Supply buffer usage hints to winsys.
[mesa.git] / src / mesa / state_tracker / st_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35
36 #include "vbo/vbo.h"
37 #include "vbo/vbo_context.h"
38
39 #include "st_atom.h"
40 #include "st_cache.h"
41 #include "st_context.h"
42 #include "st_cb_bufferobjects.h"
43 #include "st_draw.h"
44 #include "st_program.h"
45
46 #include "pipe/p_context.h"
47 #include "pipe/p_defines.h"
48 #include "pipe/p_winsys.h"
49
50 #include "pipe/draw/draw_private.h"
51 #include "pipe/draw/draw_context.h"
52
53
54 /**
55 * Return a PIPE_FORMAT_x for the given GL datatype and size.
56 */
57 static GLuint
58 pipe_vertex_format(GLenum type, GLuint size)
59 {
60 static const GLuint float_fmts[4] = {
61 PIPE_FORMAT_R32_FLOAT,
62 PIPE_FORMAT_R32G32_FLOAT,
63 PIPE_FORMAT_R32G32B32_FLOAT,
64 PIPE_FORMAT_R32G32B32A32_FLOAT,
65 };
66 static const GLuint int_fmts[4] = {
67 PIPE_FORMAT_R32_SSCALED,
68 PIPE_FORMAT_R32G32_SSCALED,
69 PIPE_FORMAT_R32G32B32_SSCALED,
70 PIPE_FORMAT_R32G32B32A32_SSCALED,
71 };
72
73 assert(type >= GL_BYTE);
74 assert(type <= GL_DOUBLE);
75 assert(size >= 1);
76 assert(size <= 4);
77
78 switch (type) {
79 case GL_FLOAT:
80 return float_fmts[size - 1];
81 case GL_INT:
82 return int_fmts[size - 1];
83 default:
84 assert(0);
85 }
86 }
87
88
89 /**
90 * The default attribute buffer is basically a copy of the
91 * ctx->Current.Attrib[] array. It's used when the vertex program
92 * references an attribute for which we don't have a VBO/array.
93 */
94 static void
95 create_default_attribs_buffer(struct st_context *st)
96 {
97 struct pipe_context *pipe = st->pipe;
98 st->default_attrib_buffer = pipe->winsys->buffer_create( pipe->winsys, 32 );
99 }
100
101
102 static void
103 destroy_default_attribs_buffer(struct st_context *st)
104 {
105 struct pipe_context *pipe = st->pipe;
106 pipe->winsys->buffer_reference(pipe->winsys,
107 &st->default_attrib_buffer, NULL);
108 }
109
110
111 /**
112 * This function gets plugged into the VBO module and is called when
113 * we have something to render.
114 * Basically, translate the information into the format expected by pipe.
115 */
116 void
117 st_draw_vbo(GLcontext *ctx,
118 const struct gl_client_array **arrays,
119 const struct _mesa_prim *prims,
120 GLuint nr_prims,
121 const struct _mesa_index_buffer *ib,
122 GLuint min_index,
123 GLuint max_index)
124 {
125 struct pipe_context *pipe = ctx->st->pipe;
126 struct pipe_winsys *winsys = pipe->winsys;
127 const struct st_vertex_program *vp;
128 const struct pipe_shader_state *vs;
129 struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
130 GLuint attr;
131
132 /* sanity check for pointer arithmetic below */
133 assert(sizeof(arrays[0]->Ptr[0]) == 1);
134
135 st_validate_state(ctx->st);
136
137 /* must get these after state validation! */
138 vp = ctx->st->vp;
139 vs = &ctx->st->state.vs->state;
140
141 /* loop over TGSI shader inputs to determine vertex buffer
142 * and attribute info
143 */
144 for (attr = 0; attr < vs->num_inputs; attr++) {
145 const GLuint mesaAttr = vp->index_to_input[attr];
146 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
147 struct pipe_vertex_element velement;
148
149 if (bufobj && bufobj->Name) {
150 /* Attribute data is in a VBO.
151 * Recall that for VBOs, the gl_client_array->Ptr field is
152 * really an offset from the start of the VBO, not a pointer.
153 */
154 struct st_buffer_object *stobj = st_buffer_object(bufobj);
155 assert(stobj->buffer);
156
157 vbuffer[attr].buffer = NULL;
158 winsys->buffer_reference(winsys, &vbuffer[attr].buffer, stobj->buffer);
159 vbuffer[attr].buffer_offset = (unsigned) arrays[0]->Ptr;/* in bytes */
160 velement.src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
161 assert(velement.src_offset <= 2048); /* 11-bit field */
162 }
163 else {
164 /* attribute data is in user-space memory, not a VBO */
165 uint bytes = (arrays[mesaAttr]->Size
166 * _mesa_sizeof_type(arrays[mesaAttr]->Type)
167 * (max_index + 1));
168
169 /* wrap user data */
170 vbuffer[attr].buffer
171 = winsys->user_buffer_create(winsys,
172 (void *) arrays[mesaAttr]->Ptr,
173 bytes);
174 vbuffer[attr].buffer_offset = 0;
175 velement.src_offset = 0;
176 }
177
178 /* common-case setup */
179 vbuffer[attr].pitch = arrays[mesaAttr]->StrideB; /* in bytes */
180 vbuffer[attr].max_index = 0; /* need this? */
181 velement.vertex_buffer_index = attr;
182 velement.dst_offset = 0; /* need this? */
183 velement.src_format = pipe_vertex_format(arrays[mesaAttr]->Type,
184 arrays[mesaAttr]->Size);
185 assert(velement.src_format);
186
187 /* tell pipe about this attribute */
188 pipe->set_vertex_buffer(pipe, attr, &vbuffer[attr]);
189 pipe->set_vertex_element(pipe, attr, &velement);
190 }
191
192
193 /* do actual drawing */
194 if (ib) {
195 /* indexed primitive */
196 struct gl_buffer_object *bufobj = ib->obj;
197 struct pipe_buffer_handle *indexBuf = NULL;
198 unsigned indexSize, indexOffset, i;
199
200 switch (ib->type) {
201 case GL_UNSIGNED_INT:
202 indexSize = 4;
203 break;
204 case GL_UNSIGNED_SHORT:
205 indexSize = 2;
206 break;
207 case GL_UNSIGNED_BYTE:
208 indexSize = 1;
209 break;
210 default:
211 assert(0);
212 }
213
214 /* get/create the index buffer object */
215 if (bufobj && bufobj->Name) {
216 /* elements/indexes are in a real VBO */
217 struct st_buffer_object *stobj = st_buffer_object(bufobj);
218 winsys->buffer_reference(winsys, &indexBuf, stobj->buffer);
219 indexOffset = (unsigned) ib->ptr / indexSize;
220 }
221 else {
222 /* element/indicies are in user space memory */
223 indexBuf = winsys->user_buffer_create(winsys,
224 (void *) ib->ptr,
225 ib->count * indexSize);
226 indexOffset = 0;
227 }
228
229 /* draw */
230 for (i = 0; i < nr_prims; i++) {
231 pipe->draw_elements(pipe, indexBuf, indexSize,
232 prims[i].mode,
233 prims[i].start + indexOffset, prims[i].count);
234 }
235
236 winsys->buffer_reference(winsys, &indexBuf, NULL);
237 }
238 else {
239 /* non-indexed */
240 GLuint i;
241 for (i = 0; i < nr_prims; i++) {
242 pipe->draw_arrays(pipe, prims[i].mode, prims[i].start, prims[i].count);
243 }
244 }
245
246 /* unreference buffers (frees wrapped user-space buffer objects) */
247 for (attr = 0; attr < vs->num_inputs; attr++) {
248 winsys->buffer_reference(winsys, &vbuffer[attr].buffer, NULL);
249 assert(!vbuffer[attr].buffer);
250 pipe->set_vertex_buffer(pipe, attr, &vbuffer[attr]);
251 }
252 }
253
254
255
256 /**
257 * Utility function for drawing simple primitives (such as quads for
258 * glClear and glDrawPixels). Coordinates are in screen space.
259 * \param mode one of PIPE_PRIM_x
260 * \param numVertex number of vertices
261 * \param verts vertex data (all attributes are float[4])
262 * \param numAttribs number of attributes per vertex
263 */
264 void
265 st_draw_vertices(GLcontext *ctx, unsigned prim,
266 unsigned numVertex, float *verts,
267 unsigned numAttribs)
268 {
269 const float width = ctx->DrawBuffer->Width;
270 const float height = ctx->DrawBuffer->Height;
271 const unsigned vertex_bytes = numVertex * numAttribs * 4 * sizeof(float);
272 struct pipe_context *pipe = ctx->st->pipe;
273 struct pipe_buffer_handle *vbuf;
274 struct pipe_vertex_buffer vbuffer;
275 struct pipe_vertex_element velement;
276 unsigned i;
277
278 assert(numAttribs > 0);
279
280 /* convert to clip coords */
281 for (i = 0; i < numVertex; i++) {
282 float x = verts[i * numAttribs * 4 + 0];
283 float y = verts[i * numAttribs * 4 + 1];
284 x = x / width * 2.0 - 1.0;
285 y = y / height * 2.0 - 1.0;
286 verts[i * numAttribs * 4 + 0] = x;
287 verts[i * numAttribs * 4 + 1] = y;
288 }
289
290 /* XXX create one-time */
291 vbuf = pipe->winsys->buffer_create(pipe->winsys, 32);
292 pipe->winsys->buffer_data(pipe->winsys, vbuf,
293 vertex_bytes, verts,
294 PIPE_BUFFER_USAGE_VERTEX);
295
296 /* tell pipe about the vertex buffer */
297 vbuffer.buffer = vbuf;
298 vbuffer.pitch = numAttribs * 4 * sizeof(float); /* vertex size */
299 vbuffer.buffer_offset = 0;
300 pipe->set_vertex_buffer(pipe, 0, &vbuffer);
301
302 /* tell pipe about the vertex attributes */
303 for (i = 0; i < numAttribs; i++) {
304 velement.src_offset = i * 4 * sizeof(GLfloat);
305 velement.vertex_buffer_index = 0;
306 velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
307 velement.dst_offset = 0;
308 pipe->set_vertex_element(pipe, i, &velement);
309 }
310
311 /* draw */
312 pipe->draw_arrays(pipe, prim, 0, numVertex);
313
314 /* XXX: do one-time */
315 pipe->winsys->buffer_reference(pipe->winsys, &vbuf, NULL);
316 }
317
318
319 /**
320 * Set the (private) draw module's post-transformed vertex format when in
321 * GL_SELECT or GL_FEEDBACK mode.
322 */
323 static void
324 set_feedback_vertex_format(GLcontext *ctx)
325 {
326 struct st_context *st = ctx->st;
327 uint attrs[PIPE_MAX_SHADER_OUTPUTS];
328 enum interp_mode interp[PIPE_MAX_SHADER_OUTPUTS];
329 GLuint n, i;
330
331 if (ctx->RenderMode == GL_FEEDBACK) {
332 /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
333 n = st->state.vs->state.num_outputs;
334 for (i = 0; i < n; i++) {
335 attrs[i] = FORMAT_4F;
336 interp[i] = INTERP_NONE;
337 }
338 }
339 else {
340 assert(ctx->RenderMode == GL_SELECT);
341 n = 1;
342 attrs[0] = FORMAT_4F;
343 interp[0] = INTERP_NONE;
344 }
345
346 draw_set_vertex_attributes(st->draw, attrs, interp, n);
347 }
348
349
350 /**
351 * Called by VBO to draw arrays when in selection or feedback mode.
352 * This is very much like the normal draw_vbo() function above.
353 * Look at code refactoring some day.
354 * Might move this into the failover module some day.
355 */
356 void
357 st_feedback_draw_vbo(GLcontext *ctx,
358 const struct gl_client_array **arrays,
359 const struct _mesa_prim *prims,
360 GLuint nr_prims,
361 const struct _mesa_index_buffer *ib,
362 GLuint min_index,
363 GLuint max_index)
364 {
365 struct st_context *st = ctx->st;
366 struct pipe_context *pipe = st->pipe;
367 struct draw_context *draw = st->draw;
368 struct pipe_winsys *winsys = pipe->winsys;
369 const struct st_vertex_program *vp;
370 const struct pipe_shader_state *vs;
371 struct pipe_buffer_handle *index_buffer_handle = 0;
372 struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
373 GLuint attr, i;
374 ubyte *mapped_constants;
375
376 assert(ctx->RenderMode == GL_SELECT ||
377 ctx->RenderMode == GL_FEEDBACK);
378 assert(draw);
379
380 st_validate_state(ctx->st);
381
382 /* must get these after state validation! */
383 vp = ctx->st->vp;
384 vs = &ctx->st->state.vs->state;
385
386 /*
387 * Set up the draw module's state.
388 *
389 * We'd like to do this less frequently, but the normal state-update
390 * code sends state updates to the pipe, not to our private draw module.
391 */
392 assert(draw);
393 draw_set_viewport_state(draw, &st->state.viewport);
394 draw_set_clip_state(draw, &st->state.clip);
395 draw_set_rasterizer_state(draw, &st->state.rasterizer->state);
396 draw_bind_vertex_shader(draw, st->state.vs->data);
397 set_feedback_vertex_format(ctx);
398
399 /* loop over TGSI shader inputs to determine vertex buffer
400 * and attribute info
401 */
402 for (attr = 0; attr < vs->num_inputs; attr++) {
403 const GLuint mesaAttr = vp->index_to_input[attr];
404 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
405 struct pipe_vertex_element velement;
406 void *map;
407
408 if (bufobj && bufobj->Name) {
409 /* Attribute data is in a VBO.
410 * Recall that for VBOs, the gl_client_array->Ptr field is
411 * really an offset from the start of the VBO, not a pointer.
412 */
413 struct st_buffer_object *stobj = st_buffer_object(bufobj);
414 assert(stobj->buffer);
415
416 vbuffer[attr].buffer = NULL;
417 winsys->buffer_reference(winsys, &vbuffer[attr].buffer, stobj->buffer);
418 vbuffer[attr].buffer_offset = (unsigned) arrays[0]->Ptr;/* in bytes */
419 velement.src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
420 }
421 else {
422 /* attribute data is in user-space memory, not a VBO */
423 uint bytes = (arrays[mesaAttr]->Size
424 * _mesa_sizeof_type(arrays[mesaAttr]->Type)
425 * (max_index + 1));
426
427 /* wrap user data */
428 vbuffer[attr].buffer
429 = winsys->user_buffer_create(winsys,
430 (void *) arrays[mesaAttr]->Ptr,
431 bytes);
432 vbuffer[attr].buffer_offset = 0;
433 velement.src_offset = 0;
434 }
435
436 /* common-case setup */
437 vbuffer[attr].pitch = arrays[mesaAttr]->StrideB; /* in bytes */
438 vbuffer[attr].max_index = 0; /* need this? */
439 velement.vertex_buffer_index = attr;
440 velement.dst_offset = 0; /* need this? */
441 velement.src_format = pipe_vertex_format(arrays[mesaAttr]->Type,
442 arrays[mesaAttr]->Size);
443 assert(velement.src_format);
444
445 /* tell draw about this attribute */
446 draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
447 draw_set_vertex_element(draw, attr, &velement);
448
449 /* map the attrib buffer */
450 map = pipe->winsys->buffer_map(pipe->winsys,
451 vbuffer[attr].buffer,
452 PIPE_BUFFER_FLAG_READ);
453 draw_set_mapped_vertex_buffer(draw, attr, map);
454 }
455
456 if (ib) {
457 unsigned indexSize;
458 struct gl_buffer_object *bufobj = ib->obj;
459 struct st_buffer_object *stobj = st_buffer_object(bufobj);
460 index_buffer_handle = stobj->buffer;
461 void *map;
462
463 switch (ib->type) {
464 case GL_UNSIGNED_INT:
465 indexSize = 4;
466 break;
467 case GL_UNSIGNED_SHORT:
468 indexSize = 2;
469 break;
470 default:
471 assert(0);
472 }
473
474 map = pipe->winsys->buffer_map(pipe->winsys,
475 index_buffer_handle,
476 PIPE_BUFFER_FLAG_READ);
477 draw_set_mapped_element_buffer(draw, indexSize, map);
478 }
479 else {
480 /* no index/element buffer */
481 draw_set_mapped_element_buffer(draw, 0, NULL);
482 }
483
484
485 /* map constant buffers */
486 mapped_constants = winsys->buffer_map(winsys,
487 st->state.constants[PIPE_SHADER_VERTEX].buffer,
488 PIPE_BUFFER_FLAG_READ);
489 draw_set_mapped_constant_buffer(st->draw, mapped_constants);
490
491
492 /* draw here */
493 for (i = 0; i < nr_prims; i++) {
494 draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
495 }
496
497
498 /* unmap constant buffers */
499 winsys->buffer_unmap(winsys, st->state.constants[PIPE_SHADER_VERTEX].buffer);
500
501 /*
502 * unmap vertex/index buffers
503 */
504 for (i = 0; i < PIPE_ATTRIB_MAX; i++) {
505 if (draw->vertex_buffer[i].buffer) {
506 pipe->winsys->buffer_unmap(pipe->winsys,
507 draw->vertex_buffer[i].buffer);
508 draw_set_mapped_vertex_buffer(draw, i, NULL);
509 }
510 }
511 if (ib) {
512 pipe->winsys->buffer_unmap(pipe->winsys, index_buffer_handle);
513 draw_set_mapped_element_buffer(draw, 0, NULL);
514 }
515 }
516
517
518
519 void st_init_draw( struct st_context *st )
520 {
521 GLcontext *ctx = st->ctx;
522 struct vbo_context *vbo = (struct vbo_context *) ctx->swtnl_im;
523
524 /* actually, not used here, but elsewhere */
525 create_default_attribs_buffer(st);
526
527 assert(vbo);
528 assert(vbo->draw_prims);
529 vbo->draw_prims = st_draw_vbo;
530 }
531
532
533 void st_destroy_draw( struct st_context *st )
534 {
535 destroy_default_attribs_buffer(st);
536 }
537
538