Correct user VBO size.
[mesa.git] / src / mesa / state_tracker / st_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35
36 #include "vbo/vbo.h"
37
38 #include "st_atom.h"
39 #include "st_cache.h"
40 #include "st_context.h"
41 #include "st_cb_bufferobjects.h"
42 #include "st_draw.h"
43 #include "st_program.h"
44
45 #include "pipe/p_context.h"
46 #include "pipe/p_defines.h"
47 #include "pipe/p_winsys.h"
48
49 #include "pipe/draw/draw_private.h"
50 #include "pipe/draw/draw_context.h"
51
52
53 static GLuint double_types[4] = {
54 PIPE_FORMAT_R64_FLOAT,
55 PIPE_FORMAT_R64G64_FLOAT,
56 PIPE_FORMAT_R64G64B64_FLOAT,
57 PIPE_FORMAT_R64G64B64A64_FLOAT
58 };
59
60 static GLuint float_types[4] = {
61 PIPE_FORMAT_R32_FLOAT,
62 PIPE_FORMAT_R32G32_FLOAT,
63 PIPE_FORMAT_R32G32B32_FLOAT,
64 PIPE_FORMAT_R32G32B32A32_FLOAT
65 };
66
67 static GLuint uint_types_norm[4] = {
68 PIPE_FORMAT_R32_UNORM,
69 PIPE_FORMAT_R32G32_UNORM,
70 PIPE_FORMAT_R32G32B32_UNORM,
71 PIPE_FORMAT_R32G32B32A32_UNORM
72 };
73
74 static GLuint uint_types_scale[4] = {
75 PIPE_FORMAT_R32_USCALED,
76 PIPE_FORMAT_R32G32_USCALED,
77 PIPE_FORMAT_R32G32B32_USCALED,
78 PIPE_FORMAT_R32G32B32A32_USCALED
79 };
80
81 static GLuint int_types_norm[4] = {
82 PIPE_FORMAT_R32_SNORM,
83 PIPE_FORMAT_R32G32_SNORM,
84 PIPE_FORMAT_R32G32B32_SNORM,
85 PIPE_FORMAT_R32G32B32A32_SNORM
86 };
87
88 static GLuint int_types_scale[4] = {
89 PIPE_FORMAT_R32_SSCALED,
90 PIPE_FORMAT_R32G32_SSCALED,
91 PIPE_FORMAT_R32G32B32_SSCALED,
92 PIPE_FORMAT_R32G32B32A32_SSCALED
93 };
94
95 static GLuint ushort_types_norm[4] = {
96 PIPE_FORMAT_R16_UNORM,
97 PIPE_FORMAT_R16G16_UNORM,
98 PIPE_FORMAT_R16G16B16_UNORM,
99 PIPE_FORMAT_R16G16B16A16_UNORM
100 };
101
102 static GLuint ushort_types_scale[4] = {
103 PIPE_FORMAT_R16_USCALED,
104 PIPE_FORMAT_R16G16_USCALED,
105 PIPE_FORMAT_R16G16B16_USCALED,
106 PIPE_FORMAT_R16G16B16A16_USCALED
107 };
108
109 static GLuint short_types_norm[4] = {
110 PIPE_FORMAT_R16_SNORM,
111 PIPE_FORMAT_R16G16_SNORM,
112 PIPE_FORMAT_R16G16B16_SNORM,
113 PIPE_FORMAT_R16G16B16A16_SNORM
114 };
115
116 static GLuint short_types_scale[4] = {
117 PIPE_FORMAT_R16_SSCALED,
118 PIPE_FORMAT_R16G16_SSCALED,
119 PIPE_FORMAT_R16G16B16_SSCALED,
120 PIPE_FORMAT_R16G16B16A16_SSCALED
121 };
122
123 static GLuint ubyte_types_norm[4] = {
124 PIPE_FORMAT_R8_UNORM,
125 PIPE_FORMAT_R8G8_UNORM,
126 PIPE_FORMAT_R8G8B8_UNORM,
127 PIPE_FORMAT_R8G8B8A8_UNORM
128 };
129
130 static GLuint ubyte_types_scale[4] = {
131 PIPE_FORMAT_R8_USCALED,
132 PIPE_FORMAT_R8G8_USCALED,
133 PIPE_FORMAT_R8G8B8_USCALED,
134 PIPE_FORMAT_R8G8B8A8_USCALED
135 };
136
137 static GLuint byte_types_norm[4] = {
138 PIPE_FORMAT_R8_SNORM,
139 PIPE_FORMAT_R8G8_SNORM,
140 PIPE_FORMAT_R8G8B8_SNORM,
141 PIPE_FORMAT_R8G8B8A8_SNORM
142 };
143
144 static GLuint byte_types_scale[4] = {
145 PIPE_FORMAT_R8_SSCALED,
146 PIPE_FORMAT_R8G8_SSCALED,
147 PIPE_FORMAT_R8G8B8_SSCALED,
148 PIPE_FORMAT_R8G8B8A8_SSCALED
149 };
150
151
152 /**
153 * Return a PIPE_FORMAT_x for the given GL datatype and size.
154 */
155 static GLuint
156 pipe_vertex_format(GLenum type, GLuint size, GLboolean normalized)
157 {
158 assert(type >= GL_BYTE);
159 assert(type <= GL_DOUBLE);
160 assert(size >= 1);
161 assert(size <= 4);
162
163 if (normalized) {
164 switch (type) {
165 case GL_DOUBLE: return double_types[size-1];
166 case GL_FLOAT: return float_types[size-1];
167 case GL_INT: return int_types_norm[size-1];
168 case GL_SHORT: return short_types_norm[size-1];
169 case GL_BYTE: return byte_types_norm[size-1];
170 case GL_UNSIGNED_INT: return uint_types_norm[size-1];
171 case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1];
172 case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1];
173 default: assert(0); return 0;
174 }
175 }
176 else {
177 switch (type) {
178 case GL_DOUBLE: return double_types[size-1];
179 case GL_FLOAT: return float_types[size-1];
180 case GL_INT: return int_types_scale[size-1];
181 case GL_SHORT: return short_types_scale[size-1];
182 case GL_BYTE: return byte_types_scale[size-1];
183 case GL_UNSIGNED_INT: return uint_types_scale[size-1];
184 case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1];
185 case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1];
186 default: assert(0); return 0;
187 }
188 }
189 return 0; /* silence compiler warning */
190 }
191
192
193 /**
194 * The default attribute buffer is basically a copy of the
195 * ctx->Current.Attrib[] array. It's used when the vertex program
196 * references an attribute for which we don't have a VBO/array.
197 */
198 static void
199 create_default_attribs_buffer(struct st_context *st)
200 {
201 struct pipe_context *pipe = st->pipe;
202 st->default_attrib_buffer = pipe->winsys->buffer_create( pipe->winsys, 32, 0, 0 );
203 }
204
205
206 static void
207 destroy_default_attribs_buffer(struct st_context *st)
208 {
209 struct pipe_context *pipe = st->pipe;
210 pipe->winsys->buffer_reference(pipe->winsys,
211 &st->default_attrib_buffer, NULL);
212 }
213
214
215 /**
216 * This function gets plugged into the VBO module and is called when
217 * we have something to render.
218 * Basically, translate the information into the format expected by pipe.
219 */
220 void
221 st_draw_vbo(GLcontext *ctx,
222 const struct gl_client_array **arrays,
223 const struct _mesa_prim *prims,
224 GLuint nr_prims,
225 const struct _mesa_index_buffer *ib,
226 GLuint min_index,
227 GLuint max_index)
228 {
229 struct pipe_context *pipe = ctx->st->pipe;
230 struct pipe_winsys *winsys = pipe->winsys;
231 const struct st_vertex_program *vp;
232 const struct pipe_shader_state *vs;
233 struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
234 GLuint attr;
235
236 /* sanity check for pointer arithmetic below */
237 assert(sizeof(arrays[0]->Ptr[0]) == 1);
238
239 st_validate_state(ctx->st);
240
241 /* must get these after state validation! */
242 vp = ctx->st->vp;
243 vs = &ctx->st->state.vs->state;
244
245 /* loop over TGSI shader inputs to determine vertex buffer
246 * and attribute info
247 */
248 for (attr = 0; attr < vs->num_inputs; attr++) {
249 const GLuint mesaAttr = vp->index_to_input[attr];
250 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
251 struct pipe_vertex_element velement;
252
253 if (bufobj && bufobj->Name) {
254 /* Attribute data is in a VBO.
255 * Recall that for VBOs, the gl_client_array->Ptr field is
256 * really an offset from the start of the VBO, not a pointer.
257 */
258 struct st_buffer_object *stobj = st_buffer_object(bufobj);
259 assert(stobj->buffer);
260
261 vbuffer[attr].buffer = NULL;
262 winsys->buffer_reference(winsys, &vbuffer[attr].buffer, stobj->buffer);
263 vbuffer[attr].buffer_offset = (unsigned) arrays[0]->Ptr;/* in bytes */
264 velement.src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
265 assert(velement.src_offset <= 2048); /* 11-bit field */
266 }
267 else {
268 /* attribute data is in user-space memory, not a VBO */
269 uint bytes;
270
271 if (!arrays[mesaAttr]->StrideB) {
272 bytes = arrays[mesaAttr]->Size
273 * _mesa_sizeof_type(arrays[mesaAttr]->Type);
274 } else {
275 bytes = arrays[mesaAttr]->StrideB * (max_index + 1);
276 }
277
278 /* wrap user data */
279 vbuffer[attr].buffer
280 = winsys->user_buffer_create(winsys,
281 (void *) arrays[mesaAttr]->Ptr,
282 bytes);
283 vbuffer[attr].buffer_offset = 0;
284 velement.src_offset = 0;
285 }
286
287 /* common-case setup */
288 vbuffer[attr].pitch = arrays[mesaAttr]->StrideB; /* in bytes */
289 vbuffer[attr].max_index = 0; /* need this? */
290 velement.vertex_buffer_index = attr;
291 velement.dst_offset = 0; /* need this? */
292 velement.src_format = pipe_vertex_format(arrays[mesaAttr]->Type,
293 arrays[mesaAttr]->Size,
294 arrays[mesaAttr]->Normalized);
295 assert(velement.src_format);
296
297 /* tell pipe about this attribute */
298 pipe->set_vertex_buffer(pipe, attr, &vbuffer[attr]);
299 pipe->set_vertex_element(pipe, attr, &velement);
300 }
301
302
303 /* do actual drawing */
304 if (ib) {
305 /* indexed primitive */
306 struct gl_buffer_object *bufobj = ib->obj;
307 struct pipe_buffer_handle *indexBuf = NULL;
308 unsigned indexSize, indexOffset, i;
309
310 switch (ib->type) {
311 case GL_UNSIGNED_INT:
312 indexSize = 4;
313 break;
314 case GL_UNSIGNED_SHORT:
315 indexSize = 2;
316 break;
317 case GL_UNSIGNED_BYTE:
318 indexSize = 1;
319 break;
320 default:
321 assert(0);
322 }
323
324 /* get/create the index buffer object */
325 if (bufobj && bufobj->Name) {
326 /* elements/indexes are in a real VBO */
327 struct st_buffer_object *stobj = st_buffer_object(bufobj);
328 winsys->buffer_reference(winsys, &indexBuf, stobj->buffer);
329 indexOffset = (unsigned) ib->ptr / indexSize;
330 }
331 else {
332 /* element/indicies are in user space memory */
333 indexBuf = winsys->user_buffer_create(winsys,
334 (void *) ib->ptr,
335 ib->count * indexSize);
336 indexOffset = 0;
337 }
338
339 /* draw */
340 for (i = 0; i < nr_prims; i++) {
341 pipe->draw_elements(pipe, indexBuf, indexSize,
342 prims[i].mode,
343 prims[i].start + indexOffset, prims[i].count);
344 }
345
346 winsys->buffer_reference(winsys, &indexBuf, NULL);
347 }
348 else {
349 /* non-indexed */
350 GLuint i;
351 for (i = 0; i < nr_prims; i++) {
352 pipe->draw_arrays(pipe, prims[i].mode, prims[i].start, prims[i].count);
353 }
354 }
355
356 /* unreference buffers (frees wrapped user-space buffer objects) */
357 for (attr = 0; attr < vs->num_inputs; attr++) {
358 winsys->buffer_reference(winsys, &vbuffer[attr].buffer, NULL);
359 assert(!vbuffer[attr].buffer);
360 pipe->set_vertex_buffer(pipe, attr, &vbuffer[attr]);
361 }
362 }
363
364
365
366 /**
367 * Utility function for drawing simple primitives (such as quads for
368 * glClear and glDrawPixels). Coordinates are in screen space.
369 * \param mode one of PIPE_PRIM_x
370 * \param numVertex number of vertices
371 * \param verts vertex data (all attributes are float[4])
372 * \param numAttribs number of attributes per vertex
373 */
374 void
375 st_draw_vertices(GLcontext *ctx, unsigned prim,
376 unsigned numVertex, float *verts,
377 unsigned numAttribs)
378 {
379 const float width = ctx->DrawBuffer->Width;
380 const float height = ctx->DrawBuffer->Height;
381 const unsigned vertex_bytes = numVertex * numAttribs * 4 * sizeof(float);
382 struct pipe_context *pipe = ctx->st->pipe;
383 struct pipe_buffer_handle *vbuf;
384 struct pipe_vertex_buffer vbuffer;
385 struct pipe_vertex_element velement;
386 unsigned i;
387
388 assert(numAttribs > 0);
389
390 /* convert to clip coords */
391 for (i = 0; i < numVertex; i++) {
392 float x = verts[i * numAttribs * 4 + 0];
393 float y = verts[i * numAttribs * 4 + 1];
394 x = x / width * 2.0 - 1.0;
395 y = y / height * 2.0 - 1.0;
396 verts[i * numAttribs * 4 + 0] = x;
397 verts[i * numAttribs * 4 + 1] = y;
398 }
399
400 /* XXX create one-time */
401 vbuf = pipe->winsys->buffer_create(pipe->winsys, 32, 0, 0);
402 pipe->winsys->buffer_data(pipe->winsys, vbuf,
403 vertex_bytes, verts,
404 PIPE_BUFFER_USAGE_VERTEX);
405
406 /* tell pipe about the vertex buffer */
407 vbuffer.buffer = vbuf;
408 vbuffer.pitch = numAttribs * 4 * sizeof(float); /* vertex size */
409 vbuffer.buffer_offset = 0;
410 pipe->set_vertex_buffer(pipe, 0, &vbuffer);
411
412 /* tell pipe about the vertex attributes */
413 for (i = 0; i < numAttribs; i++) {
414 velement.src_offset = i * 4 * sizeof(GLfloat);
415 velement.vertex_buffer_index = 0;
416 velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
417 velement.dst_offset = 0;
418 pipe->set_vertex_element(pipe, i, &velement);
419 }
420
421 /* draw */
422 pipe->draw_arrays(pipe, prim, 0, numVertex);
423
424 /* XXX: do one-time */
425 pipe->winsys->buffer_reference(pipe->winsys, &vbuf, NULL);
426 }
427
428
429 /**
430 * Set the (private) draw module's post-transformed vertex format when in
431 * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
432 */
433 static void
434 set_feedback_vertex_format(GLcontext *ctx)
435 {
436 struct st_context *st = ctx->st;
437 struct vertex_info vinfo;
438 GLuint i;
439
440 if (ctx->RenderMode == GL_SELECT) {
441 assert(ctx->RenderMode == GL_SELECT);
442 vinfo.num_attribs = 1;
443 vinfo.format[0] = FORMAT_4F;
444 vinfo.interp_mode[0] = INTERP_NONE;
445 }
446 else {
447 /* GL_FEEDBACK, or glRasterPos */
448 /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
449 vinfo.num_attribs = st->state.vs->state.num_outputs;
450 for (i = 0; i < vinfo.num_attribs; i++) {
451 vinfo.format[i] = FORMAT_4F;
452 vinfo.interp_mode[i] = INTERP_LINEAR;
453 }
454 }
455
456 draw_set_vertex_info(st->draw, &vinfo);
457 }
458
459
460 /**
461 * Called by VBO to draw arrays when in selection or feedback mode and
462 * to implement glRasterPos.
463 * This is very much like the normal draw_vbo() function above.
464 * Look at code refactoring some day.
465 * Might move this into the failover module some day.
466 */
467 void
468 st_feedback_draw_vbo(GLcontext *ctx,
469 const struct gl_client_array **arrays,
470 const struct _mesa_prim *prims,
471 GLuint nr_prims,
472 const struct _mesa_index_buffer *ib,
473 GLuint min_index,
474 GLuint max_index)
475 {
476 struct st_context *st = ctx->st;
477 struct pipe_context *pipe = st->pipe;
478 struct draw_context *draw = st->draw;
479 struct pipe_winsys *winsys = pipe->winsys;
480 const struct st_vertex_program *vp;
481 const struct pipe_shader_state *vs;
482 struct pipe_buffer_handle *index_buffer_handle = 0;
483 struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
484 GLuint attr, i;
485 ubyte *mapped_constants;
486
487 assert(draw);
488
489 st_validate_state(ctx->st);
490
491 /* must get these after state validation! */
492 vp = ctx->st->vp;
493 vs = &ctx->st->state.vs->state;
494
495 /*
496 * Set up the draw module's state.
497 *
498 * We'd like to do this less frequently, but the normal state-update
499 * code sends state updates to the pipe, not to our private draw module.
500 */
501 assert(draw);
502 draw_set_viewport_state(draw, &st->state.viewport);
503 draw_set_clip_state(draw, &st->state.clip);
504 draw_set_rasterizer_state(draw, &st->state.rasterizer->state);
505 draw_bind_vertex_shader(draw, st->state.vs->data);
506 set_feedback_vertex_format(ctx);
507
508 /* loop over TGSI shader inputs to determine vertex buffer
509 * and attribute info
510 */
511 for (attr = 0; attr < vs->num_inputs; attr++) {
512 const GLuint mesaAttr = vp->index_to_input[attr];
513 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
514 struct pipe_vertex_element velement;
515 void *map;
516
517 if (bufobj && bufobj->Name) {
518 /* Attribute data is in a VBO.
519 * Recall that for VBOs, the gl_client_array->Ptr field is
520 * really an offset from the start of the VBO, not a pointer.
521 */
522 struct st_buffer_object *stobj = st_buffer_object(bufobj);
523 assert(stobj->buffer);
524
525 vbuffer[attr].buffer = NULL;
526 winsys->buffer_reference(winsys, &vbuffer[attr].buffer, stobj->buffer);
527 vbuffer[attr].buffer_offset = (unsigned) arrays[0]->Ptr;/* in bytes */
528 velement.src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
529 }
530 else {
531 /* attribute data is in user-space memory, not a VBO */
532 uint bytes = (arrays[mesaAttr]->Size
533 * _mesa_sizeof_type(arrays[mesaAttr]->Type)
534 * (max_index + 1));
535
536 /* wrap user data */
537 vbuffer[attr].buffer
538 = winsys->user_buffer_create(winsys,
539 (void *) arrays[mesaAttr]->Ptr,
540 bytes);
541 vbuffer[attr].buffer_offset = 0;
542 velement.src_offset = 0;
543 }
544
545 /* common-case setup */
546 vbuffer[attr].pitch = arrays[mesaAttr]->StrideB; /* in bytes */
547 vbuffer[attr].max_index = 0; /* need this? */
548 velement.vertex_buffer_index = attr;
549 velement.dst_offset = 0; /* need this? */
550 velement.src_format = pipe_vertex_format(arrays[mesaAttr]->Type,
551 arrays[mesaAttr]->Size,
552 arrays[mesaAttr]->Normalized);
553 assert(velement.src_format);
554
555 /* tell draw about this attribute */
556 draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
557 draw_set_vertex_element(draw, attr, &velement);
558
559 /* map the attrib buffer */
560 map = pipe->winsys->buffer_map(pipe->winsys,
561 vbuffer[attr].buffer,
562 PIPE_BUFFER_FLAG_READ);
563 draw_set_mapped_vertex_buffer(draw, attr, map);
564 }
565
566 if (ib) {
567 unsigned indexSize;
568 struct gl_buffer_object *bufobj = ib->obj;
569 struct st_buffer_object *stobj = st_buffer_object(bufobj);
570 index_buffer_handle = stobj->buffer;
571 void *map;
572
573 switch (ib->type) {
574 case GL_UNSIGNED_INT:
575 indexSize = 4;
576 break;
577 case GL_UNSIGNED_SHORT:
578 indexSize = 2;
579 break;
580 default:
581 assert(0);
582 }
583
584 map = pipe->winsys->buffer_map(pipe->winsys,
585 index_buffer_handle,
586 PIPE_BUFFER_FLAG_READ);
587 draw_set_mapped_element_buffer(draw, indexSize, map);
588 }
589 else {
590 /* no index/element buffer */
591 draw_set_mapped_element_buffer(draw, 0, NULL);
592 }
593
594
595 /* map constant buffers */
596 mapped_constants = winsys->buffer_map(winsys,
597 st->state.constants[PIPE_SHADER_VERTEX].buffer,
598 PIPE_BUFFER_FLAG_READ);
599 draw_set_mapped_constant_buffer(st->draw, mapped_constants);
600
601
602 /* draw here */
603 for (i = 0; i < nr_prims; i++) {
604 draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
605 }
606
607
608 /* unmap constant buffers */
609 winsys->buffer_unmap(winsys, st->state.constants[PIPE_SHADER_VERTEX].buffer);
610
611 /*
612 * unmap vertex/index buffers
613 */
614 for (i = 0; i < PIPE_ATTRIB_MAX; i++) {
615 if (draw->vertex_buffer[i].buffer) {
616 pipe->winsys->buffer_unmap(pipe->winsys,
617 draw->vertex_buffer[i].buffer);
618 draw_set_mapped_vertex_buffer(draw, i, NULL);
619 }
620 }
621 if (ib) {
622 pipe->winsys->buffer_unmap(pipe->winsys, index_buffer_handle);
623 draw_set_mapped_element_buffer(draw, 0, NULL);
624 }
625 }
626
627
628
629 void st_init_draw( struct st_context *st )
630 {
631 GLcontext *ctx = st->ctx;
632
633 /* actually, not used here, but elsewhere */
634 create_default_attribs_buffer(st);
635
636 vbo_set_draw_func(ctx, st_draw_vbo);
637 }
638
639
640 void st_destroy_draw( struct st_context *st )
641 {
642 destroy_default_attribs_buffer(st);
643 }
644
645