1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * This file implements the st_draw_vbo() function which is called from
30 * Mesa's VBO module. All point/line/triangle rendering is done through
31 * this function whether the user called glBegin/End, glDrawArrays,
32 * glDrawElements, glEvalMesh, or glCalList, etc.
35 * Keith Whitwell <keithw@vmware.com>
39 #include "main/imports.h"
40 #include "main/image.h"
41 #include "main/bufferobj.h"
42 #include "main/macros.h"
43 #include "main/varray.h"
45 #include "compiler/glsl/ir_uniform.h"
49 #include "st_context.h"
51 #include "st_cb_bitmap.h"
52 #include "st_cb_bufferobjects.h"
53 #include "st_cb_xformfb.h"
56 #include "st_program.h"
58 #include "pipe/p_context.h"
59 #include "pipe/p_defines.h"
60 #include "util/u_inlines.h"
61 #include "util/u_format.h"
62 #include "util/u_prim.h"
63 #include "util/u_draw.h"
64 #include "util/u_upload_mgr.h"
65 #include "draw/draw_context.h"
66 #include "cso_cache/cso_context.h"
70 * Set the restart index.
73 setup_primitive_restart(struct gl_context
*ctx
, struct pipe_draw_info
*info
)
75 if (ctx
->Array
._PrimitiveRestart
) {
76 unsigned index_size
= info
->index_size
;
79 _mesa_primitive_restart_index(ctx
, index_size
);
81 /* Enable primitive restart only when the restart index can have an
82 * effect. This is required for correctness in radeonsi VI support.
83 * Other hardware may also benefit from taking a faster, non-restart path
86 if (index_size
== 4 || info
->restart_index
< (1 << (index_size
* 8)))
87 info
->primitive_restart
= true;
93 * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
94 * the corresponding Gallium type.
97 translate_prim(const struct gl_context
*ctx
, unsigned prim
)
99 /* GL prims should match Gallium prims, spot-check a few */
100 STATIC_ASSERT(GL_POINTS
== PIPE_PRIM_POINTS
);
101 STATIC_ASSERT(GL_QUADS
== PIPE_PRIM_QUADS
);
102 STATIC_ASSERT(GL_TRIANGLE_STRIP_ADJACENCY
== PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
);
103 STATIC_ASSERT(GL_PATCHES
== PIPE_PRIM_PATCHES
);
109 prepare_draw(struct st_context
*st
, struct gl_context
*ctx
)
111 /* Mesa core state should have been validated already */
112 assert(ctx
->NewState
== 0x0);
114 if (unlikely(!st
->bitmap
.cache
.empty
))
115 st_flush_bitmap_cache(st
);
117 st_invalidate_readpix_cache(st
);
119 /* Validate state. */
120 if ((st
->dirty
| ctx
->NewDriverState
) & ST_PIPELINE_RENDER_STATE_MASK
||
121 st
->gfx_shaders_may_be_dirty
) {
122 st_validate_state(st
, ST_PIPELINE_RENDER
);
127 * This function gets plugged into the VBO module and is called when
128 * we have something to render.
129 * Basically, translate the information into the format expected by gallium.
132 st_draw_vbo(struct gl_context
*ctx
,
133 const struct _mesa_prim
*prims
,
135 const struct _mesa_index_buffer
*ib
,
136 GLboolean index_bounds_valid
,
139 struct gl_transform_feedback_object
*tfb_vertcount
,
141 struct gl_buffer_object
*indirect
)
143 struct st_context
*st
= st_context(ctx
);
144 struct pipe_draw_info info
;
148 prepare_draw(st
, ctx
);
150 if (st
->vertex_array_out_of_memory
)
153 /* Initialize pipe_draw_info. */
154 info
.primitive_restart
= false;
155 info
.vertices_per_patch
= ctx
->TessCtrlProgram
.patch_vertices
;
156 info
.indirect
= NULL
;
157 info
.count_from_stream_output
= NULL
;
160 struct gl_buffer_object
*bufobj
= ib
->obj
;
162 /* Get index bounds for user buffers. */
163 if (!index_bounds_valid
&& st
->draw_needs_minmax_index
) {
164 vbo_get_minmax_indices(ctx
, prims
, ib
, &min_index
, &max_index
,
168 info
.index_size
= ib
->index_size
;
169 info
.min_index
= min_index
;
170 info
.max_index
= max_index
;
172 if (_mesa_is_bufferobj(bufobj
)) {
173 /* indices are in a real VBO */
174 info
.has_user_indices
= false;
175 info
.index
.resource
= st_buffer_object(bufobj
)->buffer
;
176 start
= pointer_to_offset(ib
->ptr
) / info
.index_size
;
178 /* indices are in user space memory */
179 info
.has_user_indices
= true;
180 info
.index
.user
= ib
->ptr
;
183 setup_primitive_restart(ctx
, &info
);
187 info
.has_user_indices
= false;
189 /* Transform feedback drawing is always non-indexed. */
190 /* Set info.count_from_stream_output. */
192 if (!st_transform_feedback_draw_init(tfb_vertcount
, stream
, &info
))
199 /* do actual drawing */
200 for (i
= 0; i
< nr_prims
; i
++) {
201 info
.mode
= translate_prim(ctx
, prims
[i
].mode
);
202 info
.start
= start
+ prims
[i
].start
;
203 info
.count
= prims
[i
].count
;
204 info
.start_instance
= prims
[i
].base_instance
;
205 info
.instance_count
= prims
[i
].num_instances
;
206 info
.index_bias
= prims
[i
].basevertex
;
207 info
.drawid
= prims
[i
].draw_id
;
209 info
.min_index
= info
.start
;
210 info
.max_index
= info
.start
+ info
.count
- 1;
213 if (ST_DEBUG
& DEBUG_DRAW
) {
214 debug_printf("st/draw: mode %s start %u count %u index_size %d\n",
215 u_prim_name(info
.mode
),
221 /* Don't call u_trim_pipe_prim. Drivers should do it if they need it. */
222 cso_draw_vbo(st
->cso_context
, &info
);
227 st_indirect_draw_vbo(struct gl_context
*ctx
,
229 struct gl_buffer_object
*indirect_data
,
230 GLsizeiptr indirect_offset
,
233 struct gl_buffer_object
*indirect_params
,
234 GLsizeiptr indirect_params_offset
,
235 const struct _mesa_index_buffer
*ib
)
237 struct st_context
*st
= st_context(ctx
);
238 struct pipe_draw_info info
;
239 struct pipe_draw_indirect_info indirect
;
242 prepare_draw(st
, ctx
);
244 if (st
->vertex_array_out_of_memory
)
247 memset(&indirect
, 0, sizeof(indirect
));
248 util_draw_init_info(&info
);
249 info
.start
= 0; /* index offset / index size */
252 struct gl_buffer_object
*bufobj
= ib
->obj
;
254 /* indices are always in a real VBO */
255 assert(_mesa_is_bufferobj(bufobj
));
257 info
.index_size
= ib
->index_size
;
258 info
.index
.resource
= st_buffer_object(bufobj
)->buffer
;
259 info
.start
= pointer_to_offset(ib
->ptr
) / info
.index_size
;
261 /* Primitive restart is not handled by the VBO module in this case. */
262 setup_primitive_restart(ctx
, &info
);
265 info
.mode
= translate_prim(ctx
, mode
);
266 info
.vertices_per_patch
= ctx
->TessCtrlProgram
.patch_vertices
;
267 info
.indirect
= &indirect
;
268 indirect
.buffer
= st_buffer_object(indirect_data
)->buffer
;
269 indirect
.offset
= indirect_offset
;
271 if (ST_DEBUG
& DEBUG_DRAW
) {
272 debug_printf("st/draw indirect: mode %s drawcount %d index_size %d\n",
273 u_prim_name(info
.mode
),
278 if (!st
->has_multi_draw_indirect
) {
281 assert(!indirect_params
);
282 indirect
.draw_count
= 1;
283 for (i
= 0; i
< draw_count
; i
++) {
285 cso_draw_vbo(st
->cso_context
, &info
);
286 indirect
.offset
+= stride
;
289 indirect
.draw_count
= draw_count
;
290 indirect
.stride
= stride
;
291 if (indirect_params
) {
292 indirect
.indirect_draw_count
= st_buffer_object(indirect_params
)->buffer
;
293 indirect
.indirect_draw_count_offset
= indirect_params_offset
;
295 cso_draw_vbo(st
->cso_context
, &info
);
301 st_init_draw(struct st_context
*st
)
303 struct gl_context
*ctx
= st
->ctx
;
305 vbo_set_draw_func(ctx
, st_draw_vbo
);
306 vbo_set_indirect_draw_func(ctx
, st_indirect_draw_vbo
);
311 st_destroy_draw(struct st_context
*st
)
313 draw_destroy(st
->draw
);
317 * Getter for the draw_context, so that initialization of it can happen only
318 * when needed (the TGSI exec machines take up quite a bit of memory).
320 struct draw_context
*
321 st_get_draw_context(struct st_context
*st
)
324 st
->draw
= draw_create(st
->pipe
);
326 _mesa_error(st
->ctx
, GL_OUT_OF_MEMORY
, "feedback fallback allocation");
331 /* Disable draw options that might convert points/lines to tris, etc.
332 * as that would foul-up feedback/selection mode.
334 draw_wide_line_threshold(st
->draw
, 1000.0f
);
335 draw_wide_point_threshold(st
->draw
, 1000.0f
);
336 draw_enable_line_stipple(st
->draw
, FALSE
);
337 draw_enable_point_sprites(st
->draw
, FALSE
);
343 * Draw a quad with given position, texcoords and color.
346 st_draw_quad(struct st_context
*st
,
347 float x0
, float y0
, float x1
, float y1
, float z
,
348 float s0
, float t0
, float s1
, float t1
,
350 unsigned num_instances
)
352 struct pipe_vertex_buffer vb
= {0};
353 struct st_util_vertex
*verts
;
355 vb
.stride
= sizeof(struct st_util_vertex
);
357 u_upload_alloc(st
->pipe
->stream_uploader
, 0,
358 4 * sizeof(struct st_util_vertex
), 4,
359 &vb
.buffer_offset
, &vb
.buffer
.resource
, (void **) &verts
);
360 if (!vb
.buffer
.resource
) {
368 verts
[0].r
= color
[0];
369 verts
[0].g
= color
[1];
370 verts
[0].b
= color
[2];
371 verts
[0].a
= color
[3];
379 verts
[1].r
= color
[0];
380 verts
[1].g
= color
[1];
381 verts
[1].b
= color
[2];
382 verts
[1].a
= color
[3];
390 verts
[2].r
= color
[0];
391 verts
[2].g
= color
[1];
392 verts
[2].b
= color
[2];
393 verts
[2].a
= color
[3];
401 verts
[3].r
= color
[0];
402 verts
[3].g
= color
[1];
403 verts
[3].b
= color
[2];
404 verts
[3].a
= color
[3];
408 u_upload_unmap(st
->pipe
->stream_uploader
);
410 /* At the time of writing, cso_get_aux_vertex_buffer_slot() always returns
411 * zero. If that ever changes we need to audit the calls to that function
412 * and make sure the slot number is used consistently everywhere.
414 assert(cso_get_aux_vertex_buffer_slot(st
->cso_context
) == 0);
416 cso_set_vertex_buffers(st
->cso_context
,
417 cso_get_aux_vertex_buffer_slot(st
->cso_context
),
420 if (num_instances
> 1) {
421 cso_draw_arrays_instanced(st
->cso_context
, PIPE_PRIM_TRIANGLE_FAN
, 0, 4,
424 cso_draw_arrays(st
->cso_context
, PIPE_PRIM_TRIANGLE_FAN
, 0, 4);
427 pipe_resource_reference(&vb
.buffer
.resource
, NULL
);