vbo: pass the stream from DrawTransformFeedbackStream to drivers
[mesa.git] / src / mesa / state_tracker / st_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * This file implements the st_draw_vbo() function which is called from
30 * Mesa's VBO module. All point/line/triangle rendering is done through
31 * this function whether the user called glBegin/End, glDrawArrays,
32 * glDrawElements, glEvalMesh, or glCalList, etc.
33 *
34 * Authors:
35 * Keith Whitwell <keithw@vmware.com>
36 */
37
38
39 #include "main/imports.h"
40 #include "main/image.h"
41 #include "main/bufferobj.h"
42 #include "main/macros.h"
43 #include "main/varray.h"
44
45 #include "vbo/vbo.h"
46
47 #include "st_context.h"
48 #include "st_atom.h"
49 #include "st_cb_bufferobjects.h"
50 #include "st_cb_xformfb.h"
51 #include "st_debug.h"
52 #include "st_draw.h"
53 #include "st_program.h"
54
55 #include "pipe/p_context.h"
56 #include "pipe/p_defines.h"
57 #include "util/u_inlines.h"
58 #include "util/u_format.h"
59 #include "util/u_prim.h"
60 #include "util/u_draw_quad.h"
61 #include "util/u_upload_mgr.h"
62 #include "draw/draw_context.h"
63 #include "cso_cache/cso_context.h"
64
65 #include "../glsl/ir_uniform.h"
66
67
68 /**
69 * This is very similar to vbo_all_varyings_in_vbos() but we are
70 * only interested in per-vertex data. See bug 38626.
71 */
72 static GLboolean
73 all_varyings_in_vbos(const struct gl_client_array *arrays[])
74 {
75 GLuint i;
76
77 for (i = 0; i < VERT_ATTRIB_MAX; i++)
78 if (arrays[i]->StrideB &&
79 !arrays[i]->InstanceDivisor &&
80 !_mesa_is_bufferobj(arrays[i]->BufferObj))
81 return GL_FALSE;
82
83 return GL_TRUE;
84 }
85
86
87 /**
88 * Basically, translate Mesa's index buffer information into
89 * a pipe_index_buffer object.
90 * \return TRUE or FALSE for success/failure
91 */
92 static boolean
93 setup_index_buffer(struct st_context *st,
94 const struct _mesa_index_buffer *ib,
95 struct pipe_index_buffer *ibuffer)
96 {
97 struct gl_buffer_object *bufobj = ib->obj;
98
99 ibuffer->index_size = vbo_sizeof_ib_type(ib->type);
100
101 /* get/create the index buffer object */
102 if (_mesa_is_bufferobj(bufobj)) {
103 /* indices are in a real VBO */
104 ibuffer->buffer = st_buffer_object(bufobj)->buffer;
105 ibuffer->offset = pointer_to_offset(ib->ptr);
106 }
107 else if (st->indexbuf_uploader) {
108 /* upload indexes from user memory into a real buffer */
109 if (u_upload_data(st->indexbuf_uploader, 0,
110 ib->count * ibuffer->index_size, ib->ptr,
111 &ibuffer->offset, &ibuffer->buffer) != PIPE_OK) {
112 /* out of memory */
113 return FALSE;
114 }
115 u_upload_unmap(st->indexbuf_uploader);
116 }
117 else {
118 /* indices are in user space memory */
119 ibuffer->user_buffer = ib->ptr;
120 }
121
122 cso_set_index_buffer(st->cso_context, ibuffer);
123 return TRUE;
124 }
125
126
127 /**
128 * Prior to drawing, check that any uniforms referenced by the
129 * current shader have been set. If a uniform has not been set,
130 * issue a warning.
131 */
132 static void
133 check_uniforms(struct gl_context *ctx)
134 {
135 struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram;
136 unsigned j;
137
138 for (j = 0; j < 3; j++) {
139 unsigned i;
140
141 if (shProg[j] == NULL || !shProg[j]->LinkStatus)
142 continue;
143
144 for (i = 0; i < shProg[j]->NumUniformStorage; i++) {
145 const struct gl_uniform_storage *u = &shProg[j]->UniformStorage[i];
146 if (!u->initialized) {
147 _mesa_warning(ctx,
148 "Using shader with uninitialized uniform: %s",
149 u->name);
150 }
151 }
152 }
153 }
154
155
156 /**
157 * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
158 * the corresponding Gallium type.
159 */
160 static unsigned
161 translate_prim(const struct gl_context *ctx, unsigned prim)
162 {
163 /* GL prims should match Gallium prims, spot-check a few */
164 STATIC_ASSERT(GL_POINTS == PIPE_PRIM_POINTS);
165 STATIC_ASSERT(GL_QUADS == PIPE_PRIM_QUADS);
166 STATIC_ASSERT(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
167 STATIC_ASSERT(GL_PATCHES == PIPE_PRIM_PATCHES);
168
169 return prim;
170 }
171
172
173 /**
174 * This function gets plugged into the VBO module and is called when
175 * we have something to render.
176 * Basically, translate the information into the format expected by gallium.
177 */
178 void
179 st_draw_vbo(struct gl_context *ctx,
180 const struct _mesa_prim *prims,
181 GLuint nr_prims,
182 const struct _mesa_index_buffer *ib,
183 GLboolean index_bounds_valid,
184 GLuint min_index,
185 GLuint max_index,
186 struct gl_transform_feedback_object *tfb_vertcount,
187 unsigned stream,
188 struct gl_buffer_object *indirect)
189 {
190 struct st_context *st = st_context(ctx);
191 struct pipe_index_buffer ibuffer = {0};
192 struct pipe_draw_info info;
193 const struct gl_client_array **arrays = ctx->Array._DrawArrays;
194 unsigned i;
195
196 /* Mesa core state should have been validated already */
197 assert(ctx->NewState == 0x0);
198
199 /* Validate state. */
200 if (st->dirty.st || ctx->NewDriverState) {
201 st_validate_state(st);
202
203 #if 0
204 if (MESA_VERBOSE & VERBOSE_GLSL) {
205 check_uniforms(ctx);
206 }
207 #else
208 (void) check_uniforms;
209 #endif
210 }
211
212 if (st->vertex_array_out_of_memory) {
213 return;
214 }
215
216 util_draw_init_info(&info);
217
218 if (ib) {
219 /* Get index bounds for user buffers. */
220 if (!index_bounds_valid)
221 if (!all_varyings_in_vbos(arrays))
222 vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index,
223 nr_prims);
224
225 if (!setup_index_buffer(st, ib, &ibuffer)) {
226 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBegin/DrawElements/DrawArray");
227 return;
228 }
229
230 info.indexed = TRUE;
231 if (min_index != ~0U && max_index != ~0U) {
232 info.min_index = min_index;
233 info.max_index = max_index;
234 }
235
236 /* The VBO module handles restart for the non-indexed GLDrawArrays
237 * so we only set these fields for indexed drawing:
238 */
239 info.primitive_restart = ctx->Array._PrimitiveRestart;
240 info.restart_index = _mesa_primitive_restart_index(ctx, ib->type);
241 }
242 else {
243 /* Transform feedback drawing is always non-indexed. */
244 /* Set info.count_from_stream_output. */
245 if (tfb_vertcount) {
246 if (st_transform_feedback_draw_init(tfb_vertcount, &info) == false)
247 return;
248 }
249 }
250
251 if (indirect) {
252 info.indirect = st_buffer_object(indirect)->buffer;
253
254 /* Primitive restart is not handled by the VBO module in this case. */
255 info.primitive_restart = ctx->Array._PrimitiveRestart;
256 info.restart_index = ctx->Array.RestartIndex;
257 }
258
259 /* do actual drawing */
260 for (i = 0; i < nr_prims; i++) {
261 info.mode = translate_prim(ctx, prims[i].mode);
262 info.start = prims[i].start;
263 info.count = prims[i].count;
264 info.start_instance = prims[i].base_instance;
265 info.instance_count = prims[i].num_instances;
266 info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
267 info.index_bias = prims[i].basevertex;
268 if (!ib) {
269 info.min_index = info.start;
270 info.max_index = info.start + info.count - 1;
271 }
272 info.indirect_offset = prims[i].indirect_offset;
273
274 if (ST_DEBUG & DEBUG_DRAW) {
275 debug_printf("st/draw: mode %s start %u count %u indexed %d\n",
276 u_prim_name(info.mode),
277 info.start,
278 info.count,
279 info.indexed);
280 }
281
282 if (info.count_from_stream_output || info.indirect) {
283 cso_draw_vbo(st->cso_context, &info);
284 }
285 else if (info.primitive_restart) {
286 /* don't trim, restarts might be inside index list */
287 cso_draw_vbo(st->cso_context, &info);
288 }
289 else if (u_trim_pipe_prim(prims[i].mode, &info.count)) {
290 cso_draw_vbo(st->cso_context, &info);
291 }
292 }
293
294 if (ib && st->indexbuf_uploader && !_mesa_is_bufferobj(ib->obj)) {
295 pipe_resource_reference(&ibuffer.buffer, NULL);
296 }
297 }
298
299
300 void
301 st_init_draw(struct st_context *st)
302 {
303 struct gl_context *ctx = st->ctx;
304
305 vbo_set_draw_func(ctx, st_draw_vbo);
306
307 st->draw = draw_create(st->pipe); /* for selection/feedback */
308
309 /* Disable draw options that might convert points/lines to tris, etc.
310 * as that would foul-up feedback/selection mode.
311 */
312 draw_wide_line_threshold(st->draw, 1000.0f);
313 draw_wide_point_threshold(st->draw, 1000.0f);
314 draw_enable_line_stipple(st->draw, FALSE);
315 draw_enable_point_sprites(st->draw, FALSE);
316 }
317
318
319 void
320 st_destroy_draw(struct st_context *st)
321 {
322 draw_destroy(st->draw);
323 }