attribute buffer is basically a copy of the
92 * ctx->Current.Attrib[] array. It's used when the vertex program
93 * references an attribute for which we don't have a VBO/array.
94 */
95 static void
96 create_default_attribs_buffer(struct st_context *st)
97 {
98 struct pipe_context *pipe = st->pipe;
99 st->default_attrib_buffer = pipe->winsys->buffer_create( pipe->winsys, 32 );
100 }
101
102
103 static void
104 destroy_default_attribs_buffer(struct st_context *st)
105 {
106 struct pipe_context *pipe = st->pipe;
107 pipe->winsys->buffer_reference(pipe->winsys,
108 &st->default_attrib_buffer, NULL);
109 }
110
111
112 /**
113 * This function gets plugged into the VBO module and is called when
114 * we have something to render.
115 * Basically, translate the information into the format expected by pipe.
116 */
117 void
118 st_draw_vbo(GLcontext *ctx,
119 const struct gl_client_array **arrays,
120 const struct _mesa_prim *prims,
121 GLuint nr_prims,
122 const struct _mesa_index_buffer *ib,
123 GLuint min_index,
124 GLuint max_index)
125 {
126 struct pipe_context *pipe = ctx->st->pipe;
127 struct pipe_winsys *winsys = pipe->winsys;
128 const struct st_vertex_program *vp;
129 const struct pipe_shader_state *vs;
130 struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
131 GLuint attr;
132
133 /* sanity check for pointer arithmetic below */
134 assert(sizeof(arrays[0]->Ptr[0]) == 1);
135
136 st_validate_state(ctx->st);
137
138 /* must get these after state validation! */
139 vp = ctx->st->vp;
140 vs = &ctx->st->state.vs->state;
141
142 /* loop over TGSI shader inputs to determine vertex buffer
143 * and attribute info
144 */
145 for (attr = 0; attr < vs->num_inputs; attr++) {
146 const GLuint mesaAttr = vp->index_to_input[attr];
147 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
148 struct pipe_vertex_element velement;
149
150 if (bufobj && bufobj->Name) {
151 /* Attribute data is in a VBO.
152 * Recall that for VBOs, the gl_client_array->Ptr field is
153 * really an offset from the start of the VBO, not a pointer.
154 */
155 struct st_buffer_object *stobj = st_buffer_object(bufobj);
156 assert(stobj->buffer);
157
158 vbuffer[attr].buffer = NULL;
159 winsys->buffer_reference(winsys, &vbuffer[attr].buffer, stobj->buffer);
160 vbuffer[attr].buffer_offset = (unsigned) arrays[0]->Ptr;/* in bytes */
161 velement.src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
162 assert(velement.src_offset <= 2048); /* 11-bit field */
163 }
164 else {
165 /* attribute data is in user-space memory, not a VBO */
166 uint bytes = (arrays[mesaAttr]->Size
167 * _mesa_sizeof_type(arrays[mesaAttr]->Type)
168 * (max_index + 1));
169
170 /* wrap user data */
171 vbuffer[attr].buffer
172 = winsys->user_buffer_create(winsys,
173 (void *) arrays[mesaAttr]->Ptr,
174 bytes);
175 vbuffer[attr].buffer_offset = 0;
176 velement.src_offset = 0;
177 }
178
179 /* common-case setup */
180 vbuffer[attr].pitch = arrays[mesaAttr]->StrideB; /* in bytes */
181 vbuffer[attr].max_index = 0; /* need this? */
182 velement.vertex_buffer_index = attr;
183 velement.dst_offset = 0; /* need this? */
184 velement.src_format = pipe_vertex_format(arrays[mesaAttr]->Type,
185 arrays[mesaAttr]->Size);
186 assert(velement.src_format);
187
188 /* tell pipe about this attribute */
189 pipe->set_vertex_buffer(pipe, attr, &vbuffer[attr]);
190 pipe->set_vertex_element(pipe, attr, &velement);
191 }
192
193
194 /* do actual drawing */
195 if (ib) {
196 /* indexed primitive */
197 struct gl_buffer_object *bufobj = ib->obj;
198 struct pipe_buffer_handle *indexBuf = NULL;
199 unsigned indexSize, indexOffset, i;
200
201 switch (ib->type) {
202 case GL_UNSIGNED_INT:
203 indexSize = 4;
204 break;
205 case GL_UNSIGNED_SHORT:
206 indexSize = 2;
207 break;
208 case GL_UNSIGNED_BYTE:
209 indexSize = 1;
210 break;
211 default:
212 assert(0);
213 }
214
215 /* get/create the index buffer object */
216 if (bufobj && bufobj->Name) {
217 /* elements/indexes are in a real VBO */
218 struct st_buffer_object *stobj = st_buffer_object(bufobj);
219 winsys->buffer_reference(winsys, &indexBuf, stobj->buffer);
220 indexOffset = (unsigned) ib->ptr / indexSize;
221 }
222 else {
223 /* element/indicies are in user space memory */
224 indexBuf = winsys->user_buffer_create(winsys,
225 (void *) ib->ptr,
226 ib->count * indexSize);
227 indexOffset = 0;
228 }
229
230 /* draw */
231 for (i = 0; i < nr_prims; i++) {
232 pipe->draw_elements(pipe, indexBuf, indexSize,
233 prims[i].mode,
234 prims[i].start + indexOffset, prims[i].count);
235 }
236
237 winsys->buffer_reference(winsys, &indexBuf, NULL);
238 }
239 else {
240 /* non-indexed */
241 GLuint i;
242 for (i = 0; i < nr_prims; i++) {
243 pipe->draw_arrays(pipe, prims[i].mode, prims[i].start, prims[i].count);
244 }
245 }
246
247 /* unreference buffers (frees wrapped user-space buffer objects) */
248 for (attr = 0; attr < vs->num_inputs; attr++) {
249 winsys->buffer_reference(winsys, &vbuffer[attr].buffer, NULL);
250 assert(!vbuffer[attr].buffer);
251 pipe->set_vertex_buffer(pipe, attr, &vbuffer[attr]);
252 }
253 }
254
255
256
257 /**
258 * Utility function for drawing simple primitives (such as quads for
259 * glClear and glDrawPixels). Coordinates are in screen space.
260 * \param mode one of PIPE_PRIM_x
261 * \param numVertex number of vertices
262 * \param verts vertex data (all attributes are float[4])
263 * \param numAttribs number of attributes per vertex
264 */
265 void
266 st_draw_vertices(GLcontext *ctx, unsigned prim,
267 unsigned numVertex, float *verts,
268 unsigned numAttribs)
269 {
270 const float width = ctx->DrawBuffer->Width;
271 const float height = ctx->DrawBuffer->Height;
272 const unsigned vertex_bytes = numVertex * numAttribs * 4 * sizeof(float);
273 struct pipe_context *pipe = ctx->st->pipe;
274 struct pipe_buffer_handle *vbuf;
275 struct pipe_vertex_buffer vbuffer;
276 struct pipe_vertex_element velement;
277 unsigned i;
278
279 assert(numAttribs > 0);
280
281 /* convert to clip coords */
282 for (i = 0; i < numVertex; i++) {
283 float x = verts[i * numAttribs * 4 + 0];
284 float y = verts[i * numAttribs * 4 + 1];
285 x = x / width * 2.0 - 1.0;
286 y = y / height * 2.0 - 1.0;
287 verts[i * numAttribs * 4 + 0] = x;
288 verts[i * numAttribs * 4 + 1] = y;
289 }
290
291 /* XXX create one-time */
292 vbuf = pipe->winsys->buffer_create(pipe->winsys, 32);
293 pipe->winsys->buffer_data(pipe->winsys, vbuf,
294 vertex_bytes, verts,
295 PIPE_BUFFER_USAGE_VERTEX);
296
297 /* tell pipe about the vertex buffer */
298 vbuffer.buffer = vbuf;
299 vbuffer.pitch = numAttribs * 4 * sizeof(float); /* vertex size */
300 vbuffer.buffer_offset = 0;
301 pipe->set_vertex_buffer(pipe, 0, &vbuffer);
302
303 /* tell pipe about the vertex attributes */
304 for (i = 0; i < numAttribs; i++) {
305 velement.src_offset = i * 4 * sizeof(GLfloat);
306 velement.vertex_buffer_index = 0;
307 velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
308 velement.dst_offset = 0;
309 pipe->set_vertex_element(pipe, i, &velement);
310 }
311
312 /* draw */
313 pipe->draw_arrays(pipe, prim, 0, numVertex);
314
315 /* XXX: do one-time */
316 pipe->winsys->buffer_reference(pipe->winsys, &vbuf, NULL);
317 }
318
319
320 /**
321 * Set the (private) draw module's post-transformed vertex format when in
322 * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
323 */
324 static void
325 set_feedback_vertex_format(GLcontext *ctx)
326 {
327 struct st_context *st = ctx->st;
328 struct vertex_info vinfo;
329 GLuint i;
330
331 if (ctx->RenderMode == GL_SELECT) {
332 assert(ctx->RenderMode == GL_SELECT);
333 vinfo.num_attribs = 1;
334 vinfo.format[0] = FORMAT_4F;
335 vinfo.interp_mode[0] = INTERP_NONE;
336 }
337 else {
338 /* GL_FEEDBACK, or glRasterPos */
339 /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
340 vinfo.num_attribs = st->state.vs->state.num_outputs;
341 for (i = 0; i < vinfo.num_attribs; i++) {
342 vinfo.format[i] = FORMAT_4F;
343 vinfo.interp_mode[i] = INTERP_LINEAR;
344 }
345 }
346
347 draw_set_vertex_info(st->draw, &vinfo);
348 }
349
350
351 /**
352 * Called by VBO to draw arrays when in selection or feedback mode and
353 * to implement glRasterPos.
354 * This is very much like the normal draw_vbo() function above.
355 * Look at code refactoring some day.
356 * Might move this into the failover module some day.
357 */
358 void
359 st_feedback_draw_vbo(GLcontext *ctx,
360 const struct gl_client_array **arrays,
361 const struct _mesa_prim *prims,
362 GLuint nr_prims,
363 const struct _mesa_index_buffer *ib,
364 GLuint min_index,
365 GLuint max_index)
366 {
367 struct st_context *st = ctx->st;
368 struct pipe_context *pipe = st->pipe;
369 struct draw_context *draw = st->draw;
370 struct pipe_winsys *winsys = pipe->winsys;
371 const struct st_vertex_program *vp;
372 const struct pipe_shader_state *vs;
373 struct pipe_buffer_handle *index_buffer_handle = 0;
374 struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
375 GLuint attr, i;
376 ubyte *mapped_constants;
377
378 assert(draw);
379
380 st_validate_state(ctx->st);
381
382 /* must get these after state validation! */
383 vp = ctx->st->vp;
384 vs = &ctx->st->state.vs->state;
385
386 /*
387 * Set up the draw module's state.
388 *
389 * We'd like to do this less frequently, but the normal state-update
390 * code sends state updates to the pipe, not to our private draw module.
391 */
392 assert(draw);
393 draw_set_viewport_state(draw, &st->state.viewport);
394 draw_set_clip_state(draw, &st->state.clip);
395 draw_set_rasterizer_state(draw, &st->state.rasterizer->state);
396 draw_bind_vertex_shader(draw, st->state.vs->data);
397 set_feedback_vertex_format(ctx);
398
399 /* loop over TGSI shader inputs to determine vertex buffer
400 * and attribute info
401 */
402 for (attr = 0; attr < vs->num_inputs; attr++) {
403 const GLuint mesaAttr = vp->index_to_input[attr];
404 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
405 struct pipe_vertex_element velement;
406 void *map;
407
408 if (bufobj && bufobj->Name) {
409 /* Attribute data is in a VBO.
410 * Recall that for VBOs, the gl_client_array->Ptr field is
411 * really an offset from the start of the VBO, not a pointer.
412 */
413 struct st_buffer_object *stobj = st_buffer_object(bufobj);
414 assert(stobj->buffer);
415
416 vbuffer[attr].buffer = NULL;
417 winsys->buffer_reference(winsys, &vbuffer[attr].buffer, stobj->buffer);
418 vbuffer[attr].buffer_offset = (unsigned) arrays[0]->Ptr;/* in bytes */
419 velement.src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
420 }
421 else {
422 /* attribute data is in user-space memory, not a VBO */
423 uint bytes = (arrays[mesaAttr]->Size
424 * _mesa_sizeof_type(arrays[mesaAttr]->Type)
425 * (max_index + 1));
426
427 /* wrap user data */
428 vbuffer[attr].buffer
429 = winsys->user_buffer_create(winsys,
430 (void *) arrays[mesaAttr]->Ptr,
431 bytes);
432 vbuffer[attr].buffer_offset = 0;
433 velement.src_offset = 0;
434 }
435
436 /* common-case setup */
437 vbuffer[attr].pitch = arrays[mesaAttr]->StrideB; /* in bytes */
438 vbuffer[attr].max_index = 0; /* need this? */
439 velement.vertex_buffer_index = attr;
440 velement.dst_offset = 0; /* need this? */
441 velement.src_format = pipe_vertex_format(arrays[mesaAttr]->Type,
442 arrays[mesaAttr]->Size);
443 assert(velement.src_format);
444
445 /* tell draw about this attribute */
446 draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
447 draw_set_vertex_element(draw, attr, &velement);
448
449 /* map the attrib buffer */
450 map = pipe->winsys->buffer_map(pipe->winsys,
451 vbuffer[attr].buffer,
452 PIPE_BUFFER_FLAG_READ);
453 draw_set_mapped_vertex_buffer(draw, attr, map);
454 }
455
456 if (ib) {
457 unsigned indexSize;
458 struct gl_buffer_object *bufobj = ib->obj;
459 struct st_buffer_object *stobj = st_buffer_object(bufobj);
460 index_buffer_handle = stobj->buffer;
461 void *map;
462
463 switch (ib->type) {
464 case GL_UNSIGNED_INT:
465 indexSize = 4;
466 break;
467 case GL_UNSIGNED_SHORT:
468 indexSize = 2;
469 break;
470 default:
471 assert(0);
472 }
473
474 map = pipe->winsys->buffer_map(pipe->winsys,
475 index_buffer_handle,
476 PIPE_BUFFER_FLAG_READ);
477 draw_set_mapped_element_buffer(draw, indexSize, map);
478 }
479 else {
480 /* no index/element buffer */
481 draw_set_mapped_element_buffer(draw, 0, NULL);
482 }
483
484
485 /* map constant buffers */
486 mapped_constants = winsys->buffer_map(winsys,
487 st->state.constants[PIPE_SHADER_VERTEX].buffer,
488 PIPE_BUFFER_FLAG_READ);
489 draw_set_mapped_constant_buffer(st->draw, mapped_constants);
490
491
492 /* draw here */
493 for (i = 0; i < nr_prims; i++) {
494 draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
495 }
496
497
498 /* unmap constant buffers */
499 winsys->buffer_unmap(winsys, st->state.constants[PIPE_SHADER_VERTEX].buffer);
500
501 /*
502 * unmap vertex/index buffers
503 */
504 for (i = 0; i < PIPE_ATTRIB_MAX; i++) {
505 if (draw->vertex_buffer[i].buffer) {
506 pipe->winsys->buffer_unmap(pipe->winsys,
507 draw->vertex_buffer[i].buffer);
508 draw_set_mapped_vertex_buffer(draw, i, NULL);
509 }
510 }
511 if (ib) {
512 pipe->winsys->buffer_unmap(pipe->winsys, index_buffer_handle);
513 draw_set_mapped_element_buffer(draw, 0, NULL);
514 }
515 }
516
517
518
519 void st_init_draw( struct st_context *st )
520 {
521 GLcontext *ctx = st->ctx;
522 struct vbo_context *vbo = (struct vbo_context *) ctx->swtnl_im;
523
524 /* actually, not used here, but elsewhere */
525 create_default_attribs_buffer(st);
526
527 assert(vbo);
528 assert(vbo->draw_prims);
529 vbo->draw_prims = st_draw_vbo;
530 }
531
532
533 void st_destroy_draw( struct st_context *st )
534 {
535 destroy_default_attribs_buffer(st);
536 }
537
538