1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/imports.h"
34 #include "main/image.h"
40 #include "st_context.h"
41 #include "st_cb_bufferobjects.h"
43 #include "st_program.h"
45 #include "pipe/p_context.h"
46 #include "pipe/p_defines.h"
47 #include "pipe/p_winsys.h"
49 #include "pipe/draw/draw_private.h"
50 #include "pipe/draw/draw_context.h"
53 static GLuint double_types
[4] = {
54 PIPE_FORMAT_R64_FLOAT
,
55 PIPE_FORMAT_R64G64_FLOAT
,
56 PIPE_FORMAT_R64G64B64_FLOAT
,
57 PIPE_FORMAT_R64G64B64A64_FLOAT
60 static GLuint float_types
[4] = {
61 PIPE_FORMAT_R32_FLOAT
,
62 PIPE_FORMAT_R32G32_FLOAT
,
63 PIPE_FORMAT_R32G32B32_FLOAT
,
64 PIPE_FORMAT_R32G32B32A32_FLOAT
67 static GLuint uint_types_norm
[4] = {
68 PIPE_FORMAT_R32_UNORM
,
69 PIPE_FORMAT_R32G32_UNORM
,
70 PIPE_FORMAT_R32G32B32_UNORM
,
71 PIPE_FORMAT_R32G32B32A32_UNORM
74 static GLuint uint_types_scale
[4] = {
75 PIPE_FORMAT_R32_USCALED
,
76 PIPE_FORMAT_R32G32_USCALED
,
77 PIPE_FORMAT_R32G32B32_USCALED
,
78 PIPE_FORMAT_R32G32B32A32_USCALED
81 static GLuint int_types_norm
[4] = {
82 PIPE_FORMAT_R32_SNORM
,
83 PIPE_FORMAT_R32G32_SNORM
,
84 PIPE_FORMAT_R32G32B32_SNORM
,
85 PIPE_FORMAT_R32G32B32A32_SNORM
88 static GLuint int_types_scale
[4] = {
89 PIPE_FORMAT_R32_SSCALED
,
90 PIPE_FORMAT_R32G32_SSCALED
,
91 PIPE_FORMAT_R32G32B32_SSCALED
,
92 PIPE_FORMAT_R32G32B32A32_SSCALED
95 static GLuint ushort_types_norm
[4] = {
96 PIPE_FORMAT_R16_UNORM
,
97 PIPE_FORMAT_R16G16_UNORM
,
98 PIPE_FORMAT_R16G16B16_UNORM
,
99 PIPE_FORMAT_R16G16B16A16_UNORM
102 static GLuint ushort_types_scale
[4] = {
103 PIPE_FORMAT_R16_USCALED
,
104 PIPE_FORMAT_R16G16_USCALED
,
105 PIPE_FORMAT_R16G16B16_USCALED
,
106 PIPE_FORMAT_R16G16B16A16_USCALED
109 static GLuint short_types_norm
[4] = {
110 PIPE_FORMAT_R16_SNORM
,
111 PIPE_FORMAT_R16G16_SNORM
,
112 PIPE_FORMAT_R16G16B16_SNORM
,
113 PIPE_FORMAT_R16G16B16A16_SNORM
116 static GLuint short_types_scale
[4] = {
117 PIPE_FORMAT_R16_SSCALED
,
118 PIPE_FORMAT_R16G16_SSCALED
,
119 PIPE_FORMAT_R16G16B16_SSCALED
,
120 PIPE_FORMAT_R16G16B16A16_SSCALED
123 static GLuint ubyte_types_norm
[4] = {
124 PIPE_FORMAT_R8_UNORM
,
125 PIPE_FORMAT_R8G8_UNORM
,
126 PIPE_FORMAT_R8G8B8_UNORM
,
127 PIPE_FORMAT_R8G8B8A8_UNORM
130 static GLuint ubyte_types_scale
[4] = {
131 PIPE_FORMAT_R8_USCALED
,
132 PIPE_FORMAT_R8G8_USCALED
,
133 PIPE_FORMAT_R8G8B8_USCALED
,
134 PIPE_FORMAT_R8G8B8A8_USCALED
137 static GLuint byte_types_norm
[4] = {
138 PIPE_FORMAT_R8_SNORM
,
139 PIPE_FORMAT_R8G8_SNORM
,
140 PIPE_FORMAT_R8G8B8_SNORM
,
141 PIPE_FORMAT_R8G8B8A8_SNORM
144 static GLuint byte_types_scale
[4] = {
145 PIPE_FORMAT_R8_SSCALED
,
146 PIPE_FORMAT_R8G8_SSCALED
,
147 PIPE_FORMAT_R8G8B8_SSCALED
,
148 PIPE_FORMAT_R8G8B8A8_SSCALED
153 * Return a PIPE_FORMAT_x for the given GL datatype and size.
156 pipe_vertex_format(GLenum type
, GLuint size
, GLboolean normalized
)
158 assert(type
>= GL_BYTE
);
159 assert(type
<= GL_DOUBLE
);
165 case GL_DOUBLE
: return double_types
[size
-1];
166 case GL_FLOAT
: return float_types
[size
-1];
167 case GL_INT
: return int_types_norm
[size
-1];
168 case GL_SHORT
: return short_types_norm
[size
-1];
169 case GL_BYTE
: return byte_types_norm
[size
-1];
170 case GL_UNSIGNED_INT
: return uint_types_norm
[size
-1];
171 case GL_UNSIGNED_SHORT
: return ushort_types_norm
[size
-1];
172 case GL_UNSIGNED_BYTE
: return ubyte_types_norm
[size
-1];
173 default: assert(0); return 0;
178 case GL_DOUBLE
: return double_types
[size
-1];
179 case GL_FLOAT
: return float_types
[size
-1];
180 case GL_INT
: return int_types_scale
[size
-1];
181 case GL_SHORT
: return short_types_scale
[size
-1];
182 case GL_BYTE
: return byte_types_scale
[size
-1];
183 case GL_UNSIGNED_INT
: return uint_types_scale
[size
-1];
184 case GL_UNSIGNED_SHORT
: return ushort_types_scale
[size
-1];
185 case GL_UNSIGNED_BYTE
: return ubyte_types_scale
[size
-1];
186 default: assert(0); return 0;
189 return 0; /* silence compiler warning */
194 * The default attribute buffer is basically a copy of the
195 * ctx->Current.Attrib[] array. It's used when the vertex program
196 * references an attribute for which we don't have a VBO/array.
199 create_default_attribs_buffer(struct st_context
*st
)
201 struct pipe_context
*pipe
= st
->pipe
;
202 st
->default_attrib_buffer
= pipe
->winsys
->buffer_create( pipe
->winsys
, 32, 0, 0 );
207 destroy_default_attribs_buffer(struct st_context
*st
)
209 struct pipe_context
*pipe
= st
->pipe
;
210 pipe
->winsys
->buffer_reference(pipe
->winsys
,
211 &st
->default_attrib_buffer
, NULL
);
216 * This function gets plugged into the VBO module and is called when
217 * we have something to render.
218 * Basically, translate the information into the format expected by pipe.
221 st_draw_vbo(GLcontext
*ctx
,
222 const struct gl_client_array
**arrays
,
223 const struct _mesa_prim
*prims
,
225 const struct _mesa_index_buffer
*ib
,
229 struct pipe_context
*pipe
= ctx
->st
->pipe
;
230 struct pipe_winsys
*winsys
= pipe
->winsys
;
231 const struct st_vertex_program
*vp
;
232 const struct pipe_shader_state
*vs
;
233 struct pipe_vertex_buffer vbuffer
[PIPE_MAX_SHADER_INPUTS
];
236 /* sanity check for pointer arithmetic below */
237 assert(sizeof(arrays
[0]->Ptr
[0]) == 1);
239 st_validate_state(ctx
->st
);
241 /* must get these after state validation! */
243 vs
= &ctx
->st
->state
.vs
->state
;
245 /* loop over TGSI shader inputs to determine vertex buffer
248 for (attr
= 0; attr
< vs
->num_inputs
; attr
++) {
249 const GLuint mesaAttr
= vp
->index_to_input
[attr
];
250 struct gl_buffer_object
*bufobj
= arrays
[mesaAttr
]->BufferObj
;
251 struct pipe_vertex_element velement
;
253 if (bufobj
&& bufobj
->Name
) {
254 /* Attribute data is in a VBO.
255 * Recall that for VBOs, the gl_client_array->Ptr field is
256 * really an offset from the start of the VBO, not a pointer.
258 struct st_buffer_object
*stobj
= st_buffer_object(bufobj
);
259 assert(stobj
->buffer
);
261 vbuffer
[attr
].buffer
= NULL
;
262 winsys
->buffer_reference(winsys
, &vbuffer
[attr
].buffer
, stobj
->buffer
);
263 vbuffer
[attr
].buffer_offset
= (unsigned) arrays
[0]->Ptr
;/* in bytes */
264 velement
.src_offset
= arrays
[mesaAttr
]->Ptr
- arrays
[0]->Ptr
;
265 assert(velement
.src_offset
<= 2048); /* 11-bit field */
268 /* attribute data is in user-space memory, not a VBO */
271 if (!arrays
[mesaAttr
]->StrideB
) {
272 bytes
= arrays
[mesaAttr
]->Size
273 * _mesa_sizeof_type(arrays
[mesaAttr
]->Type
);
275 bytes
= arrays
[mesaAttr
]->StrideB
* (max_index
+ 1);
280 = winsys
->user_buffer_create(winsys
,
281 (void *) arrays
[mesaAttr
]->Ptr
,
283 vbuffer
[attr
].buffer_offset
= 0;
284 velement
.src_offset
= 0;
287 /* common-case setup */
288 vbuffer
[attr
].pitch
= arrays
[mesaAttr
]->StrideB
; /* in bytes */
289 vbuffer
[attr
].max_index
= 0; /* need this? */
290 velement
.vertex_buffer_index
= attr
;
291 velement
.dst_offset
= 0; /* need this? */
292 velement
.src_format
= pipe_vertex_format(arrays
[mesaAttr
]->Type
,
293 arrays
[mesaAttr
]->Size
,
294 arrays
[mesaAttr
]->Normalized
);
295 assert(velement
.src_format
);
297 /* tell pipe about this attribute */
298 pipe
->set_vertex_buffer(pipe
, attr
, &vbuffer
[attr
]);
299 pipe
->set_vertex_element(pipe
, attr
, &velement
);
303 /* do actual drawing */
305 /* indexed primitive */
306 struct gl_buffer_object
*bufobj
= ib
->obj
;
307 struct pipe_buffer_handle
*indexBuf
= NULL
;
308 unsigned indexSize
, indexOffset
, i
;
311 case GL_UNSIGNED_INT
:
314 case GL_UNSIGNED_SHORT
:
317 case GL_UNSIGNED_BYTE
:
324 /* get/create the index buffer object */
325 if (bufobj
&& bufobj
->Name
) {
326 /* elements/indexes are in a real VBO */
327 struct st_buffer_object
*stobj
= st_buffer_object(bufobj
);
328 winsys
->buffer_reference(winsys
, &indexBuf
, stobj
->buffer
);
329 indexOffset
= (unsigned) ib
->ptr
/ indexSize
;
332 /* element/indicies are in user space memory */
333 indexBuf
= winsys
->user_buffer_create(winsys
,
335 ib
->count
* indexSize
);
340 for (i
= 0; i
< nr_prims
; i
++) {
341 pipe
->draw_elements(pipe
, indexBuf
, indexSize
,
343 prims
[i
].start
+ indexOffset
, prims
[i
].count
);
346 winsys
->buffer_reference(winsys
, &indexBuf
, NULL
);
351 for (i
= 0; i
< nr_prims
; i
++) {
352 pipe
->draw_arrays(pipe
, prims
[i
].mode
, prims
[i
].start
, prims
[i
].count
);
356 /* unreference buffers (frees wrapped user-space buffer objects) */
357 for (attr
= 0; attr
< vs
->num_inputs
; attr
++) {
358 winsys
->buffer_reference(winsys
, &vbuffer
[attr
].buffer
, NULL
);
359 assert(!vbuffer
[attr
].buffer
);
360 pipe
->set_vertex_buffer(pipe
, attr
, &vbuffer
[attr
]);
367 * Utility function for drawing simple primitives (such as quads for
368 * glClear and glDrawPixels). Coordinates are in screen space.
369 * \param mode one of PIPE_PRIM_x
370 * \param numVertex number of vertices
371 * \param verts vertex data (all attributes are float[4])
372 * \param numAttribs number of attributes per vertex
375 st_draw_vertices(GLcontext
*ctx
, unsigned prim
,
376 unsigned numVertex
, float *verts
,
379 const float width
= ctx
->DrawBuffer
->Width
;
380 const float height
= ctx
->DrawBuffer
->Height
;
381 const unsigned vertex_bytes
= numVertex
* numAttribs
* 4 * sizeof(float);
382 struct pipe_context
*pipe
= ctx
->st
->pipe
;
383 struct pipe_buffer_handle
*vbuf
;
384 struct pipe_vertex_buffer vbuffer
;
385 struct pipe_vertex_element velement
;
388 assert(numAttribs
> 0);
390 /* convert to clip coords */
391 for (i
= 0; i
< numVertex
; i
++) {
392 float x
= verts
[i
* numAttribs
* 4 + 0];
393 float y
= verts
[i
* numAttribs
* 4 + 1];
394 x
= x
/ width
* 2.0 - 1.0;
395 y
= y
/ height
* 2.0 - 1.0;
396 verts
[i
* numAttribs
* 4 + 0] = x
;
397 verts
[i
* numAttribs
* 4 + 1] = y
;
400 /* XXX create one-time */
401 vbuf
= pipe
->winsys
->buffer_create(pipe
->winsys
, 32, 0, 0);
402 pipe
->winsys
->buffer_data(pipe
->winsys
, vbuf
,
404 PIPE_BUFFER_USAGE_VERTEX
);
406 /* tell pipe about the vertex buffer */
407 vbuffer
.buffer
= vbuf
;
408 vbuffer
.pitch
= numAttribs
* 4 * sizeof(float); /* vertex size */
409 vbuffer
.buffer_offset
= 0;
410 pipe
->set_vertex_buffer(pipe
, 0, &vbuffer
);
412 /* tell pipe about the vertex attributes */
413 for (i
= 0; i
< numAttribs
; i
++) {
414 velement
.src_offset
= i
* 4 * sizeof(GLfloat
);
415 velement
.vertex_buffer_index
= 0;
416 velement
.src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
417 velement
.dst_offset
= 0;
418 pipe
->set_vertex_element(pipe
, i
, &velement
);
422 pipe
->draw_arrays(pipe
, prim
, 0, numVertex
);
424 /* XXX: do one-time */
425 pipe
->winsys
->buffer_reference(pipe
->winsys
, &vbuf
, NULL
);
430 * Set the (private) draw module's post-transformed vertex format when in
431 * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
434 set_feedback_vertex_format(GLcontext
*ctx
)
436 struct st_context
*st
= ctx
->st
;
437 struct vertex_info vinfo
;
440 if (ctx
->RenderMode
== GL_SELECT
) {
441 assert(ctx
->RenderMode
== GL_SELECT
);
442 vinfo
.num_attribs
= 1;
443 vinfo
.format
[0] = FORMAT_4F
;
444 vinfo
.interp_mode
[0] = INTERP_NONE
;
447 /* GL_FEEDBACK, or glRasterPos */
448 /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
449 vinfo
.num_attribs
= st
->state
.vs
->state
.num_outputs
;
450 for (i
= 0; i
< vinfo
.num_attribs
; i
++) {
451 vinfo
.format
[i
] = FORMAT_4F
;
452 vinfo
.interp_mode
[i
] = INTERP_LINEAR
;
456 draw_set_vertex_info(st
->draw
, &vinfo
);
461 * Called by VBO to draw arrays when in selection or feedback mode and
462 * to implement glRasterPos.
463 * This is very much like the normal draw_vbo() function above.
464 * Look at code refactoring some day.
465 * Might move this into the failover module some day.
468 st_feedback_draw_vbo(GLcontext
*ctx
,
469 const struct gl_client_array
**arrays
,
470 const struct _mesa_prim
*prims
,
472 const struct _mesa_index_buffer
*ib
,
476 struct st_context
*st
= ctx
->st
;
477 struct pipe_context
*pipe
= st
->pipe
;
478 struct draw_context
*draw
= st
->draw
;
479 struct pipe_winsys
*winsys
= pipe
->winsys
;
480 const struct st_vertex_program
*vp
;
481 const struct pipe_shader_state
*vs
;
482 struct pipe_buffer_handle
*index_buffer_handle
= 0;
483 struct pipe_vertex_buffer vbuffer
[PIPE_MAX_SHADER_INPUTS
];
485 ubyte
*mapped_constants
;
489 st_validate_state(ctx
->st
);
491 /* must get these after state validation! */
493 vs
= &ctx
->st
->state
.vs
->state
;
496 * Set up the draw module's state.
498 * We'd like to do this less frequently, but the normal state-update
499 * code sends state updates to the pipe, not to our private draw module.
502 draw_set_viewport_state(draw
, &st
->state
.viewport
);
503 draw_set_clip_state(draw
, &st
->state
.clip
);
504 draw_set_rasterizer_state(draw
, &st
->state
.rasterizer
->state
);
505 draw_bind_vertex_shader(draw
, st
->state
.vs
->data
);
506 set_feedback_vertex_format(ctx
);
508 /* loop over TGSI shader inputs to determine vertex buffer
511 for (attr
= 0; attr
< vs
->num_inputs
; attr
++) {
512 const GLuint mesaAttr
= vp
->index_to_input
[attr
];
513 struct gl_buffer_object
*bufobj
= arrays
[mesaAttr
]->BufferObj
;
514 struct pipe_vertex_element velement
;
517 if (bufobj
&& bufobj
->Name
) {
518 /* Attribute data is in a VBO.
519 * Recall that for VBOs, the gl_client_array->Ptr field is
520 * really an offset from the start of the VBO, not a pointer.
522 struct st_buffer_object
*stobj
= st_buffer_object(bufobj
);
523 assert(stobj
->buffer
);
525 vbuffer
[attr
].buffer
= NULL
;
526 winsys
->buffer_reference(winsys
, &vbuffer
[attr
].buffer
, stobj
->buffer
);
527 vbuffer
[attr
].buffer_offset
= (unsigned) arrays
[0]->Ptr
;/* in bytes */
528 velement
.src_offset
= arrays
[mesaAttr
]->Ptr
- arrays
[0]->Ptr
;
531 /* attribute data is in user-space memory, not a VBO */
532 uint bytes
= (arrays
[mesaAttr
]->Size
533 * _mesa_sizeof_type(arrays
[mesaAttr
]->Type
)
538 = winsys
->user_buffer_create(winsys
,
539 (void *) arrays
[mesaAttr
]->Ptr
,
541 vbuffer
[attr
].buffer_offset
= 0;
542 velement
.src_offset
= 0;
545 /* common-case setup */
546 vbuffer
[attr
].pitch
= arrays
[mesaAttr
]->StrideB
; /* in bytes */
547 vbuffer
[attr
].max_index
= 0; /* need this? */
548 velement
.vertex_buffer_index
= attr
;
549 velement
.dst_offset
= 0; /* need this? */
550 velement
.src_format
= pipe_vertex_format(arrays
[mesaAttr
]->Type
,
551 arrays
[mesaAttr
]->Size
,
552 arrays
[mesaAttr
]->Normalized
);
553 assert(velement
.src_format
);
555 /* tell draw about this attribute */
556 draw_set_vertex_buffer(draw
, attr
, &vbuffer
[attr
]);
557 draw_set_vertex_element(draw
, attr
, &velement
);
559 /* map the attrib buffer */
560 map
= pipe
->winsys
->buffer_map(pipe
->winsys
,
561 vbuffer
[attr
].buffer
,
562 PIPE_BUFFER_FLAG_READ
);
563 draw_set_mapped_vertex_buffer(draw
, attr
, map
);
568 struct gl_buffer_object
*bufobj
= ib
->obj
;
569 struct st_buffer_object
*stobj
= st_buffer_object(bufobj
);
570 index_buffer_handle
= stobj
->buffer
;
574 case GL_UNSIGNED_INT
:
577 case GL_UNSIGNED_SHORT
:
584 map
= pipe
->winsys
->buffer_map(pipe
->winsys
,
586 PIPE_BUFFER_FLAG_READ
);
587 draw_set_mapped_element_buffer(draw
, indexSize
, map
);
590 /* no index/element buffer */
591 draw_set_mapped_element_buffer(draw
, 0, NULL
);
595 /* map constant buffers */
596 mapped_constants
= winsys
->buffer_map(winsys
,
597 st
->state
.constants
[PIPE_SHADER_VERTEX
].buffer
,
598 PIPE_BUFFER_FLAG_READ
);
599 draw_set_mapped_constant_buffer(st
->draw
, mapped_constants
);
603 for (i
= 0; i
< nr_prims
; i
++) {
604 draw_arrays(draw
, prims
[i
].mode
, prims
[i
].start
, prims
[i
].count
);
608 /* unmap constant buffers */
609 winsys
->buffer_unmap(winsys
, st
->state
.constants
[PIPE_SHADER_VERTEX
].buffer
);
612 * unmap vertex/index buffers
614 for (i
= 0; i
< PIPE_ATTRIB_MAX
; i
++) {
615 if (draw
->vertex_buffer
[i
].buffer
) {
616 pipe
->winsys
->buffer_unmap(pipe
->winsys
,
617 draw
->vertex_buffer
[i
].buffer
);
618 draw_set_mapped_vertex_buffer(draw
, i
, NULL
);
622 pipe
->winsys
->buffer_unmap(pipe
->winsys
, index_buffer_handle
);
623 draw_set_mapped_element_buffer(draw
, 0, NULL
);
629 void st_init_draw( struct st_context
*st
)
631 GLcontext
*ctx
= st
->ctx
;
633 /* actually, not used here, but elsewhere */
634 create_default_attribs_buffer(st
);
636 vbo_set_draw_func(ctx
, st_draw_vbo
);
640 void st_destroy_draw( struct st_context
*st
)
642 destroy_default_attribs_buffer(st
);