mesa: rename src/mesa/shader/ to src/mesa/program/
[mesa.git] / src / mesa / state_tracker / st_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * This file implements the st_draw_vbo() function which is called from
30 * Mesa's VBO module. All point/line/triangle rendering is done through
31 * this function whether the user called glBegin/End, glDrawArrays,
32 * glDrawElements, glEvalMesh, or glCalList, etc.
33 *
34 * We basically convert the VBO's vertex attribute/array information into
35 * Gallium vertex state, bind the vertex buffer objects and call
36 * pipe->draw_elements(), pipe->draw_range_elements() or pipe->draw_arrays().
37 *
38 * Authors:
39 * Keith Whitwell <keith@tungstengraphics.com>
40 */
41
42
43 #include "main/imports.h"
44 #include "main/image.h"
45 #include "main/macros.h"
46 #include "program/prog_uniform.h"
47
48 #include "vbo/vbo.h"
49
50 #include "st_context.h"
51 #include "st_atom.h"
52 #include "st_cb_bufferobjects.h"
53 #include "st_draw.h"
54 #include "st_program.h"
55
56 #include "pipe/p_context.h"
57 #include "pipe/p_defines.h"
58 #include "util/u_inlines.h"
59 #include "util/u_format.h"
60 #include "draw/draw_context.h"
61 #include "cso_cache/cso_context.h"
62
63
64 static GLuint double_types[4] = {
65 PIPE_FORMAT_R64_FLOAT,
66 PIPE_FORMAT_R64G64_FLOAT,
67 PIPE_FORMAT_R64G64B64_FLOAT,
68 PIPE_FORMAT_R64G64B64A64_FLOAT
69 };
70
71 static GLuint float_types[4] = {
72 PIPE_FORMAT_R32_FLOAT,
73 PIPE_FORMAT_R32G32_FLOAT,
74 PIPE_FORMAT_R32G32B32_FLOAT,
75 PIPE_FORMAT_R32G32B32A32_FLOAT
76 };
77
78 static GLuint half_float_types[4] = {
79 PIPE_FORMAT_R16_FLOAT,
80 PIPE_FORMAT_R16G16_FLOAT,
81 PIPE_FORMAT_R16G16B16_FLOAT,
82 PIPE_FORMAT_R16G16B16A16_FLOAT
83 };
84
85 static GLuint uint_types_norm[4] = {
86 PIPE_FORMAT_R32_UNORM,
87 PIPE_FORMAT_R32G32_UNORM,
88 PIPE_FORMAT_R32G32B32_UNORM,
89 PIPE_FORMAT_R32G32B32A32_UNORM
90 };
91
92 static GLuint uint_types_scale[4] = {
93 PIPE_FORMAT_R32_USCALED,
94 PIPE_FORMAT_R32G32_USCALED,
95 PIPE_FORMAT_R32G32B32_USCALED,
96 PIPE_FORMAT_R32G32B32A32_USCALED
97 };
98
99 static GLuint int_types_norm[4] = {
100 PIPE_FORMAT_R32_SNORM,
101 PIPE_FORMAT_R32G32_SNORM,
102 PIPE_FORMAT_R32G32B32_SNORM,
103 PIPE_FORMAT_R32G32B32A32_SNORM
104 };
105
106 static GLuint int_types_scale[4] = {
107 PIPE_FORMAT_R32_SSCALED,
108 PIPE_FORMAT_R32G32_SSCALED,
109 PIPE_FORMAT_R32G32B32_SSCALED,
110 PIPE_FORMAT_R32G32B32A32_SSCALED
111 };
112
113 static GLuint ushort_types_norm[4] = {
114 PIPE_FORMAT_R16_UNORM,
115 PIPE_FORMAT_R16G16_UNORM,
116 PIPE_FORMAT_R16G16B16_UNORM,
117 PIPE_FORMAT_R16G16B16A16_UNORM
118 };
119
120 static GLuint ushort_types_scale[4] = {
121 PIPE_FORMAT_R16_USCALED,
122 PIPE_FORMAT_R16G16_USCALED,
123 PIPE_FORMAT_R16G16B16_USCALED,
124 PIPE_FORMAT_R16G16B16A16_USCALED
125 };
126
127 static GLuint short_types_norm[4] = {
128 PIPE_FORMAT_R16_SNORM,
129 PIPE_FORMAT_R16G16_SNORM,
130 PIPE_FORMAT_R16G16B16_SNORM,
131 PIPE_FORMAT_R16G16B16A16_SNORM
132 };
133
134 static GLuint short_types_scale[4] = {
135 PIPE_FORMAT_R16_SSCALED,
136 PIPE_FORMAT_R16G16_SSCALED,
137 PIPE_FORMAT_R16G16B16_SSCALED,
138 PIPE_FORMAT_R16G16B16A16_SSCALED
139 };
140
141 static GLuint ubyte_types_norm[4] = {
142 PIPE_FORMAT_R8_UNORM,
143 PIPE_FORMAT_R8G8_UNORM,
144 PIPE_FORMAT_R8G8B8_UNORM,
145 PIPE_FORMAT_R8G8B8A8_UNORM
146 };
147
148 static GLuint ubyte_types_scale[4] = {
149 PIPE_FORMAT_R8_USCALED,
150 PIPE_FORMAT_R8G8_USCALED,
151 PIPE_FORMAT_R8G8B8_USCALED,
152 PIPE_FORMAT_R8G8B8A8_USCALED
153 };
154
155 static GLuint byte_types_norm[4] = {
156 PIPE_FORMAT_R8_SNORM,
157 PIPE_FORMAT_R8G8_SNORM,
158 PIPE_FORMAT_R8G8B8_SNORM,
159 PIPE_FORMAT_R8G8B8A8_SNORM
160 };
161
162 static GLuint byte_types_scale[4] = {
163 PIPE_FORMAT_R8_SSCALED,
164 PIPE_FORMAT_R8G8_SSCALED,
165 PIPE_FORMAT_R8G8B8_SSCALED,
166 PIPE_FORMAT_R8G8B8A8_SSCALED
167 };
168
169 static GLuint fixed_types[4] = {
170 PIPE_FORMAT_R32_FIXED,
171 PIPE_FORMAT_R32G32_FIXED,
172 PIPE_FORMAT_R32G32B32_FIXED,
173 PIPE_FORMAT_R32G32B32A32_FIXED
174 };
175
176
177
178 /**
179 * Return a PIPE_FORMAT_x for the given GL datatype and size.
180 */
181 GLuint
182 st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
183 GLboolean normalized)
184 {
185 assert((type >= GL_BYTE && type <= GL_DOUBLE) ||
186 type == GL_FIXED || type == GL_HALF_FLOAT);
187 assert(size >= 1);
188 assert(size <= 4);
189 assert(format == GL_RGBA || format == GL_BGRA);
190
191 if (format == GL_BGRA) {
192 /* this is an odd-ball case */
193 assert(type == GL_UNSIGNED_BYTE);
194 assert(normalized);
195 return PIPE_FORMAT_B8G8R8A8_UNORM;
196 }
197
198 if (normalized) {
199 switch (type) {
200 case GL_DOUBLE: return double_types[size-1];
201 case GL_FLOAT: return float_types[size-1];
202 case GL_HALF_FLOAT: return half_float_types[size-1];
203 case GL_INT: return int_types_norm[size-1];
204 case GL_SHORT: return short_types_norm[size-1];
205 case GL_BYTE: return byte_types_norm[size-1];
206 case GL_UNSIGNED_INT: return uint_types_norm[size-1];
207 case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1];
208 case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1];
209 case GL_FIXED: return fixed_types[size-1];
210 default: assert(0); return 0;
211 }
212 }
213 else {
214 switch (type) {
215 case GL_DOUBLE: return double_types[size-1];
216 case GL_FLOAT: return float_types[size-1];
217 case GL_HALF_FLOAT: return half_float_types[size-1];
218 case GL_INT: return int_types_scale[size-1];
219 case GL_SHORT: return short_types_scale[size-1];
220 case GL_BYTE: return byte_types_scale[size-1];
221 case GL_UNSIGNED_INT: return uint_types_scale[size-1];
222 case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1];
223 case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1];
224 case GL_FIXED: return fixed_types[size-1];
225 default: assert(0); return 0;
226 }
227 }
228 return 0; /* silence compiler warning */
229 }
230
231
232
233
234
235 /**
236 * Examine the active arrays to determine if we have interleaved
237 * vertex arrays all living in one VBO, or all living in user space.
238 * \param userSpace returns whether the arrays are in user space.
239 */
240 static GLboolean
241 is_interleaved_arrays(const struct st_vertex_program *vp,
242 const struct st_vp_varient *vpv,
243 const struct gl_client_array **arrays,
244 GLboolean *userSpace)
245 {
246 GLuint attr;
247 const struct gl_buffer_object *firstBufObj = NULL;
248 GLint firstStride = -1;
249 GLuint num_client_arrays = 0;
250 const GLubyte *client_addr = NULL;
251
252 for (attr = 0; attr < vpv->num_inputs; attr++) {
253 const GLuint mesaAttr = vp->index_to_input[attr];
254 const struct gl_buffer_object *bufObj = arrays[mesaAttr]->BufferObj;
255 const GLsizei stride = arrays[mesaAttr]->StrideB; /* in bytes */
256
257 if (firstStride < 0) {
258 firstStride = stride;
259 }
260 else if (firstStride != stride) {
261 return GL_FALSE;
262 }
263
264 if (!bufObj || !bufObj->Name) {
265 num_client_arrays++;
266 /* Try to detect if the client-space arrays are
267 * "close" to each other.
268 */
269 if (!client_addr) {
270 client_addr = arrays[mesaAttr]->Ptr;
271 }
272 else if (abs(arrays[mesaAttr]->Ptr - client_addr) > firstStride) {
273 /* arrays start too far apart */
274 return GL_FALSE;
275 }
276 }
277 else if (!firstBufObj) {
278 firstBufObj = bufObj;
279 }
280 else if (bufObj != firstBufObj) {
281 return GL_FALSE;
282 }
283 }
284
285 *userSpace = (num_client_arrays == vpv->num_inputs);
286 /* debug_printf("user space: %s (%d arrays, %d inputs)\n",
287 (int)*userSpace ? "Yes" : "No", num_client_arrays, vp->num_inputs); */
288
289 return GL_TRUE;
290 }
291
292
293 /**
294 * Compute the memory range occupied by the arrays.
295 */
296 static void
297 get_arrays_bounds(const struct st_vertex_program *vp,
298 const struct st_vp_varient *vpv,
299 const struct gl_client_array **arrays,
300 GLuint max_index,
301 const GLubyte **low, const GLubyte **high)
302 {
303 const GLubyte *low_addr = NULL;
304 const GLubyte *high_addr = NULL;
305 GLuint attr;
306
307 /* debug_printf("get_arrays_bounds: Handling %u attrs\n", vpv->num_inputs); */
308
309 for (attr = 0; attr < vpv->num_inputs; attr++) {
310 const GLuint mesaAttr = vp->index_to_input[attr];
311 const GLint stride = arrays[mesaAttr]->StrideB;
312 const GLubyte *start = arrays[mesaAttr]->Ptr;
313 const unsigned sz = (arrays[mesaAttr]->Size *
314 _mesa_sizeof_type(arrays[mesaAttr]->Type));
315 const GLubyte *end = start + (max_index * stride) + sz;
316
317 /* debug_printf("attr %u: stride %d size %u start %p end %p\n",
318 attr, stride, sz, start, end); */
319
320 if (attr == 0) {
321 low_addr = start;
322 high_addr = end;
323 }
324 else {
325 low_addr = MIN2(low_addr, start);
326 high_addr = MAX2(high_addr, end);
327 }
328 }
329
330 *low = low_addr;
331 *high = high_addr;
332 }
333
334
335 /**
336 * Set up for drawing interleaved arrays that all live in one VBO
337 * or all live in user space.
338 * \param vbuffer returns vertex buffer info
339 * \param velements returns vertex element info
340 */
341 static void
342 setup_interleaved_attribs(GLcontext *ctx,
343 const struct st_vertex_program *vp,
344 const struct st_vp_varient *vpv,
345 const struct gl_client_array **arrays,
346 GLuint max_index,
347 GLboolean userSpace,
348 struct pipe_vertex_buffer *vbuffer,
349 struct pipe_vertex_element velements[])
350 {
351 struct st_context *st = st_context(ctx);
352 struct pipe_context *pipe = st->pipe;
353 GLuint attr;
354 const GLubyte *offset0 = NULL;
355
356 for (attr = 0; attr < vpv->num_inputs; attr++) {
357 const GLuint mesaAttr = vp->index_to_input[attr];
358 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
359 struct st_buffer_object *stobj = st_buffer_object(bufobj);
360 GLsizei stride = arrays[mesaAttr]->StrideB;
361
362 /*printf("stobj %u = %p\n", attr, (void*)stobj);*/
363
364 if (attr == 0) {
365 const GLubyte *low, *high;
366
367 get_arrays_bounds(vp, vpv, arrays, max_index, &low, &high);
368 /* debug_printf("buffer range: %p %p range %d max index %u\n",
369 low, high, high - low, max_index); */
370
371 offset0 = low;
372 if (userSpace) {
373 vbuffer->buffer =
374 pipe_user_buffer_create(pipe->screen, (void *) low, high - low,
375 PIPE_BIND_VERTEX_BUFFER);
376 vbuffer->buffer_offset = 0;
377 }
378 else {
379 vbuffer->buffer = NULL;
380 pipe_resource_reference(&vbuffer->buffer, stobj->buffer);
381 vbuffer->buffer_offset = pointer_to_offset(low);
382 }
383 vbuffer->stride = stride; /* in bytes */
384 vbuffer->max_index = max_index;
385 }
386
387 velements[attr].src_offset =
388 (unsigned) (arrays[mesaAttr]->Ptr - offset0);
389 velements[attr].instance_divisor = 0;
390 velements[attr].vertex_buffer_index = 0;
391 velements[attr].src_format =
392 st_pipe_vertex_format(arrays[mesaAttr]->Type,
393 arrays[mesaAttr]->Size,
394 arrays[mesaAttr]->Format,
395 arrays[mesaAttr]->Normalized);
396 assert(velements[attr].src_format);
397 }
398 }
399
400
401 /**
402 * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each
403 * vertex attribute.
404 * \param vbuffer returns vertex buffer info
405 * \param velements returns vertex element info
406 */
407 static void
408 setup_non_interleaved_attribs(GLcontext *ctx,
409 const struct st_vertex_program *vp,
410 const struct st_vp_varient *vpv,
411 const struct gl_client_array **arrays,
412 GLuint max_index,
413 GLboolean *userSpace,
414 struct pipe_vertex_buffer vbuffer[],
415 struct pipe_vertex_element velements[])
416 {
417 struct st_context *st = st_context(ctx);
418 struct pipe_context *pipe = st->pipe;
419 GLuint attr;
420
421 for (attr = 0; attr < vpv->num_inputs; attr++) {
422 const GLuint mesaAttr = vp->index_to_input[attr];
423 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
424 GLsizei stride = arrays[mesaAttr]->StrideB;
425
426 *userSpace = GL_FALSE;
427
428 if (bufobj && bufobj->Name) {
429 /* Attribute data is in a VBO.
430 * Recall that for VBOs, the gl_client_array->Ptr field is
431 * really an offset from the start of the VBO, not a pointer.
432 */
433 struct st_buffer_object *stobj = st_buffer_object(bufobj);
434 assert(stobj->buffer);
435 /*printf("stobj %u = %p\n", attr, (void*) stobj);*/
436
437 vbuffer[attr].buffer = NULL;
438 pipe_resource_reference(&vbuffer[attr].buffer, stobj->buffer);
439 vbuffer[attr].buffer_offset = pointer_to_offset(arrays[mesaAttr]->Ptr);
440 velements[attr].src_offset = 0;
441 }
442 else {
443 /* attribute data is in user-space memory, not a VBO */
444 uint bytes;
445 /*printf("user-space array %d stride %d\n", attr, stride);*/
446
447 *userSpace = GL_TRUE;
448
449 /* wrap user data */
450 if (arrays[mesaAttr]->Ptr) {
451 /* user's vertex array */
452 if (arrays[mesaAttr]->StrideB) {
453 bytes = arrays[mesaAttr]->StrideB * (max_index + 1);
454 }
455 else {
456 bytes = arrays[mesaAttr]->Size
457 * _mesa_sizeof_type(arrays[mesaAttr]->Type);
458 }
459 vbuffer[attr].buffer =
460 pipe_user_buffer_create(pipe->screen,
461 (void *) arrays[mesaAttr]->Ptr, bytes,
462 PIPE_BIND_VERTEX_BUFFER);
463 }
464 else {
465 /* no array, use ctx->Current.Attrib[] value */
466 bytes = sizeof(ctx->Current.Attrib[0]);
467 vbuffer[attr].buffer =
468 pipe_user_buffer_create(pipe->screen,
469 (void *) ctx->Current.Attrib[mesaAttr],
470 bytes,
471 PIPE_BIND_VERTEX_BUFFER);
472 stride = 0;
473 }
474
475 vbuffer[attr].buffer_offset = 0;
476 velements[attr].src_offset = 0;
477 }
478
479 assert(velements[attr].src_offset <= 2048); /* 11-bit field */
480
481 /* common-case setup */
482 vbuffer[attr].stride = stride; /* in bytes */
483 vbuffer[attr].max_index = max_index;
484 velements[attr].instance_divisor = 0;
485 velements[attr].vertex_buffer_index = attr;
486 velements[attr].src_format
487 = st_pipe_vertex_format(arrays[mesaAttr]->Type,
488 arrays[mesaAttr]->Size,
489 arrays[mesaAttr]->Format,
490 arrays[mesaAttr]->Normalized);
491 assert(velements[attr].src_format);
492 }
493 }
494
495
496
497 /**
498 * Prior to drawing, check that any uniforms referenced by the
499 * current shader have been set. If a uniform has not been set,
500 * issue a warning.
501 */
502 static void
503 check_uniforms(GLcontext *ctx)
504 {
505 const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
506 if (shProg && shProg->LinkStatus) {
507 GLuint i;
508 for (i = 0; i < shProg->Uniforms->NumUniforms; i++) {
509 const struct gl_uniform *u = &shProg->Uniforms->Uniforms[i];
510 if (!u->Initialized) {
511 _mesa_warning(ctx,
512 "Using shader with uninitialized uniform: %s",
513 u->Name);
514 }
515 }
516 }
517 }
518
519
520 static unsigned translate_prim( GLcontext *ctx,
521 unsigned prim )
522 {
523 /* Avoid quadstrips if it's easy to do so:
524 */
525 if (prim == GL_QUAD_STRIP &&
526 ctx->Light.ShadeModel != GL_FLAT &&
527 ctx->Polygon.FrontMode == GL_FILL &&
528 ctx->Polygon.BackMode == GL_FILL)
529 prim = GL_TRIANGLE_STRIP;
530
531 return prim;
532 }
533
534 /**
535 * This function gets plugged into the VBO module and is called when
536 * we have something to render.
537 * Basically, translate the information into the format expected by gallium.
538 */
539 void
540 st_draw_vbo(GLcontext *ctx,
541 const struct gl_client_array **arrays,
542 const struct _mesa_prim *prims,
543 GLuint nr_prims,
544 const struct _mesa_index_buffer *ib,
545 GLboolean index_bounds_valid,
546 GLuint min_index,
547 GLuint max_index)
548 {
549 struct st_context *st = st_context(ctx);
550 struct pipe_context *pipe = st->pipe;
551 const struct st_vertex_program *vp;
552 const struct st_vp_varient *vpv;
553 struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
554 GLuint attr;
555 struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
556 unsigned num_vbuffers, num_velements;
557 GLboolean userSpace = GL_FALSE;
558 GLboolean vertDataEdgeFlags;
559
560 /* Mesa core state should have been validated already */
561 assert(ctx->NewState == 0x0);
562
563 /* Gallium probably doesn't want this in some cases. */
564 if (!index_bounds_valid)
565 if (!vbo_all_varyings_in_vbos(arrays))
566 vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
567
568 /* sanity check for pointer arithmetic below */
569 assert(sizeof(arrays[0]->Ptr[0]) == 1);
570
571 vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj &&
572 arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name;
573 if (vertDataEdgeFlags != st->vertdata_edgeflags) {
574 st->vertdata_edgeflags = vertDataEdgeFlags;
575 st->dirty.st |= ST_NEW_EDGEFLAGS_DATA;
576 }
577
578 st_validate_state(st);
579
580 /* must get these after state validation! */
581 vp = st->vp;
582 vpv = st->vp_varient;
583
584 #if 0
585 if (MESA_VERBOSE & VERBOSE_GLSL) {
586 check_uniforms(ctx);
587 }
588 #else
589 (void) check_uniforms;
590 #endif
591
592 memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs);
593 /*
594 * Setup the vbuffer[] and velements[] arrays.
595 */
596 if (is_interleaved_arrays(vp, vpv, arrays, &userSpace)) {
597 /*printf("Draw interleaved\n");*/
598 setup_interleaved_attribs(ctx, vp, vpv, arrays, max_index, userSpace,
599 vbuffer, velements);
600 num_vbuffers = 1;
601 num_velements = vpv->num_inputs;
602 if (num_velements == 0)
603 num_vbuffers = 0;
604 }
605 else {
606 /*printf("Draw non-interleaved\n");*/
607 setup_non_interleaved_attribs(ctx, vp, vpv, arrays, max_index,
608 &userSpace, vbuffer, velements);
609 num_vbuffers = vpv->num_inputs;
610 num_velements = vpv->num_inputs;
611 }
612
613 #if 0
614 {
615 GLuint i;
616 for (i = 0; i < num_vbuffers; i++) {
617 printf("buffers[%d].stride = %u\n", i, vbuffer[i].stride);
618 printf("buffers[%d].max_index = %u\n", i, vbuffer[i].max_index);
619 printf("buffers[%d].buffer_offset = %u\n", i, vbuffer[i].buffer_offset);
620 printf("buffers[%d].buffer = %p\n", i, (void*) vbuffer[i].buffer);
621 }
622 for (i = 0; i < num_velements; i++) {
623 printf("vlements[%d].vbuffer_index = %u\n", i, velements[i].vertex_buffer_index);
624 printf("vlements[%d].src_offset = %u\n", i, velements[i].src_offset);
625 printf("vlements[%d].format = %s\n", i, util_format_name(velements[i].src_format));
626 }
627 }
628 #endif
629
630 pipe->set_vertex_buffers(pipe, num_vbuffers, vbuffer);
631 cso_set_vertex_elements(st->cso_context, num_velements, velements);
632
633 if (num_vbuffers == 0 || num_velements == 0)
634 return;
635
636 /* do actual drawing */
637 if (ib) {
638 /* indexed primitive */
639 struct gl_buffer_object *bufobj = ib->obj;
640 struct pipe_resource *indexBuf = NULL;
641 unsigned indexSize, indexOffset, i;
642 unsigned prim;
643
644 switch (ib->type) {
645 case GL_UNSIGNED_INT:
646 indexSize = 4;
647 break;
648 case GL_UNSIGNED_SHORT:
649 indexSize = 2;
650 break;
651 case GL_UNSIGNED_BYTE:
652 indexSize = 1;
653 break;
654 default:
655 assert(0);
656 return;
657 }
658
659 /* get/create the index buffer object */
660 if (bufobj && bufobj->Name) {
661 /* elements/indexes are in a real VBO */
662 struct st_buffer_object *stobj = st_buffer_object(bufobj);
663 pipe_resource_reference(&indexBuf, stobj->buffer);
664 indexOffset = pointer_to_offset(ib->ptr) / indexSize;
665 }
666 else {
667 /* element/indicies are in user space memory */
668 indexBuf = pipe_user_buffer_create(pipe->screen, (void *) ib->ptr,
669 ib->count * indexSize,
670 PIPE_BIND_INDEX_BUFFER);
671 indexOffset = 0;
672 }
673
674 /* draw */
675 if (pipe->draw_range_elements && min_index != ~0 && max_index != ~0) {
676 /* XXX: exercise temporary path to pass min/max directly
677 * through to driver & draw module. These interfaces still
678 * need a bit of work...
679 */
680 for (i = 0; i < nr_prims; i++) {
681 prim = translate_prim( ctx, prims[i].mode );
682
683 pipe->draw_range_elements(pipe, indexBuf, indexSize, 0,
684 min_index, max_index, prim,
685 prims[i].start + indexOffset, prims[i].count);
686 }
687 }
688 else {
689 for (i = 0; i < nr_prims; i++) {
690 prim = translate_prim( ctx, prims[i].mode );
691
692 if (prims[i].num_instances == 1) {
693 pipe->draw_elements(pipe, indexBuf, indexSize, 0, prim,
694 prims[i].start + indexOffset,
695 prims[i].count);
696 }
697 else {
698 pipe->draw_elements_instanced(pipe, indexBuf, indexSize, 0, prim,
699 prims[i].start + indexOffset,
700 prims[i].count,
701 0, prims[i].num_instances);
702 }
703 }
704 }
705
706 pipe_resource_reference(&indexBuf, NULL);
707 }
708 else {
709 /* non-indexed */
710 GLuint i;
711 GLuint prim;
712
713 for (i = 0; i < nr_prims; i++) {
714 prim = translate_prim( ctx, prims[i].mode );
715
716 if (prims[i].num_instances == 1) {
717 pipe->draw_arrays(pipe, prim, prims[i].start, prims[i].count);
718 }
719 else {
720 pipe->draw_arrays_instanced(pipe, prim, prims[i].start,
721 prims[i].count,
722 0, prims[i].num_instances);
723 }
724 }
725 }
726
727 /* unreference buffers (frees wrapped user-space buffer objects) */
728 for (attr = 0; attr < num_vbuffers; attr++) {
729 pipe_resource_reference(&vbuffer[attr].buffer, NULL);
730 assert(!vbuffer[attr].buffer);
731 }
732
733 if (userSpace)
734 {
735 pipe->set_vertex_buffers(pipe, 0, NULL);
736 }
737 }
738
739
740 void st_init_draw( struct st_context *st )
741 {
742 GLcontext *ctx = st->ctx;
743
744 vbo_set_draw_func(ctx, st_draw_vbo);
745
746 #if FEATURE_feedback || FEATURE_rastpos
747 st->draw = draw_create(st->pipe); /* for selection/feedback */
748
749 /* Disable draw options that might convert points/lines to tris, etc.
750 * as that would foul-up feedback/selection mode.
751 */
752 draw_wide_line_threshold(st->draw, 1000.0f);
753 draw_wide_point_threshold(st->draw, 1000.0f);
754 draw_enable_line_stipple(st->draw, FALSE);
755 draw_enable_point_sprites(st->draw, FALSE);
756 #endif
757 }
758
759
760 void st_destroy_draw( struct st_context *st )
761 {
762 #if FEATURE_feedback || FEATURE_rastpos
763 draw_destroy(st->draw);
764 #endif
765 }
766
767