132749130af41f738ee180b9762a00811b11db5a
[mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright (c) 2008 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "pipe/p_screen.h"
36
37 #include "st_context.h"
38 #include "st_extensions.h"
39
40
41 static int _min(int a, int b)
42 {
43 return (a < b) ? a : b;
44 }
45
46 static float _maxf(float a, float b)
47 {
48 return (a > b) ? a : b;
49 }
50
51 static int _clamp(int a, int min, int max)
52 {
53 if (a < min)
54 return min;
55 else if (a > max)
56 return max;
57 else
58 return a;
59 }
60
61
62 /**
63 * Query driver to get implementation limits.
64 * Note that we have to limit/clamp against Mesa's internal limits too.
65 */
66 void st_init_limits(struct st_context *st)
67 {
68 struct pipe_screen *screen = st->pipe->screen;
69 struct gl_constants *c = &st->ctx->Const;
70 unsigned i;
71
72 c->MaxTextureLevels
73 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
74 MAX_TEXTURE_LEVELS);
75
76 c->Max3DTextureLevels
77 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
78 MAX_3D_TEXTURE_LEVELS);
79
80 c->MaxCubeTextureLevels
81 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
82 MAX_CUBE_TEXTURE_LEVELS);
83
84 c->MaxTextureRectSize
85 = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
86
87 c->MaxTextureImageUnits
88 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
89 MAX_TEXTURE_IMAGE_UNITS);
90
91 c->MaxVertexTextureImageUnits
92 = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS),
93 MAX_VERTEX_TEXTURE_IMAGE_UNITS);
94
95 c->MaxCombinedTextureImageUnits
96 = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
97 MAX_COMBINED_TEXTURE_IMAGE_UNITS);
98
99 c->MaxTextureCoordUnits
100 = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
101
102 c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
103
104 c->MaxDrawBuffers
105 = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
106 1, MAX_DRAW_BUFFERS);
107
108 c->MaxLineWidth
109 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
110 c->MaxLineWidthAA
111 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
112
113 c->MaxPointSize
114 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
115 c->MaxPointSizeAA
116 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
117 /* called after _mesa_create_context/_mesa_init_point, fix default user
118 * settable max point size up
119 */
120 st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
121 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
122 * for non-aa sizes, but we can go down to 0.0 for aa points.
123 */
124 c->MinPointSize = 1.0f;
125 c->MinPointSizeAA = 0.0f;
126
127 c->MaxTextureMaxAnisotropy
128 = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
129
130 c->MaxTextureLodBias
131 = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
132
133 c->MaxDrawBuffers
134 = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
135 1, MAX_DRAW_BUFFERS);
136
137 /* Quads always follow GL provoking rules. */
138 c->QuadsFollowProvokingVertexConvention = GL_FALSE;
139
140 for(i = 0; i < MESA_SHADER_TYPES; ++i) {
141 struct gl_shader_compiler_options *options = &st->ctx->ShaderCompilerOptions[i];
142 struct gl_program_constants *pc;
143 switch(i)
144 {
145 case PIPE_SHADER_FRAGMENT:
146 pc = &c->FragmentProgram;
147 break;
148 case PIPE_SHADER_VERTEX:
149 pc = &c->VertexProgram;
150 break;
151 case PIPE_SHADER_GEOMETRY:
152 pc = &c->GeometryProgram;
153 break;
154 default:
155 assert(0);
156 continue;
157 }
158
159 pc->MaxNativeInstructions = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
160 pc->MaxNativeAluInstructions = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
161 pc->MaxNativeTexInstructions = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
162 pc->MaxNativeTexIndirections = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
163 pc->MaxNativeAttribs = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INPUTS);
164 pc->MaxNativeTemps = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_TEMPS);
165 pc->MaxNativeAddressRegs = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_ADDRS);
166 pc->MaxNativeParameters = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONSTS);
167
168 options->EmitNoNoise = TRUE;
169
170 /* TODO: make these more fine-grained if anyone needs it */
171 options->EmitNoIfs = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
172 options->EmitNoFunctions = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
173 options->EmitNoLoops = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
174 options->EmitNoMainReturn = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
175
176 options->EmitNoCont = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
177
178 options->EmitNoIndirectInput = !screen->get_shader_param(screen, i,
179 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
180 options->EmitNoIndirectOutput = !screen->get_shader_param(screen, i,
181 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
182 options->EmitNoIndirectTemp = !screen->get_shader_param(screen, i,
183 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
184 options->EmitNoIndirectUniform = !screen->get_shader_param(screen, i,
185 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
186
187 if(options->EmitNoLoops)
188 options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
189 }
190
191 /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
192 * and is set in MaxNativeAttribs. It's always 2 colors + N generic
193 * attributes. The GLSL compiler never uses COLORn for varyings, so we
194 * subtract the 2 colors to get the maximum number of varyings (generic
195 * attributes) supported by a driver. */
196 c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2;
197 c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
198
199 /* XXX we'll need a better query here someday */
200 if (screen->get_param(screen, PIPE_CAP_GLSL)) {
201 c->GLSLVersion = 120;
202 }
203 }
204
205
206 /**
207 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
208 * which GL extensions are supported.
209 * Quite a few extensions are always supported because they are standard
210 * features or can be built on top of other gallium features.
211 * Some fine tuning may still be needed.
212 */
213 void st_init_extensions(struct st_context *st)
214 {
215 struct pipe_screen *screen = st->pipe->screen;
216 struct gl_context *ctx = st->ctx;
217
218 /*
219 * Extensions that are supported by all Gallium drivers:
220 */
221 ctx->Extensions.ARB_copy_buffer = GL_TRUE;
222 ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
223 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
224 ctx->Extensions.ARB_fragment_program = GL_TRUE;
225 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
226 ctx->Extensions.ARB_multisample = GL_TRUE;
227 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
228 ctx->Extensions.ARB_texture_compression = GL_TRUE;
229 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
230 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
231 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
232 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
233 ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
234 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
235 ctx->Extensions.ARB_vertex_program = GL_TRUE;
236 ctx->Extensions.ARB_window_pos = GL_TRUE;
237
238 ctx->Extensions.EXT_blend_color = GL_TRUE;
239 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
240 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
241 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
242 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
243 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
244 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
245 ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
246 ctx->Extensions.EXT_fog_coord = GL_TRUE;
247 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
248 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
249 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
250 ctx->Extensions.EXT_point_parameters = GL_TRUE;
251 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
252 ctx->Extensions.EXT_secondary_color = GL_TRUE;
253 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
254 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
255 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
256 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
257 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
258 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
259
260 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
261
262 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
263
264 ctx->Extensions.MESA_pack_invert = GL_TRUE;
265
266 ctx->Extensions.NV_blend_square = GL_TRUE;
267 ctx->Extensions.NV_texgen_reflection = GL_TRUE;
268 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
269 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
270 #if 0
271 /* possibly could support the following two */
272 ctx->Extensions.NV_vertex_program = GL_TRUE;
273 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
274 #endif
275
276 #if FEATURE_OES_EGL_image
277 ctx->Extensions.OES_EGL_image = GL_TRUE;
278 #endif
279 #if FEATURE_OES_draw_texture
280 ctx->Extensions.OES_draw_texture = GL_TRUE;
281 #endif
282
283 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
284
285 /*
286 * Extensions that depend on the driver/hardware:
287 */
288 if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
289 ctx->Extensions.ARB_draw_buffers = GL_TRUE;
290 }
291
292 if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
293 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
294 }
295
296 if (screen->get_param(screen, PIPE_CAP_GLSL)) {
297 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
298 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
299 ctx->Extensions.ARB_shader_objects = GL_TRUE;
300 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
301 }
302
303 if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) {
304 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
305 }
306
307 if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
308 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
309 }
310
311 if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
312 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
313 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
314 }
315
316 if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
317 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
318 }
319
320 if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) {
321 ctx->Extensions.ARB_multitexture = GL_TRUE;
322 }
323
324 if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
325 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
326 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
327 }
328
329 if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
330 ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
331 }
332
333 if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
334 ctx->Extensions.ARB_point_sprite = GL_TRUE;
335 /* GL_NV_point_sprite is not supported by gallium because we don't
336 * support the GL_POINT_SPRITE_R_MODE_NV option.
337 */
338 }
339
340 if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
341 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
342 }
343 if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
344 ctx->Extensions.EXT_timer_query = GL_TRUE;
345 }
346
347 if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
348 ctx->Extensions.ARB_depth_texture = GL_TRUE;
349 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
350 ctx->Extensions.ARB_shadow = GL_TRUE;
351 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
352 /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
353 }
354
355 /* GL_EXT_packed_depth_stencil requires both the ability to render to
356 * a depth/stencil buffer and texture from depth/stencil source.
357 */
358 if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
359 PIPE_TEXTURE_2D, 0,
360 PIPE_BIND_DEPTH_STENCIL, 0) &&
361 screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
362 PIPE_TEXTURE_2D, 0,
363 PIPE_BIND_SAMPLER_VIEW, 0)) {
364 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
365 }
366 else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
367 PIPE_TEXTURE_2D, 0,
368 PIPE_BIND_DEPTH_STENCIL, 0) &&
369 screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
370 PIPE_TEXTURE_2D, 0,
371 PIPE_BIND_SAMPLER_VIEW, 0)) {
372 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
373 }
374
375 /* sRGB support */
376 if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
377 PIPE_TEXTURE_2D, 0,
378 PIPE_BIND_SAMPLER_VIEW, 0) ||
379 screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
380 PIPE_TEXTURE_2D, 0,
381 PIPE_BIND_SAMPLER_VIEW, 0)) {
382 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
383 }
384
385 if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
386 PIPE_TEXTURE_2D, 0,
387 PIPE_BIND_SAMPLER_VIEW, 0)) {
388 ctx->Extensions.ARB_texture_rg = GL_TRUE;
389 }
390
391 /* s3tc support */
392 if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
393 PIPE_TEXTURE_2D, 0,
394 PIPE_BIND_SAMPLER_VIEW, 0) &&
395 (ctx->Mesa_DXTn ||
396 screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
397 PIPE_TEXTURE_2D, 0,
398 PIPE_BIND_RENDER_TARGET, 0))) {
399 ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
400 ctx->Extensions.S3_s3tc = GL_TRUE;
401 }
402
403 /* ycbcr support */
404 if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY,
405 PIPE_TEXTURE_2D, 0,
406 PIPE_BIND_SAMPLER_VIEW, 0) ||
407 screen->is_format_supported(screen, PIPE_FORMAT_YUYV,
408 PIPE_TEXTURE_2D, 0,
409 PIPE_BIND_SAMPLER_VIEW, 0)) {
410 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
411 }
412
413 /* GL_ARB_framebuffer_object */
414 if (ctx->Extensions.EXT_packed_depth_stencil) {
415 /* we support always support GL_EXT_framebuffer_blit */
416 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
417 }
418
419 if (st->pipe->render_condition) {
420 ctx->Extensions.NV_conditional_render = GL_TRUE;
421 }
422
423 if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
424 ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
425 }
426
427 /* GL_ARB_half_float_vertex */
428 if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
429 PIPE_BUFFER, 0,
430 PIPE_BIND_VERTEX_BUFFER, 0)) {
431 ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
432 }
433
434 #if 0 /* not yet */
435 if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
436 ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
437 }
438 #endif
439
440 if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
441 ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
442 }
443
444 if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
445 ctx->Extensions.NV_primitive_restart = GL_TRUE;
446 }
447
448 if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
449 ctx->Extensions.ARB_depth_clamp = GL_TRUE;
450 }
451
452 if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
453 ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
454 }
455 }