Replace draw_set_vertex_attributes() with simpler draw_set_vertex_info().
[mesa.git] / src / mesa / state_tracker / st_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35
36 #include "vbo/vbo.h"
37 #include "vbo/vbo_context.h"
38
39 #include "st_atom.h"
40 #include "st_cache.h"
41 #include "st_context.h"
42 #include "st_cb_bufferobjects.h"
43 #include "st_draw.h"
44 #include "st_program.h"
45
46 #include "pipe/p_context.h"
47 #include "pipe/p_defines.h"
48 #include "pipe/p_winsys.h"
49
50 #include "pipe/draw/draw_private.h"
51 #include "pipe/draw/draw_context.h"
52
53
54 /**
55 * Return a PIPE_FORMAT_x for the given GL datatype and size.
56 */
57 static GLuint
58 pipe_vertex_format(GLenum type, GLuint size)
59 {
60 static const GLuint float_fmts[4] = {
61 PIPE_FORMAT_R32_FLOAT,
62 PIPE_FORMAT_R32G32_FLOAT,
63 PIPE_FORMAT_R32G32B32_FLOAT,
64 PIPE_FORMAT_R32G32B32A32_FLOAT,
65 };
66 static const GLuint int_fmts[4] = {
67 PIPE_FORMAT_R32_SSCALED,
68 PIPE_FORMAT_R32G32_SSCALED,
69 PIPE_FORMAT_R32G32B32_SSCALED,
70 PIPE_FORMAT_R32G32B32A32_SSCALED,
71 };
72
73 assert(type >= GL_BYTE);
74 assert(type <= GL_DOUBLE);
75 assert(size >= 1);
76 assert(size <= 4);
77
78 switch (type) {
79 case GL_FLOAT:
80 return float_fmts[size - 1];
81 case GL_INT:
82 return int_fmts[size - 1];
83 default:
84 assert(0);
85 }
86 }
87
88
89 /**
90 * The default attribute buffer is basically a copy of the
91 * ctx->Current.Attrib[] array. It's used when the vertex program
92 * references an attribute for which we don't have a VBO/array.
93 */
94 static void
95 create_default_attribs_buffer(struct st_context *st)
96 {
97 struct pipe_context *pipe = st->pipe;
98 st->default_attrib_buffer = pipe->winsys->buffer_create( pipe->winsys, 32 );
99 }
100
101
102 static void
103 destroy_default_attribs_buffer(struct st_context *st)
104 {
105 struct pipe_context *pipe = st->pipe;
106 pipe->winsys->buffer_reference(pipe->winsys,
107 &st->default_attrib_buffer, NULL);
108 }
109
110
111 /**
112 * This function gets plugged into the VBO module and is called when
113 * we have something to render.
114 * Basically, translate the information into the format expected by pipe.
115 */
116 void
117 st_draw_vbo(GLcontext *ctx,
118 const struct gl_client_array **arrays,
119 const struct _mesa_prim *prims,
120 GLuint nr_prims,
121 const struct _mesa_index_buffer *ib,
122 GLuint min_index,
123 GLuint max_index)
124 {
125 struct pipe_context *pipe = ctx->st->pipe;
126 struct pipe_winsys *winsys = pipe->winsys;
127 const struct st_vertex_program *vp;
128 const struct pipe_shader_state *vs;
129 struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
130 GLuint attr;
131
132 /* sanity check for pointer arithmetic below */
133 assert(sizeof(arrays[0]->Ptr[0]) == 1);
134
135 st_validate_state(ctx->st);
136
137 /* must get these after state validation! */
138 vp = ctx->st->vp;
139 vs = &ctx->st->state.vs->state;
140
141 /* loop over TGSI shader inputs to determine vertex buffer
142 * and attribute info
143 */
144 for (attr = 0; attr < vs->num_inputs; attr++) {
145 const GLuint mesaAttr = vp->index_to_input[attr];
146 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
147 struct pipe_vertex_element velement;
148
149 if (bufobj && bufobj->Name) {
150 /* Attribute data is in a VBO.
151 * Recall that for VBOs, the gl_client_array->Ptr field is
152 * really an offset from the start of the VBO, not a pointer.
153 */
154 struct st_buffer_object *stobj = st_buffer_object(bufobj);
155 assert(stobj->buffer);
156
157 vbuffer[attr].buffer = NULL;
158 winsys->buffer_reference(winsys, &vbuffer[attr].buffer, stobj->buffer);
159 vbuffer[attr].buffer_offset = (unsigned) arrays[0]->Ptr;/* in bytes */
160 velement.src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
161 assert(velement.src_offset <= 2048); /* 11-bit field */
162 }
163 else {
164 /* attribute data is in user-space memory, not a VBO */
165 uint bytes = (arrays[mesaAttr]->Size
166 * _mesa_sizeof_type(arrays[mesaAttr]->Type)
167 * (max_index + 1));
168
169 /* wrap user data */
170 vbuffer[attr].buffer
171 = winsys->user_buffer_create(winsys,
172 (void *) arrays[mesaAttr]->Ptr,
173 bytes);
174 vbuffer[attr].buffer_offset = 0;
175 velement.src_offset = 0;
176 }
177
178 /* common-case setup */
179 vbuffer[attr].pitch = arrays[mesaAttr]->StrideB; /* in bytes */
180 vbuffer[attr].max_index = 0; /* need this? */
181 velement.vertex_buffer_index = attr;
182 velement.dst_offset = 0; /* need this? */
183 velement.src_format = pipe_vertex_format(arrays[mesaAttr]->Type,
184 arrays[mesaAttr]->Size);
185 assert(velement.src_format);
186
187 /* tell pipe about this attribute */
188 pipe->set_vertex_buffer(pipe, attr, &vbuffer[attr]);
189 pipe->set_vertex_element(pipe, attr, &velement);
190 }
191
192
193 /* do actual drawing */
194 if (ib) {
195 /* indexed primitive */
196 struct gl_buffer_object *bufobj = ib->obj;
197 struct pipe_buffer_handle *indexBuf = NULL;
198 unsigned indexSize, indexOffset, i;
199
200 switch (ib->type) {
201 case GL_UNSIGNED_INT:
202 indexSize = 4;
203 break;
204 case GL_UNSIGNED_SHORT:
205 indexSize = 2;
206 break;
207 case GL_UNSIGNED_BYTE:
208 indexSize = 1;
209 break;
210 default:
211 assert(0);
212 }
213
214 /* get/create the index buffer object */
215 if (bufobj && bufobj->Name) {
216 /* elements/indexes are in a real VBO */
217 struct st_buffer_object *stobj = st_buffer_object(bufobj);
218 winsys->buffer_reference(winsys, &indexBuf, stobj->buffer);
219 indexOffset = (unsigned) ib->ptr / indexSize;
220 }
221 else {
222 /* element/indicies are in user space memory */
223 indexBuf = winsys->user_buffer_create(winsys,
224 (void *) ib->ptr,
225 ib->count * indexSize);
226 indexOffset = 0;
227 }
228
229 /* draw */
230 for (i = 0; i < nr_prims; i++) {
231 pipe->draw_elements(pipe, indexBuf, indexSize,
232 prims[i].mode,
233 prims[i].start + indexOffset, prims[i].count);
234 }
235
236 winsys->buffer_reference(winsys, &indexBuf, NULL);
237 }
238 else {
239 /* non-indexed */
240 GLuint i;
241 for (i = 0; i < nr_prims; i++) {
242 pipe->draw_arrays(pipe, prims[i].mode, prims[i].start, prims[i].count);
243 }
244 }
245
246 /* unreference buffers (frees wrapped user-space buffer objects) */
247 for (attr = 0; attr < vs->num_inputs; attr++) {
248 winsys->buffer_reference(winsys, &vbuffer[attr].buffer, NULL);
249 assert(!vbuffer[attr].buffer);
250 pipe->set_vertex_buffer(pipe, attr, &vbuffer[attr]);
251 }
252 }
253
254
255
256 /**
257 * Utility function for drawing simple primitives (such as quads for
258 * glClear and glDrawPixels). Coordinates are in screen space.
259 * \param mode one of PIPE_PRIM_x
260 * \param numVertex number of vertices
261 * \param verts vertex data (all attributes are float[4])
262 * \param numAttribs number of attributes per vertex
263 */
264 void
265 st_draw_vertices(GLcontext *ctx, unsigned prim,
266 unsigned numVertex, float *verts,
267 unsigned numAttribs)
268 {
269 const float width = ctx->DrawBuffer->Width;
270 const float height = ctx->DrawBuffer->Height;
271 const unsigned vertex_bytes = numVertex * numAttribs * 4 * sizeof(float);
272 struct pipe_context *pipe = ctx->st->pipe;
273 struct pipe_buffer_handle *vbuf;
274 struct pipe_vertex_buffer vbuffer;
275 struct pipe_vertex_element velement;
276 unsigned i;
277
278 assert(numAttribs > 0);
279
280 /* convert to clip coords */
281 for (i = 0; i < numVertex; i++) {
282 float x = verts[i * numAttribs * 4 + 0];
283 float y = verts[i * numAttribs * 4 + 1];
284 x = x / width * 2.0 - 1.0;
285 y = y / height * 2.0 - 1.0;
286 verts[i * numAttribs * 4 + 0] = x;
287 verts[i * numAttribs * 4 + 1] = y;
288 }
289
290 /* XXX create one-time */
291 vbuf = pipe->winsys->buffer_create(pipe->winsys, 32);
292 pipe->winsys->buffer_data(pipe->winsys, vbuf,
293 vertex_bytes, verts,
294 PIPE_BUFFER_USAGE_VERTEX);
295
296 /* tell pipe about the vertex buffer */
297 vbuffer.buffer = vbuf;
298 vbuffer.pitch = numAttribs * 4 * sizeof(float); /* vertex size */
299 vbuffer.buffer_offset = 0;
300 pipe->set_vertex_buffer(pipe, 0, &vbuffer);
301
302 /* tell pipe about the vertex attributes */
303 for (i = 0; i < numAttribs; i++) {
304 velement.src_offset = i * 4 * sizeof(GLfloat);
305 velement.vertex_buffer_index = 0;
306 velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
307 velement.dst_offset = 0;
308 pipe->set_vertex_element(pipe, i, &velement);
309 }
310
311 /* draw */
312 pipe->draw_arrays(pipe, prim, 0, numVertex);
313
314 /* XXX: do one-time */
315 pipe->winsys->buffer_reference(pipe->winsys, &vbuf, NULL);
316 }
317
318
319 /**
320 * Set the (private) draw module's post-transformed vertex format when in
321 * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
322 */
323 static void
324 set_feedback_vertex_format(GLcontext *ctx)
325 {
326 struct st_context *st = ctx->st;
327 struct vertex_info vinfo;
328 GLuint i;
329
330 if (ctx->RenderMode == GL_SELECT) {
331 assert(ctx->RenderMode == GL_SELECT);
332 vinfo.num_attribs = 1;
333 vinfo.format[0] = FORMAT_4F;
334 vinfo.interp_mode[0] = INTERP_NONE;
335 }
336 else {
337 /* GL_FEEDBACK, or glRasterPos */
338 /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
339 vinfo.num_attribs = st->state.vs->state.num_outputs;
340 for (i = 0; i < vinfo.num_attribs; i++) {
341 vinfo.format[i] = FORMAT_4F;
342 vinfo.interp_mode[i] = INTERP_LINEAR;
343 }
344 }
345
346 draw_set_vertex_info(st->draw, &vinfo);
347 }
348
349
350 /**
351 * Called by VBO to draw arrays when in selection or feedback mode and
352 * to implement glRasterPos.
353 * This is very much like the normal draw_vbo() function above.
354 * Look at code refactoring some day.
355 * Might move this into the failover module some day.
356 */
357 void
358 st_feedback_draw_vbo(GLcontext *ctx,
359 const struct gl_client_array **arrays,
360 const struct _mesa_prim *prims,
361 GLuint nr_prims,
362 const struct _mesa_index_buffer *ib,
363 GLuint min_index,
364 GLuint max_index)
365 {
366 struct st_context *st = ctx->st;
367 struct pipe_context *pipe = st->pipe;
368 struct draw_context *draw = st->draw;
369 struct pipe_winsys *winsys = pipe->winsys;
370 const struct st_vertex_program *vp;
371 const struct pipe_shader_state *vs;
372 struct pipe_buffer_handle *index_buffer_handle = 0;
373 struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
374 GLuint attr, i;
375 ubyte *mapped_constants;
376
377 assert(draw);
378
379 st_validate_state(ctx->st);
380
381 /* must get these after state validation! */
382 vp = ctx->st->vp;
383 vs = &ctx->st->state.vs->state;
384
385 /*
386 * Set up the draw module's state.
387 *
388 * We'd like to do this less frequently, but the normal state-update
389 * code sends state updates to the pipe, not to our private draw module.
390 */
391 assert(draw);
392 draw_set_viewport_state(draw, &st->state.viewport);
393 draw_set_clip_state(draw, &st->state.clip);
394 draw_set_rasterizer_state(draw, &st->state.rasterizer->state);
395 draw_bind_vertex_shader(draw, st->state.vs->data);
396 set_feedback_vertex_format(ctx);
397
398 /* loop over TGSI shader inputs to determine vertex buffer
399 * and attribute info
400 */
401 for (attr = 0; attr < vs->num_inputs; attr++) {
402 const GLuint mesaAttr = vp->index_to_input[attr];
403 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
404 struct pipe_vertex_element velement;
405 void *map;
406
407 if (bufobj && bufobj->Name) {
408 /* Attribute data is in a VBO.
409 * Recall that for VBOs, the gl_client_array->Ptr field is
410 * really an offset from the start of the VBO, not a pointer.
411 */
412 struct st_buffer_object *stobj = st_buffer_object(bufobj);
413 assert(stobj->buffer);
414
415 vbuffer[attr].buffer = NULL;
416 winsys->buffer_reference(winsys, &vbuffer[attr].buffer, stobj->buffer);
417 vbuffer[attr].buffer_offset = (unsigned) arrays[0]->Ptr;/* in bytes */
418 velement.src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
419 }
420 else {
421 /* attribute data is in user-space memory, not a VBO */
422 uint bytes = (arrays[mesaAttr]->Size
423 * _mesa_sizeof_type(arrays[mesaAttr]->Type)
424 * (max_index + 1));
425
426 /* wrap user data */
427 vbuffer[attr].buffer
428 = winsys->user_buffer_create(winsys,
429 (void *) arrays[mesaAttr]->Ptr,
430 bytes);
431 vbuffer[attr].buffer_offset = 0;
432 velement.src_offset = 0;
433 }
434
435 /* common-case setup */
436 vbuffer[attr].pitch = arrays[mesaAttr]->StrideB; /* in bytes */
437 vbuffer[attr].max_index = 0; /* need this? */
438 velement.vertex_buffer_index = attr;
439 velement.dst_offset = 0; /* need this? */
440 velement.src_format = pipe_vertex_format(arrays[mesaAttr]->Type,
441 arrays[mesaAttr]->Size);
442 assert(velement.src_format);
443
444 /* tell draw about this attribute */
445 draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
446 draw_set_vertex_element(draw, attr, &velement);
447
448 /* map the attrib buffer */
449 map = pipe->winsys->buffer_map(pipe->winsys,
450 vbuffer[attr].buffer,
451 PIPE_BUFFER_FLAG_READ);
452 draw_set_mapped_vertex_buffer(draw, attr, map);
453 }
454
455 if (ib) {
456 unsigned indexSize;
457 struct gl_buffer_object *bufobj = ib->obj;
458 struct st_buffer_object *stobj = st_buffer_object(bufobj);
459 index_buffer_handle = stobj->buffer;
460 void *map;
461
462 switch (ib->type) {
463 case GL_UNSIGNED_INT:
464 indexSize = 4;
465 break;
466 case GL_UNSIGNED_SHORT:
467 indexSize = 2;
468 break;
469 default:
470 assert(0);
471 }
472
473 map = pipe->winsys->buffer_map(pipe->winsys,
474 index_buffer_handle,
475 PIPE_BUFFER_FLAG_READ);
476 draw_set_mapped_element_buffer(draw, indexSize, map);
477 }
478 else {
479 /* no index/element buffer */
480 draw_set_mapped_element_buffer(draw, 0, NULL);
481 }
482
483
484 /* map constant buffers */
485 mapped_constants = winsys->buffer_map(winsys,
486 st->state.constants[PIPE_SHADER_VERTEX].buffer,
487 PIPE_BUFFER_FLAG_READ);
488 draw_set_mapped_constant_buffer(st->draw, mapped_constants);
489
490
491 /* draw here */
492 for (i = 0; i < nr_prims; i++) {
493 draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
494 }
495
496
497 /* unmap constant buffers */
498 winsys->buffer_unmap(winsys, st->state.constants[PIPE_SHADER_VERTEX].buffer);
499
500 /*
501 * unmap vertex/index buffers
502 */
503 for (i = 0; i < PIPE_ATTRIB_MAX; i++) {
504 if (draw->vertex_buffer[i].buffer) {
505 pipe->winsys->buffer_unmap(pipe->winsys,
506 draw->vertex_buffer[i].buffer);
507 draw_set_mapped_vertex_buffer(draw, i, NULL);
508 }
509 }
510 if (ib) {
511 pipe->winsys->buffer_unmap(pipe->winsys, index_buffer_handle);
512 draw_set_mapped_element_buffer(draw, 0, NULL);
513 }
514 }
515
516
517
518 void st_init_draw( struct st_context *st )
519 {
520 GLcontext *ctx = st->ctx;
521 struct vbo_context *vbo = (struct vbo_context *) ctx->swtnl_im;
522
523 /* actually, not used here, but elsewhere */
524 create_default_attribs_buffer(st);
525
526 assert(vbo);
527 assert(vbo->draw_prims);
528 vbo->draw_prims = st_draw_vbo;
529 }
530
531
532 void st_destroy_draw( struct st_context *st )
533 {
534 destroy_default_attribs_buffer(st);
535 }
536
537