st/mesa: invalidate readpixels cache
[mesa.git] / src / mesa / state_tracker / st_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * This file implements the st_draw_vbo() function which is called from
30 * Mesa's VBO module. All point/line/triangle rendering is done through
31 * this function whether the user called glBegin/End, glDrawArrays,
32 * glDrawElements, glEvalMesh, or glCalList, etc.
33 *
34 * Authors:
35 * Keith Whitwell <keithw@vmware.com>
36 */
37
38
39 #include "main/imports.h"
40 #include "main/image.h"
41 #include "main/bufferobj.h"
42 #include "main/macros.h"
43 #include "main/varray.h"
44
45 #include "compiler/glsl/ir_uniform.h"
46
47 #include "vbo/vbo.h"
48
49 #include "st_context.h"
50 #include "st_atom.h"
51 #include "st_cb_bitmap.h"
52 #include "st_cb_bufferobjects.h"
53 #include "st_cb_xformfb.h"
54 #include "st_debug.h"
55 #include "st_draw.h"
56 #include "st_program.h"
57
58 #include "pipe/p_context.h"
59 #include "pipe/p_defines.h"
60 #include "util/u_inlines.h"
61 #include "util/u_format.h"
62 #include "util/u_prim.h"
63 #include "util/u_draw.h"
64 #include "util/u_upload_mgr.h"
65 #include "draw/draw_context.h"
66 #include "cso_cache/cso_context.h"
67
68
69 /**
70 * This is very similar to vbo_all_varyings_in_vbos() but we are
71 * only interested in per-vertex data. See bug 38626.
72 */
73 static GLboolean
74 all_varyings_in_vbos(const struct gl_client_array *arrays[])
75 {
76 GLuint i;
77
78 for (i = 0; i < VERT_ATTRIB_MAX; i++)
79 if (arrays[i]->StrideB &&
80 !arrays[i]->InstanceDivisor &&
81 !_mesa_is_bufferobj(arrays[i]->BufferObj))
82 return GL_FALSE;
83
84 return GL_TRUE;
85 }
86
87
88 /**
89 * Basically, translate Mesa's index buffer information into
90 * a pipe_index_buffer object.
91 * \return TRUE or FALSE for success/failure
92 */
93 static boolean
94 setup_index_buffer(struct st_context *st,
95 const struct _mesa_index_buffer *ib,
96 struct pipe_index_buffer *ibuffer)
97 {
98 struct gl_buffer_object *bufobj = ib->obj;
99
100 ibuffer->index_size = vbo_sizeof_ib_type(ib->type);
101
102 /* get/create the index buffer object */
103 if (_mesa_is_bufferobj(bufobj)) {
104 /* indices are in a real VBO */
105 ibuffer->buffer = st_buffer_object(bufobj)->buffer;
106 ibuffer->offset = pointer_to_offset(ib->ptr);
107 }
108 else if (st->indexbuf_uploader) {
109 /* upload indexes from user memory into a real buffer */
110 u_upload_data(st->indexbuf_uploader, 0,
111 ib->count * ibuffer->index_size, 4, ib->ptr,
112 &ibuffer->offset, &ibuffer->buffer);
113 if (!ibuffer->buffer) {
114 /* out of memory */
115 return FALSE;
116 }
117 u_upload_unmap(st->indexbuf_uploader);
118 }
119 else {
120 /* indices are in user space memory */
121 ibuffer->user_buffer = ib->ptr;
122 }
123
124 cso_set_index_buffer(st->cso_context, ibuffer);
125 return TRUE;
126 }
127
128
129 /**
130 * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
131 * the corresponding Gallium type.
132 */
133 static unsigned
134 translate_prim(const struct gl_context *ctx, unsigned prim)
135 {
136 /* GL prims should match Gallium prims, spot-check a few */
137 STATIC_ASSERT(GL_POINTS == PIPE_PRIM_POINTS);
138 STATIC_ASSERT(GL_QUADS == PIPE_PRIM_QUADS);
139 STATIC_ASSERT(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
140 STATIC_ASSERT(GL_PATCHES == PIPE_PRIM_PATCHES);
141
142 return prim;
143 }
144
145
146 /**
147 * This function gets plugged into the VBO module and is called when
148 * we have something to render.
149 * Basically, translate the information into the format expected by gallium.
150 */
151 void
152 st_draw_vbo(struct gl_context *ctx,
153 const struct _mesa_prim *prims,
154 GLuint nr_prims,
155 const struct _mesa_index_buffer *ib,
156 GLboolean index_bounds_valid,
157 GLuint min_index,
158 GLuint max_index,
159 struct gl_transform_feedback_object *tfb_vertcount,
160 unsigned stream,
161 struct gl_buffer_object *indirect)
162 {
163 struct st_context *st = st_context(ctx);
164 struct pipe_index_buffer ibuffer = {0};
165 struct pipe_draw_info info;
166 const struct gl_client_array **arrays = ctx->Array._DrawArrays;
167 unsigned i;
168
169 /* Mesa core state should have been validated already */
170 assert(ctx->NewState == 0x0);
171
172 st_flush_bitmap_cache(st);
173 st_invalidate_readpix_cache(st);
174
175 /* Validate state. */
176 if (st->dirty.st || st->dirty.mesa || ctx->NewDriverState) {
177 st_validate_state(st, ST_PIPELINE_RENDER);
178 }
179
180 if (st->vertex_array_out_of_memory) {
181 return;
182 }
183
184 util_draw_init_info(&info);
185
186 if (ib) {
187 /* Get index bounds for user buffers. */
188 if (!index_bounds_valid)
189 if (!all_varyings_in_vbos(arrays))
190 vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index,
191 nr_prims);
192
193 if (!setup_index_buffer(st, ib, &ibuffer)) {
194 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBegin/DrawElements/DrawArray");
195 return;
196 }
197
198 info.indexed = TRUE;
199 if (min_index != ~0U && max_index != ~0U) {
200 info.min_index = min_index;
201 info.max_index = max_index;
202 }
203
204 /* The VBO module handles restart for the non-indexed GLDrawArrays
205 * so we only set these fields for indexed drawing:
206 */
207 info.primitive_restart = ctx->Array._PrimitiveRestart;
208 info.restart_index = _mesa_primitive_restart_index(ctx, ib->type);
209 }
210 else {
211 /* Transform feedback drawing is always non-indexed. */
212 /* Set info.count_from_stream_output. */
213 if (tfb_vertcount) {
214 if (!st_transform_feedback_draw_init(tfb_vertcount, stream, &info))
215 return;
216 }
217 }
218
219 assert(!indirect);
220
221 /* do actual drawing */
222 for (i = 0; i < nr_prims; i++) {
223 info.mode = translate_prim(ctx, prims[i].mode);
224 info.start = prims[i].start;
225 info.count = prims[i].count;
226 info.start_instance = prims[i].base_instance;
227 info.instance_count = prims[i].num_instances;
228 info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
229 info.index_bias = prims[i].basevertex;
230 info.drawid = prims[i].draw_id;
231 if (!ib) {
232 info.min_index = info.start;
233 info.max_index = info.start + info.count - 1;
234 }
235
236 if (ST_DEBUG & DEBUG_DRAW) {
237 debug_printf("st/draw: mode %s start %u count %u indexed %d\n",
238 u_prim_name(info.mode),
239 info.start,
240 info.count,
241 info.indexed);
242 }
243
244 if (info.count_from_stream_output) {
245 cso_draw_vbo(st->cso_context, &info);
246 }
247 else if (info.primitive_restart) {
248 /* don't trim, restarts might be inside index list */
249 cso_draw_vbo(st->cso_context, &info);
250 }
251 else if (u_trim_pipe_prim(prims[i].mode, &info.count)) {
252 cso_draw_vbo(st->cso_context, &info);
253 }
254 }
255
256 if (ib && st->indexbuf_uploader && !_mesa_is_bufferobj(ib->obj)) {
257 pipe_resource_reference(&ibuffer.buffer, NULL);
258 }
259 }
260
261 static void
262 st_indirect_draw_vbo(struct gl_context *ctx,
263 GLuint mode,
264 struct gl_buffer_object *indirect_data,
265 GLsizeiptr indirect_offset,
266 unsigned draw_count,
267 unsigned stride,
268 struct gl_buffer_object *indirect_params,
269 GLsizeiptr indirect_params_offset,
270 const struct _mesa_index_buffer *ib)
271 {
272 struct st_context *st = st_context(ctx);
273 struct pipe_index_buffer ibuffer = {0};
274 struct pipe_draw_info info;
275
276 /* Mesa core state should have been validated already */
277 assert(ctx->NewState == 0x0);
278 assert(stride);
279
280 /* Validate state. */
281 if (st->dirty.st || st->dirty.mesa || ctx->NewDriverState) {
282 st_validate_state(st, ST_PIPELINE_RENDER);
283 }
284
285 if (st->vertex_array_out_of_memory) {
286 return;
287 }
288
289 util_draw_init_info(&info);
290
291 if (ib) {
292 if (!setup_index_buffer(st, ib, &ibuffer)) {
293 _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sDrawElementsIndirect%s",
294 (draw_count > 1) ? "Multi" : "",
295 indirect_params ? "CountARB" : "");
296 return;
297 }
298
299 info.indexed = TRUE;
300 }
301
302 info.mode = translate_prim(ctx, mode);
303 info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
304 info.indirect = st_buffer_object(indirect_data)->buffer;
305 info.indirect_offset = indirect_offset;
306
307 /* Primitive restart is not handled by the VBO module in this case. */
308 info.primitive_restart = ctx->Array._PrimitiveRestart;
309 info.restart_index = ctx->Array.RestartIndex;
310
311 if (ST_DEBUG & DEBUG_DRAW) {
312 debug_printf("st/draw indirect: mode %s drawcount %d indexed %d\n",
313 u_prim_name(info.mode),
314 draw_count,
315 info.indexed);
316 }
317
318 if (!st->has_multi_draw_indirect) {
319 int i;
320
321 assert(!indirect_params);
322 info.indirect_count = 1;
323 for (i = 0; i < draw_count; i++) {
324 info.drawid = i;
325 cso_draw_vbo(st->cso_context, &info);
326 info.indirect_offset += stride;
327 }
328 } else {
329 info.indirect_count = draw_count;
330 info.indirect_stride = stride;
331 if (indirect_params) {
332 info.indirect_params = st_buffer_object(indirect_params)->buffer;
333 info.indirect_params_offset = indirect_params_offset;
334 }
335 cso_draw_vbo(st->cso_context, &info);
336 }
337 }
338
339
340 void
341 st_init_draw(struct st_context *st)
342 {
343 struct gl_context *ctx = st->ctx;
344
345 vbo_set_draw_func(ctx, st_draw_vbo);
346 vbo_set_indirect_draw_func(ctx, st_indirect_draw_vbo);
347
348 st->draw = draw_create(st->pipe); /* for selection/feedback */
349
350 /* Disable draw options that might convert points/lines to tris, etc.
351 * as that would foul-up feedback/selection mode.
352 */
353 draw_wide_line_threshold(st->draw, 1000.0f);
354 draw_wide_point_threshold(st->draw, 1000.0f);
355 draw_enable_line_stipple(st->draw, FALSE);
356 draw_enable_point_sprites(st->draw, FALSE);
357 }
358
359
360 void
361 st_destroy_draw(struct st_context *st)
362 {
363 draw_destroy(st->draw);
364 }
365
366
367 /**
368 * Draw a quad with given position, texcoords and color.
369 */
370 bool
371 st_draw_quad(struct st_context *st,
372 float x0, float y0, float x1, float y1, float z,
373 float s0, float t0, float s1, float t1,
374 const float *color,
375 unsigned num_instances)
376 {
377 struct pipe_vertex_buffer vb = {0};
378 struct st_util_vertex *verts;
379
380 vb.stride = sizeof(struct st_util_vertex);
381
382 u_upload_alloc(st->uploader, 0, 4 * sizeof(struct st_util_vertex), 4,
383 &vb.buffer_offset, &vb.buffer, (void **) &verts);
384 if (!vb.buffer) {
385 return false;
386 }
387
388 /* lower-left */
389 verts[0].x = x0;
390 verts[0].y = y1;
391 verts[0].z = z;
392 verts[0].r = color[0];
393 verts[0].g = color[1];
394 verts[0].b = color[2];
395 verts[0].a = color[3];
396 verts[0].s = s0;
397 verts[0].t = t0;
398
399 /* lower-right */
400 verts[1].x = x1;
401 verts[1].y = y1;
402 verts[1].z = z;
403 verts[1].r = color[0];
404 verts[1].g = color[1];
405 verts[1].b = color[2];
406 verts[1].a = color[3];
407 verts[1].s = s1;
408 verts[1].t = t0;
409
410 /* upper-right */
411 verts[2].x = x1;
412 verts[2].y = y0;
413 verts[2].z = z;
414 verts[2].r = color[0];
415 verts[2].g = color[1];
416 verts[2].b = color[2];
417 verts[2].a = color[3];
418 verts[2].s = s1;
419 verts[2].t = t1;
420
421 /* upper-left */
422 verts[3].x = x0;
423 verts[3].y = y0;
424 verts[3].z = z;
425 verts[3].r = color[0];
426 verts[3].g = color[1];
427 verts[3].b = color[2];
428 verts[3].a = color[3];
429 verts[3].s = s0;
430 verts[3].t = t1;
431
432 u_upload_unmap(st->uploader);
433
434 /* At the time of writing, cso_get_aux_vertex_buffer_slot() always returns
435 * zero. If that ever changes we need to audit the calls to that function
436 * and make sure the slot number is used consistently everywhere.
437 */
438 assert(cso_get_aux_vertex_buffer_slot(st->cso_context) == 0);
439
440 cso_set_vertex_buffers(st->cso_context,
441 cso_get_aux_vertex_buffer_slot(st->cso_context),
442 1, &vb);
443
444 if (num_instances > 1) {
445 cso_draw_arrays_instanced(st->cso_context, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
446 0, num_instances);
447 } else {
448 cso_draw_arrays(st->cso_context, PIPE_PRIM_TRIANGLE_FAN, 0, 4);
449 }
450
451 pipe_resource_reference(&vb.buffer, NULL);
452
453 return true;
454 }