Merge remote-tracking branch 'public/master' into vulkan
[mesa.git] / src / mesa / state_tracker / st_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * This file implements the st_draw_vbo() function which is called from
30 * Mesa's VBO module. All point/line/triangle rendering is done through
31 * this function whether the user called glBegin/End, glDrawArrays,
32 * glDrawElements, glEvalMesh, or glCalList, etc.
33 *
34 * Authors:
35 * Keith Whitwell <keithw@vmware.com>
36 */
37
38
39 #include "main/imports.h"
40 #include "main/image.h"
41 #include "main/bufferobj.h"
42 #include "main/macros.h"
43 #include "main/varray.h"
44
45 #include "compiler/glsl/ir_uniform.h"
46
47 #include "vbo/vbo.h"
48
49 #include "st_context.h"
50 #include "st_atom.h"
51 #include "st_cb_bitmap.h"
52 #include "st_cb_bufferobjects.h"
53 #include "st_cb_xformfb.h"
54 #include "st_debug.h"
55 #include "st_draw.h"
56 #include "st_program.h"
57
58 #include "pipe/p_context.h"
59 #include "pipe/p_defines.h"
60 #include "util/u_inlines.h"
61 #include "util/u_format.h"
62 #include "util/u_prim.h"
63 #include "util/u_draw.h"
64 #include "util/u_upload_mgr.h"
65 #include "draw/draw_context.h"
66 #include "cso_cache/cso_context.h"
67
68
69 /**
70 * This is very similar to vbo_all_varyings_in_vbos() but we are
71 * only interested in per-vertex data. See bug 38626.
72 */
73 static GLboolean
74 all_varyings_in_vbos(const struct gl_client_array *arrays[])
75 {
76 GLuint i;
77
78 for (i = 0; i < VERT_ATTRIB_MAX; i++)
79 if (arrays[i]->StrideB &&
80 !arrays[i]->InstanceDivisor &&
81 !_mesa_is_bufferobj(arrays[i]->BufferObj))
82 return GL_FALSE;
83
84 return GL_TRUE;
85 }
86
87
88 /**
89 * Basically, translate Mesa's index buffer information into
90 * a pipe_index_buffer object.
91 * \return TRUE or FALSE for success/failure
92 */
93 static boolean
94 setup_index_buffer(struct st_context *st,
95 const struct _mesa_index_buffer *ib,
96 struct pipe_index_buffer *ibuffer)
97 {
98 struct gl_buffer_object *bufobj = ib->obj;
99
100 ibuffer->index_size = vbo_sizeof_ib_type(ib->type);
101
102 /* get/create the index buffer object */
103 if (_mesa_is_bufferobj(bufobj)) {
104 /* indices are in a real VBO */
105 ibuffer->buffer = st_buffer_object(bufobj)->buffer;
106 ibuffer->offset = pointer_to_offset(ib->ptr);
107 }
108 else if (st->indexbuf_uploader) {
109 /* upload indexes from user memory into a real buffer */
110 u_upload_data(st->indexbuf_uploader, 0,
111 ib->count * ibuffer->index_size, 4, ib->ptr,
112 &ibuffer->offset, &ibuffer->buffer);
113 if (!ibuffer->buffer) {
114 /* out of memory */
115 return FALSE;
116 }
117 u_upload_unmap(st->indexbuf_uploader);
118 }
119 else {
120 /* indices are in user space memory */
121 ibuffer->user_buffer = ib->ptr;
122 }
123
124 cso_set_index_buffer(st->cso_context, ibuffer);
125 return TRUE;
126 }
127
128
129 /**
130 * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
131 * the corresponding Gallium type.
132 */
133 static unsigned
134 translate_prim(const struct gl_context *ctx, unsigned prim)
135 {
136 /* GL prims should match Gallium prims, spot-check a few */
137 STATIC_ASSERT(GL_POINTS == PIPE_PRIM_POINTS);
138 STATIC_ASSERT(GL_QUADS == PIPE_PRIM_QUADS);
139 STATIC_ASSERT(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
140 STATIC_ASSERT(GL_PATCHES == PIPE_PRIM_PATCHES);
141
142 return prim;
143 }
144
145
146 /**
147 * This function gets plugged into the VBO module and is called when
148 * we have something to render.
149 * Basically, translate the information into the format expected by gallium.
150 */
151 void
152 st_draw_vbo(struct gl_context *ctx,
153 const struct _mesa_prim *prims,
154 GLuint nr_prims,
155 const struct _mesa_index_buffer *ib,
156 GLboolean index_bounds_valid,
157 GLuint min_index,
158 GLuint max_index,
159 struct gl_transform_feedback_object *tfb_vertcount,
160 unsigned stream,
161 struct gl_buffer_object *indirect)
162 {
163 struct st_context *st = st_context(ctx);
164 struct pipe_index_buffer ibuffer = {0};
165 struct pipe_draw_info info;
166 const struct gl_client_array **arrays = ctx->Array._DrawArrays;
167 unsigned i;
168
169 /* Mesa core state should have been validated already */
170 assert(ctx->NewState == 0x0);
171
172 st_flush_bitmap_cache(st);
173
174 /* Validate state. */
175 if (st->dirty.st || st->dirty.mesa || ctx->NewDriverState) {
176 st_validate_state(st, ST_PIPELINE_RENDER);
177 }
178
179 if (st->vertex_array_out_of_memory) {
180 return;
181 }
182
183 util_draw_init_info(&info);
184
185 if (ib) {
186 /* Get index bounds for user buffers. */
187 if (!index_bounds_valid)
188 if (!all_varyings_in_vbos(arrays))
189 vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index,
190 nr_prims);
191
192 if (!setup_index_buffer(st, ib, &ibuffer)) {
193 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBegin/DrawElements/DrawArray");
194 return;
195 }
196
197 info.indexed = TRUE;
198 if (min_index != ~0U && max_index != ~0U) {
199 info.min_index = min_index;
200 info.max_index = max_index;
201 }
202
203 /* The VBO module handles restart for the non-indexed GLDrawArrays
204 * so we only set these fields for indexed drawing:
205 */
206 info.primitive_restart = ctx->Array._PrimitiveRestart;
207 info.restart_index = _mesa_primitive_restart_index(ctx, ib->type);
208 }
209 else {
210 /* Transform feedback drawing is always non-indexed. */
211 /* Set info.count_from_stream_output. */
212 if (tfb_vertcount) {
213 if (!st_transform_feedback_draw_init(tfb_vertcount, stream, &info))
214 return;
215 }
216 }
217
218 assert(!indirect);
219
220 /* do actual drawing */
221 for (i = 0; i < nr_prims; i++) {
222 info.mode = translate_prim(ctx, prims[i].mode);
223 info.start = prims[i].start;
224 info.count = prims[i].count;
225 info.start_instance = prims[i].base_instance;
226 info.instance_count = prims[i].num_instances;
227 info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
228 info.index_bias = prims[i].basevertex;
229 info.drawid = prims[i].draw_id;
230 if (!ib) {
231 info.min_index = info.start;
232 info.max_index = info.start + info.count - 1;
233 }
234
235 if (ST_DEBUG & DEBUG_DRAW) {
236 debug_printf("st/draw: mode %s start %u count %u indexed %d\n",
237 u_prim_name(info.mode),
238 info.start,
239 info.count,
240 info.indexed);
241 }
242
243 if (info.count_from_stream_output) {
244 cso_draw_vbo(st->cso_context, &info);
245 }
246 else if (info.primitive_restart) {
247 /* don't trim, restarts might be inside index list */
248 cso_draw_vbo(st->cso_context, &info);
249 }
250 else if (u_trim_pipe_prim(prims[i].mode, &info.count)) {
251 cso_draw_vbo(st->cso_context, &info);
252 }
253 }
254
255 if (ib && st->indexbuf_uploader && !_mesa_is_bufferobj(ib->obj)) {
256 pipe_resource_reference(&ibuffer.buffer, NULL);
257 }
258 }
259
260 static void
261 st_indirect_draw_vbo(struct gl_context *ctx,
262 GLuint mode,
263 struct gl_buffer_object *indirect_data,
264 GLsizeiptr indirect_offset,
265 unsigned draw_count,
266 unsigned stride,
267 struct gl_buffer_object *indirect_params,
268 GLsizeiptr indirect_params_offset,
269 const struct _mesa_index_buffer *ib)
270 {
271 struct st_context *st = st_context(ctx);
272 struct pipe_index_buffer ibuffer = {0};
273 struct pipe_draw_info info;
274
275 /* Mesa core state should have been validated already */
276 assert(ctx->NewState == 0x0);
277 assert(stride);
278
279 /* Validate state. */
280 if (st->dirty.st || st->dirty.mesa || ctx->NewDriverState) {
281 st_validate_state(st, ST_PIPELINE_RENDER);
282 }
283
284 if (st->vertex_array_out_of_memory) {
285 return;
286 }
287
288 util_draw_init_info(&info);
289
290 if (ib) {
291 if (!setup_index_buffer(st, ib, &ibuffer)) {
292 _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sDrawElementsIndirect%s",
293 (draw_count > 1) ? "Multi" : "",
294 indirect_params ? "CountARB" : "");
295 return;
296 }
297
298 info.indexed = TRUE;
299 }
300
301 info.mode = translate_prim(ctx, mode);
302 info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
303 info.indirect = st_buffer_object(indirect_data)->buffer;
304 info.indirect_offset = indirect_offset;
305
306 /* Primitive restart is not handled by the VBO module in this case. */
307 info.primitive_restart = ctx->Array._PrimitiveRestart;
308 info.restart_index = ctx->Array.RestartIndex;
309
310 if (ST_DEBUG & DEBUG_DRAW) {
311 debug_printf("st/draw indirect: mode %s drawcount %d indexed %d\n",
312 u_prim_name(info.mode),
313 draw_count,
314 info.indexed);
315 }
316
317 if (!st->has_multi_draw_indirect) {
318 int i;
319
320 assert(!indirect_params);
321 info.indirect_count = 1;
322 for (i = 0; i < draw_count; i++) {
323 info.drawid = i;
324 cso_draw_vbo(st->cso_context, &info);
325 info.indirect_offset += stride;
326 }
327 } else {
328 info.indirect_count = draw_count;
329 info.indirect_stride = stride;
330 if (indirect_params) {
331 info.indirect_params = st_buffer_object(indirect_params)->buffer;
332 info.indirect_params_offset = indirect_params_offset;
333 }
334 cso_draw_vbo(st->cso_context, &info);
335 }
336 }
337
338
339 void
340 st_init_draw(struct st_context *st)
341 {
342 struct gl_context *ctx = st->ctx;
343
344 vbo_set_draw_func(ctx, st_draw_vbo);
345 vbo_set_indirect_draw_func(ctx, st_indirect_draw_vbo);
346
347 st->draw = draw_create(st->pipe); /* for selection/feedback */
348
349 /* Disable draw options that might convert points/lines to tris, etc.
350 * as that would foul-up feedback/selection mode.
351 */
352 draw_wide_line_threshold(st->draw, 1000.0f);
353 draw_wide_point_threshold(st->draw, 1000.0f);
354 draw_enable_line_stipple(st->draw, FALSE);
355 draw_enable_point_sprites(st->draw, FALSE);
356 }
357
358
359 void
360 st_destroy_draw(struct st_context *st)
361 {
362 draw_destroy(st->draw);
363 }
364
365
366 /**
367 * Draw a quad with given position, texcoords and color.
368 */
369 bool
370 st_draw_quad(struct st_context *st,
371 float x0, float y0, float x1, float y1, float z,
372 float s0, float t0, float s1, float t1,
373 const float *color,
374 unsigned num_instances)
375 {
376 struct pipe_vertex_buffer vb = {0};
377 struct st_util_vertex *verts;
378
379 vb.stride = sizeof(struct st_util_vertex);
380
381 u_upload_alloc(st->uploader, 0, 4 * sizeof(struct st_util_vertex), 4,
382 &vb.buffer_offset, &vb.buffer, (void **) &verts);
383 if (!vb.buffer) {
384 return false;
385 }
386
387 /* lower-left */
388 verts[0].x = x0;
389 verts[0].y = y1;
390 verts[0].z = z;
391 verts[0].r = color[0];
392 verts[0].g = color[1];
393 verts[0].b = color[2];
394 verts[0].a = color[3];
395 verts[0].s = s0;
396 verts[0].t = t0;
397
398 /* lower-right */
399 verts[1].x = x1;
400 verts[1].y = y1;
401 verts[1].z = z;
402 verts[1].r = color[0];
403 verts[1].g = color[1];
404 verts[1].b = color[2];
405 verts[1].a = color[3];
406 verts[1].s = s1;
407 verts[1].t = t0;
408
409 /* upper-right */
410 verts[2].x = x1;
411 verts[2].y = y0;
412 verts[2].z = z;
413 verts[2].r = color[0];
414 verts[2].g = color[1];
415 verts[2].b = color[2];
416 verts[2].a = color[3];
417 verts[2].s = s1;
418 verts[2].t = t1;
419
420 /* upper-left */
421 verts[3].x = x0;
422 verts[3].y = y0;
423 verts[3].z = z;
424 verts[3].r = color[0];
425 verts[3].g = color[1];
426 verts[3].b = color[2];
427 verts[3].a = color[3];
428 verts[3].s = s0;
429 verts[3].t = t1;
430
431 u_upload_unmap(st->uploader);
432
433 /* At the time of writing, cso_get_aux_vertex_buffer_slot() always returns
434 * zero. If that ever changes we need to audit the calls to that function
435 * and make sure the slot number is used consistently everywhere.
436 */
437 assert(cso_get_aux_vertex_buffer_slot(st->cso_context) == 0);
438
439 cso_set_vertex_buffers(st->cso_context,
440 cso_get_aux_vertex_buffer_slot(st->cso_context),
441 1, &vb);
442
443 if (num_instances > 1) {
444 cso_draw_arrays_instanced(st->cso_context, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
445 0, num_instances);
446 } else {
447 cso_draw_arrays(st->cso_context, PIPE_PRIM_TRIANGLE_FAN, 0, 4);
448 }
449
450 pipe_resource_reference(&vb.buffer, NULL);
451
452 return true;
453 }