st/mesa: rebind vertex arrays if _NEW_BUFFER_OBJECT is dirty
[mesa.git] / src / mesa / state_tracker / st_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * This file implements the st_draw_vbo() function which is called from
30 * Mesa's VBO module. All point/line/triangle rendering is done through
31 * this function whether the user called glBegin/End, glDrawArrays,
32 * glDrawElements, glEvalMesh, or glCalList, etc.
33 *
34 * We basically convert the VBO's vertex attribute/array information into
35 * Gallium vertex state, bind the vertex buffer objects and call
36 * pipe->draw_elements(), pipe->draw_range_elements() or pipe->draw_arrays().
37 *
38 * Authors:
39 * Keith Whitwell <keith@tungstengraphics.com>
40 */
41
42
43 #include "main/imports.h"
44 #include "main/image.h"
45 #include "main/bufferobj.h"
46 #include "main/macros.h"
47 #include "main/mfeatures.h"
48 #include "program/prog_uniform.h"
49
50 #include "vbo/vbo.h"
51
52 #include "st_context.h"
53 #include "st_atom.h"
54 #include "st_cb_bufferobjects.h"
55 #include "st_draw.h"
56 #include "st_program.h"
57
58 #include "pipe/p_context.h"
59 #include "pipe/p_defines.h"
60 #include "util/u_inlines.h"
61 #include "util/u_format.h"
62 #include "util/u_prim.h"
63 #include "util/u_draw_quad.h"
64 #include "draw/draw_context.h"
65 #include "cso_cache/cso_context.h"
66
67
68 static GLuint double_types[4] = {
69 PIPE_FORMAT_R64_FLOAT,
70 PIPE_FORMAT_R64G64_FLOAT,
71 PIPE_FORMAT_R64G64B64_FLOAT,
72 PIPE_FORMAT_R64G64B64A64_FLOAT
73 };
74
75 static GLuint float_types[4] = {
76 PIPE_FORMAT_R32_FLOAT,
77 PIPE_FORMAT_R32G32_FLOAT,
78 PIPE_FORMAT_R32G32B32_FLOAT,
79 PIPE_FORMAT_R32G32B32A32_FLOAT
80 };
81
82 static GLuint half_float_types[4] = {
83 PIPE_FORMAT_R16_FLOAT,
84 PIPE_FORMAT_R16G16_FLOAT,
85 PIPE_FORMAT_R16G16B16_FLOAT,
86 PIPE_FORMAT_R16G16B16A16_FLOAT
87 };
88
89 static GLuint uint_types_norm[4] = {
90 PIPE_FORMAT_R32_UNORM,
91 PIPE_FORMAT_R32G32_UNORM,
92 PIPE_FORMAT_R32G32B32_UNORM,
93 PIPE_FORMAT_R32G32B32A32_UNORM
94 };
95
96 static GLuint uint_types_scale[4] = {
97 PIPE_FORMAT_R32_USCALED,
98 PIPE_FORMAT_R32G32_USCALED,
99 PIPE_FORMAT_R32G32B32_USCALED,
100 PIPE_FORMAT_R32G32B32A32_USCALED
101 };
102
103 static GLuint int_types_norm[4] = {
104 PIPE_FORMAT_R32_SNORM,
105 PIPE_FORMAT_R32G32_SNORM,
106 PIPE_FORMAT_R32G32B32_SNORM,
107 PIPE_FORMAT_R32G32B32A32_SNORM
108 };
109
110 static GLuint int_types_scale[4] = {
111 PIPE_FORMAT_R32_SSCALED,
112 PIPE_FORMAT_R32G32_SSCALED,
113 PIPE_FORMAT_R32G32B32_SSCALED,
114 PIPE_FORMAT_R32G32B32A32_SSCALED
115 };
116
117 static GLuint ushort_types_norm[4] = {
118 PIPE_FORMAT_R16_UNORM,
119 PIPE_FORMAT_R16G16_UNORM,
120 PIPE_FORMAT_R16G16B16_UNORM,
121 PIPE_FORMAT_R16G16B16A16_UNORM
122 };
123
124 static GLuint ushort_types_scale[4] = {
125 PIPE_FORMAT_R16_USCALED,
126 PIPE_FORMAT_R16G16_USCALED,
127 PIPE_FORMAT_R16G16B16_USCALED,
128 PIPE_FORMAT_R16G16B16A16_USCALED
129 };
130
131 static GLuint short_types_norm[4] = {
132 PIPE_FORMAT_R16_SNORM,
133 PIPE_FORMAT_R16G16_SNORM,
134 PIPE_FORMAT_R16G16B16_SNORM,
135 PIPE_FORMAT_R16G16B16A16_SNORM
136 };
137
138 static GLuint short_types_scale[4] = {
139 PIPE_FORMAT_R16_SSCALED,
140 PIPE_FORMAT_R16G16_SSCALED,
141 PIPE_FORMAT_R16G16B16_SSCALED,
142 PIPE_FORMAT_R16G16B16A16_SSCALED
143 };
144
145 static GLuint ubyte_types_norm[4] = {
146 PIPE_FORMAT_R8_UNORM,
147 PIPE_FORMAT_R8G8_UNORM,
148 PIPE_FORMAT_R8G8B8_UNORM,
149 PIPE_FORMAT_R8G8B8A8_UNORM
150 };
151
152 static GLuint ubyte_types_scale[4] = {
153 PIPE_FORMAT_R8_USCALED,
154 PIPE_FORMAT_R8G8_USCALED,
155 PIPE_FORMAT_R8G8B8_USCALED,
156 PIPE_FORMAT_R8G8B8A8_USCALED
157 };
158
159 static GLuint byte_types_norm[4] = {
160 PIPE_FORMAT_R8_SNORM,
161 PIPE_FORMAT_R8G8_SNORM,
162 PIPE_FORMAT_R8G8B8_SNORM,
163 PIPE_FORMAT_R8G8B8A8_SNORM
164 };
165
166 static GLuint byte_types_scale[4] = {
167 PIPE_FORMAT_R8_SSCALED,
168 PIPE_FORMAT_R8G8_SSCALED,
169 PIPE_FORMAT_R8G8B8_SSCALED,
170 PIPE_FORMAT_R8G8B8A8_SSCALED
171 };
172
173 static GLuint fixed_types[4] = {
174 PIPE_FORMAT_R32_FIXED,
175 PIPE_FORMAT_R32G32_FIXED,
176 PIPE_FORMAT_R32G32B32_FIXED,
177 PIPE_FORMAT_R32G32B32A32_FIXED
178 };
179
180
181
182 /**
183 * Return a PIPE_FORMAT_x for the given GL datatype and size.
184 */
185 enum pipe_format
186 st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
187 GLboolean normalized)
188 {
189 assert((type >= GL_BYTE && type <= GL_DOUBLE) ||
190 type == GL_FIXED || type == GL_HALF_FLOAT);
191 assert(size >= 1);
192 assert(size <= 4);
193 assert(format == GL_RGBA || format == GL_BGRA);
194
195 if (format == GL_BGRA) {
196 /* this is an odd-ball case */
197 assert(type == GL_UNSIGNED_BYTE);
198 assert(normalized);
199 return PIPE_FORMAT_B8G8R8A8_UNORM;
200 }
201
202 if (normalized) {
203 switch (type) {
204 case GL_DOUBLE: return double_types[size-1];
205 case GL_FLOAT: return float_types[size-1];
206 case GL_HALF_FLOAT: return half_float_types[size-1];
207 case GL_INT: return int_types_norm[size-1];
208 case GL_SHORT: return short_types_norm[size-1];
209 case GL_BYTE: return byte_types_norm[size-1];
210 case GL_UNSIGNED_INT: return uint_types_norm[size-1];
211 case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1];
212 case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1];
213 case GL_FIXED: return fixed_types[size-1];
214 default: assert(0); return 0;
215 }
216 }
217 else {
218 switch (type) {
219 case GL_DOUBLE: return double_types[size-1];
220 case GL_FLOAT: return float_types[size-1];
221 case GL_HALF_FLOAT: return half_float_types[size-1];
222 case GL_INT: return int_types_scale[size-1];
223 case GL_SHORT: return short_types_scale[size-1];
224 case GL_BYTE: return byte_types_scale[size-1];
225 case GL_UNSIGNED_INT: return uint_types_scale[size-1];
226 case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1];
227 case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1];
228 case GL_FIXED: return fixed_types[size-1];
229 default: assert(0); return 0;
230 }
231 }
232 return PIPE_FORMAT_NONE; /* silence compiler warning */
233 }
234
235
236
237 /**
238 * Examine the active arrays to determine if we have interleaved
239 * vertex arrays all living in one VBO, or all living in user space.
240 * \param userSpace returns whether the arrays are in user space.
241 */
242 static GLboolean
243 is_interleaved_arrays(const struct st_vertex_program *vp,
244 const struct st_vp_variant *vpv,
245 const struct gl_client_array **arrays)
246 {
247 GLuint attr;
248 const struct gl_buffer_object *firstBufObj = NULL;
249 GLint firstStride = -1;
250 const GLubyte *client_addr = NULL;
251 GLboolean user_memory = GL_FALSE;
252
253 for (attr = 0; attr < vpv->num_inputs; attr++) {
254 const GLuint mesaAttr = vp->index_to_input[attr];
255 const struct gl_client_array *array = arrays[mesaAttr];
256 const struct gl_buffer_object *bufObj = array->BufferObj;
257 const GLsizei stride = array->StrideB; /* in bytes */
258
259 if (firstStride < 0) {
260 firstStride = stride;
261 user_memory = !bufObj || !bufObj->Name;
262 }
263 else if (firstStride != stride) {
264 return GL_FALSE;
265 }
266
267 if (!bufObj || !bufObj->Name) {
268 /* Try to detect if the client-space arrays are
269 * "close" to each other.
270 */
271 if (!user_memory) {
272 return GL_FALSE;
273 }
274 if (!client_addr) {
275 client_addr = array->Ptr;
276 }
277 else if (abs(array->Ptr - client_addr) > firstStride) {
278 /* arrays start too far apart */
279 return GL_FALSE;
280 }
281 }
282 else if (!firstBufObj) {
283 if (user_memory) {
284 return GL_FALSE;
285 }
286 firstBufObj = bufObj;
287 }
288 else if (bufObj != firstBufObj) {
289 return GL_FALSE;
290 }
291 }
292
293 return GL_TRUE;
294 }
295
296
297 /**
298 * Set up for drawing interleaved arrays that all live in one VBO
299 * or all live in user space.
300 * \param vbuffer returns vertex buffer info
301 * \param velements returns vertex element info
302 */
303 static void
304 setup_interleaved_attribs(struct gl_context *ctx,
305 const struct st_vertex_program *vp,
306 const struct st_vp_variant *vpv,
307 const struct gl_client_array **arrays,
308 struct pipe_vertex_buffer *vbuffer,
309 struct pipe_vertex_element velements[],
310 unsigned max_index,
311 unsigned num_instances)
312 {
313 struct st_context *st = st_context(ctx);
314 struct pipe_context *pipe = st->pipe;
315 GLuint attr;
316 const GLubyte *low_addr = NULL;
317
318 /* Find the lowest address of the arrays we're drawing */
319 if (vpv->num_inputs) {
320 low_addr = arrays[vp->index_to_input[0]]->Ptr;
321
322 for (attr = 1; attr < vpv->num_inputs; attr++) {
323 const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr;
324 low_addr = MIN2(low_addr, start);
325 }
326 }
327
328 for (attr = 0; attr < vpv->num_inputs; attr++) {
329 const GLuint mesaAttr = vp->index_to_input[attr];
330 const struct gl_client_array *array = arrays[mesaAttr];
331 struct gl_buffer_object *bufobj = array->BufferObj;
332 struct st_buffer_object *stobj = st_buffer_object(bufobj);
333 unsigned src_offset = (unsigned) (array->Ptr - low_addr);
334 GLuint element_size = array->_ElementSize;
335 GLsizei stride = array->StrideB;
336
337 assert(element_size == array->Size * _mesa_sizeof_type(array->Type));
338
339 if (attr == 0) {
340 if (bufobj && _mesa_is_bufferobj(bufobj)) {
341 vbuffer->buffer = NULL;
342 pipe_resource_reference(&vbuffer->buffer, stobj->buffer);
343 vbuffer->buffer_offset = pointer_to_offset(low_addr);
344 }
345 else {
346 uint divisor = array->InstanceDivisor;
347 uint last_index = divisor ? num_instances / divisor : max_index;
348 uint bytes = src_offset + stride * last_index + element_size;
349
350 vbuffer->buffer = pipe_user_buffer_create(pipe->screen,
351 (void*) low_addr,
352 bytes,
353 PIPE_BIND_VERTEX_BUFFER);
354 vbuffer->buffer_offset = 0;
355
356 /* Track user vertex buffers. */
357 pipe_resource_reference(&st->user_attrib[0].buffer, vbuffer->buffer);
358 st->user_attrib[0].element_size = element_size;
359 st->user_attrib[0].stride = stride;
360 st->num_user_attribs = 1;
361 }
362 vbuffer->stride = stride; /* in bytes */
363 }
364
365 velements[attr].src_offset = src_offset;
366 velements[attr].instance_divisor = array->InstanceDivisor;
367 velements[attr].vertex_buffer_index = 0;
368 velements[attr].src_format = st_pipe_vertex_format(array->Type,
369 array->Size,
370 array->Format,
371 array->Normalized);
372 assert(velements[attr].src_format);
373 }
374 }
375
376
377 /**
378 * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each
379 * vertex attribute.
380 * \param vbuffer returns vertex buffer info
381 * \param velements returns vertex element info
382 */
383 static void
384 setup_non_interleaved_attribs(struct gl_context *ctx,
385 const struct st_vertex_program *vp,
386 const struct st_vp_variant *vpv,
387 const struct gl_client_array **arrays,
388 struct pipe_vertex_buffer vbuffer[],
389 struct pipe_vertex_element velements[],
390 unsigned max_index,
391 unsigned num_instances)
392 {
393 struct st_context *st = st_context(ctx);
394 struct pipe_context *pipe = st->pipe;
395 GLuint attr;
396
397 for (attr = 0; attr < vpv->num_inputs; attr++) {
398 const GLuint mesaAttr = vp->index_to_input[attr];
399 const struct gl_client_array *array = arrays[mesaAttr];
400 struct gl_buffer_object *bufobj = array->BufferObj;
401 GLuint element_size = array->_ElementSize;
402 GLsizei stride = array->StrideB;
403
404 assert(element_size == array->Size * _mesa_sizeof_type(array->Type));
405
406 if (bufobj && _mesa_is_bufferobj(bufobj)) {
407 /* Attribute data is in a VBO.
408 * Recall that for VBOs, the gl_client_array->Ptr field is
409 * really an offset from the start of the VBO, not a pointer.
410 */
411 struct st_buffer_object *stobj = st_buffer_object(bufobj);
412 assert(stobj->buffer);
413
414 vbuffer[attr].buffer = NULL;
415 pipe_resource_reference(&vbuffer[attr].buffer, stobj->buffer);
416 vbuffer[attr].buffer_offset = pointer_to_offset(array->Ptr);
417 }
418 else {
419 /* wrap user data */
420 uint bytes;
421 void *ptr;
422
423 if (array->Ptr) {
424 uint divisor = array->InstanceDivisor;
425 uint last_index = divisor ? num_instances / divisor : max_index;
426
427 bytes = stride * last_index + element_size;
428
429 ptr = (void *) array->Ptr;
430 }
431 else {
432 /* no array, use ctx->Current.Attrib[] value */
433 bytes = element_size = sizeof(ctx->Current.Attrib[0]);
434 ptr = (void *) ctx->Current.Attrib[mesaAttr];
435 stride = 0;
436 }
437
438 assert(ptr);
439 assert(bytes);
440
441 vbuffer[attr].buffer =
442 pipe_user_buffer_create(pipe->screen, ptr, bytes,
443 PIPE_BIND_VERTEX_BUFFER);
444
445 vbuffer[attr].buffer_offset = 0;
446
447 /* Track user vertex buffers. */
448 pipe_resource_reference(&st->user_attrib[attr].buffer, vbuffer[attr].buffer);
449 st->user_attrib[attr].element_size = element_size;
450 st->user_attrib[attr].stride = stride;
451 st->num_user_attribs = MAX2(st->num_user_attribs, attr + 1);
452 }
453
454 /* common-case setup */
455 vbuffer[attr].stride = stride; /* in bytes */
456
457 velements[attr].src_offset = 0;
458 velements[attr].instance_divisor = array->InstanceDivisor;
459 velements[attr].vertex_buffer_index = attr;
460 velements[attr].src_format = st_pipe_vertex_format(array->Type,
461 array->Size,
462 array->Format,
463 array->Normalized);
464 assert(velements[attr].src_format);
465 }
466 }
467
468
469 static void
470 setup_index_buffer(struct gl_context *ctx,
471 const struct _mesa_index_buffer *ib,
472 struct pipe_index_buffer *ibuffer)
473 {
474 struct st_context *st = st_context(ctx);
475 struct pipe_context *pipe = st->pipe;
476
477 memset(ibuffer, 0, sizeof(*ibuffer));
478 if (ib) {
479 struct gl_buffer_object *bufobj = ib->obj;
480
481 switch (ib->type) {
482 case GL_UNSIGNED_INT:
483 ibuffer->index_size = 4;
484 break;
485 case GL_UNSIGNED_SHORT:
486 ibuffer->index_size = 2;
487 break;
488 case GL_UNSIGNED_BYTE:
489 ibuffer->index_size = 1;
490 break;
491 default:
492 assert(0);
493 return;
494 }
495
496 /* get/create the index buffer object */
497 if (bufobj && _mesa_is_bufferobj(bufobj)) {
498 /* elements/indexes are in a real VBO */
499 struct st_buffer_object *stobj = st_buffer_object(bufobj);
500 pipe_resource_reference(&ibuffer->buffer, stobj->buffer);
501 ibuffer->offset = pointer_to_offset(ib->ptr);
502 }
503 else {
504 /* element/indicies are in user space memory */
505 ibuffer->buffer =
506 pipe_user_buffer_create(pipe->screen, (void *) ib->ptr,
507 ib->count * ibuffer->index_size,
508 PIPE_BIND_INDEX_BUFFER);
509 }
510 }
511 }
512
513 /**
514 * Prior to drawing, check that any uniforms referenced by the
515 * current shader have been set. If a uniform has not been set,
516 * issue a warning.
517 */
518 static void
519 check_uniforms(struct gl_context *ctx)
520 {
521 struct gl_shader_program *shProg[3] = {
522 ctx->Shader.CurrentVertexProgram,
523 ctx->Shader.CurrentGeometryProgram,
524 ctx->Shader.CurrentFragmentProgram,
525 };
526 unsigned j;
527
528 for (j = 0; j < 3; j++) {
529 unsigned i;
530
531 if (shProg[j] == NULL || !shProg[j]->LinkStatus)
532 continue;
533
534 for (i = 0; i < shProg[j]->Uniforms->NumUniforms; i++) {
535 const struct gl_uniform *u = &shProg[j]->Uniforms->Uniforms[i];
536 if (!u->Initialized) {
537 _mesa_warning(ctx,
538 "Using shader with uninitialized uniform: %s",
539 u->Name);
540 }
541 }
542 }
543 }
544
545
546 /**
547 * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
548 * the corresponding Gallium type.
549 */
550 static unsigned
551 translate_prim(const struct gl_context *ctx, unsigned prim)
552 {
553 /* GL prims should match Gallium prims, spot-check a few */
554 assert(GL_POINTS == PIPE_PRIM_POINTS);
555 assert(GL_QUADS == PIPE_PRIM_QUADS);
556 assert(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
557
558 /* Avoid quadstrips if it's easy to do so:
559 * Note: it's imporant to do the correct trimming if we change the prim type!
560 * We do that wherever this function is called.
561 */
562 if (prim == GL_QUAD_STRIP &&
563 ctx->Light.ShadeModel != GL_FLAT &&
564 ctx->Polygon.FrontMode == GL_FILL &&
565 ctx->Polygon.BackMode == GL_FILL)
566 prim = GL_TRIANGLE_STRIP;
567
568 return prim;
569 }
570
571
572 static void
573 st_validate_varrays(struct gl_context *ctx,
574 const struct gl_client_array **arrays,
575 unsigned max_index,
576 unsigned num_instances)
577 {
578 struct st_context *st = st_context(ctx);
579 const struct st_vertex_program *vp;
580 const struct st_vp_variant *vpv;
581 struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
582 struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
583 unsigned num_vbuffers, num_velements;
584 GLuint attr;
585 unsigned i;
586
587 /* must get these after state validation! */
588 vp = st->vp;
589 vpv = st->vp_variant;
590
591 memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs);
592
593 /* Unreference any user vertex buffers. */
594 for (i = 0; i < st->num_user_attribs; i++) {
595 pipe_resource_reference(&st->user_attrib[i].buffer, NULL);
596 }
597 st->num_user_attribs = 0;
598
599 /*
600 * Setup the vbuffer[] and velements[] arrays.
601 */
602 if (is_interleaved_arrays(vp, vpv, arrays)) {
603 setup_interleaved_attribs(ctx, vp, vpv, arrays, vbuffer, velements,
604 max_index, num_instances);
605
606 num_vbuffers = 1;
607 num_velements = vpv->num_inputs;
608 if (num_velements == 0)
609 num_vbuffers = 0;
610 }
611 else {
612 setup_non_interleaved_attribs(ctx, vp, vpv, arrays,
613 vbuffer, velements, max_index,
614 num_instances);
615 num_vbuffers = vpv->num_inputs;
616 num_velements = vpv->num_inputs;
617 }
618
619 cso_set_vertex_buffers(st->cso_context, num_vbuffers, vbuffer);
620 cso_set_vertex_elements(st->cso_context, num_velements, velements);
621
622 /* unreference buffers (frees wrapped user-space buffer objects)
623 * This is OK, because the pipe driver should reference buffers by itself
624 * in set_vertex_buffers. */
625 for (attr = 0; attr < num_vbuffers; attr++) {
626 pipe_resource_reference(&vbuffer[attr].buffer, NULL);
627 assert(!vbuffer[attr].buffer);
628 }
629 }
630
631
632 /**
633 * This function gets plugged into the VBO module and is called when
634 * we have something to render.
635 * Basically, translate the information into the format expected by gallium.
636 */
637 void
638 st_draw_vbo(struct gl_context *ctx,
639 const struct gl_client_array **arrays,
640 const struct _mesa_prim *prims,
641 GLuint nr_prims,
642 const struct _mesa_index_buffer *ib,
643 GLboolean index_bounds_valid,
644 GLuint min_index,
645 GLuint max_index)
646 {
647 struct st_context *st = st_context(ctx);
648 struct pipe_context *pipe = st->pipe;
649 struct pipe_index_buffer ibuffer;
650 struct pipe_draw_info info;
651 unsigned i, num_instances = 1;
652 GLboolean new_array =
653 st->dirty.st &&
654 (st->dirty.mesa & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT)) != 0;
655
656 /* Mesa core state should have been validated already */
657 assert(ctx->NewState == 0x0);
658
659 if (ib) {
660 /* Gallium probably doesn't want this in some cases. */
661 if (!index_bounds_valid)
662 if (!vbo_all_varyings_in_vbos(arrays))
663 vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
664
665 for (i = 0; i < nr_prims; i++) {
666 num_instances = MAX2(num_instances, prims[i].num_instances);
667 }
668 }
669 else {
670 /* Get min/max index for non-indexed drawing. */
671 min_index = ~0;
672 max_index = 0;
673
674 for (i = 0; i < nr_prims; i++) {
675 min_index = MIN2(min_index, prims[i].start);
676 max_index = MAX2(max_index, prims[i].start + prims[i].count - 1);
677 num_instances = MAX2(num_instances, prims[i].num_instances);
678 }
679 }
680
681 /* Validate state. */
682 if (st->dirty.st) {
683 GLboolean vertDataEdgeFlags;
684
685 /* sanity check for pointer arithmetic below */
686 assert(sizeof(arrays[0]->Ptr[0]) == 1);
687
688 vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj &&
689 arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name;
690 if (vertDataEdgeFlags != st->vertdata_edgeflags) {
691 st->vertdata_edgeflags = vertDataEdgeFlags;
692 st->dirty.st |= ST_NEW_EDGEFLAGS_DATA;
693 }
694
695 st_validate_state(st);
696
697 if (new_array) {
698 st_validate_varrays(ctx, arrays, max_index, num_instances);
699 }
700
701 #if 0
702 if (MESA_VERBOSE & VERBOSE_GLSL) {
703 check_uniforms(ctx);
704 }
705 #else
706 (void) check_uniforms;
707 #endif
708 }
709
710 /* Notify the driver that the content of user buffers may have been
711 * changed. */
712 assert(max_index >= min_index);
713 if (!new_array && st->num_user_attribs) {
714 for (i = 0; i < st->num_user_attribs; i++) {
715 if (st->user_attrib[i].buffer) {
716 unsigned element_size = st->user_attrib[i].element_size;
717 unsigned stride = st->user_attrib[i].stride;
718 unsigned min_offset = min_index * stride;
719 unsigned max_offset = max_index * stride + element_size;
720
721 assert(max_offset > min_offset);
722
723 pipe->redefine_user_buffer(pipe, st->user_attrib[i].buffer,
724 min_offset,
725 max_offset - min_offset);
726 }
727 }
728 }
729
730 setup_index_buffer(ctx, ib, &ibuffer);
731 pipe->set_index_buffer(pipe, &ibuffer);
732
733 util_draw_init_info(&info);
734 if (ib) {
735 info.indexed = TRUE;
736 if (min_index != ~0 && max_index != ~0) {
737 info.min_index = min_index;
738 info.max_index = max_index;
739 }
740 }
741
742 info.primitive_restart = st->ctx->Array.PrimitiveRestart;
743 info.restart_index = st->ctx->Array.RestartIndex;
744
745 /* do actual drawing */
746 for (i = 0; i < nr_prims; i++) {
747 info.mode = translate_prim( ctx, prims[i].mode );
748 info.start = prims[i].start;
749 info.count = prims[i].count;
750 info.instance_count = prims[i].num_instances;
751 info.index_bias = prims[i].basevertex;
752 if (!ib) {
753 info.min_index = info.start;
754 info.max_index = info.start + info.count - 1;
755 }
756
757 if (u_trim_pipe_prim(info.mode, &info.count))
758 pipe->draw_vbo(pipe, &info);
759 }
760
761 pipe_resource_reference(&ibuffer.buffer, NULL);
762 }
763
764
765 void
766 st_init_draw(struct st_context *st)
767 {
768 struct gl_context *ctx = st->ctx;
769
770 vbo_set_draw_func(ctx, st_draw_vbo);
771
772 #if FEATURE_feedback || FEATURE_rastpos
773 st->draw = draw_create(st->pipe); /* for selection/feedback */
774
775 /* Disable draw options that might convert points/lines to tris, etc.
776 * as that would foul-up feedback/selection mode.
777 */
778 draw_wide_line_threshold(st->draw, 1000.0f);
779 draw_wide_point_threshold(st->draw, 1000.0f);
780 draw_enable_line_stipple(st->draw, FALSE);
781 draw_enable_point_sprites(st->draw, FALSE);
782 #endif
783 }
784
785
786 void
787 st_destroy_draw(struct st_context *st)
788 {
789 #if FEATURE_feedback || FEATURE_rastpos
790 draw_destroy(st->draw);
791 #endif
792 }