gallium: add PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
[mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright (c) 2008 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/mfeatures.h"
33
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36 #include "pipe/p_screen.h"
37
38 #include "st_context.h"
39 #include "st_extensions.h"
40
41
42 static int _min(int a, int b)
43 {
44 return (a < b) ? a : b;
45 }
46
47 static float _maxf(float a, float b)
48 {
49 return (a > b) ? a : b;
50 }
51
52 static int _clamp(int a, int min, int max)
53 {
54 if (a < min)
55 return min;
56 else if (a > max)
57 return max;
58 else
59 return a;
60 }
61
62
63 /**
64 * Query driver to get implementation limits.
65 * Note that we have to limit/clamp against Mesa's internal limits too.
66 */
67 void st_init_limits(struct st_context *st)
68 {
69 struct pipe_screen *screen = st->pipe->screen;
70 struct gl_constants *c = &st->ctx->Const;
71 gl_shader_type sh;
72
73 c->MaxTextureLevels
74 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
75 MAX_TEXTURE_LEVELS);
76
77 c->Max3DTextureLevels
78 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
79 MAX_3D_TEXTURE_LEVELS);
80
81 c->MaxCubeTextureLevels
82 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
83 MAX_CUBE_TEXTURE_LEVELS);
84
85 c->MaxTextureRectSize
86 = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
87
88 c->MaxArrayTextureLayers
89 = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
90
91 c->MaxTextureImageUnits
92 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
93 MAX_TEXTURE_IMAGE_UNITS);
94
95 c->MaxVertexTextureImageUnits
96 = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS),
97 MAX_VERTEX_TEXTURE_IMAGE_UNITS);
98
99 c->MaxCombinedTextureImageUnits
100 = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
101 MAX_COMBINED_TEXTURE_IMAGE_UNITS);
102
103 c->MaxTextureCoordUnits
104 = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
105
106 c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
107
108 c->MaxDrawBuffers
109 = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
110 1, MAX_DRAW_BUFFERS);
111
112 c->MaxLineWidth
113 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
114 c->MaxLineWidthAA
115 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
116
117 c->MaxPointSize
118 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
119 c->MaxPointSizeAA
120 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
121 /* called after _mesa_create_context/_mesa_init_point, fix default user
122 * settable max point size up
123 */
124 st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
125 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
126 * for non-aa sizes, but we can go down to 0.0 for aa points.
127 */
128 c->MinPointSize = 1.0f;
129 c->MinPointSizeAA = 0.0f;
130
131 c->MaxTextureMaxAnisotropy
132 = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
133
134 c->MaxTextureLodBias
135 = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
136
137 c->MaxDrawBuffers
138 = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
139 1, MAX_DRAW_BUFFERS);
140
141 /* Quads always follow GL provoking rules. */
142 c->QuadsFollowProvokingVertexConvention = GL_FALSE;
143
144 for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
145 struct gl_shader_compiler_options *options =
146 &st->ctx->ShaderCompilerOptions[sh];
147 struct gl_program_constants *pc;
148
149 switch (sh) {
150 case PIPE_SHADER_FRAGMENT:
151 pc = &c->FragmentProgram;
152 break;
153 case PIPE_SHADER_VERTEX:
154 pc = &c->VertexProgram;
155 break;
156 case PIPE_SHADER_GEOMETRY:
157 pc = &c->GeometryProgram;
158 break;
159 default:
160 assert(0);
161 continue;
162 }
163
164 pc->MaxNativeInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
165 pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
166 pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
167 pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
168 pc->MaxNativeAttribs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
169 pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
170 pc->MaxNativeAddressRegs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
171 pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
172 pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
173 /* raise MaxParameters if native support is higher */
174 pc->MaxParameters = MAX2(pc->MaxParameters, pc->MaxNativeParameters);
175
176 /* Gallium doesn't really care about local vs. env parameters so use the
177 * same limits.
178 */
179 pc->MaxLocalParams = pc->MaxParameters;
180 pc->MaxEnvParams = pc->MaxParameters;
181
182 options->EmitNoNoise = TRUE;
183
184 /* TODO: make these more fine-grained if anyone needs it */
185 options->MaxIfDepth = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
186 options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
187 options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
188 options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
189
190 options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
191
192 options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
193 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
194 options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
195 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
196 options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
197 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
198 options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
199 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
200
201 if (options->EmitNoLoops)
202 options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
203 }
204
205 /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
206 * and is set in MaxNativeAttribs. It's always 2 colors + N generic
207 * attributes. The GLSL compiler never uses COLORn for varyings, so we
208 * subtract the 2 colors to get the maximum number of varyings (generic
209 * attributes) supported by a driver. */
210 c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2;
211 c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
212
213 /* XXX we'll need a better query here someday */
214 if (screen->get_param(screen, PIPE_CAP_GLSL)) {
215 c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
216 c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
217
218 c->GLSLVersion = 120;
219 c->UniformBooleanTrue = ~0;
220 }
221 }
222
223
224 static GLboolean st_get_s3tc_override(void)
225 {
226 const char *override = _mesa_getenv("force_s3tc_enable");
227 if (override && !strcmp(override, "true"))
228 return GL_TRUE;
229 return GL_FALSE;
230 }
231
232
233 /**
234 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
235 * which GL extensions are supported.
236 * Quite a few extensions are always supported because they are standard
237 * features or can be built on top of other gallium features.
238 * Some fine tuning may still be needed.
239 */
240 void st_init_extensions(struct st_context *st)
241 {
242 struct pipe_screen *screen = st->pipe->screen;
243 struct gl_context *ctx = st->ctx;
244 int i;
245
246 /*
247 * Extensions that are supported by all Gallium drivers:
248 */
249 ctx->Extensions.ARB_copy_buffer = GL_TRUE;
250 ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
251 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
252 ctx->Extensions.ARB_fragment_program = GL_TRUE;
253 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
254 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
255 ctx->Extensions.ARB_multisample = GL_TRUE;
256 ctx->Extensions.ARB_sampler_objects = GL_TRUE;
257 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
258 ctx->Extensions.ARB_texture_compression = GL_TRUE;
259 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
260 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
261 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
262 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
263 ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
264 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
265 ctx->Extensions.ARB_vertex_program = GL_TRUE;
266 ctx->Extensions.ARB_window_pos = GL_TRUE;
267
268 ctx->Extensions.EXT_blend_color = GL_TRUE;
269 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
270 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
271 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
272 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
273 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
274 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
275 ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
276 ctx->Extensions.EXT_fog_coord = GL_TRUE;
277 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
278 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
279 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
280 ctx->Extensions.EXT_point_parameters = GL_TRUE;
281 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
282 ctx->Extensions.EXT_secondary_color = GL_TRUE;
283 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
284 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
285 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
286 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
287 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
288 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
289 if (ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2)
290 ctx->Extensions.EXT_texture_format_BGRA8888 = GL_TRUE;
291
292 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
293
294 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
295
296 ctx->Extensions.MESA_pack_invert = GL_TRUE;
297
298 ctx->Extensions.NV_blend_square = GL_TRUE;
299 ctx->Extensions.NV_texgen_reflection = GL_TRUE;
300 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
301 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
302 #if 0
303 /* possibly could support the following two */
304 ctx->Extensions.NV_vertex_program = GL_TRUE;
305 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
306 #endif
307
308 #if FEATURE_OES_EGL_image
309 ctx->Extensions.OES_EGL_image = GL_TRUE;
310 #endif
311 #if FEATURE_OES_draw_texture
312 ctx->Extensions.OES_draw_texture = GL_TRUE;
313 #endif
314
315 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
316
317 /*
318 * Extensions that depend on the driver/hardware:
319 */
320 if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
321 ctx->Extensions.ARB_draw_buffers = GL_TRUE;
322 }
323
324 if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
325 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
326 }
327
328 if (screen->get_param(screen, PIPE_CAP_GLSL)) {
329 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
330 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
331 ctx->Extensions.ARB_shader_objects = GL_TRUE;
332 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
333 ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
334 ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
335 }
336
337 if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) {
338 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
339 }
340
341 if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
342 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
343 }
344
345 if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
346 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
347 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
348 }
349
350 if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
351 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
352 }
353
354 if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) {
355 ctx->Extensions.ARB_multitexture = GL_TRUE;
356 }
357
358 if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
359 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
360 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
361 }
362
363 if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
364 ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
365 }
366
367 if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
368 ctx->Extensions.ARB_point_sprite = GL_TRUE;
369 /* GL_NV_point_sprite is not supported by gallium because we don't
370 * support the GL_POINT_SPRITE_R_MODE_NV option.
371 */
372 }
373
374 if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
375 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
376 ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
377 }
378 if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
379 ctx->Extensions.EXT_timer_query = GL_TRUE;
380 }
381
382 if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
383 ctx->Extensions.ARB_depth_texture = GL_TRUE;
384 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
385 ctx->Extensions.ARB_shadow = GL_TRUE;
386 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
387 /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
388 }
389
390 /* GL_EXT_packed_depth_stencil requires both the ability to render to
391 * a depth/stencil buffer and texture from depth/stencil source.
392 */
393 if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
394 PIPE_TEXTURE_2D, 0,
395 PIPE_BIND_DEPTH_STENCIL) &&
396 screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
397 PIPE_TEXTURE_2D, 0,
398 PIPE_BIND_SAMPLER_VIEW)) {
399 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
400 }
401 else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
402 PIPE_TEXTURE_2D, 0,
403 PIPE_BIND_DEPTH_STENCIL) &&
404 screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
405 PIPE_TEXTURE_2D, 0,
406 PIPE_BIND_SAMPLER_VIEW)) {
407 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
408 }
409
410 /* float support - assume nothing exclusively supports 64-bit floats */
411 if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
412 PIPE_TEXTURE_2D, 0,
413 PIPE_BIND_SAMPLER_VIEW |
414 PIPE_BIND_RENDER_TARGET) &&
415 screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
416 PIPE_TEXTURE_2D, 0,
417 PIPE_BIND_SAMPLER_VIEW |
418 PIPE_BIND_RENDER_TARGET)) {
419 ctx->Extensions.ARB_texture_float = GL_TRUE;
420 }
421
422 /* sRGB support */
423 if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
424 PIPE_TEXTURE_2D, 0,
425 PIPE_BIND_SAMPLER_VIEW) ||
426 screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
427 PIPE_TEXTURE_2D, 0,
428 PIPE_BIND_SAMPLER_VIEW)) {
429 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
430 ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
431 if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
432 PIPE_TEXTURE_2D, 0,
433 PIPE_BIND_RENDER_TARGET) ||
434 screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
435 PIPE_TEXTURE_2D, 0,
436 PIPE_BIND_RENDER_TARGET)) {
437 ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE;
438 ctx->Const.sRGBCapable = GL_TRUE;
439 }
440 }
441
442 if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
443 PIPE_TEXTURE_2D, 0,
444 PIPE_BIND_SAMPLER_VIEW)) {
445 ctx->Extensions.ARB_texture_rg = GL_TRUE;
446 }
447
448 /* s3tc support */
449 if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
450 PIPE_TEXTURE_2D, 0,
451 PIPE_BIND_SAMPLER_VIEW) &&
452 (ctx->Mesa_DXTn || st_get_s3tc_override())) {
453 ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
454 ctx->Extensions.S3_s3tc = GL_TRUE;
455 }
456
457 if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM,
458 PIPE_TEXTURE_2D, 0,
459 PIPE_BIND_SAMPLER_VIEW) &&
460 screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM,
461 PIPE_TEXTURE_2D, 0,
462 PIPE_BIND_SAMPLER_VIEW) &&
463 screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM,
464 PIPE_TEXTURE_2D, 0,
465 PIPE_BIND_SAMPLER_VIEW) &&
466 screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM,
467 PIPE_TEXTURE_2D, 0,
468 PIPE_BIND_SAMPLER_VIEW)
469 ) {
470 ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
471 }
472
473 if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_UNORM,
474 PIPE_TEXTURE_2D, 0,
475 PIPE_BIND_SAMPLER_VIEW) &&
476 screen->is_format_supported(screen, PIPE_FORMAT_LATC1_SNORM,
477 PIPE_TEXTURE_2D, 0,
478 PIPE_BIND_SAMPLER_VIEW) &&
479 screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
480 PIPE_TEXTURE_2D, 0,
481 PIPE_BIND_SAMPLER_VIEW) &&
482 screen->is_format_supported(screen, PIPE_FORMAT_LATC2_SNORM,
483 PIPE_TEXTURE_2D, 0,
484 PIPE_BIND_SAMPLER_VIEW)) {
485 ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
486 }
487
488 if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
489 PIPE_TEXTURE_2D, 0,
490 PIPE_BIND_SAMPLER_VIEW)) {
491 ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
492 }
493
494 if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
495 PIPE_TEXTURE_2D, 0,
496 PIPE_BIND_SAMPLER_VIEW)) {
497 ctx->Extensions.EXT_texture_snorm = GL_TRUE;
498 }
499
500 /* ycbcr support */
501 if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY,
502 PIPE_TEXTURE_2D, 0,
503 PIPE_BIND_SAMPLER_VIEW) ||
504 screen->is_format_supported(screen, PIPE_FORMAT_YUYV,
505 PIPE_TEXTURE_2D, 0,
506 PIPE_BIND_SAMPLER_VIEW)) {
507 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
508 }
509
510 /* GL_EXT_texture_array */
511 if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS) > 1) {
512 ctx->Extensions.EXT_texture_array = GL_TRUE;
513 ctx->Extensions.MESA_texture_array = GL_TRUE;
514 }
515
516 /* GL_ARB_framebuffer_object */
517 if (ctx->Extensions.EXT_packed_depth_stencil) {
518 /* we support always support GL_EXT_framebuffer_blit */
519 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
520 }
521
522 if (st->pipe->render_condition) {
523 ctx->Extensions.NV_conditional_render = GL_TRUE;
524 }
525
526 if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
527 ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
528 }
529
530 if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
531 ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
532 }
533
534 /* GL_ARB_half_float_vertex */
535 if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
536 PIPE_BUFFER, 0,
537 PIPE_BIND_VERTEX_BUFFER)) {
538 ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
539 }
540
541 if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FIXED,
542 PIPE_BUFFER, 0,
543 PIPE_BIND_VERTEX_BUFFER)) {
544 ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
545 }
546
547 if (screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_UNORM,
548 PIPE_BUFFER, 0,
549 PIPE_BIND_VERTEX_BUFFER) &&
550 screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_UNORM,
551 PIPE_BUFFER, 0,
552 PIPE_BIND_VERTEX_BUFFER) &&
553 screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SNORM,
554 PIPE_BUFFER, 0,
555 PIPE_BIND_VERTEX_BUFFER) &&
556 screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SNORM,
557 PIPE_BUFFER, 0,
558 PIPE_BIND_VERTEX_BUFFER) &&
559 screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_USCALED,
560 PIPE_BUFFER, 0,
561 PIPE_BIND_VERTEX_BUFFER) &&
562 screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_USCALED,
563 PIPE_BUFFER, 0,
564 PIPE_BIND_VERTEX_BUFFER) &&
565 screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SSCALED,
566 PIPE_BUFFER, 0,
567 PIPE_BIND_VERTEX_BUFFER) &&
568 screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SSCALED,
569 PIPE_BUFFER, 0,
570 PIPE_BIND_VERTEX_BUFFER)) {
571 ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = GL_TRUE;
572 }
573
574 if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
575 #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
576 ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
577 #endif
578 }
579
580 if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
581 ctx->Extensions.NV_primitive_restart = GL_TRUE;
582 }
583
584 if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
585 ctx->Extensions.ARB_depth_clamp = GL_TRUE;
586 }
587
588 /* This extension does not actually require support of floating point
589 * render targets, just clamping controls.
590 * Advertise this extension if either fragment color clamping is supported
591 * or no render targets having color values outside of the range [0, 1]
592 * are supported, in which case the fragment color clamping has no effect
593 * on rendering.
594 */
595 if (screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL) ||
596 (!screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
597 PIPE_TEXTURE_2D, 0,
598 PIPE_BIND_RENDER_TARGET) &&
599 !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SNORM,
600 PIPE_TEXTURE_2D, 0,
601 PIPE_BIND_RENDER_TARGET) &&
602 !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
603 PIPE_TEXTURE_2D, 0,
604 PIPE_BIND_RENDER_TARGET) &&
605 !screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
606 PIPE_TEXTURE_2D, 0,
607 PIPE_BIND_RENDER_TARGET) &&
608 !screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
609 PIPE_TEXTURE_2D, 0,
610 PIPE_BIND_RENDER_TARGET) &&
611 !screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
612 PIPE_TEXTURE_2D, 0,
613 PIPE_BIND_RENDER_TARGET))) {
614 ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
615 }
616
617 if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
618 ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
619 }
620
621 if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) {
622 ctx->Extensions.ARB_draw_instanced = GL_TRUE;
623 }
624 if (screen->get_param(screen, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR)) {
625 ctx->Extensions.ARB_instanced_arrays = GL_TRUE;
626 }
627
628 if (screen->fence_finish) {
629 ctx->Extensions.ARB_sync = GL_TRUE;
630 }
631
632 if (st->pipe->texture_barrier) {
633 ctx->Extensions.NV_texture_barrier = GL_TRUE;
634 }
635
636 if (screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
637 PIPE_TEXTURE_2D, 0,
638 PIPE_BIND_SAMPLER_VIEW)) {
639 ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE;
640 }
641
642 if (screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
643 PIPE_TEXTURE_2D, 0,
644 PIPE_BIND_RENDER_TARGET |
645 PIPE_BIND_SAMPLER_VIEW)) {
646 ctx->Extensions.EXT_packed_float = GL_TRUE;
647 }
648
649 /* Maximum sample count. */
650 for (i = 16; i > 0; --i) {
651 if (screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_UNORM,
652 PIPE_TEXTURE_2D, i,
653 PIPE_BIND_RENDER_TARGET)) {
654 ctx->Const.MaxSamples = i;
655 break;
656 }
657 }
658
659 if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE)) {
660 ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
661 ctx->Extensions.AMD_seamless_cubemap_per_texture = GL_TRUE;
662 }
663 else if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP)) {
664 ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
665 }
666
667 if (screen->get_param(screen, PIPE_CAP_SM3)) {
668 ctx->Extensions.ARB_shader_texture_lod = GL_TRUE;
669 }
670
671 if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT,
672 PIPE_TEXTURE_2D, 0,
673 PIPE_BIND_DEPTH_STENCIL |
674 PIPE_BIND_SAMPLER_VIEW) &&
675 screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED,
676 PIPE_TEXTURE_2D, 0,
677 PIPE_BIND_DEPTH_STENCIL |
678 PIPE_BIND_SAMPLER_VIEW)) {
679 ctx->Extensions.ARB_depth_buffer_float = GL_TRUE;
680 }
681 }