st/mesa: expose & set limits for AMD_framebuffer_multisample_advanced
[mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * Copyright (c) 2008 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "compiler/nir/nir.h"
30
31 #include "main/imports.h"
32 #include "main/context.h"
33 #include "main/macros.h"
34 #include "main/version.h"
35
36 #include "pipe/p_context.h"
37 #include "pipe/p_defines.h"
38 #include "pipe/p_screen.h"
39 #include "tgsi/tgsi_from_mesa.h"
40 #include "util/u_math.h"
41
42 #include "st_context.h"
43 #include "st_debug.h"
44 #include "st_extensions.h"
45 #include "st_format.h"
46
47
48 /*
49 * Note: we use these function rather than the MIN2, MAX2, CLAMP macros to
50 * avoid evaluating arguments (which are often function calls) more than once.
51 */
52
53 static unsigned _min(unsigned a, unsigned b)
54 {
55 return (a < b) ? a : b;
56 }
57
58 static float _maxf(float a, float b)
59 {
60 return (a > b) ? a : b;
61 }
62
63 static int _clamp(int a, int min, int max)
64 {
65 if (a < min)
66 return min;
67 else if (a > max)
68 return max;
69 else
70 return a;
71 }
72
73
74 /**
75 * Query driver to get implementation limits.
76 * Note that we have to limit/clamp against Mesa's internal limits too.
77 */
78 void st_init_limits(struct pipe_screen *screen,
79 struct gl_constants *c, struct gl_extensions *extensions,
80 gl_api api)
81 {
82 int supported_irs;
83 unsigned sh;
84 boolean can_ubo = TRUE;
85 int temp;
86 bool ssbo_atomic = true;
87
88 c->MaxTextureLevels
89 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
90 MAX_TEXTURE_LEVELS);
91
92 c->Max3DTextureLevels
93 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
94 MAX_3D_TEXTURE_LEVELS);
95
96 c->MaxCubeTextureLevels
97 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
98 MAX_CUBE_TEXTURE_LEVELS);
99
100 c->MaxTextureRectSize
101 = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
102
103 c->MaxArrayTextureLayers
104 = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
105
106 /* Define max viewport size and max renderbuffer size in terms of
107 * max texture size (note: max tex RECT size = max tex 2D size).
108 * If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
109 */
110 c->MaxViewportWidth =
111 c->MaxViewportHeight =
112 c->MaxRenderbufferSize = c->MaxTextureRectSize;
113
114 c->ViewportSubpixelBits =
115 screen->get_param(screen, PIPE_CAP_VIEWPORT_SUBPIXEL_BITS);
116
117 c->MaxDrawBuffers = c->MaxColorAttachments =
118 _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
119 1, MAX_DRAW_BUFFERS);
120
121 c->MaxDualSourceDrawBuffers =
122 _clamp(screen->get_param(screen,
123 PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS),
124 0, MAX_DRAW_BUFFERS);
125
126 c->MaxLineWidth =
127 _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH));
128 c->MaxLineWidthAA =
129 _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA));
130
131 c->MaxPointSize =
132 _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH));
133 c->MaxPointSizeAA =
134 _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH_AA));
135
136 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
137 * for non-aa sizes, but we can go down to 0.0 for aa points.
138 */
139 c->MinPointSize = 1.0f;
140 c->MinPointSizeAA = 0.0f;
141
142 c->MaxTextureMaxAnisotropy =
143 _maxf(2.0f,
144 screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY));
145
146 c->MaxTextureLodBias =
147 screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS);
148
149 c->QuadsFollowProvokingVertexConvention =
150 screen->get_param(screen,
151 PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
152
153 c->MaxUniformBlockSize =
154 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
155 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE);
156 if (c->MaxUniformBlockSize < 16384) {
157 can_ubo = FALSE;
158 }
159
160 for (sh = 0; sh < PIPE_SHADER_TYPES; ++sh) {
161 struct gl_shader_compiler_options *options;
162 struct gl_program_constants *pc;
163 const nir_shader_compiler_options *nir_options = NULL;
164
165 if (screen->get_compiler_options) {
166 nir_options = (const nir_shader_compiler_options *)
167 screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR, sh);
168 }
169
170 const gl_shader_stage stage = tgsi_processor_to_shader_stage(sh);
171 pc = &c->Program[stage];
172 options = &c->ShaderCompilerOptions[stage];
173 c->ShaderCompilerOptions[stage].NirOptions = nir_options;
174
175 if (sh == PIPE_SHADER_COMPUTE) {
176 if (!screen->get_param(screen, PIPE_CAP_COMPUTE))
177 continue;
178 supported_irs =
179 screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUPPORTED_IRS);
180 if (!(supported_irs & (1 << PIPE_SHADER_IR_TGSI)))
181 continue;
182 }
183
184 pc->MaxTextureImageUnits =
185 _min(screen->get_shader_param(screen, sh,
186 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
187 MAX_TEXTURE_IMAGE_UNITS);
188
189 pc->MaxInstructions =
190 pc->MaxNativeInstructions =
191 screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
192 pc->MaxAluInstructions =
193 pc->MaxNativeAluInstructions =
194 screen->get_shader_param(screen, sh,
195 PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
196 pc->MaxTexInstructions =
197 pc->MaxNativeTexInstructions =
198 screen->get_shader_param(screen, sh,
199 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
200 pc->MaxTexIndirections =
201 pc->MaxNativeTexIndirections =
202 screen->get_shader_param(screen, sh,
203 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
204 pc->MaxAttribs =
205 pc->MaxNativeAttribs =
206 screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
207 pc->MaxTemps =
208 pc->MaxNativeTemps =
209 screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
210 pc->MaxAddressRegs =
211 pc->MaxNativeAddressRegs = sh == PIPE_SHADER_VERTEX ? 1 : 0;
212 pc->MaxParameters =
213 pc->MaxNativeParameters =
214 screen->get_shader_param(screen, sh,
215 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) / sizeof(float[4]);
216 pc->MaxInputComponents =
217 screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS) * 4;
218 pc->MaxOutputComponents =
219 screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_OUTPUTS) * 4;
220
221 pc->MaxUniformComponents =
222 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
223
224 pc->MaxUniformBlocks =
225 screen->get_shader_param(screen, sh,
226 PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
227 if (pc->MaxUniformBlocks)
228 pc->MaxUniformBlocks -= 1; /* The first one is for ordinary uniforms. */
229 pc->MaxUniformBlocks = _min(pc->MaxUniformBlocks, MAX_UNIFORM_BUFFERS);
230
231 pc->MaxCombinedUniformComponents = (pc->MaxUniformComponents +
232 c->MaxUniformBlockSize / 4 *
233 pc->MaxUniformBlocks);
234
235 temp = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS);
236 if (temp) {
237 /*
238 * for separate atomic counters get the actual hw limits
239 * per stage on atomic counters and buffers
240 */
241 ssbo_atomic = false;
242 pc->MaxAtomicCounters = temp;
243 pc->MaxAtomicBuffers = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS);
244 pc->MaxShaderStorageBlocks = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS);
245 } else {
246 pc->MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
247 pc->MaxAtomicBuffers = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS) / 2;
248 pc->MaxShaderStorageBlocks = pc->MaxAtomicBuffers;
249 }
250 pc->MaxImageUniforms = screen->get_shader_param(
251 screen, sh, PIPE_SHADER_CAP_MAX_SHADER_IMAGES);
252
253 /* Gallium doesn't really care about local vs. env parameters so use the
254 * same limits.
255 */
256 pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
257 pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
258
259 if (screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INTEGERS)) {
260 pc->LowInt.RangeMin = 31;
261 pc->LowInt.RangeMax = 30;
262 pc->LowInt.Precision = 0;
263 pc->MediumInt = pc->HighInt = pc->LowInt;
264 }
265
266 /* TODO: make these more fine-grained if anyone needs it */
267 options->MaxIfDepth =
268 screen->get_shader_param(screen, sh,
269 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
270 options->EmitNoLoops =
271 !screen->get_shader_param(screen, sh,
272 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
273 options->EmitNoMainReturn =
274 !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
275
276 options->EmitNoCont =
277 !screen->get_shader_param(screen, sh,
278 PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
279
280 options->EmitNoIndirectInput =
281 !screen->get_shader_param(screen, sh,
282 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
283 options->EmitNoIndirectOutput =
284 !screen->get_shader_param(screen, sh,
285 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
286 options->EmitNoIndirectTemp =
287 !screen->get_shader_param(screen, sh,
288 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
289 options->EmitNoIndirectUniform =
290 !screen->get_shader_param(screen, sh,
291 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
292
293 if (pc->MaxNativeInstructions &&
294 (options->EmitNoIndirectUniform || pc->MaxUniformBlocks < 12)) {
295 can_ubo = FALSE;
296 }
297
298 if (options->EmitNoLoops)
299 options->MaxUnrollIterations =
300 MIN2(screen->get_shader_param(screen, sh,
301 PIPE_SHADER_CAP_MAX_INSTRUCTIONS),
302 65536);
303 else
304 options->MaxUnrollIterations =
305 screen->get_shader_param(screen, sh,
306 PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT);
307
308 options->LowerCombinedClipCullDistance = true;
309 options->LowerBufferInterfaceBlocks = true;
310 }
311
312 c->GLSLOptimizeConservatively =
313 screen->get_param(screen, PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY);
314 c->LowerTessLevel = true;
315 c->LowerCsDerivedVariables = true;
316 c->PrimitiveRestartForPatches =
317 screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES);
318
319 c->MaxCombinedTextureImageUnits =
320 _min(c->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
321 c->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits +
322 c->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits +
323 c->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
324 c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits +
325 c->Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits,
326 MAX_COMBINED_TEXTURE_IMAGE_UNITS);
327
328 /* This depends on program constants. */
329 c->MaxTextureCoordUnits
330 = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
331 MAX_TEXTURE_COORD_UNITS);
332
333 c->MaxTextureUnits =
334 _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
335 c->MaxTextureCoordUnits);
336
337 c->Program[MESA_SHADER_VERTEX].MaxAttribs =
338 MIN2(c->Program[MESA_SHADER_VERTEX].MaxAttribs, 16);
339
340 /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
341 * of inputs. It's always 2 colors + N generic inputs. */
342 c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
343 PIPE_SHADER_CAP_MAX_INPUTS);
344 c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
345 c->MaxGeometryOutputVertices =
346 screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES);
347 c->MaxGeometryTotalOutputComponents =
348 screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS);
349 c->MaxTessPatchComponents =
350 MIN2(screen->get_param(screen, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS),
351 MAX_VARYING) * 4;
352
353 c->MinProgramTexelOffset =
354 screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
355 c->MaxProgramTexelOffset =
356 screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
357
358 c->MaxProgramTextureGatherComponents =
359 screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS);
360 c->MinProgramTextureGatherOffset =
361 screen->get_param(screen, PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET);
362 c->MaxProgramTextureGatherOffset =
363 screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET);
364
365 c->MaxTransformFeedbackBuffers =
366 screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS);
367 c->MaxTransformFeedbackBuffers = MIN2(c->MaxTransformFeedbackBuffers,
368 MAX_FEEDBACK_BUFFERS);
369 c->MaxTransformFeedbackSeparateComponents =
370 screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS);
371 c->MaxTransformFeedbackInterleavedComponents =
372 screen->get_param(screen,
373 PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS);
374 c->MaxVertexStreams =
375 MAX2(1, screen->get_param(screen, PIPE_CAP_MAX_VERTEX_STREAMS));
376
377 /* The vertex stream must fit into pipe_stream_output_info::stream */
378 assert(c->MaxVertexStreams <= 4);
379
380 c->MaxVertexAttribStride
381 = screen->get_param(screen, PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
382
383 c->StripTextureBorder = GL_TRUE;
384
385 c->GLSLSkipStrictMaxUniformLimitCheck =
386 screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS);
387
388 c->UniformBufferOffsetAlignment =
389 screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
390
391 if (can_ubo) {
392 extensions->ARB_uniform_buffer_object = GL_TRUE;
393 c->MaxCombinedUniformBlocks = c->MaxUniformBufferBindings =
394 c->Program[MESA_SHADER_VERTEX].MaxUniformBlocks +
395 c->Program[MESA_SHADER_TESS_CTRL].MaxUniformBlocks +
396 c->Program[MESA_SHADER_TESS_EVAL].MaxUniformBlocks +
397 c->Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks +
398 c->Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks +
399 c->Program[MESA_SHADER_COMPUTE].MaxUniformBlocks;
400 assert(c->MaxCombinedUniformBlocks <= MAX_COMBINED_UNIFORM_BUFFERS);
401 }
402
403 c->GLSLFragCoordIsSysVal =
404 screen->get_param(screen, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL);
405 c->GLSLFrontFacingIsSysVal =
406 screen->get_param(screen, PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL);
407
408 /* GL_ARB_get_program_binary
409 *
410 * The QT framework has a bug in their shader program cache, which is built
411 * on GL_ARB_get_program_binary. In an effort to allow them to fix the bug
412 * we don't enable more than 1 binary format for compatibility profiles.
413 */
414 if (api != API_OPENGL_COMPAT &&
415 screen->get_disk_shader_cache && screen->get_disk_shader_cache(screen))
416 c->NumProgramBinaryFormats = 1;
417
418 c->MaxAtomicBufferBindings =
419 c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
420
421 if (!ssbo_atomic) {
422 /* for separate atomic buffers - there atomic buffer size will be
423 limited */
424 c->MaxAtomicBufferSize = c->Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters * ATOMIC_COUNTER_SIZE;
425 /* on all HW with separate atomic (evergreen) the following
426 lines are true. not sure it's worth adding CAPs for this at this
427 stage. */
428 c->MaxCombinedAtomicCounters = c->Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
429 c->MaxCombinedAtomicBuffers = c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
430 } else {
431 c->MaxCombinedAtomicBuffers =
432 c->Program[MESA_SHADER_VERTEX].MaxAtomicBuffers +
433 c->Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers +
434 c->Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers +
435 c->Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers +
436 c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
437 assert(c->MaxCombinedAtomicBuffers <= MAX_COMBINED_ATOMIC_BUFFERS);
438 }
439
440 if (c->MaxCombinedAtomicBuffers > 0) {
441 extensions->ARB_shader_atomic_counters = GL_TRUE;
442 extensions->ARB_shader_atomic_counter_ops = GL_TRUE;
443 }
444
445 c->MaxCombinedShaderOutputResources = c->MaxDrawBuffers;
446 c->ShaderStorageBufferOffsetAlignment =
447 screen->get_param(screen, PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT);
448 if (c->ShaderStorageBufferOffsetAlignment) {
449 /* for hw atomic counters leaves these at default for now */
450 if (ssbo_atomic)
451 c->MaxCombinedShaderStorageBlocks = c->MaxShaderStorageBufferBindings =
452 c->MaxCombinedAtomicBuffers;
453 c->MaxCombinedShaderOutputResources +=
454 c->MaxCombinedShaderStorageBlocks;
455 c->MaxShaderStorageBlockSize = 1 << 27;
456 extensions->ARB_shader_storage_buffer_object = GL_TRUE;
457 }
458
459 c->MaxCombinedImageUniforms =
460 c->Program[MESA_SHADER_VERTEX].MaxImageUniforms +
461 c->Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms +
462 c->Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms +
463 c->Program[MESA_SHADER_GEOMETRY].MaxImageUniforms +
464 c->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms +
465 c->Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
466 c->MaxCombinedShaderOutputResources += c->MaxCombinedImageUniforms;
467 c->MaxImageUnits = MAX_IMAGE_UNITS;
468 if (c->MaxCombinedImageUniforms) {
469 extensions->ARB_shader_image_load_store = GL_TRUE;
470 extensions->ARB_shader_image_size = GL_TRUE;
471 }
472
473 /* ARB_framebuffer_no_attachments */
474 c->MaxFramebufferWidth = c->MaxViewportWidth;
475 c->MaxFramebufferHeight = c->MaxViewportHeight;
476 /* NOTE: we cheat here a little by assuming that
477 * PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS has the same
478 * number of layers as we need, although we technically
479 * could have more the generality is not really useful
480 * in practicality.
481 */
482 c->MaxFramebufferLayers =
483 screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
484
485 c->MaxWindowRectangles =
486 screen->get_param(screen, PIPE_CAP_MAX_WINDOW_RECTANGLES);
487
488 c->SparseBufferPageSize =
489 screen->get_param(screen, PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE);
490
491 c->AllowMappedBuffersDuringExecution =
492 screen->get_param(screen, PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION);
493
494 c->UseSTD430AsDefaultPacking =
495 screen->get_param(screen, PIPE_CAP_LOAD_CONSTBUF);
496
497 c->MaxSubpixelPrecisionBiasBits =
498 screen->get_param(screen, PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS);
499
500 c->ConservativeRasterDilateRange[0] =
501 screen->get_paramf(screen, PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE);
502 c->ConservativeRasterDilateRange[1] =
503 screen->get_paramf(screen, PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE);
504 c->ConservativeRasterDilateGranularity =
505 screen->get_paramf(screen, PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY);
506
507 /* limit the max combined shader output resources to a driver limit */
508 temp = screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES);
509 if (temp > 0 && c->MaxCombinedShaderOutputResources > temp)
510 c->MaxCombinedShaderOutputResources = temp;
511 }
512
513
514 /**
515 * Given a member \c x of struct gl_extensions, return offset of
516 * \c x in bytes.
517 */
518 #define o(x) offsetof(struct gl_extensions, x)
519
520
521 struct st_extension_cap_mapping {
522 int extension_offset;
523 int cap;
524 };
525
526 struct st_extension_format_mapping {
527 int extension_offset[2];
528 enum pipe_format format[32];
529
530 /* If TRUE, at least one format must be supported for the extensions to be
531 * advertised. If FALSE, all the formats must be supported. */
532 GLboolean need_at_least_one;
533 };
534
535 /**
536 * Enable extensions if certain pipe formats are supported by the driver.
537 * What extensions will be enabled and what formats must be supported is
538 * described by the array of st_extension_format_mapping.
539 *
540 * target and bind_flags are passed to is_format_supported.
541 */
542 static void
543 init_format_extensions(struct pipe_screen *screen,
544 struct gl_extensions *extensions,
545 const struct st_extension_format_mapping *mapping,
546 unsigned num_mappings,
547 enum pipe_texture_target target,
548 unsigned bind_flags)
549 {
550 GLboolean *extension_table = (GLboolean *) extensions;
551 unsigned i;
552 int j;
553 int num_formats = ARRAY_SIZE(mapping->format);
554 int num_ext = ARRAY_SIZE(mapping->extension_offset);
555
556 for (i = 0; i < num_mappings; i++) {
557 int num_supported = 0;
558
559 /* Examine each format in the list. */
560 for (j = 0; j < num_formats && mapping[i].format[j]; j++) {
561 if (screen->is_format_supported(screen, mapping[i].format[j],
562 target, 0, 0, bind_flags)) {
563 num_supported++;
564 }
565 }
566
567 if (!num_supported ||
568 (!mapping[i].need_at_least_one && num_supported != j)) {
569 continue;
570 }
571
572 /* Enable all extensions in the list. */
573 for (j = 0; j < num_ext && mapping[i].extension_offset[j]; j++)
574 extension_table[mapping[i].extension_offset[j]] = GL_TRUE;
575 }
576 }
577
578
579 /**
580 * Given a list of formats and bind flags, return the maximum number
581 * of samples supported by any of those formats.
582 */
583 static unsigned
584 get_max_samples_for_formats(struct pipe_screen *screen,
585 unsigned num_formats,
586 const enum pipe_format *formats,
587 unsigned max_samples,
588 unsigned bind)
589 {
590 unsigned i, f;
591
592 for (i = max_samples; i > 0; --i) {
593 for (f = 0; f < num_formats; f++) {
594 if (screen->is_format_supported(screen, formats[f],
595 PIPE_TEXTURE_2D, i, i, bind)) {
596 return i;
597 }
598 }
599 }
600 return 0;
601 }
602
603 static unsigned
604 get_max_samples_for_formats_advanced(struct pipe_screen *screen,
605 unsigned num_formats,
606 const enum pipe_format *formats,
607 unsigned max_samples,
608 unsigned num_storage_samples,
609 unsigned bind)
610 {
611 unsigned i, f;
612
613 for (i = max_samples; i > 0; --i) {
614 for (f = 0; f < num_formats; f++) {
615 if (screen->is_format_supported(screen, formats[f], PIPE_TEXTURE_2D,
616 i, num_storage_samples, bind)) {
617 return i;
618 }
619 }
620 }
621 return 0;
622 }
623
624 /**
625 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
626 * which GL extensions are supported.
627 * Quite a few extensions are always supported because they are standard
628 * features or can be built on top of other gallium features.
629 * Some fine tuning may still be needed.
630 */
631 void st_init_extensions(struct pipe_screen *screen,
632 struct gl_constants *consts,
633 struct gl_extensions *extensions,
634 struct st_config_options *options,
635 gl_api api)
636 {
637 unsigned i;
638 GLboolean *extension_table = (GLboolean *) extensions;
639
640 static const struct st_extension_cap_mapping cap_mapping[] = {
641 { o(ARB_base_instance), PIPE_CAP_START_INSTANCE },
642 { o(ARB_bindless_texture), PIPE_CAP_BINDLESS_TEXTURE },
643 { o(ARB_buffer_storage), PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT },
644 { o(ARB_clear_texture), PIPE_CAP_CLEAR_TEXTURE },
645 { o(ARB_clip_control), PIPE_CAP_CLIP_HALFZ },
646 { o(ARB_color_buffer_float), PIPE_CAP_VERTEX_COLOR_UNCLAMPED },
647 { o(ARB_conditional_render_inverted), PIPE_CAP_CONDITIONAL_RENDER_INVERTED },
648 { o(ARB_copy_image), PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
649 { o(OES_copy_image), PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
650 { o(ARB_cull_distance), PIPE_CAP_CULL_DISTANCE },
651 { o(ARB_depth_clamp), PIPE_CAP_DEPTH_CLIP_DISABLE },
652 { o(ARB_derivative_control), PIPE_CAP_TGSI_FS_FINE_DERIVATIVE },
653 { o(ARB_draw_buffers_blend), PIPE_CAP_INDEP_BLEND_FUNC },
654 { o(ARB_draw_indirect), PIPE_CAP_DRAW_INDIRECT },
655 { o(ARB_draw_instanced), PIPE_CAP_TGSI_INSTANCEID },
656 { o(ARB_framebuffer_object), PIPE_CAP_MIXED_FRAMEBUFFER_SIZES },
657 { o(ARB_gpu_shader_int64), PIPE_CAP_INT64 },
658 { o(ARB_indirect_parameters), PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS },
659 { o(ARB_instanced_arrays), PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR },
660 { o(ARB_occlusion_query), PIPE_CAP_OCCLUSION_QUERY },
661 { o(ARB_occlusion_query2), PIPE_CAP_OCCLUSION_QUERY },
662 { o(ARB_pipeline_statistics_query), PIPE_CAP_QUERY_PIPELINE_STATISTICS },
663 { o(ARB_point_sprite), PIPE_CAP_POINT_SPRITE },
664 { o(ARB_polygon_offset_clamp), PIPE_CAP_POLYGON_OFFSET_CLAMP },
665 { o(ARB_post_depth_coverage), PIPE_CAP_POST_DEPTH_COVERAGE },
666 { o(ARB_query_buffer_object), PIPE_CAP_QUERY_BUFFER_OBJECT },
667 { o(ARB_robust_buffer_access_behavior), PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR },
668 { o(ARB_sample_shading), PIPE_CAP_SAMPLE_SHADING },
669 { o(ARB_sample_locations), PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS },
670 { o(ARB_seamless_cube_map), PIPE_CAP_SEAMLESS_CUBE_MAP },
671 { o(ARB_shader_ballot), PIPE_CAP_TGSI_BALLOT },
672 { o(ARB_shader_clock), PIPE_CAP_TGSI_CLOCK },
673 { o(ARB_shader_draw_parameters), PIPE_CAP_DRAW_PARAMETERS },
674 { o(ARB_shader_group_vote), PIPE_CAP_TGSI_VOTE },
675 { o(ARB_shader_stencil_export), PIPE_CAP_SHADER_STENCIL_EXPORT },
676 { o(ARB_shader_texture_image_samples), PIPE_CAP_TGSI_TXQS },
677 { o(ARB_shader_texture_lod), PIPE_CAP_SM3 },
678 { o(ARB_sparse_buffer), PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE },
679 { o(ARB_texture_buffer_object), PIPE_CAP_TEXTURE_BUFFER_OBJECTS },
680 { o(ARB_texture_cube_map_array), PIPE_CAP_CUBE_MAP_ARRAY },
681 { o(ARB_texture_gather), PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS },
682 { o(ARB_texture_mirror_clamp_to_edge), PIPE_CAP_TEXTURE_MIRROR_CLAMP },
683 { o(ARB_texture_multisample), PIPE_CAP_TEXTURE_MULTISAMPLE },
684 { o(ARB_texture_non_power_of_two), PIPE_CAP_NPOT_TEXTURES },
685 { o(ARB_texture_query_lod), PIPE_CAP_TEXTURE_QUERY_LOD },
686 { o(ARB_texture_view), PIPE_CAP_SAMPLER_VIEW_TARGET },
687 { o(ARB_timer_query), PIPE_CAP_QUERY_TIMESTAMP },
688 { o(ARB_transform_feedback2), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME },
689 { o(ARB_transform_feedback3), PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS },
690 { o(ARB_transform_feedback_overflow_query), PIPE_CAP_QUERY_SO_OVERFLOW },
691
692 { o(KHR_blend_equation_advanced), PIPE_CAP_TGSI_FS_FBFETCH },
693
694 { o(EXT_blend_equation_separate), PIPE_CAP_BLEND_EQUATION_SEPARATE },
695 { o(EXT_depth_bounds_test), PIPE_CAP_DEPTH_BOUNDS_TEST },
696 { o(EXT_draw_buffers2), PIPE_CAP_INDEP_BLEND_ENABLE },
697 { o(EXT_memory_object), PIPE_CAP_MEMOBJ },
698 { o(EXT_memory_object_fd), PIPE_CAP_MEMOBJ },
699 { o(EXT_semaphore), PIPE_CAP_FENCE_SIGNAL },
700 { o(EXT_semaphore_fd), PIPE_CAP_FENCE_SIGNAL },
701 { o(EXT_texture_array), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS },
702 { o(EXT_texture_filter_anisotropic), PIPE_CAP_ANISOTROPIC_FILTER },
703 { o(EXT_texture_mirror_clamp), PIPE_CAP_TEXTURE_MIRROR_CLAMP },
704 { o(EXT_texture_swizzle), PIPE_CAP_TEXTURE_SWIZZLE },
705 { o(EXT_transform_feedback), PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS },
706 { o(EXT_window_rectangles), PIPE_CAP_MAX_WINDOW_RECTANGLES },
707
708 { o(AMD_framebuffer_multisample_advanced), PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS },
709 { o(AMD_pinned_memory), PIPE_CAP_RESOURCE_FROM_USER_MEMORY },
710 { o(ATI_meminfo), PIPE_CAP_QUERY_MEMORY_INFO },
711 { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE },
712 { o(ATI_texture_mirror_once), PIPE_CAP_TEXTURE_MIRROR_CLAMP },
713 { o(MESA_tile_raster_order), PIPE_CAP_TILE_RASTER_ORDER },
714 { o(NV_conditional_render), PIPE_CAP_CONDITIONAL_RENDER },
715 { o(NV_fill_rectangle), PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE },
716 { o(NV_primitive_restart), PIPE_CAP_PRIMITIVE_RESTART },
717 { o(NV_texture_barrier), PIPE_CAP_TEXTURE_BARRIER },
718 { o(NVX_gpu_memory_info), PIPE_CAP_QUERY_MEMORY_INFO },
719 /* GL_NV_point_sprite is not supported by gallium because we don't
720 * support the GL_POINT_SPRITE_R_MODE_NV option. */
721
722 { o(OES_standard_derivatives), PIPE_CAP_SM3 },
723 { o(OES_texture_float_linear), PIPE_CAP_TEXTURE_FLOAT_LINEAR },
724 { o(OES_texture_half_float_linear), PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR },
725 };
726
727 /* Required: render target and sampler support */
728 static const struct st_extension_format_mapping rendertarget_mapping[] = {
729 { { o(ARB_texture_float) },
730 { PIPE_FORMAT_R32G32B32A32_FLOAT,
731 PIPE_FORMAT_R16G16B16A16_FLOAT } },
732
733 { { o(OES_texture_float) },
734 { PIPE_FORMAT_R32G32B32A32_FLOAT } },
735
736 { { o(OES_texture_half_float) },
737 { PIPE_FORMAT_R16G16B16A16_FLOAT } },
738
739 { { o(ARB_texture_rgb10_a2ui) },
740 { PIPE_FORMAT_R10G10B10A2_UINT,
741 PIPE_FORMAT_B10G10R10A2_UINT },
742 GL_TRUE }, /* at least one format must be supported */
743
744 { { o(EXT_framebuffer_sRGB) },
745 { PIPE_FORMAT_A8B8G8R8_SRGB,
746 PIPE_FORMAT_B8G8R8A8_SRGB,
747 PIPE_FORMAT_R8G8B8A8_SRGB },
748 GL_TRUE }, /* at least one format must be supported */
749
750 { { o(EXT_packed_float) },
751 { PIPE_FORMAT_R11G11B10_FLOAT } },
752
753 { { o(EXT_texture_integer) },
754 { PIPE_FORMAT_R32G32B32A32_UINT,
755 PIPE_FORMAT_R32G32B32A32_SINT } },
756
757 { { o(ARB_texture_rg) },
758 { PIPE_FORMAT_R8_UNORM,
759 PIPE_FORMAT_R8G8_UNORM } },
760 };
761
762 /* Required: depth stencil and sampler support */
763 static const struct st_extension_format_mapping depthstencil_mapping[] = {
764 { { o(ARB_depth_buffer_float) },
765 { PIPE_FORMAT_Z32_FLOAT,
766 PIPE_FORMAT_Z32_FLOAT_S8X24_UINT } },
767 };
768
769 /* Required: sampler support */
770 static const struct st_extension_format_mapping texture_mapping[] = {
771 { { o(ARB_texture_compression_rgtc) },
772 { PIPE_FORMAT_RGTC1_UNORM,
773 PIPE_FORMAT_RGTC1_SNORM,
774 PIPE_FORMAT_RGTC2_UNORM,
775 PIPE_FORMAT_RGTC2_SNORM } },
776
777 { { o(EXT_texture_compression_latc) },
778 { PIPE_FORMAT_LATC1_UNORM,
779 PIPE_FORMAT_LATC1_SNORM,
780 PIPE_FORMAT_LATC2_UNORM,
781 PIPE_FORMAT_LATC2_SNORM } },
782
783 { { o(EXT_texture_compression_s3tc),
784 o(ANGLE_texture_compression_dxt) },
785 { PIPE_FORMAT_DXT1_RGB,
786 PIPE_FORMAT_DXT1_RGBA,
787 PIPE_FORMAT_DXT3_RGBA,
788 PIPE_FORMAT_DXT5_RGBA } },
789
790 { { o(ARB_texture_compression_bptc) },
791 { PIPE_FORMAT_BPTC_RGBA_UNORM,
792 PIPE_FORMAT_BPTC_SRGBA,
793 PIPE_FORMAT_BPTC_RGB_FLOAT,
794 PIPE_FORMAT_BPTC_RGB_UFLOAT } },
795
796 { { o(KHR_texture_compression_astc_ldr) },
797 { PIPE_FORMAT_ASTC_4x4,
798 PIPE_FORMAT_ASTC_5x4,
799 PIPE_FORMAT_ASTC_5x5,
800 PIPE_FORMAT_ASTC_6x5,
801 PIPE_FORMAT_ASTC_6x6,
802 PIPE_FORMAT_ASTC_8x5,
803 PIPE_FORMAT_ASTC_8x6,
804 PIPE_FORMAT_ASTC_8x8,
805 PIPE_FORMAT_ASTC_10x5,
806 PIPE_FORMAT_ASTC_10x6,
807 PIPE_FORMAT_ASTC_10x8,
808 PIPE_FORMAT_ASTC_10x10,
809 PIPE_FORMAT_ASTC_12x10,
810 PIPE_FORMAT_ASTC_12x12,
811 PIPE_FORMAT_ASTC_4x4_SRGB,
812 PIPE_FORMAT_ASTC_5x4_SRGB,
813 PIPE_FORMAT_ASTC_5x5_SRGB,
814 PIPE_FORMAT_ASTC_6x5_SRGB,
815 PIPE_FORMAT_ASTC_6x6_SRGB,
816 PIPE_FORMAT_ASTC_8x5_SRGB,
817 PIPE_FORMAT_ASTC_8x6_SRGB,
818 PIPE_FORMAT_ASTC_8x8_SRGB,
819 PIPE_FORMAT_ASTC_10x5_SRGB,
820 PIPE_FORMAT_ASTC_10x6_SRGB,
821 PIPE_FORMAT_ASTC_10x8_SRGB,
822 PIPE_FORMAT_ASTC_10x10_SRGB,
823 PIPE_FORMAT_ASTC_12x10_SRGB,
824 PIPE_FORMAT_ASTC_12x12_SRGB } },
825
826 /* ASTC software fallback support. */
827 { { o(KHR_texture_compression_astc_ldr) },
828 { PIPE_FORMAT_R8G8B8A8_UNORM,
829 PIPE_FORMAT_R8G8B8A8_SRGB } },
830
831 { { o(EXT_texture_shared_exponent) },
832 { PIPE_FORMAT_R9G9B9E5_FLOAT } },
833
834 { { o(EXT_texture_snorm) },
835 { PIPE_FORMAT_R8G8B8A8_SNORM } },
836
837 { { o(EXT_texture_sRGB),
838 o(EXT_texture_sRGB_decode) },
839 { PIPE_FORMAT_A8B8G8R8_SRGB,
840 PIPE_FORMAT_B8G8R8A8_SRGB,
841 PIPE_FORMAT_A8R8G8B8_SRGB,
842 PIPE_FORMAT_R8G8B8A8_SRGB},
843 GL_TRUE }, /* at least one format must be supported */
844
845 { { o(EXT_texture_type_2_10_10_10_REV) },
846 { PIPE_FORMAT_R10G10B10A2_UNORM,
847 PIPE_FORMAT_B10G10R10A2_UNORM },
848 GL_TRUE }, /* at least one format must be supported */
849
850 { { o(ATI_texture_compression_3dc) },
851 { PIPE_FORMAT_LATC2_UNORM } },
852
853 { { o(MESA_ycbcr_texture) },
854 { PIPE_FORMAT_UYVY,
855 PIPE_FORMAT_YUYV },
856 GL_TRUE }, /* at least one format must be supported */
857
858 { { o(OES_compressed_ETC1_RGB8_texture) },
859 { PIPE_FORMAT_ETC1_RGB8,
860 PIPE_FORMAT_R8G8B8A8_UNORM },
861 GL_TRUE }, /* at least one format must be supported */
862
863 { { o(ARB_stencil_texturing),
864 o(ARB_texture_stencil8) },
865 { PIPE_FORMAT_X24S8_UINT,
866 PIPE_FORMAT_S8X24_UINT },
867 GL_TRUE }, /* at least one format must be supported */
868 };
869
870 /* Required: vertex fetch support. */
871 static const struct st_extension_format_mapping vertex_mapping[] = {
872 { { o(EXT_vertex_array_bgra) },
873 { PIPE_FORMAT_B8G8R8A8_UNORM } },
874 { { o(ARB_vertex_type_2_10_10_10_rev) },
875 { PIPE_FORMAT_R10G10B10A2_UNORM,
876 PIPE_FORMAT_B10G10R10A2_UNORM,
877 PIPE_FORMAT_R10G10B10A2_SNORM,
878 PIPE_FORMAT_B10G10R10A2_SNORM,
879 PIPE_FORMAT_R10G10B10A2_USCALED,
880 PIPE_FORMAT_B10G10R10A2_USCALED,
881 PIPE_FORMAT_R10G10B10A2_SSCALED,
882 PIPE_FORMAT_B10G10R10A2_SSCALED } },
883 { { o(ARB_vertex_type_10f_11f_11f_rev) },
884 { PIPE_FORMAT_R11G11B10_FLOAT } },
885 };
886
887 static const struct st_extension_format_mapping tbo_rgb32[] = {
888 { {o(ARB_texture_buffer_object_rgb32) },
889 { PIPE_FORMAT_R32G32B32_FLOAT,
890 PIPE_FORMAT_R32G32B32_UINT,
891 PIPE_FORMAT_R32G32B32_SINT,
892 } },
893 };
894
895 /*
896 * Extensions that are supported by all Gallium drivers:
897 */
898 extensions->ARB_ES2_compatibility = GL_TRUE;
899 extensions->ARB_depth_texture = GL_TRUE;
900 extensions->ARB_draw_elements_base_vertex = GL_TRUE;
901 extensions->ARB_explicit_attrib_location = GL_TRUE;
902 extensions->ARB_explicit_uniform_location = GL_TRUE;
903 extensions->ARB_fragment_coord_conventions = GL_TRUE;
904 extensions->ARB_fragment_program = GL_TRUE;
905 extensions->ARB_fragment_program_shadow = GL_TRUE;
906 extensions->ARB_fragment_shader = GL_TRUE;
907 extensions->ARB_half_float_vertex = GL_TRUE;
908 extensions->ARB_internalformat_query = GL_TRUE;
909 extensions->ARB_internalformat_query2 = GL_TRUE;
910 extensions->ARB_map_buffer_range = GL_TRUE;
911 extensions->ARB_shadow = GL_TRUE;
912 extensions->ARB_sync = GL_TRUE;
913 extensions->ARB_texture_border_clamp = GL_TRUE;
914 extensions->ARB_texture_cube_map = GL_TRUE;
915 extensions->ARB_texture_env_combine = GL_TRUE;
916 extensions->ARB_texture_env_crossbar = GL_TRUE;
917 extensions->ARB_texture_env_dot3 = GL_TRUE;
918 extensions->ARB_vertex_program = GL_TRUE;
919 extensions->ARB_vertex_shader = GL_TRUE;
920
921 extensions->EXT_blend_color = GL_TRUE;
922 extensions->EXT_blend_func_separate = GL_TRUE;
923 extensions->EXT_blend_minmax = GL_TRUE;
924 extensions->EXT_gpu_program_parameters = GL_TRUE;
925 extensions->EXT_pixel_buffer_object = GL_TRUE;
926 extensions->EXT_point_parameters = GL_TRUE;
927 extensions->EXT_provoking_vertex = GL_TRUE;
928 extensions->EXT_stencil_two_side = GL_TRUE;
929 extensions->EXT_texture_env_dot3 = GL_TRUE;
930
931 extensions->ATI_fragment_shader = GL_TRUE;
932 extensions->ATI_texture_env_combine3 = GL_TRUE;
933
934 extensions->MESA_pack_invert = GL_TRUE;
935
936 extensions->NV_fog_distance = GL_TRUE;
937 extensions->NV_texture_env_combine4 = GL_TRUE;
938 extensions->NV_texture_rectangle = GL_TRUE;
939
940 extensions->OES_EGL_image = GL_TRUE;
941 extensions->OES_EGL_image_external = GL_TRUE;
942 extensions->OES_draw_texture = GL_TRUE;
943
944 /* Expose the extensions which directly correspond to gallium caps. */
945 for (i = 0; i < ARRAY_SIZE(cap_mapping); i++) {
946 if (screen->get_param(screen, cap_mapping[i].cap)) {
947 extension_table[cap_mapping[i].extension_offset] = GL_TRUE;
948 }
949 }
950
951 /* Expose the extensions which directly correspond to gallium formats. */
952 init_format_extensions(screen, extensions, rendertarget_mapping,
953 ARRAY_SIZE(rendertarget_mapping), PIPE_TEXTURE_2D,
954 PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW);
955 init_format_extensions(screen, extensions, depthstencil_mapping,
956 ARRAY_SIZE(depthstencil_mapping), PIPE_TEXTURE_2D,
957 PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW);
958 init_format_extensions(screen, extensions, texture_mapping,
959 ARRAY_SIZE(texture_mapping), PIPE_TEXTURE_2D,
960 PIPE_BIND_SAMPLER_VIEW);
961 init_format_extensions(screen, extensions, vertex_mapping,
962 ARRAY_SIZE(vertex_mapping), PIPE_BUFFER,
963 PIPE_BIND_VERTEX_BUFFER);
964
965 /* Figure out GLSL support and set GLSLVersion to it. */
966 consts->GLSLVersion = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
967 consts->GLSLVersionCompat =
968 screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY);
969
970 const unsigned GLSLVersion =
971 api == API_OPENGL_COMPAT ? consts->GLSLVersionCompat :
972 consts->GLSLVersion;
973
974 _mesa_override_glsl_version(consts);
975
976 if (options->force_glsl_version > 0 &&
977 options->force_glsl_version <= GLSLVersion) {
978 consts->ForceGLSLVersion = options->force_glsl_version;
979 }
980
981 consts->AllowHigherCompatVersion = options->allow_higher_compat_version;
982
983 consts->ForceGLSLAbsSqrt = options->force_glsl_abs_sqrt;
984
985 consts->AllowGLSLBuiltinVariableRedeclaration = options->allow_glsl_builtin_variable_redeclaration;
986
987 consts->dri_config_options_sha1 = options->config_options_sha1;
988
989 consts->AllowGLSLCrossStageInterpolationMismatch = options->allow_glsl_cross_stage_interpolation_mismatch;
990
991 if (GLSLVersion >= 400)
992 extensions->ARB_gpu_shader5 = GL_TRUE;
993 if (GLSLVersion >= 410)
994 extensions->ARB_shader_precision = GL_TRUE;
995
996 /* This extension needs full OpenGL 3.2, but we don't know if that's
997 * supported at this point. Only check the GLSL version. */
998 if (GLSLVersion >= 150 &&
999 screen->get_param(screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT)) {
1000 extensions->AMD_vertex_shader_layer = GL_TRUE;
1001 }
1002
1003 if (GLSLVersion >= 140) {
1004 if (screen->get_param(screen, PIPE_CAP_TGSI_ARRAY_COMPONENTS))
1005 extensions->ARB_enhanced_layouts = GL_TRUE;
1006 }
1007
1008 if (GLSLVersion >= 130) {
1009 consts->NativeIntegers = GL_TRUE;
1010 consts->MaxClipPlanes = 8;
1011
1012 if (screen->get_param(screen, PIPE_CAP_VERTEXID_NOBASE)) {
1013 consts->VertexID_is_zero_based = GL_TRUE;
1014 }
1015
1016 /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
1017 extensions->ARB_conservative_depth = GL_TRUE;
1018 extensions->ARB_shading_language_packing = GL_TRUE;
1019 extensions->OES_depth_texture_cube_map = GL_TRUE;
1020 extensions->ARB_shading_language_420pack = GL_TRUE;
1021 extensions->ARB_texture_query_levels = GL_TRUE;
1022
1023 if (!options->disable_shader_bit_encoding) {
1024 extensions->ARB_shader_bit_encoding = GL_TRUE;
1025 }
1026
1027 extensions->EXT_shader_integer_mix = GL_TRUE;
1028 extensions->ARB_arrays_of_arrays = GL_TRUE;
1029 extensions->MESA_shader_integer_functions = GL_TRUE;
1030 } else {
1031 /* Optional integer support for GLSL 1.2. */
1032 if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
1033 PIPE_SHADER_CAP_INTEGERS) &&
1034 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
1035 PIPE_SHADER_CAP_INTEGERS)) {
1036 consts->NativeIntegers = GL_TRUE;
1037
1038 extensions->EXT_shader_integer_mix = GL_TRUE;
1039 }
1040
1041 /* Integer textures make no sense before GLSL 1.30 */
1042 extensions->EXT_texture_integer = GL_FALSE;
1043 }
1044
1045 consts->GLSLZeroInit = options->glsl_zero_init;
1046
1047 consts->UniformBooleanTrue = consts->NativeIntegers ? ~0U : fui(1.0f);
1048
1049 /* Below are the cases which cannot be moved into tables easily. */
1050
1051 /* The compatibility profile also requires GLSLVersionCompat >= 400. */
1052 if (screen->get_shader_param(screen, PIPE_SHADER_TESS_CTRL,
1053 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0 &&
1054 (api != API_OPENGL_COMPAT || consts->GLSLVersionCompat >= 400)) {
1055 extensions->ARB_tessellation_shader = GL_TRUE;
1056 }
1057
1058 /* What this is really checking for is the ability to support multiple
1059 * invocations of a geometry shader. There is no separate cap for that, so
1060 * we check the GLSLVersion.
1061 */
1062 if (GLSLVersion >= 400 &&
1063 screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
1064 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
1065 extensions->OES_geometry_shader = GL_TRUE;
1066 }
1067
1068 /* Needs PIPE_CAP_SAMPLE_SHADING + all the sample-related bits of
1069 * ARB_gpu_shader5. This enables all the per-sample shading ES extensions.
1070 */
1071 extensions->OES_sample_variables = extensions->ARB_sample_shading &&
1072 extensions->ARB_gpu_shader5;
1073
1074 /* Maximum sample count. */
1075 {
1076 static const enum pipe_format color_formats[] = {
1077 PIPE_FORMAT_R8G8B8A8_UNORM,
1078 PIPE_FORMAT_B8G8R8A8_UNORM,
1079 PIPE_FORMAT_A8R8G8B8_UNORM,
1080 PIPE_FORMAT_A8B8G8R8_UNORM,
1081 };
1082 static const enum pipe_format depth_formats[] = {
1083 PIPE_FORMAT_Z16_UNORM,
1084 PIPE_FORMAT_Z24X8_UNORM,
1085 PIPE_FORMAT_X8Z24_UNORM,
1086 PIPE_FORMAT_Z32_UNORM,
1087 PIPE_FORMAT_Z32_FLOAT
1088 };
1089 static const enum pipe_format int_formats[] = {
1090 PIPE_FORMAT_R8G8B8A8_SINT
1091 };
1092 static const enum pipe_format void_formats[] = {
1093 PIPE_FORMAT_NONE
1094 };
1095
1096 consts->MaxSamples =
1097 get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1098 color_formats, 16,
1099 PIPE_BIND_RENDER_TARGET);
1100
1101 consts->MaxImageSamples =
1102 get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1103 color_formats, 16,
1104 PIPE_BIND_SHADER_IMAGE);
1105
1106 consts->MaxColorTextureSamples =
1107 get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1108 color_formats, consts->MaxSamples,
1109 PIPE_BIND_SAMPLER_VIEW);
1110
1111 consts->MaxDepthTextureSamples =
1112 get_max_samples_for_formats(screen, ARRAY_SIZE(depth_formats),
1113 depth_formats, consts->MaxSamples,
1114 PIPE_BIND_SAMPLER_VIEW);
1115
1116 consts->MaxIntegerSamples =
1117 get_max_samples_for_formats(screen, ARRAY_SIZE(int_formats),
1118 int_formats, consts->MaxSamples,
1119 PIPE_BIND_SAMPLER_VIEW);
1120
1121 /* ARB_framebuffer_no_attachments, assume max no. of samples 32 */
1122 consts->MaxFramebufferSamples =
1123 get_max_samples_for_formats(screen, ARRAY_SIZE(void_formats),
1124 void_formats, 32,
1125 PIPE_BIND_RENDER_TARGET);
1126
1127 if (extensions->AMD_framebuffer_multisample_advanced) {
1128 /* AMD_framebuffer_multisample_advanced */
1129 /* This can be greater than storage samples. */
1130 consts->MaxColorFramebufferSamples =
1131 get_max_samples_for_formats_advanced(screen,
1132 ARRAY_SIZE(color_formats),
1133 color_formats, 16,
1134 consts->MaxSamples,
1135 PIPE_BIND_RENDER_TARGET);
1136
1137 /* If the driver supports N color samples, it means it supports
1138 * N samples and N storage samples. N samples >= N storage
1139 * samples.
1140 */
1141 consts->MaxColorFramebufferStorageSamples = consts->MaxSamples;
1142 consts->MaxDepthStencilFramebufferSamples =
1143 consts->MaxDepthTextureSamples;
1144
1145 assert(consts->MaxColorFramebufferSamples >=
1146 consts->MaxDepthStencilFramebufferSamples);
1147 assert(consts->MaxDepthStencilFramebufferSamples >=
1148 consts->MaxColorFramebufferStorageSamples);
1149
1150 consts->NumSupportedMultisampleModes = 0;
1151
1152 unsigned depth_samples_supported = 0;
1153
1154 for (unsigned samples = 2;
1155 samples <= consts->MaxDepthStencilFramebufferSamples;
1156 samples++) {
1157 if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT,
1158 PIPE_TEXTURE_2D, samples, samples,
1159 PIPE_BIND_DEPTH_STENCIL))
1160 depth_samples_supported |= 1 << samples;
1161 }
1162
1163 for (unsigned samples = 2;
1164 samples <= consts->MaxColorFramebufferSamples;
1165 samples++) {
1166 for (unsigned depth_samples = 2;
1167 depth_samples <= samples; depth_samples++) {
1168 if (!(depth_samples_supported & (1 << depth_samples)))
1169 continue;
1170
1171 for (unsigned storage_samples = 2;
1172 storage_samples <= depth_samples; storage_samples++) {
1173 if (screen->is_format_supported(screen,
1174 PIPE_FORMAT_R8G8B8A8_UNORM,
1175 PIPE_TEXTURE_2D,
1176 samples,
1177 storage_samples,
1178 PIPE_BIND_RENDER_TARGET)) {
1179 unsigned i = consts->NumSupportedMultisampleModes;
1180
1181 assert(i < ARRAY_SIZE(consts->SupportedMultisampleModes));
1182 consts->SupportedMultisampleModes[i].NumColorSamples =
1183 samples;
1184 consts->SupportedMultisampleModes[i].NumColorStorageSamples =
1185 storage_samples;
1186 consts->SupportedMultisampleModes[i].NumDepthStencilSamples =
1187 depth_samples;
1188 consts->NumSupportedMultisampleModes++;
1189 }
1190 }
1191 }
1192 }
1193 }
1194 }
1195
1196 if (consts->MaxSamples >= 2) {
1197 /* Real MSAA support */
1198 extensions->EXT_framebuffer_multisample = GL_TRUE;
1199 extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
1200 }
1201 else if (consts->MaxSamples > 0 &&
1202 screen->get_param(screen, PIPE_CAP_FAKE_SW_MSAA)) {
1203 /* fake MSAA support */
1204 consts->FakeSWMSAA = GL_TRUE;
1205 extensions->EXT_framebuffer_multisample = GL_TRUE;
1206 extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
1207 extensions->ARB_texture_multisample = GL_TRUE;
1208 }
1209
1210 if (consts->MaxDualSourceDrawBuffers > 0 &&
1211 !options->disable_blend_func_extended)
1212 extensions->ARB_blend_func_extended = GL_TRUE;
1213
1214 if (screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED) ||
1215 extensions->ARB_timer_query) {
1216 extensions->EXT_timer_query = GL_TRUE;
1217 }
1218
1219 if (extensions->ARB_transform_feedback2 &&
1220 extensions->ARB_draw_instanced) {
1221 extensions->ARB_transform_feedback_instanced = GL_TRUE;
1222 }
1223 if (options->force_glsl_extensions_warn)
1224 consts->ForceGLSLExtensionsWarn = 1;
1225
1226 if (options->disable_glsl_line_continuations)
1227 consts->DisableGLSLLineContinuations = 1;
1228
1229 if (options->allow_glsl_extension_directive_midshader)
1230 consts->AllowGLSLExtensionDirectiveMidShader = GL_TRUE;
1231
1232 if (options->allow_glsl_builtin_const_expression)
1233 consts->AllowGLSLBuiltinConstantExpression = GL_TRUE;
1234
1235 if (options->allow_glsl_relaxed_es)
1236 consts->AllowGLSLRelaxedES = GL_TRUE;
1237
1238 consts->MinMapBufferAlignment =
1239 screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);
1240
1241 /* The OpenGL Compatibility profile requires arbitrary buffer swizzling. */
1242 if (api == API_OPENGL_COMPAT &&
1243 screen->get_param(screen, PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY))
1244 extensions->ARB_texture_buffer_object = GL_FALSE;
1245
1246 if (extensions->ARB_texture_buffer_object) {
1247 consts->MaxTextureBufferSize =
1248 _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE),
1249 (1u << 31) - 1);
1250 consts->TextureBufferOffsetAlignment =
1251 screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT);
1252
1253 if (consts->TextureBufferOffsetAlignment)
1254 extensions->ARB_texture_buffer_range = GL_TRUE;
1255
1256 init_format_extensions(screen, extensions, tbo_rgb32,
1257 ARRAY_SIZE(tbo_rgb32), PIPE_BUFFER,
1258 PIPE_BIND_SAMPLER_VIEW);
1259 }
1260
1261 extensions->OES_texture_buffer =
1262 extensions->ARB_texture_buffer_object &&
1263 extensions->ARB_texture_buffer_range &&
1264 extensions->ARB_texture_buffer_object_rgb32 &&
1265 extensions->ARB_shader_image_load_store;
1266
1267 /* Unpacking a varying in the fragment shader costs 1 texture indirection.
1268 * If the number of available texture indirections is very limited, then we
1269 * prefer to disable varying packing rather than run the risk of varying
1270 * packing preventing a shader from running.
1271 */
1272 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
1273 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS) <= 8) {
1274 /* We can't disable varying packing if transform feedback is available,
1275 * because transform feedback code assumes a packed varying layout.
1276 */
1277 if (!extensions->EXT_transform_feedback)
1278 consts->DisableVaryingPacking = GL_TRUE;
1279 }
1280
1281 consts->MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS);
1282 if (consts->MaxViewports >= 16) {
1283 if (GLSLVersion >= 400) {
1284 consts->ViewportBounds.Min = -32768.0;
1285 consts->ViewportBounds.Max = 32767.0;
1286 } else {
1287 consts->ViewportBounds.Min = -16384.0;
1288 consts->ViewportBounds.Max = 16383.0;
1289 }
1290 extensions->ARB_viewport_array = GL_TRUE;
1291 extensions->ARB_fragment_layer_viewport = GL_TRUE;
1292 if (extensions->AMD_vertex_shader_layer)
1293 extensions->AMD_vertex_shader_viewport_index = GL_TRUE;
1294 }
1295
1296 if (extensions->AMD_vertex_shader_layer &&
1297 extensions->AMD_vertex_shader_viewport_index &&
1298 screen->get_param(screen, PIPE_CAP_TGSI_TES_LAYER_VIEWPORT))
1299 extensions->ARB_shader_viewport_layer_array = GL_TRUE;
1300
1301 /* ARB_framebuffer_no_attachments */
1302 if (screen->get_param(screen, PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT) &&
1303 ((consts->MaxSamples >= 4 && consts->MaxFramebufferLayers >= 2048) ||
1304 (consts->MaxFramebufferSamples >= consts->MaxSamples &&
1305 consts->MaxFramebufferLayers >= consts->MaxArrayTextureLayers)))
1306 extensions->ARB_framebuffer_no_attachments = GL_TRUE;
1307
1308 /* GL_ARB_ES3_compatibility.
1309 * Check requirements for GLSL ES 3.00.
1310 */
1311 if (GLSLVersion >= 130 &&
1312 extensions->ARB_uniform_buffer_object &&
1313 extensions->ARB_shader_bit_encoding &&
1314 extensions->NV_primitive_restart &&
1315 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
1316 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) >= 16 &&
1317 /* Requirements for ETC2 emulation. */
1318 screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_UNORM,
1319 PIPE_TEXTURE_2D, 0, 0,
1320 PIPE_BIND_SAMPLER_VIEW) &&
1321 screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
1322 PIPE_TEXTURE_2D, 0, 0,
1323 PIPE_BIND_SAMPLER_VIEW) &&
1324 screen->is_format_supported(screen, PIPE_FORMAT_R16_UNORM,
1325 PIPE_TEXTURE_2D, 0, 0,
1326 PIPE_BIND_SAMPLER_VIEW) &&
1327 screen->is_format_supported(screen, PIPE_FORMAT_R16G16_UNORM,
1328 PIPE_TEXTURE_2D, 0, 0,
1329 PIPE_BIND_SAMPLER_VIEW) &&
1330 screen->is_format_supported(screen, PIPE_FORMAT_R16_SNORM,
1331 PIPE_TEXTURE_2D, 0, 0,
1332 PIPE_BIND_SAMPLER_VIEW) &&
1333 screen->is_format_supported(screen, PIPE_FORMAT_R16G16_SNORM,
1334 PIPE_TEXTURE_2D, 0, 0,
1335 PIPE_BIND_SAMPLER_VIEW)) {
1336 extensions->ARB_ES3_compatibility = GL_TRUE;
1337 }
1338
1339 #ifdef HAVE_ST_VDPAU
1340 if (screen->get_video_param &&
1341 screen->get_video_param(screen, PIPE_VIDEO_PROFILE_UNKNOWN,
1342 PIPE_VIDEO_ENTRYPOINT_BITSTREAM,
1343 PIPE_VIDEO_CAP_SUPPORTS_INTERLACED)) {
1344 extensions->NV_vdpau_interop = GL_TRUE;
1345 }
1346 #endif
1347
1348 if (screen->get_param(screen, PIPE_CAP_DOUBLES)) {
1349 extensions->ARB_gpu_shader_fp64 = GL_TRUE;
1350 extensions->ARB_vertex_attrib_64bit = GL_TRUE;
1351 }
1352
1353 if ((ST_DEBUG & DEBUG_GREMEDY) &&
1354 screen->get_param(screen, PIPE_CAP_STRING_MARKER))
1355 extensions->GREMEDY_string_marker = GL_TRUE;
1356
1357 if (screen->get_param(screen, PIPE_CAP_COMPUTE)) {
1358 int compute_supported_irs =
1359 screen->get_shader_param(screen, PIPE_SHADER_COMPUTE,
1360 PIPE_SHADER_CAP_SUPPORTED_IRS);
1361 if (compute_supported_irs & (1 << PIPE_SHADER_IR_TGSI)) {
1362 uint64_t grid_size[3], block_size[3];
1363 uint64_t max_local_size, max_threads_per_block;
1364
1365 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
1366 PIPE_COMPUTE_CAP_MAX_GRID_SIZE, grid_size);
1367 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
1368 PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE, block_size);
1369 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
1370 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
1371 &max_threads_per_block);
1372 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
1373 PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
1374 &max_local_size);
1375
1376 consts->MaxComputeWorkGroupInvocations = max_threads_per_block;
1377 consts->MaxComputeSharedMemorySize = max_local_size;
1378
1379 for (i = 0; i < 3; i++) {
1380 consts->MaxComputeWorkGroupCount[i] = grid_size[i];
1381 consts->MaxComputeWorkGroupSize[i] = block_size[i];
1382 }
1383
1384 extensions->ARB_compute_shader =
1385 extensions->ARB_shader_image_load_store &&
1386 extensions->ARB_shader_atomic_counters;
1387
1388 if (extensions->ARB_compute_shader) {
1389 uint64_t max_variable_threads_per_block = 0;
1390
1391 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
1392 PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK,
1393 &max_variable_threads_per_block);
1394
1395 for (i = 0; i < 3; i++) {
1396 /* Clamp the values to avoid having a local work group size
1397 * greater than the maximum number of invocations.
1398 */
1399 consts->MaxComputeVariableGroupSize[i] =
1400 MIN2(consts->MaxComputeWorkGroupSize[i],
1401 max_variable_threads_per_block);
1402 }
1403 consts->MaxComputeVariableGroupInvocations =
1404 max_variable_threads_per_block;
1405
1406 extensions->ARB_compute_variable_group_size =
1407 max_variable_threads_per_block > 0;
1408 }
1409 }
1410 }
1411
1412 if (extensions->EXT_texture_filter_anisotropic &&
1413 screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY) >= 16.0)
1414 extensions->ARB_texture_filter_anisotropic = GL_TRUE;
1415
1416 extensions->KHR_robustness = extensions->ARB_robust_buffer_access_behavior;
1417
1418 /* If we support ES 3.1, we support the ES3_1_compatibility ext. However
1419 * there's no clean way of telling whether we would support ES 3.1 from
1420 * here, so copy the condition from compute_version_es2 here. A lot of
1421 * these are redunant, but simpler to just have a (near-)exact copy here.
1422 */
1423 extensions->ARB_ES3_1_compatibility =
1424 extensions->ARB_ES3_compatibility &&
1425 extensions->ARB_arrays_of_arrays &&
1426 extensions->ARB_compute_shader &&
1427 extensions->ARB_draw_indirect &&
1428 extensions->ARB_explicit_uniform_location &&
1429 extensions->ARB_framebuffer_no_attachments &&
1430 extensions->ARB_shader_atomic_counters &&
1431 extensions->ARB_shader_image_load_store &&
1432 extensions->ARB_shader_image_size &&
1433 extensions->ARB_shader_storage_buffer_object &&
1434 extensions->ARB_shading_language_packing &&
1435 extensions->ARB_stencil_texturing &&
1436 extensions->ARB_texture_multisample &&
1437 extensions->ARB_gpu_shader5 &&
1438 extensions->EXT_shader_integer_mix;
1439
1440 extensions->OES_texture_cube_map_array =
1441 extensions->ARB_ES3_1_compatibility &&
1442 extensions->OES_geometry_shader &&
1443 extensions->ARB_texture_cube_map_array;
1444
1445 extensions->OES_viewport_array =
1446 extensions->ARB_ES3_1_compatibility &&
1447 extensions->OES_geometry_shader &&
1448 extensions->ARB_viewport_array;
1449
1450 extensions->OES_primitive_bounding_box = extensions->ARB_ES3_1_compatibility;
1451 consts->NoPrimitiveBoundingBoxOutput = true;
1452
1453 extensions->ANDROID_extension_pack_es31a =
1454 extensions->KHR_texture_compression_astc_ldr &&
1455 extensions->KHR_blend_equation_advanced &&
1456 extensions->OES_sample_variables &&
1457 extensions->ARB_shader_image_load_store &&
1458 extensions->ARB_texture_stencil8 &&
1459 extensions->ARB_texture_multisample &&
1460 extensions->OES_copy_image &&
1461 extensions->ARB_draw_buffers_blend &&
1462 extensions->OES_geometry_shader &&
1463 extensions->ARB_gpu_shader5 &&
1464 extensions->OES_primitive_bounding_box &&
1465 extensions->ARB_tessellation_shader &&
1466 extensions->ARB_texture_border_clamp &&
1467 extensions->OES_texture_buffer &&
1468 extensions->OES_texture_cube_map_array &&
1469 extensions->EXT_texture_sRGB_decode;
1470
1471 /* Same deal as for ARB_ES3_1_compatibility - this has to be computed
1472 * before overall versions are selected. Also it's actually a subset of ES
1473 * 3.2, since it doesn't require ASTC or advanced blending.
1474 */
1475 extensions->ARB_ES3_2_compatibility =
1476 extensions->ARB_ES3_1_compatibility &&
1477 extensions->KHR_robustness &&
1478 extensions->ARB_copy_image &&
1479 extensions->ARB_draw_buffers_blend &&
1480 extensions->ARB_draw_elements_base_vertex &&
1481 extensions->OES_geometry_shader &&
1482 extensions->ARB_gpu_shader5 &&
1483 extensions->ARB_sample_shading &&
1484 extensions->ARB_tessellation_shader &&
1485 extensions->ARB_texture_border_clamp &&
1486 extensions->OES_texture_buffer &&
1487 extensions->ARB_texture_cube_map_array &&
1488 extensions->ARB_texture_stencil8 &&
1489 extensions->ARB_texture_multisample;
1490
1491 if (screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES) &&
1492 screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES) &&
1493 screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE)) {
1494 float max_dilate;
1495 bool pre_snap_triangles, pre_snap_points_lines;
1496
1497 max_dilate = screen->get_paramf(screen, PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE);
1498
1499 pre_snap_triangles =
1500 screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES);
1501 pre_snap_points_lines =
1502 screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES);
1503
1504 extensions->NV_conservative_raster =
1505 screen->get_param(screen, PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS) > 1;
1506
1507 if (extensions->NV_conservative_raster) {
1508 extensions->NV_conservative_raster_dilate = max_dilate >= 0.75;
1509 extensions->NV_conservative_raster_pre_snap_triangles = pre_snap_triangles;
1510 extensions->NV_conservative_raster_pre_snap =
1511 pre_snap_triangles && pre_snap_points_lines;
1512 }
1513 }
1514 }