1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * This file implements the st_draw_vbo() function which is called from
30 * Mesa's VBO module. All point/line/triangle rendering is done through
31 * this function whether the user called glBegin/End, glDrawArrays,
32 * glDrawElements, glEvalMesh, or glCalList, etc.
35 * Keith Whitwell <keithw@vmware.com>
39 #include "main/imports.h"
40 #include "main/image.h"
41 #include "main/bufferobj.h"
42 #include "main/macros.h"
43 #include "main/varray.h"
45 #include "compiler/glsl/ir_uniform.h"
49 #include "st_context.h"
51 #include "st_cb_bitmap.h"
52 #include "st_cb_bufferobjects.h"
53 #include "st_cb_xformfb.h"
56 #include "st_program.h"
58 #include "pipe/p_context.h"
59 #include "pipe/p_defines.h"
60 #include "util/u_inlines.h"
61 #include "util/u_format.h"
62 #include "util/u_prim.h"
63 #include "util/u_draw.h"
64 #include "util/u_upload_mgr.h"
65 #include "draw/draw_context.h"
66 #include "cso_cache/cso_context.h"
70 * This is very similar to vbo_all_varyings_in_vbos() but we are
71 * only interested in per-vertex data. See bug 38626.
74 all_varyings_in_vbos(const struct gl_vertex_array
*arrays
[])
78 for (i
= 0; i
< VERT_ATTRIB_MAX
; i
++)
79 if (arrays
[i
]->StrideB
&&
80 !arrays
[i
]->InstanceDivisor
&&
81 !_mesa_is_bufferobj(arrays
[i
]->BufferObj
))
89 * Set the restart index.
92 setup_primitive_restart(struct gl_context
*ctx
, struct pipe_draw_info
*info
)
94 if (ctx
->Array
._PrimitiveRestart
) {
95 unsigned index_size
= info
->index_size
;
98 _mesa_primitive_restart_index(ctx
, index_size
);
100 /* Enable primitive restart only when the restart index can have an
101 * effect. This is required for correctness in radeonsi VI support.
102 * Other hardware may also benefit from taking a faster, non-restart path
105 if (index_size
== 4 || info
->restart_index
< (1 << (index_size
* 8)))
106 info
->primitive_restart
= true;
112 * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
113 * the corresponding Gallium type.
116 translate_prim(const struct gl_context
*ctx
, unsigned prim
)
118 /* GL prims should match Gallium prims, spot-check a few */
119 STATIC_ASSERT(GL_POINTS
== PIPE_PRIM_POINTS
);
120 STATIC_ASSERT(GL_QUADS
== PIPE_PRIM_QUADS
);
121 STATIC_ASSERT(GL_TRIANGLE_STRIP_ADJACENCY
== PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
);
122 STATIC_ASSERT(GL_PATCHES
== PIPE_PRIM_PATCHES
);
129 * This function gets plugged into the VBO module and is called when
130 * we have something to render.
131 * Basically, translate the information into the format expected by gallium.
134 st_draw_vbo(struct gl_context
*ctx
,
135 const struct _mesa_prim
*prims
,
137 const struct _mesa_index_buffer
*ib
,
138 GLboolean index_bounds_valid
,
141 struct gl_transform_feedback_object
*tfb_vertcount
,
143 struct gl_buffer_object
*indirect
)
145 struct st_context
*st
= st_context(ctx
);
146 struct pipe_draw_info info
;
147 const struct gl_vertex_array
**arrays
= ctx
->Array
._DrawArrays
;
151 /* Mesa core state should have been validated already */
152 assert(ctx
->NewState
== 0x0);
154 if (unlikely(!st
->bitmap
.cache
.empty
))
155 st_flush_bitmap_cache(st
);
157 st_invalidate_readpix_cache(st
);
159 /* Validate state. */
160 if ((st
->dirty
| ctx
->NewDriverState
) & ST_PIPELINE_RENDER_STATE_MASK
||
161 st
->gfx_shaders_may_be_dirty
) {
162 st_validate_state(st
, ST_PIPELINE_RENDER
);
165 if (st
->vertex_array_out_of_memory
) {
169 /* Initialize pipe_draw_info. */
170 info
.primitive_restart
= false;
171 info
.vertices_per_patch
= ctx
->TessCtrlProgram
.patch_vertices
;
172 info
.indirect
= NULL
;
173 info
.count_from_stream_output
= NULL
;
176 struct gl_buffer_object
*bufobj
= ib
->obj
;
178 /* Get index bounds for user buffers. */
179 if (!index_bounds_valid
)
180 if (!all_varyings_in_vbos(arrays
))
181 vbo_get_minmax_indices(ctx
, prims
, ib
, &min_index
, &max_index
,
184 info
.index_size
= ib
->index_size
;
185 info
.min_index
= min_index
;
186 info
.max_index
= max_index
;
188 if (_mesa_is_bufferobj(bufobj
)) {
189 /* indices are in a real VBO */
190 info
.has_user_indices
= false;
191 info
.index
.resource
= st_buffer_object(bufobj
)->buffer
;
192 start
= pointer_to_offset(ib
->ptr
) / info
.index_size
;
194 /* indices are in user space memory */
195 info
.has_user_indices
= true;
196 info
.index
.user
= ib
->ptr
;
199 setup_primitive_restart(ctx
, &info
);
204 /* Transform feedback drawing is always non-indexed. */
205 /* Set info.count_from_stream_output. */
207 if (!st_transform_feedback_draw_init(tfb_vertcount
, stream
, &info
))
214 /* do actual drawing */
215 for (i
= 0; i
< nr_prims
; i
++) {
216 info
.mode
= translate_prim(ctx
, prims
[i
].mode
);
217 info
.start
= start
+ prims
[i
].start
;
218 info
.count
= prims
[i
].count
;
219 info
.start_instance
= prims
[i
].base_instance
;
220 info
.instance_count
= prims
[i
].num_instances
;
221 info
.index_bias
= prims
[i
].basevertex
;
222 info
.drawid
= prims
[i
].draw_id
;
224 info
.min_index
= info
.start
;
225 info
.max_index
= info
.start
+ info
.count
- 1;
228 if (ST_DEBUG
& DEBUG_DRAW
) {
229 debug_printf("st/draw: mode %s start %u count %u index_size %d\n",
230 u_prim_name(info
.mode
),
236 /* Don't call u_trim_pipe_prim. Drivers should do it if they need it. */
237 cso_draw_vbo(st
->cso_context
, &info
);
242 st_indirect_draw_vbo(struct gl_context
*ctx
,
244 struct gl_buffer_object
*indirect_data
,
245 GLsizeiptr indirect_offset
,
248 struct gl_buffer_object
*indirect_params
,
249 GLsizeiptr indirect_params_offset
,
250 const struct _mesa_index_buffer
*ib
)
252 struct st_context
*st
= st_context(ctx
);
253 struct pipe_draw_info info
;
254 struct pipe_draw_indirect_info indirect
;
256 /* Mesa core state should have been validated already */
257 assert(ctx
->NewState
== 0x0);
260 st_invalidate_readpix_cache(st
);
262 /* Validate state. */
263 if ((st
->dirty
| ctx
->NewDriverState
) & ST_PIPELINE_RENDER_STATE_MASK
||
264 st
->gfx_shaders_may_be_dirty
) {
265 st_validate_state(st
, ST_PIPELINE_RENDER
);
268 if (st
->vertex_array_out_of_memory
) {
272 memset(&indirect
, 0, sizeof(indirect
));
273 util_draw_init_info(&info
);
274 info
.start
= 0; /* index offset / index size */
277 struct gl_buffer_object
*bufobj
= ib
->obj
;
279 /* indices are always in a real VBO */
280 assert(_mesa_is_bufferobj(bufobj
));
282 info
.index_size
= ib
->index_size
;
283 info
.index
.resource
= st_buffer_object(bufobj
)->buffer
;
284 info
.start
= pointer_to_offset(ib
->ptr
) / info
.index_size
;
286 /* Primitive restart is not handled by the VBO module in this case. */
287 setup_primitive_restart(ctx
, &info
);
290 info
.mode
= translate_prim(ctx
, mode
);
291 info
.vertices_per_patch
= ctx
->TessCtrlProgram
.patch_vertices
;
292 info
.indirect
= &indirect
;
293 indirect
.buffer
= st_buffer_object(indirect_data
)->buffer
;
294 indirect
.offset
= indirect_offset
;
296 if (ST_DEBUG
& DEBUG_DRAW
) {
297 debug_printf("st/draw indirect: mode %s drawcount %d index_size %d\n",
298 u_prim_name(info
.mode
),
303 if (!st
->has_multi_draw_indirect
) {
306 assert(!indirect_params
);
307 indirect
.draw_count
= 1;
308 for (i
= 0; i
< draw_count
; i
++) {
310 cso_draw_vbo(st
->cso_context
, &info
);
311 indirect
.offset
+= stride
;
314 indirect
.draw_count
= draw_count
;
315 indirect
.stride
= stride
;
316 if (indirect_params
) {
317 indirect
.indirect_draw_count
= st_buffer_object(indirect_params
)->buffer
;
318 indirect
.indirect_draw_count_offset
= indirect_params_offset
;
320 cso_draw_vbo(st
->cso_context
, &info
);
326 st_init_draw(struct st_context
*st
)
328 struct gl_context
*ctx
= st
->ctx
;
330 vbo_set_draw_func(ctx
, st_draw_vbo
);
331 vbo_set_indirect_draw_func(ctx
, st_indirect_draw_vbo
);
336 st_destroy_draw(struct st_context
*st
)
338 draw_destroy(st
->draw
);
342 * Getter for the draw_context, so that initialization of it can happen only
343 * when needed (the TGSI exec machines take up quite a bit of memory).
345 struct draw_context
*
346 st_get_draw_context(struct st_context
*st
)
349 st
->draw
= draw_create(st
->pipe
);
351 _mesa_error(st
->ctx
, GL_OUT_OF_MEMORY
, "feedback fallback allocation");
356 /* Disable draw options that might convert points/lines to tris, etc.
357 * as that would foul-up feedback/selection mode.
359 draw_wide_line_threshold(st
->draw
, 1000.0f
);
360 draw_wide_point_threshold(st
->draw
, 1000.0f
);
361 draw_enable_line_stipple(st
->draw
, FALSE
);
362 draw_enable_point_sprites(st
->draw
, FALSE
);
368 * Draw a quad with given position, texcoords and color.
371 st_draw_quad(struct st_context
*st
,
372 float x0
, float y0
, float x1
, float y1
, float z
,
373 float s0
, float t0
, float s1
, float t1
,
375 unsigned num_instances
)
377 struct pipe_vertex_buffer vb
= {0};
378 struct st_util_vertex
*verts
;
380 vb
.stride
= sizeof(struct st_util_vertex
);
382 u_upload_alloc(st
->pipe
->stream_uploader
, 0,
383 4 * sizeof(struct st_util_vertex
), 4,
384 &vb
.buffer_offset
, &vb
.buffer
.resource
, (void **) &verts
);
385 if (!vb
.buffer
.resource
) {
393 verts
[0].r
= color
[0];
394 verts
[0].g
= color
[1];
395 verts
[0].b
= color
[2];
396 verts
[0].a
= color
[3];
404 verts
[1].r
= color
[0];
405 verts
[1].g
= color
[1];
406 verts
[1].b
= color
[2];
407 verts
[1].a
= color
[3];
415 verts
[2].r
= color
[0];
416 verts
[2].g
= color
[1];
417 verts
[2].b
= color
[2];
418 verts
[2].a
= color
[3];
426 verts
[3].r
= color
[0];
427 verts
[3].g
= color
[1];
428 verts
[3].b
= color
[2];
429 verts
[3].a
= color
[3];
433 u_upload_unmap(st
->pipe
->stream_uploader
);
435 /* At the time of writing, cso_get_aux_vertex_buffer_slot() always returns
436 * zero. If that ever changes we need to audit the calls to that function
437 * and make sure the slot number is used consistently everywhere.
439 assert(cso_get_aux_vertex_buffer_slot(st
->cso_context
) == 0);
441 cso_set_vertex_buffers(st
->cso_context
,
442 cso_get_aux_vertex_buffer_slot(st
->cso_context
),
445 if (num_instances
> 1) {
446 cso_draw_arrays_instanced(st
->cso_context
, PIPE_PRIM_TRIANGLE_FAN
, 0, 4,
449 cso_draw_arrays(st
->cso_context
, PIPE_PRIM_TRIANGLE_FAN
, 0, 4);
452 pipe_resource_reference(&vb
.buffer
.resource
, NULL
);