1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
4 * Copyright (c) 2008 VMware, Inc.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
29 #include "compiler/nir/nir.h"
31 #include "main/imports.h"
32 #include "main/context.h"
33 #include "main/macros.h"
34 #include "main/version.h"
36 #include "pipe/p_context.h"
37 #include "pipe/p_defines.h"
38 #include "pipe/p_screen.h"
39 #include "tgsi/tgsi_from_mesa.h"
40 #include "util/u_math.h"
42 #include "st_context.h"
44 #include "st_extensions.h"
45 #include "st_format.h"
49 * Note: we use these function rather than the MIN2, MAX2, CLAMP macros to
50 * avoid evaluating arguments (which are often function calls) more than once.
53 static unsigned _min(unsigned a
, unsigned b
)
55 return (a
< b
) ? a
: b
;
58 static float _maxf(float a
, float b
)
60 return (a
> b
) ? a
: b
;
63 static int _clamp(int a
, int min
, int max
)
75 * Query driver to get implementation limits.
76 * Note that we have to limit/clamp against Mesa's internal limits too.
78 void st_init_limits(struct pipe_screen
*screen
,
79 struct gl_constants
*c
, struct gl_extensions
*extensions
,
88 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_2D_LEVELS
),
92 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_3D_LEVELS
),
93 MAX_3D_TEXTURE_LEVELS
);
95 c
->MaxCubeTextureLevels
96 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
),
97 MAX_CUBE_TEXTURE_LEVELS
);
100 = _min(1 << (c
->MaxTextureLevels
- 1), MAX_TEXTURE_RECT_SIZE
);
102 c
->MaxArrayTextureLayers
103 = screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
);
105 /* Define max viewport size and max renderbuffer size in terms of
106 * max texture size (note: max tex RECT size = max tex 2D size).
107 * If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
109 c
->MaxViewportWidth
=
110 c
->MaxViewportHeight
=
111 c
->MaxRenderbufferSize
= c
->MaxTextureRectSize
;
114 c
->ViewportSubpixelBits
=
115 screen
->get_param(screen
, PIPE_CAP_VIEWPORT_SUBPIXEL_BITS
);
117 c
->MaxDrawBuffers
= c
->MaxColorAttachments
=
118 _clamp(screen
->get_param(screen
, PIPE_CAP_MAX_RENDER_TARGETS
),
119 1, MAX_DRAW_BUFFERS
);
121 c
->MaxDualSourceDrawBuffers
=
122 _clamp(screen
->get_param(screen
,
123 PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
),
124 0, MAX_DRAW_BUFFERS
);
127 _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAPF_MAX_LINE_WIDTH
));
129 _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAPF_MAX_LINE_WIDTH_AA
));
132 _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAPF_MAX_POINT_WIDTH
));
134 _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAPF_MAX_POINT_WIDTH_AA
));
136 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
137 * for non-aa sizes, but we can go down to 0.0 for aa points.
139 c
->MinPointSize
= 1.0f
;
140 c
->MinPointSizeAA
= 0.0f
;
142 c
->MaxTextureMaxAnisotropy
=
144 screen
->get_paramf(screen
, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
));
146 c
->MaxTextureLodBias
=
147 screen
->get_paramf(screen
, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
);
149 c
->QuadsFollowProvokingVertexConvention
=
150 screen
->get_param(screen
,
151 PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
);
153 c
->MaxUniformBlockSize
=
154 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
155 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
);
156 /* GL45-CTS.enhanced_layouts.ssb_member_invalid_offset_alignment fails if
157 * this is larger than INT_MAX - 100. Use a nicely aligned limit.
159 c
->MaxUniformBlockSize
= MIN2(c
->MaxUniformBlockSize
, INT_MAX
- 127);
161 if (c
->MaxUniformBlockSize
< 16384) {
165 for (sh
= 0; sh
< PIPE_SHADER_TYPES
; ++sh
) {
166 struct gl_shader_compiler_options
*options
;
167 struct gl_program_constants
*pc
;
168 const nir_shader_compiler_options
*nir_options
= NULL
;
170 if (screen
->get_compiler_options
) {
171 nir_options
= (const nir_shader_compiler_options
*)
172 screen
->get_compiler_options(screen
, PIPE_SHADER_IR_NIR
, sh
);
175 const gl_shader_stage stage
= tgsi_processor_to_shader_stage(sh
);
176 pc
= &c
->Program
[stage
];
177 options
= &c
->ShaderCompilerOptions
[stage
];
178 c
->ShaderCompilerOptions
[stage
].NirOptions
= nir_options
;
180 if (sh
== PIPE_SHADER_COMPUTE
) {
181 if (!screen
->get_param(screen
, PIPE_CAP_COMPUTE
))
184 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_SUPPORTED_IRS
);
185 if (!(supported_irs
& (1 << PIPE_SHADER_IR_TGSI
)))
189 pc
->MaxTextureImageUnits
=
190 _min(screen
->get_shader_param(screen
, sh
,
191 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
),
192 MAX_TEXTURE_IMAGE_UNITS
);
194 pc
->MaxInstructions
=
195 pc
->MaxNativeInstructions
=
196 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INSTRUCTIONS
);
197 pc
->MaxAluInstructions
=
198 pc
->MaxNativeAluInstructions
=
199 screen
->get_shader_param(screen
, sh
,
200 PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
);
201 pc
->MaxTexInstructions
=
202 pc
->MaxNativeTexInstructions
=
203 screen
->get_shader_param(screen
, sh
,
204 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
);
205 pc
->MaxTexIndirections
=
206 pc
->MaxNativeTexIndirections
=
207 screen
->get_shader_param(screen
, sh
,
208 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
);
210 pc
->MaxNativeAttribs
=
211 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INPUTS
);
214 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_TEMPS
);
216 pc
->MaxNativeAddressRegs
= sh
== PIPE_SHADER_VERTEX
? 1 : 0;
218 pc
->MaxUniformComponents
=
219 screen
->get_shader_param(screen
, sh
,
220 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
) / 4;
221 pc
->MaxUniformComponents
= MIN2(pc
->MaxUniformComponents
,
225 pc
->MaxNativeParameters
= pc
->MaxUniformComponents
/ 4;
226 pc
->MaxInputComponents
=
227 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INPUTS
) * 4;
228 pc
->MaxOutputComponents
=
229 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_OUTPUTS
) * 4;
232 pc
->MaxUniformBlocks
=
233 screen
->get_shader_param(screen
, sh
,
234 PIPE_SHADER_CAP_MAX_CONST_BUFFERS
);
235 if (pc
->MaxUniformBlocks
)
236 pc
->MaxUniformBlocks
-= 1; /* The first one is for ordinary uniforms. */
237 pc
->MaxUniformBlocks
= _min(pc
->MaxUniformBlocks
, MAX_UNIFORM_BUFFERS
);
239 pc
->MaxCombinedUniformComponents
=
240 pc
->MaxUniformComponents
+
241 (uint64_t)c
->MaxUniformBlockSize
/ 4 * pc
->MaxUniformBlocks
;
243 pc
->MaxShaderStorageBlocks
=
244 screen
->get_shader_param(screen
, sh
,
245 PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
);
247 temp
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
);
250 * for separate atomic counters get the actual hw limits
251 * per stage on atomic counters and buffers
253 pc
->MaxAtomicCounters
= temp
;
254 pc
->MaxAtomicBuffers
= screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS
);
256 pc
->MaxAtomicCounters
= MAX_ATOMIC_COUNTERS
;
258 * without separate atomic counters, reserve half of the available
259 * SSBOs for atomic buffers, and the other half for normal SSBOs.
261 pc
->MaxAtomicBuffers
= pc
->MaxShaderStorageBlocks
/ 2;
262 pc
->MaxShaderStorageBlocks
-= pc
->MaxAtomicBuffers
;
264 pc
->MaxImageUniforms
= screen
->get_shader_param(
265 screen
, sh
, PIPE_SHADER_CAP_MAX_SHADER_IMAGES
);
267 /* Gallium doesn't really care about local vs. env parameters so use the
270 pc
->MaxLocalParams
= MIN2(pc
->MaxParameters
, MAX_PROGRAM_LOCAL_PARAMS
);
271 pc
->MaxEnvParams
= MIN2(pc
->MaxParameters
, MAX_PROGRAM_ENV_PARAMS
);
273 if (screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_INTEGERS
)) {
274 pc
->LowInt
.RangeMin
= 31;
275 pc
->LowInt
.RangeMax
= 30;
276 pc
->LowInt
.Precision
= 0;
277 pc
->MediumInt
= pc
->HighInt
= pc
->LowInt
;
280 /* TODO: make these more fine-grained if anyone needs it */
281 options
->MaxIfDepth
=
282 screen
->get_shader_param(screen
, sh
,
283 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
);
284 options
->EmitNoLoops
=
285 !screen
->get_shader_param(screen
, sh
,
286 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
);
287 options
->EmitNoMainReturn
=
288 !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_SUBROUTINES
);
290 options
->EmitNoCont
=
291 !screen
->get_shader_param(screen
, sh
,
292 PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
);
294 options
->EmitNoIndirectInput
=
295 !screen
->get_shader_param(screen
, sh
,
296 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
);
297 options
->EmitNoIndirectOutput
=
298 !screen
->get_shader_param(screen
, sh
,
299 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
);
300 options
->EmitNoIndirectTemp
=
301 !screen
->get_shader_param(screen
, sh
,
302 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
);
303 options
->EmitNoIndirectUniform
=
304 !screen
->get_shader_param(screen
, sh
,
305 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
);
307 if (pc
->MaxNativeInstructions
&&
308 (options
->EmitNoIndirectUniform
|| pc
->MaxUniformBlocks
< 12)) {
312 if (options
->EmitNoLoops
)
313 options
->MaxUnrollIterations
=
314 MIN2(screen
->get_shader_param(screen
, sh
,
315 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
),
318 options
->MaxUnrollIterations
=
319 screen
->get_shader_param(screen
, sh
,
320 PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
);
322 options
->LowerCombinedClipCullDistance
= true;
323 options
->LowerBufferInterfaceBlocks
= true;
326 c
->MaxUserAssignableUniformLocations
=
327 c
->Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
+
328 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxUniformComponents
+
329 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxUniformComponents
+
330 c
->Program
[MESA_SHADER_GEOMETRY
].MaxUniformComponents
+
331 c
->Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
;
333 c
->GLSLOptimizeConservatively
=
334 screen
->get_param(screen
, PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
);
335 c
->LowerTessLevel
= true;
336 c
->LowerCsDerivedVariables
= true;
337 c
->PrimitiveRestartForPatches
=
338 screen
->get_param(screen
, PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES
);
340 c
->MaxCombinedTextureImageUnits
=
341 _min(c
->Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
+
342 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxTextureImageUnits
+
343 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxTextureImageUnits
+
344 c
->Program
[MESA_SHADER_GEOMETRY
].MaxTextureImageUnits
+
345 c
->Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
+
346 c
->Program
[MESA_SHADER_COMPUTE
].MaxTextureImageUnits
,
347 MAX_COMBINED_TEXTURE_IMAGE_UNITS
);
349 /* This depends on program constants. */
350 c
->MaxTextureCoordUnits
351 = _min(c
->Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
,
352 MAX_TEXTURE_COORD_UNITS
);
355 _min(c
->Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
,
356 c
->MaxTextureCoordUnits
);
358 c
->Program
[MESA_SHADER_VERTEX
].MaxAttribs
=
359 MIN2(c
->Program
[MESA_SHADER_VERTEX
].MaxAttribs
, 16);
361 /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
362 * of inputs. It's always 2 colors + N generic inputs. */
363 c
->MaxVarying
= screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
364 PIPE_SHADER_CAP_MAX_INPUTS
);
365 c
->MaxVarying
= MIN2(c
->MaxVarying
, MAX_VARYING
);
366 c
->MaxGeometryOutputVertices
=
367 screen
->get_param(screen
, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
);
368 c
->MaxGeometryTotalOutputComponents
=
369 screen
->get_param(screen
, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
);
370 c
->MaxGeometryShaderInvocations
=
371 screen
->get_param(screen
, PIPE_CAP_MAX_GS_INVOCATIONS
);
372 c
->MaxTessPatchComponents
=
373 MIN2(screen
->get_param(screen
, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
),
376 c
->MinProgramTexelOffset
=
377 screen
->get_param(screen
, PIPE_CAP_MIN_TEXEL_OFFSET
);
378 c
->MaxProgramTexelOffset
=
379 screen
->get_param(screen
, PIPE_CAP_MAX_TEXEL_OFFSET
);
381 c
->MaxProgramTextureGatherComponents
=
382 screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
);
383 c
->MinProgramTextureGatherOffset
=
384 screen
->get_param(screen
, PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
);
385 c
->MaxProgramTextureGatherOffset
=
386 screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
);
388 c
->MaxTransformFeedbackBuffers
=
389 screen
->get_param(screen
, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
);
390 c
->MaxTransformFeedbackBuffers
= MIN2(c
->MaxTransformFeedbackBuffers
,
391 MAX_FEEDBACK_BUFFERS
);
392 c
->MaxTransformFeedbackSeparateComponents
=
393 screen
->get_param(screen
, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
);
394 c
->MaxTransformFeedbackInterleavedComponents
=
395 screen
->get_param(screen
,
396 PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
);
397 c
->MaxVertexStreams
=
398 MAX2(1, screen
->get_param(screen
, PIPE_CAP_MAX_VERTEX_STREAMS
));
400 /* The vertex stream must fit into pipe_stream_output_info::stream */
401 assert(c
->MaxVertexStreams
<= 4);
403 c
->MaxVertexAttribStride
404 = screen
->get_param(screen
, PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
);
406 c
->StripTextureBorder
= GL_TRUE
;
408 c
->GLSLSkipStrictMaxUniformLimitCheck
=
409 screen
->get_param(screen
, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
);
411 c
->UniformBufferOffsetAlignment
=
412 screen
->get_param(screen
, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
);
415 extensions
->ARB_uniform_buffer_object
= GL_TRUE
;
416 c
->MaxCombinedUniformBlocks
= c
->MaxUniformBufferBindings
=
417 c
->Program
[MESA_SHADER_VERTEX
].MaxUniformBlocks
+
418 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxUniformBlocks
+
419 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxUniformBlocks
+
420 c
->Program
[MESA_SHADER_GEOMETRY
].MaxUniformBlocks
+
421 c
->Program
[MESA_SHADER_FRAGMENT
].MaxUniformBlocks
+
422 c
->Program
[MESA_SHADER_COMPUTE
].MaxUniformBlocks
;
423 assert(c
->MaxCombinedUniformBlocks
<= MAX_COMBINED_UNIFORM_BUFFERS
);
426 c
->GLSLFragCoordIsSysVal
=
427 screen
->get_param(screen
, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
);
428 c
->GLSLFrontFacingIsSysVal
=
429 screen
->get_param(screen
, PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
);
431 /* GL_ARB_get_program_binary
433 * The QT framework has a bug in their shader program cache, which is built
434 * on GL_ARB_get_program_binary. In an effort to allow them to fix the bug
435 * we don't enable more than 1 binary format for compatibility profiles.
437 if (api
!= API_OPENGL_COMPAT
&&
438 screen
->get_disk_shader_cache
&& screen
->get_disk_shader_cache(screen
))
439 c
->NumProgramBinaryFormats
= 1;
441 c
->MaxAtomicBufferBindings
=
442 c
->Program
[MESA_SHADER_FRAGMENT
].MaxAtomicBuffers
;
443 c
->MaxAtomicBufferSize
=
444 c
->Program
[MESA_SHADER_FRAGMENT
].MaxAtomicCounters
* ATOMIC_COUNTER_SIZE
;
446 c
->MaxCombinedAtomicBuffers
=
447 MIN2(screen
->get_param(screen
,
448 PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS
),
449 MAX_COMBINED_ATOMIC_BUFFERS
);
450 if (!c
->MaxCombinedAtomicBuffers
) {
451 c
->MaxCombinedAtomicBuffers
=
452 c
->Program
[MESA_SHADER_VERTEX
].MaxAtomicBuffers
+
453 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxAtomicBuffers
+
454 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxAtomicBuffers
+
455 c
->Program
[MESA_SHADER_GEOMETRY
].MaxAtomicBuffers
+
456 c
->Program
[MESA_SHADER_FRAGMENT
].MaxAtomicBuffers
;
457 assert(c
->MaxCombinedAtomicBuffers
<= MAX_COMBINED_ATOMIC_BUFFERS
);
460 c
->MaxCombinedAtomicCounters
=
461 screen
->get_param(screen
, PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS
);
462 if (!c
->MaxCombinedAtomicCounters
)
463 c
->MaxCombinedAtomicCounters
= MAX_ATOMIC_COUNTERS
;
465 if (c
->MaxCombinedAtomicBuffers
> 0) {
466 extensions
->ARB_shader_atomic_counters
= GL_TRUE
;
467 extensions
->ARB_shader_atomic_counter_ops
= GL_TRUE
;
470 c
->MaxCombinedShaderOutputResources
= c
->MaxDrawBuffers
;
471 c
->ShaderStorageBufferOffsetAlignment
=
472 screen
->get_param(screen
, PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
);
473 if (c
->ShaderStorageBufferOffsetAlignment
) {
474 c
->MaxCombinedShaderStorageBlocks
=
475 MIN2(screen
->get_param(screen
, PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS
),
476 MAX_COMBINED_SHADER_STORAGE_BUFFERS
);
477 if (!c
->MaxCombinedShaderStorageBlocks
) {
478 c
->MaxCombinedShaderStorageBlocks
=
479 c
->Program
[MESA_SHADER_VERTEX
].MaxShaderStorageBlocks
+
480 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxShaderStorageBlocks
+
481 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxShaderStorageBlocks
+
482 c
->Program
[MESA_SHADER_GEOMETRY
].MaxShaderStorageBlocks
+
483 c
->Program
[MESA_SHADER_FRAGMENT
].MaxShaderStorageBlocks
;
484 assert(c
->MaxCombinedShaderStorageBlocks
< MAX_COMBINED_SHADER_STORAGE_BUFFERS
);
486 c
->MaxShaderStorageBufferBindings
= c
->MaxCombinedShaderStorageBlocks
;
488 c
->MaxCombinedShaderOutputResources
+=
489 c
->MaxCombinedShaderStorageBlocks
;
490 c
->MaxShaderStorageBlockSize
=
491 screen
->get_param(screen
, PIPE_CAP_MAX_SHADER_BUFFER_SIZE
);
492 extensions
->ARB_shader_storage_buffer_object
= GL_TRUE
;
495 c
->MaxCombinedImageUniforms
=
496 c
->Program
[MESA_SHADER_VERTEX
].MaxImageUniforms
+
497 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxImageUniforms
+
498 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxImageUniforms
+
499 c
->Program
[MESA_SHADER_GEOMETRY
].MaxImageUniforms
+
500 c
->Program
[MESA_SHADER_FRAGMENT
].MaxImageUniforms
+
501 c
->Program
[MESA_SHADER_COMPUTE
].MaxImageUniforms
;
502 c
->MaxCombinedShaderOutputResources
+= c
->MaxCombinedImageUniforms
;
503 c
->MaxImageUnits
= MAX_IMAGE_UNITS
;
504 if (c
->MaxCombinedImageUniforms
) {
505 extensions
->ARB_shader_image_load_store
= GL_TRUE
;
506 extensions
->ARB_shader_image_size
= GL_TRUE
;
509 /* ARB_framebuffer_no_attachments */
510 c
->MaxFramebufferWidth
= c
->MaxViewportWidth
;
511 c
->MaxFramebufferHeight
= c
->MaxViewportHeight
;
512 /* NOTE: we cheat here a little by assuming that
513 * PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS has the same
514 * number of layers as we need, although we technically
515 * could have more the generality is not really useful
518 c
->MaxFramebufferLayers
=
519 screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
);
521 c
->MaxWindowRectangles
=
522 screen
->get_param(screen
, PIPE_CAP_MAX_WINDOW_RECTANGLES
);
524 c
->SparseBufferPageSize
=
525 screen
->get_param(screen
, PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
);
527 c
->AllowMappedBuffersDuringExecution
=
528 screen
->get_param(screen
, PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
);
530 c
->UseSTD430AsDefaultPacking
=
531 screen
->get_param(screen
, PIPE_CAP_LOAD_CONSTBUF
);
533 c
->MaxSubpixelPrecisionBiasBits
=
534 screen
->get_param(screen
, PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS
);
536 c
->ConservativeRasterDilateRange
[0] =
537 screen
->get_paramf(screen
, PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE
);
538 c
->ConservativeRasterDilateRange
[1] =
539 screen
->get_paramf(screen
, PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE
);
540 c
->ConservativeRasterDilateGranularity
=
541 screen
->get_paramf(screen
, PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY
);
543 /* limit the max combined shader output resources to a driver limit */
544 temp
= screen
->get_param(screen
, PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
);
545 if (temp
> 0 && c
->MaxCombinedShaderOutputResources
> temp
)
546 c
->MaxCombinedShaderOutputResources
= temp
;
551 * Given a member \c x of struct gl_extensions, return offset of
554 #define o(x) offsetof(struct gl_extensions, x)
557 struct st_extension_cap_mapping
{
558 int extension_offset
;
562 struct st_extension_format_mapping
{
563 int extension_offset
[2];
564 enum pipe_format format
[32];
566 /* If TRUE, at least one format must be supported for the extensions to be
567 * advertised. If FALSE, all the formats must be supported. */
568 GLboolean need_at_least_one
;
572 * Enable extensions if certain pipe formats are supported by the driver.
573 * What extensions will be enabled and what formats must be supported is
574 * described by the array of st_extension_format_mapping.
576 * target and bind_flags are passed to is_format_supported.
579 init_format_extensions(struct pipe_screen
*screen
,
580 struct gl_extensions
*extensions
,
581 const struct st_extension_format_mapping
*mapping
,
582 unsigned num_mappings
,
583 enum pipe_texture_target target
,
586 GLboolean
*extension_table
= (GLboolean
*) extensions
;
589 int num_formats
= ARRAY_SIZE(mapping
->format
);
590 int num_ext
= ARRAY_SIZE(mapping
->extension_offset
);
592 for (i
= 0; i
< num_mappings
; i
++) {
593 int num_supported
= 0;
595 /* Examine each format in the list. */
596 for (j
= 0; j
< num_formats
&& mapping
[i
].format
[j
]; j
++) {
597 if (screen
->is_format_supported(screen
, mapping
[i
].format
[j
],
598 target
, 0, 0, bind_flags
)) {
603 if (!num_supported
||
604 (!mapping
[i
].need_at_least_one
&& num_supported
!= j
)) {
608 /* Enable all extensions in the list. */
609 for (j
= 0; j
< num_ext
&& mapping
[i
].extension_offset
[j
]; j
++)
610 extension_table
[mapping
[i
].extension_offset
[j
]] = GL_TRUE
;
616 * Given a list of formats and bind flags, return the maximum number
617 * of samples supported by any of those formats.
620 get_max_samples_for_formats(struct pipe_screen
*screen
,
621 unsigned num_formats
,
622 const enum pipe_format
*formats
,
623 unsigned max_samples
,
628 for (i
= max_samples
; i
> 0; --i
) {
629 for (f
= 0; f
< num_formats
; f
++) {
630 if (screen
->is_format_supported(screen
, formats
[f
],
631 PIPE_TEXTURE_2D
, i
, i
, bind
)) {
640 get_max_samples_for_formats_advanced(struct pipe_screen
*screen
,
641 unsigned num_formats
,
642 const enum pipe_format
*formats
,
643 unsigned max_samples
,
644 unsigned num_storage_samples
,
649 for (i
= max_samples
; i
> 0; --i
) {
650 for (f
= 0; f
< num_formats
; f
++) {
651 if (screen
->is_format_supported(screen
, formats
[f
], PIPE_TEXTURE_2D
,
652 i
, num_storage_samples
, bind
)) {
661 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
662 * which GL extensions are supported.
663 * Quite a few extensions are always supported because they are standard
664 * features or can be built on top of other gallium features.
665 * Some fine tuning may still be needed.
667 void st_init_extensions(struct pipe_screen
*screen
,
668 struct gl_constants
*consts
,
669 struct gl_extensions
*extensions
,
670 struct st_config_options
*options
,
674 GLboolean
*extension_table
= (GLboolean
*) extensions
;
676 static const struct st_extension_cap_mapping cap_mapping
[] = {
677 { o(ARB_base_instance
), PIPE_CAP_START_INSTANCE
},
678 { o(ARB_bindless_texture
), PIPE_CAP_BINDLESS_TEXTURE
},
679 { o(ARB_buffer_storage
), PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
},
680 { o(ARB_clear_texture
), PIPE_CAP_CLEAR_TEXTURE
},
681 { o(ARB_clip_control
), PIPE_CAP_CLIP_HALFZ
},
682 { o(ARB_color_buffer_float
), PIPE_CAP_VERTEX_COLOR_UNCLAMPED
},
683 { o(ARB_conditional_render_inverted
), PIPE_CAP_CONDITIONAL_RENDER_INVERTED
},
684 { o(ARB_copy_image
), PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
},
685 { o(OES_copy_image
), PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
},
686 { o(ARB_cull_distance
), PIPE_CAP_CULL_DISTANCE
},
687 { o(ARB_depth_clamp
), PIPE_CAP_DEPTH_CLIP_DISABLE
},
688 { o(ARB_derivative_control
), PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
},
689 { o(ARB_draw_buffers_blend
), PIPE_CAP_INDEP_BLEND_FUNC
},
690 { o(ARB_draw_indirect
), PIPE_CAP_DRAW_INDIRECT
},
691 { o(ARB_draw_instanced
), PIPE_CAP_TGSI_INSTANCEID
},
692 { o(ARB_framebuffer_object
), PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
},
693 { o(ARB_gpu_shader_int64
), PIPE_CAP_INT64
},
694 { o(ARB_indirect_parameters
), PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
},
695 { o(ARB_instanced_arrays
), PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
},
696 { o(ARB_occlusion_query
), PIPE_CAP_OCCLUSION_QUERY
},
697 { o(ARB_occlusion_query2
), PIPE_CAP_OCCLUSION_QUERY
},
698 { o(ARB_pipeline_statistics_query
), PIPE_CAP_QUERY_PIPELINE_STATISTICS
},
699 { o(ARB_point_sprite
), PIPE_CAP_POINT_SPRITE
},
700 { o(ARB_polygon_offset_clamp
), PIPE_CAP_POLYGON_OFFSET_CLAMP
},
701 { o(ARB_post_depth_coverage
), PIPE_CAP_POST_DEPTH_COVERAGE
},
702 { o(ARB_query_buffer_object
), PIPE_CAP_QUERY_BUFFER_OBJECT
},
703 { o(ARB_robust_buffer_access_behavior
), PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
},
704 { o(ARB_sample_shading
), PIPE_CAP_SAMPLE_SHADING
},
705 { o(ARB_sample_locations
), PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS
},
706 { o(ARB_seamless_cube_map
), PIPE_CAP_SEAMLESS_CUBE_MAP
},
707 { o(ARB_shader_ballot
), PIPE_CAP_TGSI_BALLOT
},
708 { o(ARB_shader_clock
), PIPE_CAP_TGSI_CLOCK
},
709 { o(ARB_shader_draw_parameters
), PIPE_CAP_DRAW_PARAMETERS
},
710 { o(ARB_shader_group_vote
), PIPE_CAP_TGSI_VOTE
},
711 { o(ARB_shader_stencil_export
), PIPE_CAP_SHADER_STENCIL_EXPORT
},
712 { o(ARB_shader_texture_image_samples
), PIPE_CAP_TGSI_TXQS
},
713 { o(ARB_shader_texture_lod
), PIPE_CAP_SM3
},
714 { o(ARB_sparse_buffer
), PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
},
715 { o(ARB_texture_buffer_object
), PIPE_CAP_TEXTURE_BUFFER_OBJECTS
},
716 { o(ARB_texture_cube_map_array
), PIPE_CAP_CUBE_MAP_ARRAY
},
717 { o(ARB_texture_gather
), PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
},
718 { o(ARB_texture_mirror_clamp_to_edge
), PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE
},
719 { o(ARB_texture_multisample
), PIPE_CAP_TEXTURE_MULTISAMPLE
},
720 { o(ARB_texture_non_power_of_two
), PIPE_CAP_NPOT_TEXTURES
},
721 { o(ARB_texture_query_lod
), PIPE_CAP_TEXTURE_QUERY_LOD
},
722 { o(ARB_texture_view
), PIPE_CAP_SAMPLER_VIEW_TARGET
},
723 { o(ARB_timer_query
), PIPE_CAP_QUERY_TIMESTAMP
},
724 { o(ARB_transform_feedback2
), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
},
725 { o(ARB_transform_feedback3
), PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
},
726 { o(ARB_transform_feedback_overflow_query
), PIPE_CAP_QUERY_SO_OVERFLOW
},
728 { o(KHR_blend_equation_advanced
), PIPE_CAP_TGSI_FS_FBFETCH
},
730 { o(EXT_blend_equation_separate
), PIPE_CAP_BLEND_EQUATION_SEPARATE
},
731 { o(EXT_depth_bounds_test
), PIPE_CAP_DEPTH_BOUNDS_TEST
},
732 { o(EXT_disjoint_timer_query
), PIPE_CAP_QUERY_TIMESTAMP
},
733 { o(EXT_draw_buffers2
), PIPE_CAP_INDEP_BLEND_ENABLE
},
734 { o(EXT_memory_object
), PIPE_CAP_MEMOBJ
},
735 { o(EXT_memory_object_fd
), PIPE_CAP_MEMOBJ
},
736 { o(EXT_semaphore
), PIPE_CAP_FENCE_SIGNAL
},
737 { o(EXT_semaphore_fd
), PIPE_CAP_FENCE_SIGNAL
},
738 { o(EXT_texture_array
), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
},
739 { o(EXT_texture_filter_anisotropic
), PIPE_CAP_ANISOTROPIC_FILTER
},
740 { o(EXT_texture_mirror_clamp
), PIPE_CAP_TEXTURE_MIRROR_CLAMP
},
741 { o(EXT_texture_swizzle
), PIPE_CAP_TEXTURE_SWIZZLE
},
742 { o(EXT_transform_feedback
), PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
},
743 { o(EXT_window_rectangles
), PIPE_CAP_MAX_WINDOW_RECTANGLES
},
745 { o(AMD_framebuffer_multisample_advanced
), PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS
},
746 { o(AMD_pinned_memory
), PIPE_CAP_RESOURCE_FROM_USER_MEMORY
},
747 { o(ATI_meminfo
), PIPE_CAP_QUERY_MEMORY_INFO
},
748 { o(AMD_seamless_cubemap_per_texture
), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
},
749 { o(ATI_texture_mirror_once
), PIPE_CAP_TEXTURE_MIRROR_CLAMP
},
750 { o(MESA_tile_raster_order
), PIPE_CAP_TILE_RASTER_ORDER
},
751 { o(NV_conditional_render
), PIPE_CAP_CONDITIONAL_RENDER
},
752 { o(NV_fill_rectangle
), PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE
},
753 { o(NV_primitive_restart
), PIPE_CAP_PRIMITIVE_RESTART
},
754 { o(NV_texture_barrier
), PIPE_CAP_TEXTURE_BARRIER
},
755 { o(NVX_gpu_memory_info
), PIPE_CAP_QUERY_MEMORY_INFO
},
756 /* GL_NV_point_sprite is not supported by gallium because we don't
757 * support the GL_POINT_SPRITE_R_MODE_NV option. */
759 { o(OES_standard_derivatives
), PIPE_CAP_SM3
},
760 { o(OES_texture_float_linear
), PIPE_CAP_TEXTURE_FLOAT_LINEAR
},
761 { o(OES_texture_half_float_linear
), PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
},
764 /* Required: render target and sampler support */
765 static const struct st_extension_format_mapping rendertarget_mapping
[] = {
766 { { o(ARB_texture_float
) },
767 { PIPE_FORMAT_R32G32B32A32_FLOAT
,
768 PIPE_FORMAT_R16G16B16A16_FLOAT
} },
770 { { o(OES_texture_float
) },
771 { PIPE_FORMAT_R32G32B32A32_FLOAT
} },
773 { { o(OES_texture_half_float
) },
774 { PIPE_FORMAT_R16G16B16A16_FLOAT
} },
776 { { o(ARB_texture_rgb10_a2ui
) },
777 { PIPE_FORMAT_R10G10B10A2_UINT
,
778 PIPE_FORMAT_B10G10R10A2_UINT
},
779 GL_TRUE
}, /* at least one format must be supported */
781 { { o(EXT_framebuffer_sRGB
) },
782 { PIPE_FORMAT_A8B8G8R8_SRGB
,
783 PIPE_FORMAT_B8G8R8A8_SRGB
,
784 PIPE_FORMAT_R8G8B8A8_SRGB
},
785 GL_TRUE
}, /* at least one format must be supported */
787 { { o(EXT_packed_float
) },
788 { PIPE_FORMAT_R11G11B10_FLOAT
} },
790 { { o(EXT_texture_integer
) },
791 { PIPE_FORMAT_R32G32B32A32_UINT
,
792 PIPE_FORMAT_R32G32B32A32_SINT
} },
794 { { o(ARB_texture_rg
) },
795 { PIPE_FORMAT_R8_UNORM
,
796 PIPE_FORMAT_R8G8_UNORM
} },
799 /* Required: depth stencil and sampler support */
800 static const struct st_extension_format_mapping depthstencil_mapping
[] = {
801 { { o(ARB_depth_buffer_float
) },
802 { PIPE_FORMAT_Z32_FLOAT
,
803 PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
} },
806 /* Required: sampler support */
807 static const struct st_extension_format_mapping texture_mapping
[] = {
808 { { o(ARB_texture_compression_rgtc
) },
809 { PIPE_FORMAT_RGTC1_UNORM
,
810 PIPE_FORMAT_RGTC1_SNORM
,
811 PIPE_FORMAT_RGTC2_UNORM
,
812 PIPE_FORMAT_RGTC2_SNORM
} },
814 { { o(EXT_texture_compression_latc
) },
815 { PIPE_FORMAT_LATC1_UNORM
,
816 PIPE_FORMAT_LATC1_SNORM
,
817 PIPE_FORMAT_LATC2_UNORM
,
818 PIPE_FORMAT_LATC2_SNORM
} },
820 { { o(EXT_texture_compression_s3tc
),
821 o(ANGLE_texture_compression_dxt
) },
822 { PIPE_FORMAT_DXT1_RGB
,
823 PIPE_FORMAT_DXT1_RGBA
,
824 PIPE_FORMAT_DXT3_RGBA
,
825 PIPE_FORMAT_DXT5_RGBA
} },
827 { { o(ARB_texture_compression_bptc
) },
828 { PIPE_FORMAT_BPTC_RGBA_UNORM
,
829 PIPE_FORMAT_BPTC_SRGBA
,
830 PIPE_FORMAT_BPTC_RGB_FLOAT
,
831 PIPE_FORMAT_BPTC_RGB_UFLOAT
} },
833 { { o(KHR_texture_compression_astc_ldr
),
834 o(KHR_texture_compression_astc_sliced_3d
) },
835 { PIPE_FORMAT_ASTC_4x4
,
836 PIPE_FORMAT_ASTC_5x4
,
837 PIPE_FORMAT_ASTC_5x5
,
838 PIPE_FORMAT_ASTC_6x5
,
839 PIPE_FORMAT_ASTC_6x6
,
840 PIPE_FORMAT_ASTC_8x5
,
841 PIPE_FORMAT_ASTC_8x6
,
842 PIPE_FORMAT_ASTC_8x8
,
843 PIPE_FORMAT_ASTC_10x5
,
844 PIPE_FORMAT_ASTC_10x6
,
845 PIPE_FORMAT_ASTC_10x8
,
846 PIPE_FORMAT_ASTC_10x10
,
847 PIPE_FORMAT_ASTC_12x10
,
848 PIPE_FORMAT_ASTC_12x12
,
849 PIPE_FORMAT_ASTC_4x4_SRGB
,
850 PIPE_FORMAT_ASTC_5x4_SRGB
,
851 PIPE_FORMAT_ASTC_5x5_SRGB
,
852 PIPE_FORMAT_ASTC_6x5_SRGB
,
853 PIPE_FORMAT_ASTC_6x6_SRGB
,
854 PIPE_FORMAT_ASTC_8x5_SRGB
,
855 PIPE_FORMAT_ASTC_8x6_SRGB
,
856 PIPE_FORMAT_ASTC_8x8_SRGB
,
857 PIPE_FORMAT_ASTC_10x5_SRGB
,
858 PIPE_FORMAT_ASTC_10x6_SRGB
,
859 PIPE_FORMAT_ASTC_10x8_SRGB
,
860 PIPE_FORMAT_ASTC_10x10_SRGB
,
861 PIPE_FORMAT_ASTC_12x10_SRGB
,
862 PIPE_FORMAT_ASTC_12x12_SRGB
} },
864 /* ASTC software fallback support. */
865 { { o(KHR_texture_compression_astc_ldr
),
866 o(KHR_texture_compression_astc_sliced_3d
) },
867 { PIPE_FORMAT_R8G8B8A8_UNORM
,
868 PIPE_FORMAT_R8G8B8A8_SRGB
} },
870 { { o(EXT_texture_shared_exponent
) },
871 { PIPE_FORMAT_R9G9B9E5_FLOAT
} },
873 { { o(EXT_texture_snorm
) },
874 { PIPE_FORMAT_R8G8B8A8_SNORM
} },
876 { { o(EXT_texture_sRGB
),
877 o(EXT_texture_sRGB_decode
) },
878 { PIPE_FORMAT_A8B8G8R8_SRGB
,
879 PIPE_FORMAT_B8G8R8A8_SRGB
,
880 PIPE_FORMAT_A8R8G8B8_SRGB
,
881 PIPE_FORMAT_R8G8B8A8_SRGB
},
882 GL_TRUE
}, /* at least one format must be supported */
884 { { o(EXT_texture_type_2_10_10_10_REV
) },
885 { PIPE_FORMAT_R10G10B10A2_UNORM
,
886 PIPE_FORMAT_B10G10R10A2_UNORM
},
887 GL_TRUE
}, /* at least one format must be supported */
889 { { o(ATI_texture_compression_3dc
) },
890 { PIPE_FORMAT_LATC2_UNORM
} },
892 { { o(MESA_ycbcr_texture
) },
895 GL_TRUE
}, /* at least one format must be supported */
897 { { o(OES_compressed_ETC1_RGB8_texture
) },
898 { PIPE_FORMAT_ETC1_RGB8
,
899 PIPE_FORMAT_R8G8B8A8_UNORM
},
900 GL_TRUE
}, /* at least one format must be supported */
902 { { o(ARB_stencil_texturing
),
903 o(ARB_texture_stencil8
) },
904 { PIPE_FORMAT_X24S8_UINT
,
905 PIPE_FORMAT_S8X24_UINT
},
906 GL_TRUE
}, /* at least one format must be supported */
909 /* Required: vertex fetch support. */
910 static const struct st_extension_format_mapping vertex_mapping
[] = {
911 { { o(EXT_vertex_array_bgra
) },
912 { PIPE_FORMAT_B8G8R8A8_UNORM
} },
913 { { o(ARB_vertex_type_2_10_10_10_rev
) },
914 { PIPE_FORMAT_R10G10B10A2_UNORM
,
915 PIPE_FORMAT_B10G10R10A2_UNORM
,
916 PIPE_FORMAT_R10G10B10A2_SNORM
,
917 PIPE_FORMAT_B10G10R10A2_SNORM
,
918 PIPE_FORMAT_R10G10B10A2_USCALED
,
919 PIPE_FORMAT_B10G10R10A2_USCALED
,
920 PIPE_FORMAT_R10G10B10A2_SSCALED
,
921 PIPE_FORMAT_B10G10R10A2_SSCALED
} },
922 { { o(ARB_vertex_type_10f_11f_11f_rev
) },
923 { PIPE_FORMAT_R11G11B10_FLOAT
} },
926 static const struct st_extension_format_mapping tbo_rgb32
[] = {
927 { {o(ARB_texture_buffer_object_rgb32
) },
928 { PIPE_FORMAT_R32G32B32_FLOAT
,
929 PIPE_FORMAT_R32G32B32_UINT
,
930 PIPE_FORMAT_R32G32B32_SINT
,
935 * Extensions that are supported by all Gallium drivers:
937 extensions
->ARB_ES2_compatibility
= GL_TRUE
;
938 extensions
->ARB_depth_texture
= GL_TRUE
;
939 extensions
->ARB_draw_elements_base_vertex
= GL_TRUE
;
940 extensions
->ARB_explicit_attrib_location
= GL_TRUE
;
941 extensions
->ARB_explicit_uniform_location
= GL_TRUE
;
942 extensions
->ARB_fragment_coord_conventions
= GL_TRUE
;
943 extensions
->ARB_fragment_program
= GL_TRUE
;
944 extensions
->ARB_fragment_program_shadow
= GL_TRUE
;
945 extensions
->ARB_fragment_shader
= GL_TRUE
;
946 extensions
->ARB_half_float_vertex
= GL_TRUE
;
947 extensions
->ARB_internalformat_query
= GL_TRUE
;
948 extensions
->ARB_internalformat_query2
= GL_TRUE
;
949 extensions
->ARB_map_buffer_range
= GL_TRUE
;
950 extensions
->ARB_shadow
= GL_TRUE
;
951 extensions
->ARB_sync
= GL_TRUE
;
952 extensions
->ARB_texture_border_clamp
= GL_TRUE
;
953 extensions
->ARB_texture_cube_map
= GL_TRUE
;
954 extensions
->ARB_texture_env_combine
= GL_TRUE
;
955 extensions
->ARB_texture_env_crossbar
= GL_TRUE
;
956 extensions
->ARB_texture_env_dot3
= GL_TRUE
;
957 extensions
->ARB_vertex_program
= GL_TRUE
;
958 extensions
->ARB_vertex_shader
= GL_TRUE
;
960 extensions
->EXT_blend_color
= GL_TRUE
;
961 extensions
->EXT_blend_func_separate
= GL_TRUE
;
962 extensions
->EXT_blend_minmax
= GL_TRUE
;
963 extensions
->EXT_gpu_program_parameters
= GL_TRUE
;
964 extensions
->EXT_pixel_buffer_object
= GL_TRUE
;
965 extensions
->EXT_point_parameters
= GL_TRUE
;
966 extensions
->EXT_provoking_vertex
= GL_TRUE
;
967 extensions
->EXT_stencil_two_side
= GL_TRUE
;
968 extensions
->EXT_texture_env_dot3
= GL_TRUE
;
970 extensions
->ATI_fragment_shader
= GL_TRUE
;
971 extensions
->ATI_texture_env_combine3
= GL_TRUE
;
973 extensions
->MESA_pack_invert
= GL_TRUE
;
975 extensions
->NV_fog_distance
= GL_TRUE
;
976 extensions
->NV_texture_env_combine4
= GL_TRUE
;
977 extensions
->NV_texture_rectangle
= GL_TRUE
;
979 extensions
->OES_EGL_image
= GL_TRUE
;
980 extensions
->OES_EGL_image_external
= GL_TRUE
;
981 extensions
->OES_draw_texture
= GL_TRUE
;
983 /* Expose the extensions which directly correspond to gallium caps. */
984 for (i
= 0; i
< ARRAY_SIZE(cap_mapping
); i
++) {
985 if (screen
->get_param(screen
, cap_mapping
[i
].cap
)) {
986 extension_table
[cap_mapping
[i
].extension_offset
] = GL_TRUE
;
990 /* Expose the extensions which directly correspond to gallium formats. */
991 init_format_extensions(screen
, extensions
, rendertarget_mapping
,
992 ARRAY_SIZE(rendertarget_mapping
), PIPE_TEXTURE_2D
,
993 PIPE_BIND_RENDER_TARGET
| PIPE_BIND_SAMPLER_VIEW
);
994 init_format_extensions(screen
, extensions
, depthstencil_mapping
,
995 ARRAY_SIZE(depthstencil_mapping
), PIPE_TEXTURE_2D
,
996 PIPE_BIND_DEPTH_STENCIL
| PIPE_BIND_SAMPLER_VIEW
);
997 init_format_extensions(screen
, extensions
, texture_mapping
,
998 ARRAY_SIZE(texture_mapping
), PIPE_TEXTURE_2D
,
999 PIPE_BIND_SAMPLER_VIEW
);
1000 init_format_extensions(screen
, extensions
, vertex_mapping
,
1001 ARRAY_SIZE(vertex_mapping
), PIPE_BUFFER
,
1002 PIPE_BIND_VERTEX_BUFFER
);
1004 /* Figure out GLSL support and set GLSLVersion to it. */
1005 consts
->GLSLVersion
= screen
->get_param(screen
, PIPE_CAP_GLSL_FEATURE_LEVEL
);
1006 consts
->GLSLVersionCompat
=
1007 screen
->get_param(screen
, PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
);
1009 const unsigned GLSLVersion
=
1010 api
== API_OPENGL_COMPAT
? consts
->GLSLVersionCompat
:
1011 consts
->GLSLVersion
;
1013 _mesa_override_glsl_version(consts
);
1015 if (options
->force_glsl_version
> 0 &&
1016 options
->force_glsl_version
<= GLSLVersion
) {
1017 consts
->ForceGLSLVersion
= options
->force_glsl_version
;
1020 consts
->AllowHigherCompatVersion
= options
->allow_higher_compat_version
;
1022 consts
->ForceGLSLAbsSqrt
= options
->force_glsl_abs_sqrt
;
1024 consts
->AllowGLSLBuiltinVariableRedeclaration
= options
->allow_glsl_builtin_variable_redeclaration
;
1026 consts
->dri_config_options_sha1
= options
->config_options_sha1
;
1028 consts
->AllowGLSLCrossStageInterpolationMismatch
= options
->allow_glsl_cross_stage_interpolation_mismatch
;
1030 if (GLSLVersion
>= 400)
1031 extensions
->ARB_gpu_shader5
= GL_TRUE
;
1032 if (GLSLVersion
>= 410)
1033 extensions
->ARB_shader_precision
= GL_TRUE
;
1035 /* This extension needs full OpenGL 3.2, but we don't know if that's
1036 * supported at this point. Only check the GLSL version. */
1037 if (GLSLVersion
>= 150 &&
1038 screen
->get_param(screen
, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
)) {
1039 extensions
->AMD_vertex_shader_layer
= GL_TRUE
;
1042 if (GLSLVersion
>= 140) {
1043 if (screen
->get_param(screen
, PIPE_CAP_TGSI_ARRAY_COMPONENTS
))
1044 extensions
->ARB_enhanced_layouts
= GL_TRUE
;
1047 if (GLSLVersion
>= 130) {
1048 consts
->NativeIntegers
= GL_TRUE
;
1049 consts
->MaxClipPlanes
= 8;
1051 if (screen
->get_param(screen
, PIPE_CAP_VERTEXID_NOBASE
)) {
1052 consts
->VertexID_is_zero_based
= GL_TRUE
;
1055 /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
1056 extensions
->ARB_conservative_depth
= GL_TRUE
;
1057 extensions
->ARB_shading_language_packing
= GL_TRUE
;
1058 extensions
->OES_depth_texture_cube_map
= GL_TRUE
;
1059 extensions
->ARB_shading_language_420pack
= GL_TRUE
;
1060 extensions
->ARB_texture_query_levels
= GL_TRUE
;
1062 extensions
->ARB_shader_bit_encoding
= GL_TRUE
;
1064 extensions
->EXT_shader_integer_mix
= GL_TRUE
;
1065 extensions
->ARB_arrays_of_arrays
= GL_TRUE
;
1066 extensions
->MESA_shader_integer_functions
= GL_TRUE
;
1068 /* Optional integer support for GLSL 1.2. */
1069 if (screen
->get_shader_param(screen
, PIPE_SHADER_VERTEX
,
1070 PIPE_SHADER_CAP_INTEGERS
) &&
1071 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
1072 PIPE_SHADER_CAP_INTEGERS
)) {
1073 consts
->NativeIntegers
= GL_TRUE
;
1075 extensions
->EXT_shader_integer_mix
= GL_TRUE
;
1078 /* Integer textures make no sense before GLSL 1.30 */
1079 extensions
->EXT_texture_integer
= GL_FALSE
;
1082 consts
->GLSLZeroInit
= options
->glsl_zero_init
;
1084 consts
->UniformBooleanTrue
= consts
->NativeIntegers
? ~0U : fui(1.0f
);
1086 /* Below are the cases which cannot be moved into tables easily. */
1088 /* The compatibility profile also requires GLSLVersionCompat >= 400. */
1089 if (screen
->get_shader_param(screen
, PIPE_SHADER_TESS_CTRL
,
1090 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
) > 0 &&
1091 (api
!= API_OPENGL_COMPAT
|| consts
->GLSLVersionCompat
>= 400)) {
1092 extensions
->ARB_tessellation_shader
= GL_TRUE
;
1095 /* What this is really checking for is the ability to support multiple
1096 * invocations of a geometry shader. There is no separate cap for that, so
1097 * we check the GLSLVersion.
1099 if (GLSLVersion
>= 400 &&
1100 screen
->get_shader_param(screen
, PIPE_SHADER_GEOMETRY
,
1101 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
) > 0) {
1102 extensions
->OES_geometry_shader
= GL_TRUE
;
1105 /* Needs PIPE_CAP_SAMPLE_SHADING + all the sample-related bits of
1106 * ARB_gpu_shader5. This enables all the per-sample shading ES extensions.
1108 extensions
->OES_sample_variables
= extensions
->ARB_sample_shading
&&
1109 extensions
->ARB_gpu_shader5
;
1111 /* Maximum sample count. */
1113 static const enum pipe_format color_formats
[] = {
1114 PIPE_FORMAT_R8G8B8A8_UNORM
,
1115 PIPE_FORMAT_B8G8R8A8_UNORM
,
1116 PIPE_FORMAT_A8R8G8B8_UNORM
,
1117 PIPE_FORMAT_A8B8G8R8_UNORM
,
1119 static const enum pipe_format depth_formats
[] = {
1120 PIPE_FORMAT_Z16_UNORM
,
1121 PIPE_FORMAT_Z24X8_UNORM
,
1122 PIPE_FORMAT_X8Z24_UNORM
,
1123 PIPE_FORMAT_Z32_UNORM
,
1124 PIPE_FORMAT_Z32_FLOAT
1126 static const enum pipe_format int_formats
[] = {
1127 PIPE_FORMAT_R8G8B8A8_SINT
1129 static const enum pipe_format void_formats
[] = {
1133 consts
->MaxSamples
=
1134 get_max_samples_for_formats(screen
, ARRAY_SIZE(color_formats
),
1136 PIPE_BIND_RENDER_TARGET
);
1138 consts
->MaxImageSamples
=
1139 get_max_samples_for_formats(screen
, ARRAY_SIZE(color_formats
),
1141 PIPE_BIND_SHADER_IMAGE
);
1143 consts
->MaxColorTextureSamples
=
1144 get_max_samples_for_formats(screen
, ARRAY_SIZE(color_formats
),
1145 color_formats
, consts
->MaxSamples
,
1146 PIPE_BIND_SAMPLER_VIEW
);
1148 consts
->MaxDepthTextureSamples
=
1149 get_max_samples_for_formats(screen
, ARRAY_SIZE(depth_formats
),
1150 depth_formats
, consts
->MaxSamples
,
1151 PIPE_BIND_SAMPLER_VIEW
);
1153 consts
->MaxIntegerSamples
=
1154 get_max_samples_for_formats(screen
, ARRAY_SIZE(int_formats
),
1155 int_formats
, consts
->MaxSamples
,
1156 PIPE_BIND_SAMPLER_VIEW
);
1158 /* ARB_framebuffer_no_attachments, assume max no. of samples 32 */
1159 consts
->MaxFramebufferSamples
=
1160 get_max_samples_for_formats(screen
, ARRAY_SIZE(void_formats
),
1162 PIPE_BIND_RENDER_TARGET
);
1164 if (extensions
->AMD_framebuffer_multisample_advanced
) {
1165 /* AMD_framebuffer_multisample_advanced */
1166 /* This can be greater than storage samples. */
1167 consts
->MaxColorFramebufferSamples
=
1168 get_max_samples_for_formats_advanced(screen
,
1169 ARRAY_SIZE(color_formats
),
1172 PIPE_BIND_RENDER_TARGET
);
1174 /* If the driver supports N color samples, it means it supports
1175 * N samples and N storage samples. N samples >= N storage
1178 consts
->MaxColorFramebufferStorageSamples
= consts
->MaxSamples
;
1179 consts
->MaxDepthStencilFramebufferSamples
=
1180 consts
->MaxDepthTextureSamples
;
1182 assert(consts
->MaxColorFramebufferSamples
>=
1183 consts
->MaxDepthStencilFramebufferSamples
);
1184 assert(consts
->MaxDepthStencilFramebufferSamples
>=
1185 consts
->MaxColorFramebufferStorageSamples
);
1187 consts
->NumSupportedMultisampleModes
= 0;
1189 unsigned depth_samples_supported
= 0;
1191 for (unsigned samples
= 2;
1192 samples
<= consts
->MaxDepthStencilFramebufferSamples
;
1194 if (screen
->is_format_supported(screen
, PIPE_FORMAT_Z32_FLOAT
,
1195 PIPE_TEXTURE_2D
, samples
, samples
,
1196 PIPE_BIND_DEPTH_STENCIL
))
1197 depth_samples_supported
|= 1 << samples
;
1200 for (unsigned samples
= 2;
1201 samples
<= consts
->MaxColorFramebufferSamples
;
1203 for (unsigned depth_samples
= 2;
1204 depth_samples
<= samples
; depth_samples
++) {
1205 if (!(depth_samples_supported
& (1 << depth_samples
)))
1208 for (unsigned storage_samples
= 2;
1209 storage_samples
<= depth_samples
; storage_samples
++) {
1210 if (screen
->is_format_supported(screen
,
1211 PIPE_FORMAT_R8G8B8A8_UNORM
,
1215 PIPE_BIND_RENDER_TARGET
)) {
1216 unsigned i
= consts
->NumSupportedMultisampleModes
;
1218 assert(i
< ARRAY_SIZE(consts
->SupportedMultisampleModes
));
1219 consts
->SupportedMultisampleModes
[i
].NumColorSamples
=
1221 consts
->SupportedMultisampleModes
[i
].NumColorStorageSamples
=
1223 consts
->SupportedMultisampleModes
[i
].NumDepthStencilSamples
=
1225 consts
->NumSupportedMultisampleModes
++;
1233 if (consts
->MaxSamples
>= 2) {
1234 /* Real MSAA support */
1235 extensions
->EXT_framebuffer_multisample
= GL_TRUE
;
1236 extensions
->EXT_framebuffer_multisample_blit_scaled
= GL_TRUE
;
1238 else if (consts
->MaxSamples
> 0 &&
1239 screen
->get_param(screen
, PIPE_CAP_FAKE_SW_MSAA
)) {
1240 /* fake MSAA support */
1241 consts
->FakeSWMSAA
= GL_TRUE
;
1242 extensions
->EXT_framebuffer_multisample
= GL_TRUE
;
1243 extensions
->EXT_framebuffer_multisample_blit_scaled
= GL_TRUE
;
1244 extensions
->ARB_texture_multisample
= GL_TRUE
;
1247 if (consts
->MaxDualSourceDrawBuffers
> 0 &&
1248 !options
->disable_blend_func_extended
)
1249 extensions
->ARB_blend_func_extended
= GL_TRUE
;
1251 if (screen
->get_param(screen
, PIPE_CAP_QUERY_TIME_ELAPSED
) ||
1252 extensions
->ARB_timer_query
) {
1253 extensions
->EXT_timer_query
= GL_TRUE
;
1256 if (extensions
->ARB_transform_feedback2
&&
1257 extensions
->ARB_draw_instanced
) {
1258 extensions
->ARB_transform_feedback_instanced
= GL_TRUE
;
1260 if (options
->force_glsl_extensions_warn
)
1261 consts
->ForceGLSLExtensionsWarn
= 1;
1263 if (options
->disable_glsl_line_continuations
)
1264 consts
->DisableGLSLLineContinuations
= 1;
1266 if (options
->allow_glsl_extension_directive_midshader
)
1267 consts
->AllowGLSLExtensionDirectiveMidShader
= GL_TRUE
;
1269 if (options
->allow_glsl_builtin_const_expression
)
1270 consts
->AllowGLSLBuiltinConstantExpression
= GL_TRUE
;
1272 if (options
->allow_glsl_relaxed_es
)
1273 consts
->AllowGLSLRelaxedES
= GL_TRUE
;
1275 if (options
->allow_glsl_layout_qualifier_on_function_parameters
)
1276 consts
->AllowLayoutQualifiersOnFunctionParameters
= GL_TRUE
;
1278 consts
->MinMapBufferAlignment
=
1279 screen
->get_param(screen
, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
);
1281 /* The OpenGL Compatibility profile requires arbitrary buffer swizzling. */
1282 if (api
== API_OPENGL_COMPAT
&&
1283 screen
->get_param(screen
, PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
))
1284 extensions
->ARB_texture_buffer_object
= GL_FALSE
;
1286 if (extensions
->ARB_texture_buffer_object
) {
1287 consts
->MaxTextureBufferSize
=
1288 _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
),
1290 consts
->TextureBufferOffsetAlignment
=
1291 screen
->get_param(screen
, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
);
1293 if (consts
->TextureBufferOffsetAlignment
)
1294 extensions
->ARB_texture_buffer_range
= GL_TRUE
;
1296 init_format_extensions(screen
, extensions
, tbo_rgb32
,
1297 ARRAY_SIZE(tbo_rgb32
), PIPE_BUFFER
,
1298 PIPE_BIND_SAMPLER_VIEW
);
1301 extensions
->OES_texture_buffer
=
1302 extensions
->ARB_texture_buffer_object
&&
1303 extensions
->ARB_texture_buffer_range
&&
1304 extensions
->ARB_texture_buffer_object_rgb32
&&
1305 extensions
->ARB_shader_image_load_store
;
1307 /* Unpacking a varying in the fragment shader costs 1 texture indirection.
1308 * If the number of available texture indirections is very limited, then we
1309 * prefer to disable varying packing rather than run the risk of varying
1310 * packing preventing a shader from running.
1312 if (screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
1313 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
) <= 8) {
1314 /* We can't disable varying packing if transform feedback is available,
1315 * because transform feedback code assumes a packed varying layout.
1317 if (!extensions
->EXT_transform_feedback
)
1318 consts
->DisableVaryingPacking
= GL_TRUE
;
1321 consts
->MaxViewports
= screen
->get_param(screen
, PIPE_CAP_MAX_VIEWPORTS
);
1322 if (consts
->MaxViewports
>= 16) {
1323 if (GLSLVersion
>= 400) {
1324 consts
->ViewportBounds
.Min
= -32768.0;
1325 consts
->ViewportBounds
.Max
= 32767.0;
1327 consts
->ViewportBounds
.Min
= -16384.0;
1328 consts
->ViewportBounds
.Max
= 16383.0;
1330 extensions
->ARB_viewport_array
= GL_TRUE
;
1331 extensions
->ARB_fragment_layer_viewport
= GL_TRUE
;
1332 if (extensions
->AMD_vertex_shader_layer
)
1333 extensions
->AMD_vertex_shader_viewport_index
= GL_TRUE
;
1336 if (extensions
->AMD_vertex_shader_layer
&&
1337 extensions
->AMD_vertex_shader_viewport_index
&&
1338 screen
->get_param(screen
, PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
))
1339 extensions
->ARB_shader_viewport_layer_array
= GL_TRUE
;
1341 /* ARB_framebuffer_no_attachments */
1342 if (screen
->get_param(screen
, PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
) &&
1343 ((consts
->MaxSamples
>= 4 && consts
->MaxFramebufferLayers
>= 2048) ||
1344 (consts
->MaxFramebufferSamples
>= consts
->MaxSamples
&&
1345 consts
->MaxFramebufferLayers
>= consts
->MaxArrayTextureLayers
)))
1346 extensions
->ARB_framebuffer_no_attachments
= GL_TRUE
;
1348 /* GL_ARB_ES3_compatibility.
1349 * Check requirements for GLSL ES 3.00.
1351 if (GLSLVersion
>= 130 &&
1352 extensions
->ARB_uniform_buffer_object
&&
1353 extensions
->ARB_shader_bit_encoding
&&
1354 extensions
->NV_primitive_restart
&&
1355 screen
->get_shader_param(screen
, PIPE_SHADER_VERTEX
,
1356 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
) >= 16 &&
1357 /* Requirements for ETC2 emulation. */
1358 screen
->is_format_supported(screen
, PIPE_FORMAT_R8G8B8A8_UNORM
,
1359 PIPE_TEXTURE_2D
, 0, 0,
1360 PIPE_BIND_SAMPLER_VIEW
) &&
1361 screen
->is_format_supported(screen
, PIPE_FORMAT_R8G8B8A8_SRGB
,
1362 PIPE_TEXTURE_2D
, 0, 0,
1363 PIPE_BIND_SAMPLER_VIEW
) &&
1364 screen
->is_format_supported(screen
, PIPE_FORMAT_R16_UNORM
,
1365 PIPE_TEXTURE_2D
, 0, 0,
1366 PIPE_BIND_SAMPLER_VIEW
) &&
1367 screen
->is_format_supported(screen
, PIPE_FORMAT_R16G16_UNORM
,
1368 PIPE_TEXTURE_2D
, 0, 0,
1369 PIPE_BIND_SAMPLER_VIEW
) &&
1370 screen
->is_format_supported(screen
, PIPE_FORMAT_R16_SNORM
,
1371 PIPE_TEXTURE_2D
, 0, 0,
1372 PIPE_BIND_SAMPLER_VIEW
) &&
1373 screen
->is_format_supported(screen
, PIPE_FORMAT_R16G16_SNORM
,
1374 PIPE_TEXTURE_2D
, 0, 0,
1375 PIPE_BIND_SAMPLER_VIEW
)) {
1376 extensions
->ARB_ES3_compatibility
= GL_TRUE
;
1379 #ifdef HAVE_ST_VDPAU
1380 if (screen
->get_video_param
&&
1381 screen
->get_video_param(screen
, PIPE_VIDEO_PROFILE_UNKNOWN
,
1382 PIPE_VIDEO_ENTRYPOINT_BITSTREAM
,
1383 PIPE_VIDEO_CAP_SUPPORTS_INTERLACED
)) {
1384 extensions
->NV_vdpau_interop
= GL_TRUE
;
1388 if (screen
->get_param(screen
, PIPE_CAP_DOUBLES
)) {
1389 extensions
->ARB_gpu_shader_fp64
= GL_TRUE
;
1390 extensions
->ARB_vertex_attrib_64bit
= GL_TRUE
;
1393 if ((ST_DEBUG
& DEBUG_GREMEDY
) &&
1394 screen
->get_param(screen
, PIPE_CAP_STRING_MARKER
))
1395 extensions
->GREMEDY_string_marker
= GL_TRUE
;
1397 if (screen
->get_param(screen
, PIPE_CAP_COMPUTE
)) {
1398 int compute_supported_irs
=
1399 screen
->get_shader_param(screen
, PIPE_SHADER_COMPUTE
,
1400 PIPE_SHADER_CAP_SUPPORTED_IRS
);
1401 if (compute_supported_irs
& (1 << PIPE_SHADER_IR_TGSI
)) {
1402 uint64_t grid_size
[3], block_size
[3];
1403 uint64_t max_local_size
, max_threads_per_block
;
1405 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
1406 PIPE_COMPUTE_CAP_MAX_GRID_SIZE
, grid_size
);
1407 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
1408 PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE
, block_size
);
1409 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
1410 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK
,
1411 &max_threads_per_block
);
1412 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
1413 PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE
,
1416 consts
->MaxComputeWorkGroupInvocations
= max_threads_per_block
;
1417 consts
->MaxComputeSharedMemorySize
= max_local_size
;
1419 for (i
= 0; i
< 3; i
++) {
1420 consts
->MaxComputeWorkGroupCount
[i
] = grid_size
[i
];
1421 consts
->MaxComputeWorkGroupSize
[i
] = block_size
[i
];
1424 extensions
->ARB_compute_shader
=
1425 extensions
->ARB_shader_image_load_store
&&
1426 extensions
->ARB_shader_atomic_counters
;
1428 if (extensions
->ARB_compute_shader
) {
1429 uint64_t max_variable_threads_per_block
= 0;
1431 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
1432 PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK
,
1433 &max_variable_threads_per_block
);
1435 for (i
= 0; i
< 3; i
++) {
1436 /* Clamp the values to avoid having a local work group size
1437 * greater than the maximum number of invocations.
1439 consts
->MaxComputeVariableGroupSize
[i
] =
1440 MIN2(consts
->MaxComputeWorkGroupSize
[i
],
1441 max_variable_threads_per_block
);
1443 consts
->MaxComputeVariableGroupInvocations
=
1444 max_variable_threads_per_block
;
1446 extensions
->ARB_compute_variable_group_size
=
1447 max_variable_threads_per_block
> 0;
1452 if (extensions
->EXT_texture_filter_anisotropic
&&
1453 screen
->get_paramf(screen
, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
) >= 16.0)
1454 extensions
->ARB_texture_filter_anisotropic
= GL_TRUE
;
1456 extensions
->KHR_robustness
= extensions
->ARB_robust_buffer_access_behavior
;
1458 /* If we support ES 3.1, we support the ES3_1_compatibility ext. However
1459 * there's no clean way of telling whether we would support ES 3.1 from
1460 * here, so copy the condition from compute_version_es2 here. A lot of
1461 * these are redunant, but simpler to just have a (near-)exact copy here.
1463 extensions
->ARB_ES3_1_compatibility
=
1464 extensions
->ARB_ES3_compatibility
&&
1465 extensions
->ARB_arrays_of_arrays
&&
1466 extensions
->ARB_compute_shader
&&
1467 extensions
->ARB_draw_indirect
&&
1468 extensions
->ARB_explicit_uniform_location
&&
1469 extensions
->ARB_framebuffer_no_attachments
&&
1470 extensions
->ARB_shader_atomic_counters
&&
1471 extensions
->ARB_shader_image_load_store
&&
1472 extensions
->ARB_shader_image_size
&&
1473 extensions
->ARB_shader_storage_buffer_object
&&
1474 extensions
->ARB_shading_language_packing
&&
1475 extensions
->ARB_stencil_texturing
&&
1476 extensions
->ARB_texture_multisample
&&
1477 extensions
->ARB_gpu_shader5
&&
1478 extensions
->EXT_shader_integer_mix
;
1480 extensions
->OES_texture_cube_map_array
=
1481 extensions
->ARB_ES3_1_compatibility
&&
1482 extensions
->OES_geometry_shader
&&
1483 extensions
->ARB_texture_cube_map_array
;
1485 extensions
->OES_viewport_array
=
1486 extensions
->ARB_ES3_1_compatibility
&&
1487 extensions
->OES_geometry_shader
&&
1488 extensions
->ARB_viewport_array
;
1490 extensions
->OES_primitive_bounding_box
= extensions
->ARB_ES3_1_compatibility
;
1491 consts
->NoPrimitiveBoundingBoxOutput
= true;
1493 extensions
->ANDROID_extension_pack_es31a
=
1494 extensions
->KHR_texture_compression_astc_ldr
&&
1495 extensions
->KHR_blend_equation_advanced
&&
1496 extensions
->OES_sample_variables
&&
1497 extensions
->ARB_shader_image_load_store
&&
1498 extensions
->ARB_texture_stencil8
&&
1499 extensions
->ARB_texture_multisample
&&
1500 extensions
->OES_copy_image
&&
1501 extensions
->ARB_draw_buffers_blend
&&
1502 extensions
->OES_geometry_shader
&&
1503 extensions
->ARB_gpu_shader5
&&
1504 extensions
->OES_primitive_bounding_box
&&
1505 extensions
->ARB_tessellation_shader
&&
1506 extensions
->ARB_texture_border_clamp
&&
1507 extensions
->OES_texture_buffer
&&
1508 extensions
->OES_texture_cube_map_array
&&
1509 extensions
->EXT_texture_sRGB_decode
;
1511 /* Same deal as for ARB_ES3_1_compatibility - this has to be computed
1512 * before overall versions are selected. Also it's actually a subset of ES
1513 * 3.2, since it doesn't require ASTC or advanced blending.
1515 extensions
->ARB_ES3_2_compatibility
=
1516 extensions
->ARB_ES3_1_compatibility
&&
1517 extensions
->KHR_robustness
&&
1518 extensions
->ARB_copy_image
&&
1519 extensions
->ARB_draw_buffers_blend
&&
1520 extensions
->ARB_draw_elements_base_vertex
&&
1521 extensions
->OES_geometry_shader
&&
1522 extensions
->ARB_gpu_shader5
&&
1523 extensions
->ARB_sample_shading
&&
1524 extensions
->ARB_tessellation_shader
&&
1525 extensions
->ARB_texture_border_clamp
&&
1526 extensions
->OES_texture_buffer
&&
1527 extensions
->ARB_texture_cube_map_array
&&
1528 extensions
->ARB_texture_stencil8
&&
1529 extensions
->ARB_texture_multisample
;
1531 if (screen
->get_param(screen
, PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES
) &&
1532 screen
->get_param(screen
, PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES
) &&
1533 screen
->get_param(screen
, PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE
)) {
1535 bool pre_snap_triangles
, pre_snap_points_lines
;
1537 max_dilate
= screen
->get_paramf(screen
, PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE
);
1539 pre_snap_triangles
=
1540 screen
->get_param(screen
, PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES
);
1541 pre_snap_points_lines
=
1542 screen
->get_param(screen
, PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES
);
1544 extensions
->NV_conservative_raster
=
1545 screen
->get_param(screen
, PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS
) > 1;
1547 if (extensions
->NV_conservative_raster
) {
1548 extensions
->NV_conservative_raster_dilate
= max_dilate
>= 0.75;
1549 extensions
->NV_conservative_raster_pre_snap_triangles
= pre_snap_triangles
;
1550 extensions
->NV_conservative_raster_pre_snap
=
1551 pre_snap_triangles
&& pre_snap_points_lines
;