1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "main/imports.h"
29 #include "main/arrayobj.h"
30 #include "main/image.h"
31 #include "main/macros.h"
32 #include "main/varray.h"
36 #include "st_context.h"
38 #include "st_cb_bitmap.h"
39 #include "st_cb_bufferobjects.h"
41 #include "st_program.h"
44 #include "pipe/p_context.h"
45 #include "pipe/p_defines.h"
46 #include "util/u_inlines.h"
47 #include "util/u_draw.h"
49 #include "draw/draw_private.h"
50 #include "draw/draw_context.h"
54 * Set the (private) draw module's post-transformed vertex format when in
55 * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
58 set_feedback_vertex_format(struct gl_context
*ctx
)
61 struct st_context
*st
= st_context(ctx
);
62 struct vertex_info vinfo
;
65 memset(&vinfo
, 0, sizeof(vinfo
));
67 if (ctx
->RenderMode
== GL_SELECT
) {
68 assert(ctx
->RenderMode
== GL_SELECT
);
69 vinfo
.num_attribs
= 1;
70 vinfo
.format
[0] = FORMAT_4F
;
71 vinfo
.interp_mode
[0] = INTERP_LINEAR
;
74 /* GL_FEEDBACK, or glRasterPos */
75 /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
76 vinfo
.num_attribs
= st
->state
.vs
->cso
->state
.num_outputs
;
77 for (i
= 0; i
< vinfo
.num_attribs
; i
++) {
78 vinfo
.format
[i
] = FORMAT_4F
;
79 vinfo
.interp_mode
[i
] = INTERP_LINEAR
;
83 draw_set_vertex_info(st
->draw
, &vinfo
);
89 * Called by VBO to draw arrays when in selection or feedback mode and
90 * to implement glRasterPos.
91 * This function mirrors the normal st_draw_vbo().
92 * Look at code refactoring some day.
95 st_feedback_draw_vbo(struct gl_context
*ctx
,
96 const struct _mesa_prim
*prims
,
98 const struct _mesa_index_buffer
*ib
,
99 GLboolean index_bounds_valid
,
102 struct gl_transform_feedback_object
*tfb_vertcount
,
104 struct gl_buffer_object
*indirect
)
106 struct st_context
*st
= st_context(ctx
);
107 struct pipe_context
*pipe
= st
->pipe
;
108 struct draw_context
*draw
= st_get_draw_context(st
);
109 const struct st_vertex_program
*vp
;
110 struct st_vp_variant
*vp_variant
;
111 struct pipe_vertex_buffer vbuffers
[PIPE_MAX_SHADER_INPUTS
];
112 unsigned num_vbuffers
= 0;
113 struct pipe_vertex_element velements
[PIPE_MAX_ATTRIBS
];
114 struct pipe_transfer
*vb_transfer
[PIPE_MAX_ATTRIBS
] = {NULL
};
115 struct pipe_transfer
*ib_transfer
= NULL
;
117 const void *mapped_indices
= NULL
;
118 struct pipe_draw_info info
;
123 /* Initialize pipe_draw_info. */
124 info
.primitive_restart
= false;
125 info
.vertices_per_patch
= ctx
->TessCtrlProgram
.patch_vertices
;
126 info
.indirect
= NULL
;
127 info
.count_from_stream_output
= NULL
;
128 info
.restart_index
= 0;
130 st_flush_bitmap_cache(st
);
131 st_invalidate_readpix_cache(st
);
133 st_validate_state(st
, ST_PIPELINE_RENDER
);
135 if (!index_bounds_valid
)
136 vbo_get_minmax_indices(ctx
, prims
, ib
, &min_index
, &max_index
, nr_prims
);
138 /* must get these after state validation! */
140 vp_variant
= st
->vp_variant
;
142 struct pipe_shader_state state
= {0};
143 state
.type
= PIPE_SHADER_IR_TGSI
;
144 state
.tokens
= vp_variant
->tokens
;
146 if (!vp_variant
->draw_shader
) {
147 vp_variant
->draw_shader
= draw_create_vertex_shader(draw
, &state
);
151 * Set up the draw module's state.
153 * We'd like to do this less frequently, but the normal state-update
154 * code sends state updates to the pipe, not to our private draw module.
157 draw_set_viewport_states(draw
, 0, 1, &st
->state
.viewport
[0]);
158 draw_set_clip_state(draw
, &st
->state
.clip
);
159 draw_set_rasterizer_state(draw
, &st
->state
.rasterizer
, NULL
);
160 draw_bind_vertex_shader(draw
, vp_variant
->draw_shader
);
161 set_feedback_vertex_format(ctx
);
163 /* Must setup these after state validation! */
165 st_setup_arrays(st
, vp
, vp_variant
, velements
, vbuffers
, &num_vbuffers
);
166 /* Setup current values as userspace arrays */
167 st_setup_current_user(st
, vp
, vp_variant
, velements
, vbuffers
, &num_vbuffers
);
169 /* Map all buffers and tell draw about their mapping */
170 for (unsigned buf
= 0; buf
< num_vbuffers
; ++buf
) {
171 struct pipe_vertex_buffer
*vbuffer
= &vbuffers
[buf
];
173 if (vbuffer
->is_user_buffer
) {
174 draw_set_mapped_vertex_buffer(draw
, buf
, vbuffer
->buffer
.user
, ~0);
176 void *map
= pipe_buffer_map(pipe
, vbuffer
->buffer
.resource
,
177 PIPE_TRANSFER_READ
, &vb_transfer
[buf
]);
178 draw_set_mapped_vertex_buffer(draw
, buf
, map
,
179 vbuffer
->buffer
.resource
->width0
);
183 draw_set_vertex_buffers(draw
, 0, num_vbuffers
, vbuffers
);
184 draw_set_vertex_elements(draw
, vp
->num_inputs
, velements
);
189 struct gl_buffer_object
*bufobj
= ib
->obj
;
190 unsigned index_size
= ib
->index_size
;
193 goto out_unref_vertex
;
195 if (bufobj
&& bufobj
->Name
) {
196 struct st_buffer_object
*stobj
= st_buffer_object(bufobj
);
198 start
= pointer_to_offset(ib
->ptr
) / index_size
;
199 mapped_indices
= pipe_buffer_map(pipe
, stobj
->buffer
,
200 PIPE_TRANSFER_READ
, &ib_transfer
);
203 mapped_indices
= ib
->ptr
;
206 info
.index_size
= ib
->index_size
;
207 info
.min_index
= min_index
;
208 info
.max_index
= max_index
;
209 info
.has_user_indices
= true;
210 info
.index
.user
= mapped_indices
;
212 draw_set_indexes(draw
,
213 (ubyte
*) mapped_indices
,
216 if (ctx
->Array
._PrimitiveRestart
) {
217 info
.primitive_restart
= true;
218 info
.restart_index
= _mesa_primitive_restart_index(ctx
, info
.index_size
);
222 info
.has_user_indices
= false;
225 /* set the constant buffer */
226 draw_set_mapped_constant_buffer(st
->draw
, PIPE_SHADER_VERTEX
, 0,
227 st
->state
.constants
[PIPE_SHADER_VERTEX
].ptr
,
228 st
->state
.constants
[PIPE_SHADER_VERTEX
].size
);
232 for (i
= 0; i
< nr_prims
; i
++) {
233 info
.count
= prims
[i
].count
;
238 info
.mode
= prims
[i
].mode
;
239 info
.start
= start
+ prims
[i
].start
;
240 info
.start_instance
= prims
[i
].base_instance
;
241 info
.instance_count
= prims
[i
].num_instances
;
242 info
.index_bias
= prims
[i
].basevertex
;
243 info
.drawid
= prims
[i
].draw_id
;
245 info
.min_index
= info
.start
;
246 info
.max_index
= info
.start
+ info
.count
- 1;
249 draw_vbo(draw
, &info
);
254 * unmap vertex/index buffers
257 draw_set_indexes(draw
, NULL
, 0, 0);
259 pipe_buffer_unmap(pipe
, ib_transfer
);
263 for (unsigned buf
= 0; buf
< num_vbuffers
; ++buf
) {
264 if (vb_transfer
[buf
])
265 pipe_buffer_unmap(pipe
, vb_transfer
[buf
]);
266 draw_set_mapped_vertex_buffer(draw
, buf
, NULL
, 0);
268 draw_set_vertex_buffers(draw
, 0, num_vbuffers
, NULL
);