gallium: first steps to treat edgeflags as regular vertex element
[mesa.git] / src / mesa / state_tracker / st_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * This file implements the st_draw_vbo() function which is called from
30 * Mesa's VBO module. All point/line/triangle rendering is done through
31 * this function whether the user called glBegin/End, glDrawArrays,
32 * glDrawElements, glEvalMesh, or glCalList, etc.
33 *
34 * We basically convert the VBO's vertex attribute/array information into
35 * Gallium vertex state, bind the vertex buffer objects and call
36 * pipe->draw_elements(), pipe->draw_range_elements() or pipe->draw_arrays().
37 *
38 * Authors:
39 * Keith Whitwell <keith@tungstengraphics.com>
40 */
41
42
43 #include "main/imports.h"
44 #include "main/image.h"
45 #include "main/macros.h"
46 #include "shader/prog_uniform.h"
47
48 #include "vbo/vbo.h"
49
50 #include "st_context.h"
51 #include "st_atom.h"
52 #include "st_cb_bufferobjects.h"
53 #include "st_draw.h"
54 #include "st_program.h"
55
56 #include "pipe/p_context.h"
57 #include "pipe/p_defines.h"
58 #include "pipe/p_inlines.h"
59
60
61 static GLuint double_types[4] = {
62 PIPE_FORMAT_R64_FLOAT,
63 PIPE_FORMAT_R64G64_FLOAT,
64 PIPE_FORMAT_R64G64B64_FLOAT,
65 PIPE_FORMAT_R64G64B64A64_FLOAT
66 };
67
68 static GLuint float_types[4] = {
69 PIPE_FORMAT_R32_FLOAT,
70 PIPE_FORMAT_R32G32_FLOAT,
71 PIPE_FORMAT_R32G32B32_FLOAT,
72 PIPE_FORMAT_R32G32B32A32_FLOAT
73 };
74
75 static GLuint uint_types_norm[4] = {
76 PIPE_FORMAT_R32_UNORM,
77 PIPE_FORMAT_R32G32_UNORM,
78 PIPE_FORMAT_R32G32B32_UNORM,
79 PIPE_FORMAT_R32G32B32A32_UNORM
80 };
81
82 static GLuint uint_types_scale[4] = {
83 PIPE_FORMAT_R32_USCALED,
84 PIPE_FORMAT_R32G32_USCALED,
85 PIPE_FORMAT_R32G32B32_USCALED,
86 PIPE_FORMAT_R32G32B32A32_USCALED
87 };
88
89 static GLuint int_types_norm[4] = {
90 PIPE_FORMAT_R32_SNORM,
91 PIPE_FORMAT_R32G32_SNORM,
92 PIPE_FORMAT_R32G32B32_SNORM,
93 PIPE_FORMAT_R32G32B32A32_SNORM
94 };
95
96 static GLuint int_types_scale[4] = {
97 PIPE_FORMAT_R32_SSCALED,
98 PIPE_FORMAT_R32G32_SSCALED,
99 PIPE_FORMAT_R32G32B32_SSCALED,
100 PIPE_FORMAT_R32G32B32A32_SSCALED
101 };
102
103 static GLuint ushort_types_norm[4] = {
104 PIPE_FORMAT_R16_UNORM,
105 PIPE_FORMAT_R16G16_UNORM,
106 PIPE_FORMAT_R16G16B16_UNORM,
107 PIPE_FORMAT_R16G16B16A16_UNORM
108 };
109
110 static GLuint ushort_types_scale[4] = {
111 PIPE_FORMAT_R16_USCALED,
112 PIPE_FORMAT_R16G16_USCALED,
113 PIPE_FORMAT_R16G16B16_USCALED,
114 PIPE_FORMAT_R16G16B16A16_USCALED
115 };
116
117 static GLuint short_types_norm[4] = {
118 PIPE_FORMAT_R16_SNORM,
119 PIPE_FORMAT_R16G16_SNORM,
120 PIPE_FORMAT_R16G16B16_SNORM,
121 PIPE_FORMAT_R16G16B16A16_SNORM
122 };
123
124 static GLuint short_types_scale[4] = {
125 PIPE_FORMAT_R16_SSCALED,
126 PIPE_FORMAT_R16G16_SSCALED,
127 PIPE_FORMAT_R16G16B16_SSCALED,
128 PIPE_FORMAT_R16G16B16A16_SSCALED
129 };
130
131 static GLuint ubyte_types_norm[4] = {
132 PIPE_FORMAT_R8_UNORM,
133 PIPE_FORMAT_R8G8_UNORM,
134 PIPE_FORMAT_R8G8B8_UNORM,
135 PIPE_FORMAT_R8G8B8A8_UNORM
136 };
137
138 static GLuint ubyte_types_scale[4] = {
139 PIPE_FORMAT_R8_USCALED,
140 PIPE_FORMAT_R8G8_USCALED,
141 PIPE_FORMAT_R8G8B8_USCALED,
142 PIPE_FORMAT_R8G8B8A8_USCALED
143 };
144
145 static GLuint byte_types_norm[4] = {
146 PIPE_FORMAT_R8_SNORM,
147 PIPE_FORMAT_R8G8_SNORM,
148 PIPE_FORMAT_R8G8B8_SNORM,
149 PIPE_FORMAT_R8G8B8A8_SNORM
150 };
151
152 static GLuint byte_types_scale[4] = {
153 PIPE_FORMAT_R8_SSCALED,
154 PIPE_FORMAT_R8G8_SSCALED,
155 PIPE_FORMAT_R8G8B8_SSCALED,
156 PIPE_FORMAT_R8G8B8A8_SSCALED
157 };
158
159 static GLuint fixed_types[4] = {
160 PIPE_FORMAT_R32_FIXED,
161 PIPE_FORMAT_R32G32_FIXED,
162 PIPE_FORMAT_R32G32B32_FIXED,
163 PIPE_FORMAT_R32G32B32A32_FIXED
164 };
165
166
167
168 /**
169 * Return a PIPE_FORMAT_x for the given GL datatype and size.
170 */
171 GLuint
172 st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
173 GLboolean normalized)
174 {
175 assert((type >= GL_BYTE && type <= GL_DOUBLE) ||
176 type == GL_FIXED);
177 assert(size >= 1);
178 assert(size <= 4);
179 assert(format == GL_RGBA || format == GL_BGRA);
180
181 if (format == GL_BGRA) {
182 /* this is an odd-ball case */
183 assert(type == GL_UNSIGNED_BYTE);
184 assert(normalized);
185 return PIPE_FORMAT_B8G8R8A8_UNORM;
186 }
187
188 if (normalized) {
189 switch (type) {
190 case GL_DOUBLE: return double_types[size-1];
191 case GL_FLOAT: return float_types[size-1];
192 case GL_INT: return int_types_norm[size-1];
193 case GL_SHORT: return short_types_norm[size-1];
194 case GL_BYTE: return byte_types_norm[size-1];
195 case GL_UNSIGNED_INT: return uint_types_norm[size-1];
196 case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1];
197 case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1];
198 case GL_FIXED: return fixed_types[size-1];
199 default: assert(0); return 0;
200 }
201 }
202 else {
203 switch (type) {
204 case GL_DOUBLE: return double_types[size-1];
205 case GL_FLOAT: return float_types[size-1];
206 case GL_INT: return int_types_scale[size-1];
207 case GL_SHORT: return short_types_scale[size-1];
208 case GL_BYTE: return byte_types_scale[size-1];
209 case GL_UNSIGNED_INT: return uint_types_scale[size-1];
210 case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1];
211 case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1];
212 case GL_FIXED: return fixed_types[size-1];
213 default: assert(0); return 0;
214 }
215 }
216 return 0; /* silence compiler warning */
217 }
218
219
220
221
222
223 /**
224 * Examine the active arrays to determine if we have interleaved
225 * vertex arrays all living in one VBO, or all living in user space.
226 * \param userSpace returns whether the arrays are in user space.
227 */
228 static GLboolean
229 is_interleaved_arrays(const struct st_vertex_program *vp,
230 const struct gl_client_array **arrays,
231 GLboolean *userSpace)
232 {
233 GLuint attr;
234 const struct gl_buffer_object *firstBufObj = NULL;
235 GLint firstStride = -1;
236 GLuint num_client_arrays = 0;
237 const GLubyte *client_addr = NULL;
238
239 for (attr = 0; attr < vp->num_inputs; attr++) {
240 const GLuint mesaAttr = vp->index_to_input[attr];
241 const struct gl_buffer_object *bufObj = arrays[mesaAttr]->BufferObj;
242 const GLsizei stride = arrays[mesaAttr]->StrideB; /* in bytes */
243
244 if (firstStride < 0) {
245 firstStride = stride;
246 }
247 else if (firstStride != stride) {
248 return GL_FALSE;
249 }
250
251 if (!bufObj || !bufObj->Name) {
252 num_client_arrays++;
253 /* Try to detect if the client-space arrays are
254 * "close" to each other.
255 */
256 if (!client_addr) {
257 client_addr = arrays[mesaAttr]->Ptr;
258 }
259 else if (abs(arrays[mesaAttr]->Ptr - client_addr) > firstStride) {
260 /* arrays start too far apart */
261 return GL_FALSE;
262 }
263 }
264 else if (!firstBufObj) {
265 firstBufObj = bufObj;
266 }
267 else if (bufObj != firstBufObj) {
268 return GL_FALSE;
269 }
270 }
271
272 *userSpace = (num_client_arrays == vp->num_inputs);
273 /* printf("user space: %d (%d %d)\n", (int) *userSpace,num_client_arrays,vp->num_inputs); */
274
275 return GL_TRUE;
276 }
277
278
279 /**
280 * Compute the memory range occupied by the arrays.
281 */
282 static void
283 get_arrays_bounds(const struct st_vertex_program *vp,
284 const struct gl_client_array **arrays,
285 GLuint max_index,
286 const GLubyte **low, const GLubyte **high)
287 {
288 const GLubyte *low_addr = NULL;
289 const GLubyte *high_addr = NULL;
290 GLuint attr;
291
292 for (attr = 0; attr < vp->num_inputs; attr++) {
293 const GLuint mesaAttr = vp->index_to_input[attr];
294 const GLint stride = arrays[mesaAttr]->StrideB;
295 const GLubyte *start = arrays[mesaAttr]->Ptr;
296 const unsigned sz = (arrays[mesaAttr]->Size *
297 _mesa_sizeof_type(arrays[mesaAttr]->Type));
298 const GLubyte *end = start + (max_index * stride) + sz;
299
300 if (attr == 0) {
301 low_addr = start;
302 high_addr = end;
303 }
304 else {
305 low_addr = MIN2(low_addr, start);
306 high_addr = MAX2(high_addr, end);
307 }
308 }
309
310 *low = low_addr;
311 *high = high_addr;
312 }
313
314
315 /**
316 * Set up for drawing interleaved arrays that all live in one VBO
317 * or all live in user space.
318 * \param vbuffer returns vertex buffer info
319 * \param velements returns vertex element info
320 */
321 static void
322 setup_interleaved_attribs(GLcontext *ctx,
323 const struct st_vertex_program *vp,
324 const struct gl_client_array **arrays,
325 GLuint max_index,
326 GLboolean userSpace,
327 struct pipe_vertex_buffer *vbuffer,
328 struct pipe_vertex_element velements[])
329 {
330 struct pipe_context *pipe = ctx->st->pipe;
331 GLuint attr;
332 const GLubyte *offset0;
333
334 for (attr = 0; attr < vp->num_inputs; attr++) {
335 const GLuint mesaAttr = vp->index_to_input[attr];
336 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
337 struct st_buffer_object *stobj = st_buffer_object(bufobj);
338 GLsizei stride = arrays[mesaAttr]->StrideB;
339
340 /*printf("stobj %u = %p\n", attr, (void*)stobj);*/
341
342 if (attr == 0) {
343 const GLubyte *low, *high;
344
345 get_arrays_bounds(vp, arrays, max_index, &low, &high);
346 /*printf("buffer range: %p %p %d\n", low, high, high-low);*/
347
348 offset0 = low;
349 if (userSpace) {
350 vbuffer->buffer =
351 pipe_user_buffer_create(pipe->screen, (void *) low, high - low);
352 vbuffer->buffer_offset = 0;
353 }
354 else {
355 vbuffer->buffer = NULL;
356 pipe_buffer_reference(&vbuffer->buffer, stobj->buffer);
357 vbuffer->buffer_offset = pointer_to_offset(low);
358 }
359 vbuffer->stride = stride; /* in bytes */
360 vbuffer->max_index = max_index;
361 }
362
363 velements[attr].src_offset =
364 (unsigned) (arrays[mesaAttr]->Ptr - offset0);
365 velements[attr].vertex_buffer_index = 0;
366 velements[attr].nr_components = arrays[mesaAttr]->Size;
367 velements[attr].src_format =
368 st_pipe_vertex_format(arrays[mesaAttr]->Type,
369 arrays[mesaAttr]->Size,
370 arrays[mesaAttr]->Format,
371 arrays[mesaAttr]->Normalized);
372 assert(velements[attr].src_format);
373 }
374 }
375
376
377 /**
378 * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each
379 * vertex attribute.
380 * \param vbuffer returns vertex buffer info
381 * \param velements returns vertex element info
382 */
383 static void
384 setup_non_interleaved_attribs(GLcontext *ctx,
385 const struct st_vertex_program *vp,
386 const struct gl_client_array **arrays,
387 GLuint max_index,
388 GLboolean *userSpace,
389 struct pipe_vertex_buffer vbuffer[],
390 struct pipe_vertex_element velements[])
391 {
392 struct pipe_context *pipe = ctx->st->pipe;
393 GLuint attr;
394
395 for (attr = 0; attr < vp->num_inputs; attr++) {
396 const GLuint mesaAttr = vp->index_to_input[attr];
397 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
398 GLsizei stride = arrays[mesaAttr]->StrideB;
399
400 *userSpace = GL_FALSE;
401
402 if (bufobj && bufobj->Name) {
403 /* Attribute data is in a VBO.
404 * Recall that for VBOs, the gl_client_array->Ptr field is
405 * really an offset from the start of the VBO, not a pointer.
406 */
407 struct st_buffer_object *stobj = st_buffer_object(bufobj);
408 assert(stobj->buffer);
409 /*printf("stobj %u = %p\n", attr, (void*) stobj);*/
410
411 vbuffer[attr].buffer = NULL;
412 pipe_buffer_reference(&vbuffer[attr].buffer, stobj->buffer);
413 vbuffer[attr].buffer_offset = pointer_to_offset(arrays[mesaAttr]->Ptr);
414 velements[attr].src_offset = 0;
415 }
416 else {
417 /* attribute data is in user-space memory, not a VBO */
418 uint bytes;
419 /*printf("user-space array %d stride %d\n", attr, stride);*/
420
421 *userSpace = GL_TRUE;
422
423 /* wrap user data */
424 if (arrays[mesaAttr]->Ptr) {
425 /* user's vertex array */
426 if (arrays[mesaAttr]->StrideB) {
427 bytes = arrays[mesaAttr]->StrideB * (max_index + 1);
428 }
429 else {
430 bytes = arrays[mesaAttr]->Size
431 * _mesa_sizeof_type(arrays[mesaAttr]->Type);
432 }
433 vbuffer[attr].buffer = pipe_user_buffer_create(pipe->screen,
434 (void *) arrays[mesaAttr]->Ptr, bytes);
435 }
436 else {
437 /* no array, use ctx->Current.Attrib[] value */
438 bytes = sizeof(ctx->Current.Attrib[0]);
439 vbuffer[attr].buffer = pipe_user_buffer_create(pipe->screen,
440 (void *) ctx->Current.Attrib[mesaAttr], bytes);
441 stride = 0;
442 }
443
444 vbuffer[attr].buffer_offset = 0;
445 velements[attr].src_offset = 0;
446 }
447
448 assert(velements[attr].src_offset <= 2048); /* 11-bit field */
449
450 /* common-case setup */
451 vbuffer[attr].stride = stride; /* in bytes */
452 vbuffer[attr].max_index = max_index;
453 velements[attr].vertex_buffer_index = attr;
454 velements[attr].nr_components = arrays[mesaAttr]->Size;
455 velements[attr].src_format
456 = st_pipe_vertex_format(arrays[mesaAttr]->Type,
457 arrays[mesaAttr]->Size,
458 arrays[mesaAttr]->Format,
459 arrays[mesaAttr]->Normalized);
460 assert(velements[attr].src_format);
461 }
462 }
463
464
465
466 /**
467 * Prior to drawing, check that any uniforms referenced by the
468 * current shader have been set. If a uniform has not been set,
469 * issue a warning.
470 */
471 static void
472 check_uniforms(GLcontext *ctx)
473 {
474 const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
475 if (shProg && shProg->LinkStatus) {
476 GLuint i;
477 for (i = 0; i < shProg->Uniforms->NumUniforms; i++) {
478 const struct gl_uniform *u = &shProg->Uniforms->Uniforms[i];
479 if (!u->Initialized) {
480 _mesa_warning(ctx,
481 "Using shader with uninitialized uniform: %s",
482 u->Name);
483 }
484 }
485 }
486 }
487
488
489 /**
490 * This function gets plugged into the VBO module and is called when
491 * we have something to render.
492 * Basically, translate the information into the format expected by gallium.
493 */
494 void
495 st_draw_vbo(GLcontext *ctx,
496 const struct gl_client_array **arrays,
497 const struct _mesa_prim *prims,
498 GLuint nr_prims,
499 const struct _mesa_index_buffer *ib,
500 GLboolean index_bounds_valid,
501 GLuint min_index,
502 GLuint max_index)
503 {
504 struct pipe_context *pipe = ctx->st->pipe;
505 const struct st_vertex_program *vp;
506 const struct pipe_shader_state *vs;
507 struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
508 GLuint attr;
509 struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
510 unsigned num_vbuffers, num_velements;
511 GLboolean userSpace;
512
513 /* Gallium probably doesn't want this in some cases. */
514 if (!index_bounds_valid)
515 vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
516
517 /* sanity check for pointer arithmetic below */
518 assert(sizeof(arrays[0]->Ptr[0]) == 1);
519
520 st_validate_state(ctx->st);
521
522 /* must get these after state validation! */
523 vp = ctx->st->vp;
524 vs = &ctx->st->vp_varient->state;
525
526 #if 0
527 if (MESA_VERBOSE & VERBOSE_GLSL) {
528 check_uniforms(ctx);
529 }
530 #else
531 (void) check_uniforms;
532 #endif
533
534 /*
535 * Setup the vbuffer[] and velements[] arrays.
536 */
537 if (is_interleaved_arrays(vp, arrays, &userSpace)) {
538 /*printf("Draw interleaved\n");*/
539 setup_interleaved_attribs(ctx, vp, arrays, max_index, userSpace,
540 vbuffer, velements);
541 num_vbuffers = 1;
542 num_velements = vp->num_inputs;
543 if (num_velements == 0)
544 num_vbuffers = 0;
545 }
546 else {
547 /*printf("Draw non-interleaved\n");*/
548 setup_non_interleaved_attribs(ctx, vp, arrays, max_index,
549 &userSpace, vbuffer, velements);
550 num_vbuffers = vp->num_inputs;
551 num_velements = vp->num_inputs;
552 }
553
554 #if 0
555 {
556 GLuint i;
557 for (i = 0; i < num_vbuffers; i++) {
558 printf("buffers[%d].stride = %u\n", i, vbuffer[i].stride);
559 printf("buffers[%d].max_index = %u\n", i, vbuffer[i].max_index);
560 printf("buffers[%d].buffer_offset = %u\n", i, vbuffer[i].buffer_offset);
561 printf("buffers[%d].buffer = %p\n", i, (void*) vbuffer[i].buffer);
562 }
563 for (i = 0; i < num_velements; i++) {
564 printf("vlements[%d].vbuffer_index = %u\n", i, velements[i].vertex_buffer_index);
565 printf("vlements[%d].src_offset = %u\n", i, velements[i].src_offset);
566 printf("vlements[%d].nr_comps = %u\n", i, velements[i].nr_components);
567 printf("vlements[%d].format = %s\n", i, pf_name(velements[i].src_format));
568 }
569 }
570 #endif
571
572 pipe->set_vertex_buffers(pipe, num_vbuffers, vbuffer);
573 pipe->set_vertex_elements(pipe, num_velements, velements);
574
575 if (num_vbuffers == 0 || num_velements == 0)
576 return;
577
578 /* do actual drawing */
579 if (ib) {
580 /* indexed primitive */
581 struct gl_buffer_object *bufobj = ib->obj;
582 struct pipe_buffer *indexBuf = NULL;
583 unsigned indexSize, indexOffset, i;
584
585 switch (ib->type) {
586 case GL_UNSIGNED_INT:
587 indexSize = 4;
588 break;
589 case GL_UNSIGNED_SHORT:
590 indexSize = 2;
591 break;
592 case GL_UNSIGNED_BYTE:
593 indexSize = 1;
594 break;
595 default:
596 assert(0);
597 return;
598 }
599
600 /* get/create the index buffer object */
601 if (bufobj && bufobj->Name) {
602 /* elements/indexes are in a real VBO */
603 struct st_buffer_object *stobj = st_buffer_object(bufobj);
604 pipe_buffer_reference(&indexBuf, stobj->buffer);
605 indexOffset = pointer_to_offset(ib->ptr) / indexSize;
606 }
607 else {
608 /* element/indicies are in user space memory */
609 indexBuf = pipe_user_buffer_create(pipe->screen, (void *) ib->ptr,
610 ib->count * indexSize);
611 indexOffset = 0;
612 }
613
614 /* draw */
615 if (nr_prims == 1 && pipe->draw_range_elements != NULL) {
616 i = 0;
617
618 /* XXX: exercise temporary path to pass min/max directly
619 * through to driver & draw module. These interfaces still
620 * need a bit of work...
621 */
622 pipe->draw_range_elements(pipe, indexBuf, indexSize,
623 min_index,
624 max_index,
625 prims[i].mode,
626 prims[i].start + indexOffset, prims[i].count);
627 }
628 else {
629 for (i = 0; i < nr_prims; i++) {
630 pipe->draw_elements(pipe, indexBuf, indexSize,
631 prims[i].mode,
632 prims[i].start + indexOffset, prims[i].count);
633 }
634 }
635
636 pipe_buffer_reference(&indexBuf, NULL);
637 }
638 else {
639 /* non-indexed */
640 GLuint i;
641 for (i = 0; i < nr_prims; i++) {
642 pipe->draw_arrays(pipe, prims[i].mode, prims[i].start, prims[i].count);
643 }
644 }
645
646 /* unreference buffers (frees wrapped user-space buffer objects) */
647 for (attr = 0; attr < num_vbuffers; attr++) {
648 pipe_buffer_reference(&vbuffer[attr].buffer, NULL);
649 assert(!vbuffer[attr].buffer);
650 }
651
652 if (userSpace)
653 {
654 pipe->set_vertex_buffers(pipe, 0, NULL);
655 }
656 }
657
658
659 void st_init_draw( struct st_context *st )
660 {
661 GLcontext *ctx = st->ctx;
662
663 vbo_set_draw_func(ctx, st_draw_vbo);
664 }
665
666
667 void st_destroy_draw( struct st_context *st )
668 {
669 }
670
671