mesa/st: remove always-false state
[mesa.git] / src / mesa / state_tracker / st_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * This file implements the st_draw_vbo() function which is called from
30 * Mesa's VBO module. All point/line/triangle rendering is done through
31 * this function whether the user called glBegin/End, glDrawArrays,
32 * glDrawElements, glEvalMesh, or glCalList, etc.
33 *
34 * Authors:
35 * Keith Whitwell <keithw@vmware.com>
36 */
37
38
39 #include "main/errors.h"
40 #include "main/imports.h"
41 #include "main/image.h"
42 #include "main/bufferobj.h"
43 #include "main/macros.h"
44 #include "main/varray.h"
45
46 #include "compiler/glsl/ir_uniform.h"
47
48 #include "vbo/vbo.h"
49
50 #include "st_context.h"
51 #include "st_atom.h"
52 #include "st_cb_bitmap.h"
53 #include "st_cb_bufferobjects.h"
54 #include "st_cb_xformfb.h"
55 #include "st_debug.h"
56 #include "st_draw.h"
57 #include "st_program.h"
58 #include "st_util.h"
59
60 #include "pipe/p_context.h"
61 #include "pipe/p_defines.h"
62 #include "util/u_cpu_detect.h"
63 #include "util/u_inlines.h"
64 #include "util/u_format.h"
65 #include "util/u_prim.h"
66 #include "util/u_draw.h"
67 #include "util/u_upload_mgr.h"
68 #include "draw/draw_context.h"
69 #include "cso_cache/cso_context.h"
70
71 #if defined(PIPE_OS_LINUX) && !defined(ANDROID)
72 #include <sched.h>
73 #define HAVE_SCHED_GETCPU 1
74 #else
75 #define sched_getcpu() 0
76 #define HAVE_SCHED_GETCPU 0
77 #endif
78
79 /**
80 * Set the restart index.
81 */
82 static void
83 setup_primitive_restart(struct gl_context *ctx, struct pipe_draw_info *info)
84 {
85 if (ctx->Array._PrimitiveRestart) {
86 unsigned index_size = info->index_size;
87
88 info->restart_index =
89 _mesa_primitive_restart_index(ctx, index_size);
90
91 /* Enable primitive restart only when the restart index can have an
92 * effect. This is required for correctness in radeonsi VI support.
93 * Other hardware may also benefit from taking a faster, non-restart path
94 * when possible.
95 */
96 if (index_size == 4 || info->restart_index < (1 << (index_size * 8)))
97 info->primitive_restart = true;
98 }
99 }
100
101
102 /**
103 * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
104 * the corresponding Gallium type.
105 */
106 static unsigned
107 translate_prim(const struct gl_context *ctx, unsigned prim)
108 {
109 /* GL prims should match Gallium prims, spot-check a few */
110 STATIC_ASSERT(GL_POINTS == PIPE_PRIM_POINTS);
111 STATIC_ASSERT(GL_QUADS == PIPE_PRIM_QUADS);
112 STATIC_ASSERT(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
113 STATIC_ASSERT(GL_PATCHES == PIPE_PRIM_PATCHES);
114
115 return prim;
116 }
117
118 static inline void
119 prepare_draw(struct st_context *st, struct gl_context *ctx)
120 {
121 /* Mesa core state should have been validated already */
122 assert(ctx->NewState == 0x0);
123
124 if (unlikely(!st->bitmap.cache.empty))
125 st_flush_bitmap_cache(st);
126
127 st_invalidate_readpix_cache(st);
128
129 /* Validate state. */
130 if ((st->dirty | ctx->NewDriverState) & ST_PIPELINE_RENDER_STATE_MASK ||
131 st->gfx_shaders_may_be_dirty) {
132 st_validate_state(st, ST_PIPELINE_RENDER);
133 }
134
135 struct pipe_context *pipe = st->pipe;
136
137 /* Pin threads regularly to the same Zen CCX that the main thread is
138 * running on. The main thread can move between CCXs.
139 */
140 if (unlikely(HAVE_SCHED_GETCPU && /* Linux */
141 /* AMD Zen */
142 util_cpu_caps.nr_cpus != util_cpu_caps.cores_per_L3 &&
143 /* no glthread */
144 ctx->CurrentClientDispatch != ctx->MarshalExec &&
145 /* driver support */
146 pipe->set_context_param &&
147 /* do it occasionally */
148 ++st->pin_thread_counter % 512 == 0)) {
149 int cpu = sched_getcpu();
150 if (cpu >= 0) {
151 unsigned L3_cache = cpu / util_cpu_caps.cores_per_L3;
152
153 pipe->set_context_param(pipe,
154 PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE,
155 L3_cache);
156 }
157 }
158 }
159
160 /**
161 * This function gets plugged into the VBO module and is called when
162 * we have something to render.
163 * Basically, translate the information into the format expected by gallium.
164 *
165 * Try to keep this logic in sync with st_feedback_draw_vbo.
166 */
167 static void
168 st_draw_vbo(struct gl_context *ctx,
169 const struct _mesa_prim *prims,
170 GLuint nr_prims,
171 const struct _mesa_index_buffer *ib,
172 GLboolean index_bounds_valid,
173 GLuint min_index,
174 GLuint max_index,
175 struct gl_transform_feedback_object *tfb_vertcount,
176 unsigned stream,
177 struct gl_buffer_object *indirect)
178 {
179 struct st_context *st = st_context(ctx);
180 struct pipe_draw_info info;
181 unsigned i;
182 unsigned start = 0;
183
184 prepare_draw(st, ctx);
185
186 /* Initialize pipe_draw_info. */
187 info.primitive_restart = false;
188 info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
189 info.indirect = NULL;
190 info.count_from_stream_output = NULL;
191 info.restart_index = 0;
192
193 if (ib) {
194 struct gl_buffer_object *bufobj = ib->obj;
195
196 /* Get index bounds for user buffers. */
197 if (!index_bounds_valid && st->draw_needs_minmax_index) {
198 vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index,
199 nr_prims);
200 }
201
202 info.index_size = ib->index_size;
203 info.min_index = min_index;
204 info.max_index = max_index;
205
206 if (_mesa_is_bufferobj(bufobj)) {
207 /* indices are in a real VBO */
208 info.has_user_indices = false;
209 info.index.resource = st_buffer_object(bufobj)->buffer;
210
211 /* Return if the bound element array buffer doesn't have any backing
212 * storage. (nothing to do)
213 */
214 if (!info.index.resource)
215 return;
216
217 start = pointer_to_offset(ib->ptr) / info.index_size;
218 } else {
219 /* indices are in user space memory */
220 info.has_user_indices = true;
221 info.index.user = ib->ptr;
222 }
223
224 setup_primitive_restart(ctx, &info);
225 }
226 else {
227 info.index_size = 0;
228 info.has_user_indices = false;
229
230 /* Transform feedback drawing is always non-indexed. */
231 /* Set info.count_from_stream_output. */
232 if (tfb_vertcount) {
233 if (!st_transform_feedback_draw_init(tfb_vertcount, stream, &info))
234 return;
235 }
236 }
237
238 assert(!indirect);
239
240 /* do actual drawing */
241 for (i = 0; i < nr_prims; i++) {
242 info.count = prims[i].count;
243
244 /* Skip no-op draw calls. */
245 if (!info.count && !tfb_vertcount)
246 continue;
247
248 info.mode = translate_prim(ctx, prims[i].mode);
249 info.start = start + prims[i].start;
250 info.start_instance = prims[i].base_instance;
251 info.instance_count = prims[i].num_instances;
252 info.index_bias = prims[i].basevertex;
253 info.drawid = prims[i].draw_id;
254 if (!ib) {
255 info.min_index = info.start;
256 info.max_index = info.start + info.count - 1;
257 }
258
259 if (ST_DEBUG & DEBUG_DRAW) {
260 debug_printf("st/draw: mode %s start %u count %u index_size %d\n",
261 u_prim_name(info.mode),
262 info.start,
263 info.count,
264 info.index_size);
265 }
266
267 /* Don't call u_trim_pipe_prim. Drivers should do it if they need it. */
268 cso_draw_vbo(st->cso_context, &info);
269 }
270 }
271
272 static void
273 st_indirect_draw_vbo(struct gl_context *ctx,
274 GLuint mode,
275 struct gl_buffer_object *indirect_data,
276 GLsizeiptr indirect_offset,
277 unsigned draw_count,
278 unsigned stride,
279 struct gl_buffer_object *indirect_draw_count,
280 GLsizeiptr indirect_draw_count_offset,
281 const struct _mesa_index_buffer *ib)
282 {
283 struct st_context *st = st_context(ctx);
284 struct pipe_draw_info info;
285 struct pipe_draw_indirect_info indirect;
286
287 assert(stride);
288 prepare_draw(st, ctx);
289
290 memset(&indirect, 0, sizeof(indirect));
291 util_draw_init_info(&info);
292 info.start = 0; /* index offset / index size */
293 info.max_index = ~0u; /* so that u_vbuf can tell that it's unknown */
294
295 if (ib) {
296 struct gl_buffer_object *bufobj = ib->obj;
297
298 /* indices are always in a real VBO */
299 assert(_mesa_is_bufferobj(bufobj));
300
301 info.index_size = ib->index_size;
302 info.index.resource = st_buffer_object(bufobj)->buffer;
303 info.start = pointer_to_offset(ib->ptr) / info.index_size;
304
305 /* Primitive restart is not handled by the VBO module in this case. */
306 setup_primitive_restart(ctx, &info);
307 }
308
309 info.mode = translate_prim(ctx, mode);
310 info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
311 info.indirect = &indirect;
312 indirect.buffer = st_buffer_object(indirect_data)->buffer;
313 indirect.offset = indirect_offset;
314
315 if (ST_DEBUG & DEBUG_DRAW) {
316 debug_printf("st/draw indirect: mode %s drawcount %d index_size %d\n",
317 u_prim_name(info.mode),
318 draw_count,
319 info.index_size);
320 }
321
322 if (!st->has_multi_draw_indirect) {
323 int i;
324
325 assert(!indirect_draw_count);
326 indirect.draw_count = 1;
327 for (i = 0; i < draw_count; i++) {
328 info.drawid = i;
329 cso_draw_vbo(st->cso_context, &info);
330 indirect.offset += stride;
331 }
332 } else {
333 indirect.draw_count = draw_count;
334 indirect.stride = stride;
335 if (indirect_draw_count) {
336 indirect.indirect_draw_count =
337 st_buffer_object(indirect_draw_count)->buffer;
338 indirect.indirect_draw_count_offset = indirect_draw_count_offset;
339 }
340 cso_draw_vbo(st->cso_context, &info);
341 }
342 }
343
344
345 void
346 st_init_draw_functions(struct dd_function_table *functions)
347 {
348 functions->Draw = st_draw_vbo;
349 functions->DrawIndirect = st_indirect_draw_vbo;
350 }
351
352
353 void
354 st_destroy_draw(struct st_context *st)
355 {
356 draw_destroy(st->draw);
357 }
358
359 /**
360 * Getter for the draw_context, so that initialization of it can happen only
361 * when needed (the TGSI exec machines take up quite a bit of memory).
362 */
363 struct draw_context *
364 st_get_draw_context(struct st_context *st)
365 {
366 if (!st->draw) {
367 st->draw = draw_create(st->pipe);
368 if (!st->draw) {
369 _mesa_error(st->ctx, GL_OUT_OF_MEMORY, "feedback fallback allocation");
370 return NULL;
371 }
372 }
373
374 /* Disable draw options that might convert points/lines to tris, etc.
375 * as that would foul-up feedback/selection mode.
376 */
377 draw_wide_line_threshold(st->draw, 1000.0f);
378 draw_wide_point_threshold(st->draw, 1000.0f);
379 draw_enable_line_stipple(st->draw, FALSE);
380 draw_enable_point_sprites(st->draw, FALSE);
381
382 return st->draw;
383 }
384
385 /**
386 * Draw a quad with given position, texcoords and color.
387 */
388 bool
389 st_draw_quad(struct st_context *st,
390 float x0, float y0, float x1, float y1, float z,
391 float s0, float t0, float s1, float t1,
392 const float *color,
393 unsigned num_instances)
394 {
395 struct pipe_vertex_buffer vb = {0};
396 struct st_util_vertex *verts;
397
398 vb.stride = sizeof(struct st_util_vertex);
399
400 u_upload_alloc(st->pipe->stream_uploader, 0,
401 4 * sizeof(struct st_util_vertex), 4,
402 &vb.buffer_offset, &vb.buffer.resource, (void **) &verts);
403 if (!vb.buffer.resource) {
404 return false;
405 }
406
407 /* lower-left */
408 verts[0].x = x0;
409 verts[0].y = y1;
410 verts[0].z = z;
411 verts[0].r = color[0];
412 verts[0].g = color[1];
413 verts[0].b = color[2];
414 verts[0].a = color[3];
415 verts[0].s = s0;
416 verts[0].t = t0;
417
418 /* lower-right */
419 verts[1].x = x1;
420 verts[1].y = y1;
421 verts[1].z = z;
422 verts[1].r = color[0];
423 verts[1].g = color[1];
424 verts[1].b = color[2];
425 verts[1].a = color[3];
426 verts[1].s = s1;
427 verts[1].t = t0;
428
429 /* upper-right */
430 verts[2].x = x1;
431 verts[2].y = y0;
432 verts[2].z = z;
433 verts[2].r = color[0];
434 verts[2].g = color[1];
435 verts[2].b = color[2];
436 verts[2].a = color[3];
437 verts[2].s = s1;
438 verts[2].t = t1;
439
440 /* upper-left */
441 verts[3].x = x0;
442 verts[3].y = y0;
443 verts[3].z = z;
444 verts[3].r = color[0];
445 verts[3].g = color[1];
446 verts[3].b = color[2];
447 verts[3].a = color[3];
448 verts[3].s = s0;
449 verts[3].t = t1;
450
451 u_upload_unmap(st->pipe->stream_uploader);
452
453 cso_set_vertex_buffers(st->cso_context, 0, 1, &vb);
454
455 if (num_instances > 1) {
456 cso_draw_arrays_instanced(st->cso_context, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
457 0, num_instances);
458 } else {
459 cso_draw_arrays(st->cso_context, PIPE_PRIM_TRIANGLE_FAN, 0, 4);
460 }
461
462 pipe_resource_reference(&vb.buffer.resource, NULL);
463
464 return true;
465 }