mesa: implement DrawTransformFeedback from ARB_transform_feedback2
[mesa.git] / src / mesa / state_tracker / st_draw_feedback.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
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18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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27
28 #include "main/imports.h"
29 #include "main/image.h"
30 #include "main/macros.h"
31 #include "main/mfeatures.h"
32
33 #include "vbo/vbo.h"
34
35 #include "st_context.h"
36 #include "st_atom.h"
37 #include "st_cb_bufferobjects.h"
38 #include "st_draw.h"
39 #include "st_program.h"
40
41 #include "pipe/p_context.h"
42 #include "pipe/p_defines.h"
43 #include "util/u_inlines.h"
44
45 #include "draw/draw_private.h"
46 #include "draw/draw_context.h"
47
48
49 #if FEATURE_feedback || FEATURE_rastpos
50
51 /**
52 * Set the (private) draw module's post-transformed vertex format when in
53 * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
54 */
55 static void
56 set_feedback_vertex_format(struct gl_context *ctx)
57 {
58 #if 0
59 struct st_context *st = st_context(ctx);
60 struct vertex_info vinfo;
61 GLuint i;
62
63 memset(&vinfo, 0, sizeof(vinfo));
64
65 if (ctx->RenderMode == GL_SELECT) {
66 assert(ctx->RenderMode == GL_SELECT);
67 vinfo.num_attribs = 1;
68 vinfo.format[0] = FORMAT_4F;
69 vinfo.interp_mode[0] = INTERP_LINEAR;
70 }
71 else {
72 /* GL_FEEDBACK, or glRasterPos */
73 /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
74 vinfo.num_attribs = st->state.vs->cso->state.num_outputs;
75 for (i = 0; i < vinfo.num_attribs; i++) {
76 vinfo.format[i] = FORMAT_4F;
77 vinfo.interp_mode[i] = INTERP_LINEAR;
78 }
79 }
80
81 draw_set_vertex_info(st->draw, &vinfo);
82 #endif
83 }
84
85
86 /**
87 * Called by VBO to draw arrays when in selection or feedback mode and
88 * to implement glRasterPos.
89 * This is very much like the normal draw_vbo() function above.
90 * Look at code refactoring some day.
91 */
92 void
93 st_feedback_draw_vbo(struct gl_context *ctx,
94 const struct gl_client_array **arrays,
95 const struct _mesa_prim *prims,
96 GLuint nr_prims,
97 const struct _mesa_index_buffer *ib,
98 GLboolean index_bounds_valid,
99 GLuint min_index,
100 GLuint max_index,
101 struct gl_transform_feedback_object *tfb_vertcount)
102 {
103 struct st_context *st = st_context(ctx);
104 struct pipe_context *pipe = st->pipe;
105 struct draw_context *draw = st->draw;
106 const struct st_vertex_program *vp;
107 const struct pipe_shader_state *vs;
108 struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
109 struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
110 struct pipe_index_buffer ibuffer;
111 struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS];
112 struct pipe_transfer *ib_transfer = NULL;
113 GLuint attr, i;
114 const GLubyte *low_addr = NULL;
115 const void *mapped_indices = NULL;
116
117 assert(draw);
118
119 st_validate_state(st);
120
121 if (!index_bounds_valid)
122 vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
123
124 /* must get these after state validation! */
125 vp = st->vp;
126 vs = &st->vp_variant->tgsi;
127
128 if (!st->vp_variant->draw_shader) {
129 st->vp_variant->draw_shader = draw_create_vertex_shader(draw, vs);
130 }
131
132 /*
133 * Set up the draw module's state.
134 *
135 * We'd like to do this less frequently, but the normal state-update
136 * code sends state updates to the pipe, not to our private draw module.
137 */
138 assert(draw);
139 draw_set_viewport_state(draw, &st->state.viewport);
140 draw_set_clip_state(draw, &st->state.clip);
141 draw_set_rasterizer_state(draw, &st->state.rasterizer, NULL);
142 draw_bind_vertex_shader(draw, st->vp_variant->draw_shader);
143 set_feedback_vertex_format(ctx);
144
145 /* Find the lowest address of the arrays we're drawing */
146 if (vp->num_inputs) {
147 low_addr = arrays[vp->index_to_input[0]]->Ptr;
148
149 for (attr = 1; attr < vp->num_inputs; attr++) {
150 const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr;
151 low_addr = MIN2(low_addr, start);
152 }
153 }
154
155 /* loop over TGSI shader inputs to determine vertex buffer
156 * and attribute info
157 */
158 for (attr = 0; attr < vp->num_inputs; attr++) {
159 const GLuint mesaAttr = vp->index_to_input[attr];
160 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
161 void *map;
162
163 if (bufobj && bufobj->Name) {
164 /* Attribute data is in a VBO.
165 * Recall that for VBOs, the gl_client_array->Ptr field is
166 * really an offset from the start of the VBO, not a pointer.
167 */
168 struct st_buffer_object *stobj = st_buffer_object(bufobj);
169 assert(stobj->buffer);
170
171 vbuffers[attr].buffer = NULL;
172 pipe_resource_reference(&vbuffers[attr].buffer, stobj->buffer);
173 vbuffers[attr].buffer_offset = pointer_to_offset(low_addr);
174 velements[attr].src_offset = arrays[mesaAttr]->Ptr - low_addr;
175 }
176 else {
177 /* attribute data is in user-space memory, not a VBO */
178 uint bytes = (arrays[mesaAttr]->Size
179 * _mesa_sizeof_type(arrays[mesaAttr]->Type)
180 * (max_index + 1));
181
182 /* wrap user data */
183 vbuffers[attr].buffer
184 = pipe_user_buffer_create(pipe->screen, (void *) arrays[mesaAttr]->Ptr,
185 bytes,
186 PIPE_BIND_VERTEX_BUFFER);
187 vbuffers[attr].buffer_offset = 0;
188 velements[attr].src_offset = 0;
189 }
190
191 /* common-case setup */
192 vbuffers[attr].stride = arrays[mesaAttr]->StrideB; /* in bytes */
193 velements[attr].instance_divisor = 0;
194 velements[attr].vertex_buffer_index = attr;
195 velements[attr].src_format =
196 st_pipe_vertex_format(arrays[mesaAttr]->Type,
197 arrays[mesaAttr]->Size,
198 arrays[mesaAttr]->Format,
199 arrays[mesaAttr]->Normalized);
200 assert(velements[attr].src_format);
201
202 /* tell draw about this attribute */
203 #if 0
204 draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
205 #endif
206
207 /* map the attrib buffer */
208 map = pipe_buffer_map(pipe, vbuffers[attr].buffer,
209 PIPE_TRANSFER_READ,
210 &vb_transfer[attr]);
211 draw_set_mapped_vertex_buffer(draw, attr, map);
212 }
213
214 draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers);
215 draw_set_vertex_elements(draw, vp->num_inputs, velements);
216
217 memset(&ibuffer, 0, sizeof(ibuffer));
218 if (ib) {
219 struct gl_buffer_object *bufobj = ib->obj;
220
221 switch (ib->type) {
222 case GL_UNSIGNED_INT:
223 ibuffer.index_size = 4;
224 break;
225 case GL_UNSIGNED_SHORT:
226 ibuffer.index_size = 2;
227 break;
228 case GL_UNSIGNED_BYTE:
229 ibuffer.index_size = 1;
230 break;
231 default:
232 assert(0);
233 goto out_unref_vertex;
234 }
235
236 if (bufobj && bufobj->Name) {
237 struct st_buffer_object *stobj = st_buffer_object(bufobj);
238
239 pipe_resource_reference(&ibuffer.buffer, stobj->buffer);
240 ibuffer.offset = pointer_to_offset(ib->ptr);
241
242 mapped_indices = pipe_buffer_map(pipe, stobj->buffer,
243 PIPE_TRANSFER_READ, &ib_transfer);
244 }
245 else {
246 /* skip setting ibuffer.buffer as the draw module does not use it */
247 mapped_indices = ib->ptr;
248 }
249
250 draw_set_index_buffer(draw, &ibuffer);
251 draw_set_mapped_index_buffer(draw, mapped_indices);
252 }
253
254 /* set the constant buffer */
255 draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 0,
256 st->state.constants[PIPE_SHADER_VERTEX].ptr,
257 st->state.constants[PIPE_SHADER_VERTEX].size);
258
259
260 /* draw here */
261 for (i = 0; i < nr_prims; i++) {
262 draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
263 }
264
265
266 /*
267 * unmap vertex/index buffers
268 */
269 if (ib) {
270 draw_set_mapped_index_buffer(draw, NULL);
271 draw_set_index_buffer(draw, NULL);
272
273 if (ib_transfer)
274 pipe_buffer_unmap(pipe, ib_transfer);
275 pipe_resource_reference(&ibuffer.buffer, NULL);
276 }
277
278 out_unref_vertex:
279 for (attr = 0; attr < vp->num_inputs; attr++) {
280 pipe_buffer_unmap(pipe, vb_transfer[attr]);
281 draw_set_mapped_vertex_buffer(draw, attr, NULL);
282 pipe_resource_reference(&vbuffers[attr].buffer, NULL);
283 }
284 draw_set_vertex_buffers(draw, 0, NULL);
285 }
286
287 #endif /* FEATURE_feedback || FEATURE_rastpos */
288