mesa: Eliminate parameters to dd_function_table::Viewport
[mesa.git] / src / mesa / state_tracker / st_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /*
29 * This file implements the st_draw_vbo() function which is called from
30 * Mesa's VBO module. All point/line/triangle rendering is done through
31 * this function whether the user called glBegin/End, glDrawArrays,
32 * glDrawElements, glEvalMesh, or glCalList, etc.
33 *
34 * Authors:
35 * Keith Whitwell <keith@tungstengraphics.com>
36 */
37
38
39 #include "main/imports.h"
40 #include "main/image.h"
41 #include "main/bufferobj.h"
42 #include "main/macros.h"
43
44 #include "vbo/vbo.h"
45
46 #include "st_context.h"
47 #include "st_atom.h"
48 #include "st_cb_bufferobjects.h"
49 #include "st_cb_xformfb.h"
50 #include "st_debug.h"
51 #include "st_draw.h"
52 #include "st_program.h"
53
54 #include "pipe/p_context.h"
55 #include "pipe/p_defines.h"
56 #include "util/u_inlines.h"
57 #include "util/u_format.h"
58 #include "util/u_prim.h"
59 #include "util/u_draw_quad.h"
60 #include "util/u_upload_mgr.h"
61 #include "draw/draw_context.h"
62 #include "cso_cache/cso_context.h"
63
64 #include "../glsl/ir_uniform.h"
65
66
67 /**
68 * This is very similar to vbo_all_varyings_in_vbos() but we are
69 * only interested in per-vertex data. See bug 38626.
70 */
71 static GLboolean
72 all_varyings_in_vbos(const struct gl_client_array *arrays[])
73 {
74 GLuint i;
75
76 for (i = 0; i < VERT_ATTRIB_MAX; i++)
77 if (arrays[i]->StrideB &&
78 !arrays[i]->InstanceDivisor &&
79 !_mesa_is_bufferobj(arrays[i]->BufferObj))
80 return GL_FALSE;
81
82 return GL_TRUE;
83 }
84
85
86 /**
87 * Basically, translate Mesa's index buffer information into
88 * a pipe_index_buffer object.
89 * \return TRUE or FALSE for success/failure
90 */
91 static boolean
92 setup_index_buffer(struct st_context *st,
93 const struct _mesa_index_buffer *ib,
94 struct pipe_index_buffer *ibuffer)
95 {
96 struct gl_buffer_object *bufobj = ib->obj;
97
98 ibuffer->index_size = vbo_sizeof_ib_type(ib->type);
99
100 /* get/create the index buffer object */
101 if (_mesa_is_bufferobj(bufobj)) {
102 /* indices are in a real VBO */
103 ibuffer->buffer = st_buffer_object(bufobj)->buffer;
104 ibuffer->offset = pointer_to_offset(ib->ptr);
105 }
106 else if (st->indexbuf_uploader) {
107 /* upload indexes from user memory into a real buffer */
108 if (u_upload_data(st->indexbuf_uploader, 0,
109 ib->count * ibuffer->index_size, ib->ptr,
110 &ibuffer->offset, &ibuffer->buffer) != PIPE_OK) {
111 /* out of memory */
112 return FALSE;
113 }
114 u_upload_unmap(st->indexbuf_uploader);
115 }
116 else {
117 /* indices are in user space memory */
118 ibuffer->user_buffer = ib->ptr;
119 }
120
121 cso_set_index_buffer(st->cso_context, ibuffer);
122 return TRUE;
123 }
124
125
126 /**
127 * Prior to drawing, check that any uniforms referenced by the
128 * current shader have been set. If a uniform has not been set,
129 * issue a warning.
130 */
131 static void
132 check_uniforms(struct gl_context *ctx)
133 {
134 struct gl_shader_program *shProg[3] = {
135 ctx->Shader.CurrentVertexProgram,
136 ctx->Shader.CurrentGeometryProgram,
137 ctx->Shader.CurrentFragmentProgram,
138 };
139 unsigned j;
140
141 for (j = 0; j < 3; j++) {
142 unsigned i;
143
144 if (shProg[j] == NULL || !shProg[j]->LinkStatus)
145 continue;
146
147 for (i = 0; i < shProg[j]->NumUserUniformStorage; i++) {
148 const struct gl_uniform_storage *u = &shProg[j]->UniformStorage[i];
149 if (!u->initialized) {
150 _mesa_warning(ctx,
151 "Using shader with uninitialized uniform: %s",
152 u->name);
153 }
154 }
155 }
156 }
157
158
159 /**
160 * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
161 * the corresponding Gallium type.
162 */
163 static unsigned
164 translate_prim(const struct gl_context *ctx, unsigned prim)
165 {
166 /* GL prims should match Gallium prims, spot-check a few */
167 STATIC_ASSERT(GL_POINTS == PIPE_PRIM_POINTS);
168 STATIC_ASSERT(GL_QUADS == PIPE_PRIM_QUADS);
169 STATIC_ASSERT(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
170
171 /* Avoid quadstrips if it's easy to do so:
172 * Note: it's important to do the correct trimming if we change the
173 * prim type! We do that wherever this function is called.
174 */
175 if (prim == GL_QUAD_STRIP &&
176 ctx->Light.ShadeModel != GL_FLAT &&
177 ctx->Polygon.FrontMode == GL_FILL &&
178 ctx->Polygon.BackMode == GL_FILL)
179 prim = GL_TRIANGLE_STRIP;
180
181 return prim;
182 }
183
184
185 /**
186 * This function gets plugged into the VBO module and is called when
187 * we have something to render.
188 * Basically, translate the information into the format expected by gallium.
189 */
190 void
191 st_draw_vbo(struct gl_context *ctx,
192 const struct _mesa_prim *prims,
193 GLuint nr_prims,
194 const struct _mesa_index_buffer *ib,
195 GLboolean index_bounds_valid,
196 GLuint min_index,
197 GLuint max_index,
198 struct gl_transform_feedback_object *tfb_vertcount,
199 struct gl_buffer_object *indirect)
200 {
201 struct st_context *st = st_context(ctx);
202 struct pipe_index_buffer ibuffer = {0};
203 struct pipe_draw_info info;
204 const struct gl_client_array **arrays = ctx->Array._DrawArrays;
205 unsigned i;
206
207 /* Mesa core state should have been validated already */
208 assert(ctx->NewState == 0x0);
209
210 /* Validate state. */
211 if (st->dirty.st || ctx->NewDriverState) {
212 st_validate_state(st);
213
214 #if 0
215 if (MESA_VERBOSE & VERBOSE_GLSL) {
216 check_uniforms(ctx);
217 }
218 #else
219 (void) check_uniforms;
220 #endif
221 }
222
223 if (st->vertex_array_out_of_memory) {
224 return;
225 }
226
227 util_draw_init_info(&info);
228
229 if (ib) {
230 /* Get index bounds for user buffers. */
231 if (!index_bounds_valid)
232 if (!all_varyings_in_vbos(arrays))
233 vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index,
234 nr_prims);
235
236 if (!setup_index_buffer(st, ib, &ibuffer)) {
237 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBegin/DrawElements/DrawArray");
238 return;
239 }
240
241 info.indexed = TRUE;
242 if (min_index != ~0 && max_index != ~0) {
243 info.min_index = min_index;
244 info.max_index = max_index;
245 }
246
247 /* The VBO module handles restart for the non-indexed GLDrawArrays
248 * so we only set these fields for indexed drawing:
249 */
250 info.primitive_restart = ctx->Array._PrimitiveRestart;
251 info.restart_index = ctx->Array.RestartIndex;
252 }
253 else {
254 /* Transform feedback drawing is always non-indexed. */
255 /* Set info.count_from_stream_output. */
256 if (tfb_vertcount) {
257 st_transform_feedback_draw_init(tfb_vertcount, &info);
258 }
259 }
260
261 /* do actual drawing */
262 for (i = 0; i < nr_prims; i++) {
263 info.mode = translate_prim(ctx, prims[i].mode);
264 info.start = prims[i].start;
265 info.count = prims[i].count;
266 info.start_instance = prims[i].base_instance;
267 info.instance_count = prims[i].num_instances;
268 info.index_bias = prims[i].basevertex;
269 if (!ib) {
270 info.min_index = info.start;
271 info.max_index = info.start + info.count - 1;
272 }
273
274 if (ST_DEBUG & DEBUG_DRAW) {
275 debug_printf("st/draw: mode %s start %u count %u indexed %d\n",
276 u_prim_name(info.mode),
277 info.start,
278 info.count,
279 info.indexed);
280 }
281
282 if (info.count_from_stream_output) {
283 cso_draw_vbo(st->cso_context, &info);
284 }
285 else if (info.primitive_restart) {
286 /* don't trim, restarts might be inside index list */
287 cso_draw_vbo(st->cso_context, &info);
288 }
289 else if (u_trim_pipe_prim(prims[i].mode, &info.count)) {
290 cso_draw_vbo(st->cso_context, &info);
291 }
292 }
293
294 if (ib && st->indexbuf_uploader && !_mesa_is_bufferobj(ib->obj)) {
295 pipe_resource_reference(&ibuffer.buffer, NULL);
296 }
297 }
298
299
300 void
301 st_init_draw(struct st_context *st)
302 {
303 struct gl_context *ctx = st->ctx;
304
305 vbo_set_draw_func(ctx, st_draw_vbo);
306
307 st->draw = draw_create(st->pipe); /* for selection/feedback */
308
309 /* Disable draw options that might convert points/lines to tris, etc.
310 * as that would foul-up feedback/selection mode.
311 */
312 draw_wide_line_threshold(st->draw, 1000.0f);
313 draw_wide_point_threshold(st->draw, 1000.0f);
314 draw_enable_line_stipple(st->draw, FALSE);
315 draw_enable_point_sprites(st->draw, FALSE);
316 }
317
318
319 void
320 st_destroy_draw(struct st_context *st)
321 {
322 draw_destroy(st->draw);
323 }