Adapt for winsys interface changes.
[mesa.git] / src / mesa / state_tracker / st_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35
36 #include "vbo/vbo.h"
37
38 #include "st_atom.h"
39 #include "st_cache.h"
40 #include "st_context.h"
41 #include "st_cb_bufferobjects.h"
42 #include "st_draw.h"
43 #include "st_program.h"
44
45 #include "pipe/p_context.h"
46 #include "pipe/p_defines.h"
47 #include "pipe/p_winsys.h"
48
49 #include "pipe/draw/draw_private.h"
50 #include "pipe/draw/draw_context.h"
51
52
53 static GLuint double_types[4] = {
54 PIPE_FORMAT_R64_FLOAT,
55 PIPE_FORMAT_R64G64_FLOAT,
56 PIPE_FORMAT_R64G64B64_FLOAT,
57 PIPE_FORMAT_R64G64B64A64_FLOAT
58 };
59
60 static GLuint float_types[4] = {
61 PIPE_FORMAT_R32_FLOAT,
62 PIPE_FORMAT_R32G32_FLOAT,
63 PIPE_FORMAT_R32G32B32_FLOAT,
64 PIPE_FORMAT_R32G32B32A32_FLOAT
65 };
66
67 static GLuint uint_types_norm[4] = {
68 PIPE_FORMAT_R32_UNORM,
69 PIPE_FORMAT_R32G32_UNORM,
70 PIPE_FORMAT_R32G32B32_UNORM,
71 PIPE_FORMAT_R32G32B32A32_UNORM
72 };
73
74 static GLuint uint_types_scale[4] = {
75 PIPE_FORMAT_R32_USCALED,
76 PIPE_FORMAT_R32G32_USCALED,
77 PIPE_FORMAT_R32G32B32_USCALED,
78 PIPE_FORMAT_R32G32B32A32_USCALED
79 };
80
81 static GLuint int_types_norm[4] = {
82 PIPE_FORMAT_R32_SNORM,
83 PIPE_FORMAT_R32G32_SNORM,
84 PIPE_FORMAT_R32G32B32_SNORM,
85 PIPE_FORMAT_R32G32B32A32_SNORM
86 };
87
88 static GLuint int_types_scale[4] = {
89 PIPE_FORMAT_R32_SSCALED,
90 PIPE_FORMAT_R32G32_SSCALED,
91 PIPE_FORMAT_R32G32B32_SSCALED,
92 PIPE_FORMAT_R32G32B32A32_SSCALED
93 };
94
95 static GLuint ushort_types_norm[4] = {
96 PIPE_FORMAT_R16_UNORM,
97 PIPE_FORMAT_R16G16_UNORM,
98 PIPE_FORMAT_R16G16B16_UNORM,
99 PIPE_FORMAT_R16G16B16A16_UNORM
100 };
101
102 static GLuint ushort_types_scale[4] = {
103 PIPE_FORMAT_R16_USCALED,
104 PIPE_FORMAT_R16G16_USCALED,
105 PIPE_FORMAT_R16G16B16_USCALED,
106 PIPE_FORMAT_R16G16B16A16_USCALED
107 };
108
109 static GLuint short_types_norm[4] = {
110 PIPE_FORMAT_R16_SNORM,
111 PIPE_FORMAT_R16G16_SNORM,
112 PIPE_FORMAT_R16G16B16_SNORM,
113 PIPE_FORMAT_R16G16B16A16_SNORM
114 };
115
116 static GLuint short_types_scale[4] = {
117 PIPE_FORMAT_R16_SSCALED,
118 PIPE_FORMAT_R16G16_SSCALED,
119 PIPE_FORMAT_R16G16B16_SSCALED,
120 PIPE_FORMAT_R16G16B16A16_SSCALED
121 };
122
123 static GLuint ubyte_types_norm[4] = {
124 PIPE_FORMAT_R8_UNORM,
125 PIPE_FORMAT_R8G8_UNORM,
126 PIPE_FORMAT_R8G8B8_UNORM,
127 PIPE_FORMAT_R8G8B8A8_UNORM
128 };
129
130 static GLuint ubyte_types_scale[4] = {
131 PIPE_FORMAT_R8_USCALED,
132 PIPE_FORMAT_R8G8_USCALED,
133 PIPE_FORMAT_R8G8B8_USCALED,
134 PIPE_FORMAT_R8G8B8A8_USCALED
135 };
136
137 static GLuint byte_types_norm[4] = {
138 PIPE_FORMAT_R8_SNORM,
139 PIPE_FORMAT_R8G8_SNORM,
140 PIPE_FORMAT_R8G8B8_SNORM,
141 PIPE_FORMAT_R8G8B8A8_SNORM
142 };
143
144 static GLuint byte_types_scale[4] = {
145 PIPE_FORMAT_R8_SSCALED,
146 PIPE_FORMAT_R8G8_SSCALED,
147 PIPE_FORMAT_R8G8B8_SSCALED,
148 PIPE_FORMAT_R8G8B8A8_SSCALED
149 };
150
151
152 /**
153 * Return a PIPE_FORMAT_x for the given GL datatype and size.
154 */
155 static GLuint
156 pipe_vertex_format(GLenum type, GLuint size, GLboolean normalized)
157 {
158 assert(type >= GL_BYTE);
159 assert(type <= GL_DOUBLE);
160 assert(size >= 1);
161 assert(size <= 4);
162
163 if (normalized) {
164 switch (type) {
165 case GL_DOUBLE: return double_types[size-1];
166 case GL_FLOAT: return float_types[size-1];
167 case GL_INT: return int_types_norm[size-1];
168 case GL_SHORT: return short_types_norm[size-1];
169 case GL_BYTE: return byte_types_norm[size-1];
170 case GL_UNSIGNED_INT: return uint_types_norm[size-1];
171 case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1];
172 case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1];
173 default: assert(0); return 0;
174 }
175 }
176 else {
177 switch (type) {
178 case GL_DOUBLE: return double_types[size-1];
179 case GL_FLOAT: return float_types[size-1];
180 case GL_INT: return int_types_scale[size-1];
181 case GL_SHORT: return short_types_scale[size-1];
182 case GL_BYTE: return byte_types_scale[size-1];
183 case GL_UNSIGNED_INT: return uint_types_scale[size-1];
184 case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1];
185 case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1];
186 default: assert(0); return 0;
187 }
188 }
189 return 0; /* silence compiler warning */
190 }
191
192
193 /**
194 * The default attribute buffer is basically a copy of the
195 * ctx->Current.Attrib[] array. It's used when the vertex program
196 * references an attribute for which we don't have a VBO/array.
197 */
198 static void
199 create_default_attribs_buffer(struct st_context *st)
200 {
201 struct pipe_context *pipe = st->pipe;
202 st->default_attrib_buffer = pipe->winsys->buffer_create( pipe->winsys, 32, 0, 0 );
203 }
204
205
206 static void
207 destroy_default_attribs_buffer(struct st_context *st)
208 {
209 struct pipe_context *pipe = st->pipe;
210 pipe->winsys->buffer_reference(pipe->winsys,
211 &st->default_attrib_buffer, NULL);
212 }
213
214
215 /**
216 * This function gets plugged into the VBO module and is called when
217 * we have something to render.
218 * Basically, translate the information into the format expected by pipe.
219 */
220 void
221 st_draw_vbo(GLcontext *ctx,
222 const struct gl_client_array **arrays,
223 const struct _mesa_prim *prims,
224 GLuint nr_prims,
225 const struct _mesa_index_buffer *ib,
226 GLuint min_index,
227 GLuint max_index)
228 {
229 struct pipe_context *pipe = ctx->st->pipe;
230 struct pipe_winsys *winsys = pipe->winsys;
231 const struct st_vertex_program *vp;
232 const struct pipe_shader_state *vs;
233 struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
234 GLuint attr;
235
236 /* sanity check for pointer arithmetic below */
237 assert(sizeof(arrays[0]->Ptr[0]) == 1);
238
239 st_validate_state(ctx->st);
240
241 /* must get these after state validation! */
242 vp = ctx->st->vp;
243 vs = &ctx->st->state.vs->state;
244
245 /* loop over TGSI shader inputs to determine vertex buffer
246 * and attribute info
247 */
248 for (attr = 0; attr < vs->num_inputs; attr++) {
249 const GLuint mesaAttr = vp->index_to_input[attr];
250 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
251 struct pipe_vertex_element velement;
252
253 if (bufobj && bufobj->Name) {
254 /* Attribute data is in a VBO.
255 * Recall that for VBOs, the gl_client_array->Ptr field is
256 * really an offset from the start of the VBO, not a pointer.
257 */
258 struct st_buffer_object *stobj = st_buffer_object(bufobj);
259 assert(stobj->buffer);
260
261 vbuffer[attr].buffer = NULL;
262 winsys->buffer_reference(winsys, &vbuffer[attr].buffer, stobj->buffer);
263 vbuffer[attr].buffer_offset = (unsigned) arrays[0]->Ptr;/* in bytes */
264 velement.src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
265 assert(velement.src_offset <= 2048); /* 11-bit field */
266 }
267 else {
268 /* attribute data is in user-space memory, not a VBO */
269 uint bytes = (arrays[mesaAttr]->Size
270 * _mesa_sizeof_type(arrays[mesaAttr]->Type)
271 * (max_index + 1));
272
273 /* wrap user data */
274 vbuffer[attr].buffer
275 = winsys->user_buffer_create(winsys,
276 (void *) arrays[mesaAttr]->Ptr,
277 bytes);
278 vbuffer[attr].buffer_offset = 0;
279 velement.src_offset = 0;
280 }
281
282 /* common-case setup */
283 vbuffer[attr].pitch = arrays[mesaAttr]->StrideB; /* in bytes */
284 vbuffer[attr].max_index = 0; /* need this? */
285 velement.vertex_buffer_index = attr;
286 velement.dst_offset = 0; /* need this? */
287 velement.src_format = pipe_vertex_format(arrays[mesaAttr]->Type,
288 arrays[mesaAttr]->Size,
289 arrays[mesaAttr]->Normalized);
290 assert(velement.src_format);
291
292 /* tell pipe about this attribute */
293 pipe->set_vertex_buffer(pipe, attr, &vbuffer[attr]);
294 pipe->set_vertex_element(pipe, attr, &velement);
295 }
296
297
298 /* do actual drawing */
299 if (ib) {
300 /* indexed primitive */
301 struct gl_buffer_object *bufobj = ib->obj;
302 struct pipe_buffer_handle *indexBuf = NULL;
303 unsigned indexSize, indexOffset, i;
304
305 switch (ib->type) {
306 case GL_UNSIGNED_INT:
307 indexSize = 4;
308 break;
309 case GL_UNSIGNED_SHORT:
310 indexSize = 2;
311 break;
312 case GL_UNSIGNED_BYTE:
313 indexSize = 1;
314 break;
315 default:
316 assert(0);
317 }
318
319 /* get/create the index buffer object */
320 if (bufobj && bufobj->Name) {
321 /* elements/indexes are in a real VBO */
322 struct st_buffer_object *stobj = st_buffer_object(bufobj);
323 winsys->buffer_reference(winsys, &indexBuf, stobj->buffer);
324 indexOffset = (unsigned) ib->ptr / indexSize;
325 }
326 else {
327 /* element/indicies are in user space memory */
328 indexBuf = winsys->user_buffer_create(winsys,
329 (void *) ib->ptr,
330 ib->count * indexSize);
331 indexOffset = 0;
332 }
333
334 /* draw */
335 for (i = 0; i < nr_prims; i++) {
336 pipe->draw_elements(pipe, indexBuf, indexSize,
337 prims[i].mode,
338 prims[i].start + indexOffset, prims[i].count);
339 }
340
341 winsys->buffer_reference(winsys, &indexBuf, NULL);
342 }
343 else {
344 /* non-indexed */
345 GLuint i;
346 for (i = 0; i < nr_prims; i++) {
347 pipe->draw_arrays(pipe, prims[i].mode, prims[i].start, prims[i].count);
348 }
349 }
350
351 /* unreference buffers (frees wrapped user-space buffer objects) */
352 for (attr = 0; attr < vs->num_inputs; attr++) {
353 winsys->buffer_reference(winsys, &vbuffer[attr].buffer, NULL);
354 assert(!vbuffer[attr].buffer);
355 pipe->set_vertex_buffer(pipe, attr, &vbuffer[attr]);
356 }
357 }
358
359
360
361 /**
362 * Utility function for drawing simple primitives (such as quads for
363 * glClear and glDrawPixels). Coordinates are in screen space.
364 * \param mode one of PIPE_PRIM_x
365 * \param numVertex number of vertices
366 * \param verts vertex data (all attributes are float[4])
367 * \param numAttribs number of attributes per vertex
368 */
369 void
370 st_draw_vertices(GLcontext *ctx, unsigned prim,
371 unsigned numVertex, float *verts,
372 unsigned numAttribs)
373 {
374 const float width = ctx->DrawBuffer->Width;
375 const float height = ctx->DrawBuffer->Height;
376 const unsigned vertex_bytes = numVertex * numAttribs * 4 * sizeof(float);
377 struct pipe_context *pipe = ctx->st->pipe;
378 struct pipe_buffer_handle *vbuf;
379 struct pipe_vertex_buffer vbuffer;
380 struct pipe_vertex_element velement;
381 unsigned i;
382
383 assert(numAttribs > 0);
384
385 /* convert to clip coords */
386 for (i = 0; i < numVertex; i++) {
387 float x = verts[i * numAttribs * 4 + 0];
388 float y = verts[i * numAttribs * 4 + 1];
389 x = x / width * 2.0 - 1.0;
390 y = y / height * 2.0 - 1.0;
391 verts[i * numAttribs * 4 + 0] = x;
392 verts[i * numAttribs * 4 + 1] = y;
393 }
394
395 /* XXX create one-time */
396 vbuf = pipe->winsys->buffer_create(pipe->winsys, 32, 0, 0);
397 pipe->winsys->buffer_data(pipe->winsys, vbuf,
398 vertex_bytes, verts,
399 PIPE_BUFFER_USAGE_VERTEX);
400
401 /* tell pipe about the vertex buffer */
402 vbuffer.buffer = vbuf;
403 vbuffer.pitch = numAttribs * 4 * sizeof(float); /* vertex size */
404 vbuffer.buffer_offset = 0;
405 pipe->set_vertex_buffer(pipe, 0, &vbuffer);
406
407 /* tell pipe about the vertex attributes */
408 for (i = 0; i < numAttribs; i++) {
409 velement.src_offset = i * 4 * sizeof(GLfloat);
410 velement.vertex_buffer_index = 0;
411 velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
412 velement.dst_offset = 0;
413 pipe->set_vertex_element(pipe, i, &velement);
414 }
415
416 /* draw */
417 pipe->draw_arrays(pipe, prim, 0, numVertex);
418
419 /* XXX: do one-time */
420 pipe->winsys->buffer_reference(pipe->winsys, &vbuf, NULL);
421 }
422
423
424 /**
425 * Set the (private) draw module's post-transformed vertex format when in
426 * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
427 */
428 static void
429 set_feedback_vertex_format(GLcontext *ctx)
430 {
431 struct st_context *st = ctx->st;
432 struct vertex_info vinfo;
433 GLuint i;
434
435 if (ctx->RenderMode == GL_SELECT) {
436 assert(ctx->RenderMode == GL_SELECT);
437 vinfo.num_attribs = 1;
438 vinfo.format[0] = FORMAT_4F;
439 vinfo.interp_mode[0] = INTERP_NONE;
440 }
441 else {
442 /* GL_FEEDBACK, or glRasterPos */
443 /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
444 vinfo.num_attribs = st->state.vs->state.num_outputs;
445 for (i = 0; i < vinfo.num_attribs; i++) {
446 vinfo.format[i] = FORMAT_4F;
447 vinfo.interp_mode[i] = INTERP_LINEAR;
448 }
449 }
450
451 draw_set_vertex_info(st->draw, &vinfo);
452 }
453
454
455 /**
456 * Called by VBO to draw arrays when in selection or feedback mode and
457 * to implement glRasterPos.
458 * This is very much like the normal draw_vbo() function above.
459 * Look at code refactoring some day.
460 * Might move this into the failover module some day.
461 */
462 void
463 st_feedback_draw_vbo(GLcontext *ctx,
464 const struct gl_client_array **arrays,
465 const struct _mesa_prim *prims,
466 GLuint nr_prims,
467 const struct _mesa_index_buffer *ib,
468 GLuint min_index,
469 GLuint max_index)
470 {
471 struct st_context *st = ctx->st;
472 struct pipe_context *pipe = st->pipe;
473 struct draw_context *draw = st->draw;
474 struct pipe_winsys *winsys = pipe->winsys;
475 const struct st_vertex_program *vp;
476 const struct pipe_shader_state *vs;
477 struct pipe_buffer_handle *index_buffer_handle = 0;
478 struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
479 GLuint attr, i;
480 ubyte *mapped_constants;
481
482 assert(draw);
483
484 st_validate_state(ctx->st);
485
486 /* must get these after state validation! */
487 vp = ctx->st->vp;
488 vs = &ctx->st->state.vs->state;
489
490 /*
491 * Set up the draw module's state.
492 *
493 * We'd like to do this less frequently, but the normal state-update
494 * code sends state updates to the pipe, not to our private draw module.
495 */
496 assert(draw);
497 draw_set_viewport_state(draw, &st->state.viewport);
498 draw_set_clip_state(draw, &st->state.clip);
499 draw_set_rasterizer_state(draw, &st->state.rasterizer->state);
500 draw_bind_vertex_shader(draw, st->state.vs->data);
501 set_feedback_vertex_format(ctx);
502
503 /* loop over TGSI shader inputs to determine vertex buffer
504 * and attribute info
505 */
506 for (attr = 0; attr < vs->num_inputs; attr++) {
507 const GLuint mesaAttr = vp->index_to_input[attr];
508 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
509 struct pipe_vertex_element velement;
510 void *map;
511
512 if (bufobj && bufobj->Name) {
513 /* Attribute data is in a VBO.
514 * Recall that for VBOs, the gl_client_array->Ptr field is
515 * really an offset from the start of the VBO, not a pointer.
516 */
517 struct st_buffer_object *stobj = st_buffer_object(bufobj);
518 assert(stobj->buffer);
519
520 vbuffer[attr].buffer = NULL;
521 winsys->buffer_reference(winsys, &vbuffer[attr].buffer, stobj->buffer);
522 vbuffer[attr].buffer_offset = (unsigned) arrays[0]->Ptr;/* in bytes */
523 velement.src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
524 }
525 else {
526 /* attribute data is in user-space memory, not a VBO */
527 uint bytes = (arrays[mesaAttr]->Size
528 * _mesa_sizeof_type(arrays[mesaAttr]->Type)
529 * (max_index + 1));
530
531 /* wrap user data */
532 vbuffer[attr].buffer
533 = winsys->user_buffer_create(winsys,
534 (void *) arrays[mesaAttr]->Ptr,
535 bytes);
536 vbuffer[attr].buffer_offset = 0;
537 velement.src_offset = 0;
538 }
539
540 /* common-case setup */
541 vbuffer[attr].pitch = arrays[mesaAttr]->StrideB; /* in bytes */
542 vbuffer[attr].max_index = 0; /* need this? */
543 velement.vertex_buffer_index = attr;
544 velement.dst_offset = 0; /* need this? */
545 velement.src_format = pipe_vertex_format(arrays[mesaAttr]->Type,
546 arrays[mesaAttr]->Size,
547 arrays[mesaAttr]->Normalized);
548 assert(velement.src_format);
549
550 /* tell draw about this attribute */
551 draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
552 draw_set_vertex_element(draw, attr, &velement);
553
554 /* map the attrib buffer */
555 map = pipe->winsys->buffer_map(pipe->winsys,
556 vbuffer[attr].buffer,
557 PIPE_BUFFER_FLAG_READ);
558 draw_set_mapped_vertex_buffer(draw, attr, map);
559 }
560
561 if (ib) {
562 unsigned indexSize;
563 struct gl_buffer_object *bufobj = ib->obj;
564 struct st_buffer_object *stobj = st_buffer_object(bufobj);
565 index_buffer_handle = stobj->buffer;
566 void *map;
567
568 switch (ib->type) {
569 case GL_UNSIGNED_INT:
570 indexSize = 4;
571 break;
572 case GL_UNSIGNED_SHORT:
573 indexSize = 2;
574 break;
575 default:
576 assert(0);
577 }
578
579 map = pipe->winsys->buffer_map(pipe->winsys,
580 index_buffer_handle,
581 PIPE_BUFFER_FLAG_READ);
582 draw_set_mapped_element_buffer(draw, indexSize, map);
583 }
584 else {
585 /* no index/element buffer */
586 draw_set_mapped_element_buffer(draw, 0, NULL);
587 }
588
589
590 /* map constant buffers */
591 mapped_constants = winsys->buffer_map(winsys,
592 st->state.constants[PIPE_SHADER_VERTEX].buffer,
593 PIPE_BUFFER_FLAG_READ);
594 draw_set_mapped_constant_buffer(st->draw, mapped_constants);
595
596
597 /* draw here */
598 for (i = 0; i < nr_prims; i++) {
599 draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
600 }
601
602
603 /* unmap constant buffers */
604 winsys->buffer_unmap(winsys, st->state.constants[PIPE_SHADER_VERTEX].buffer);
605
606 /*
607 * unmap vertex/index buffers
608 */
609 for (i = 0; i < PIPE_ATTRIB_MAX; i++) {
610 if (draw->vertex_buffer[i].buffer) {
611 pipe->winsys->buffer_unmap(pipe->winsys,
612 draw->vertex_buffer[i].buffer);
613 draw_set_mapped_vertex_buffer(draw, i, NULL);
614 }
615 }
616 if (ib) {
617 pipe->winsys->buffer_unmap(pipe->winsys, index_buffer_handle);
618 draw_set_mapped_element_buffer(draw, 0, NULL);
619 }
620 }
621
622
623
624 void st_init_draw( struct st_context *st )
625 {
626 GLcontext *ctx = st->ctx;
627
628 /* actually, not used here, but elsewhere */
629 create_default_attribs_buffer(st);
630
631 vbo_set_draw_func(ctx, st_draw_vbo);
632 }
633
634
635 void st_destroy_draw( struct st_context *st )
636 {
637 destroy_default_attribs_buffer(st);
638 }
639
640