1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
4 * Copyright (c) 2008 VMware, Inc.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/version.h"
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36 #include "pipe/p_screen.h"
37 #include "util/u_math.h"
39 #include "st_context.h"
41 #include "st_extensions.h"
42 #include "st_format.h"
46 * Note: we use these function rather than the MIN2, MAX2, CLAMP macros to
47 * avoid evaluating arguments (which are often function calls) more than once.
50 static unsigned _min(unsigned a
, unsigned b
)
52 return (a
< b
) ? a
: b
;
55 static float _maxf(float a
, float b
)
57 return (a
> b
) ? a
: b
;
60 static int _clamp(int a
, int min
, int max
)
72 * Query driver to get implementation limits.
73 * Note that we have to limit/clamp against Mesa's internal limits too.
75 void st_init_limits(struct pipe_screen
*screen
,
76 struct gl_constants
*c
, struct gl_extensions
*extensions
)
80 boolean can_ubo
= TRUE
;
83 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_2D_LEVELS
),
87 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_3D_LEVELS
),
88 MAX_3D_TEXTURE_LEVELS
);
90 c
->MaxCubeTextureLevels
91 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
),
92 MAX_CUBE_TEXTURE_LEVELS
);
95 = _min(1 << (c
->MaxTextureLevels
- 1), MAX_TEXTURE_RECT_SIZE
);
97 c
->MaxArrayTextureLayers
98 = screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
);
100 /* Define max viewport size and max renderbuffer size in terms of
101 * max texture size (note: max tex RECT size = max tex 2D size).
102 * If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
104 c
->MaxViewportWidth
=
105 c
->MaxViewportHeight
=
106 c
->MaxRenderbufferSize
= c
->MaxTextureRectSize
;
108 c
->ViewportSubpixelBits
=
109 screen
->get_param(screen
, PIPE_CAP_VIEWPORT_SUBPIXEL_BITS
);
111 c
->MaxDrawBuffers
= c
->MaxColorAttachments
=
112 _clamp(screen
->get_param(screen
, PIPE_CAP_MAX_RENDER_TARGETS
),
113 1, MAX_DRAW_BUFFERS
);
115 c
->MaxDualSourceDrawBuffers
=
116 _clamp(screen
->get_param(screen
,
117 PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
),
118 0, MAX_DRAW_BUFFERS
);
121 _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAPF_MAX_LINE_WIDTH
));
123 _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAPF_MAX_LINE_WIDTH_AA
));
126 _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAPF_MAX_POINT_WIDTH
));
128 _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAPF_MAX_POINT_WIDTH_AA
));
130 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
131 * for non-aa sizes, but we can go down to 0.0 for aa points.
133 c
->MinPointSize
= 1.0f
;
134 c
->MinPointSizeAA
= 0.0f
;
136 c
->MaxTextureMaxAnisotropy
=
138 screen
->get_paramf(screen
, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
));
140 c
->MaxTextureLodBias
=
141 screen
->get_paramf(screen
, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
);
143 c
->QuadsFollowProvokingVertexConvention
=
144 screen
->get_param(screen
,
145 PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
);
147 c
->MaxUniformBlockSize
=
148 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
149 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
);
150 if (c
->MaxUniformBlockSize
< 16384) {
154 for (sh
= 0; sh
< PIPE_SHADER_TYPES
; ++sh
) {
155 struct gl_shader_compiler_options
*options
;
156 struct gl_program_constants
*pc
;
159 case PIPE_SHADER_FRAGMENT
:
160 pc
= &c
->Program
[MESA_SHADER_FRAGMENT
];
161 options
= &c
->ShaderCompilerOptions
[MESA_SHADER_FRAGMENT
];
163 case PIPE_SHADER_VERTEX
:
164 pc
= &c
->Program
[MESA_SHADER_VERTEX
];
165 options
= &c
->ShaderCompilerOptions
[MESA_SHADER_VERTEX
];
167 case PIPE_SHADER_GEOMETRY
:
168 pc
= &c
->Program
[MESA_SHADER_GEOMETRY
];
169 options
= &c
->ShaderCompilerOptions
[MESA_SHADER_GEOMETRY
];
171 case PIPE_SHADER_TESS_CTRL
:
172 pc
= &c
->Program
[MESA_SHADER_TESS_CTRL
];
173 options
= &c
->ShaderCompilerOptions
[MESA_SHADER_TESS_CTRL
];
175 case PIPE_SHADER_TESS_EVAL
:
176 pc
= &c
->Program
[MESA_SHADER_TESS_EVAL
];
177 options
= &c
->ShaderCompilerOptions
[MESA_SHADER_TESS_EVAL
];
179 case PIPE_SHADER_COMPUTE
:
180 pc
= &c
->Program
[MESA_SHADER_COMPUTE
];
181 options
= &c
->ShaderCompilerOptions
[MESA_SHADER_COMPUTE
];
183 if (!screen
->get_param(screen
, PIPE_CAP_COMPUTE
))
186 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_SUPPORTED_IRS
);
187 if (!(supported_irs
& (1 << PIPE_SHADER_IR_TGSI
)))
194 pc
->MaxTextureImageUnits
=
195 _min(screen
->get_shader_param(screen
, sh
,
196 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
),
197 MAX_TEXTURE_IMAGE_UNITS
);
199 pc
->MaxInstructions
=
200 pc
->MaxNativeInstructions
=
201 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INSTRUCTIONS
);
202 pc
->MaxAluInstructions
=
203 pc
->MaxNativeAluInstructions
=
204 screen
->get_shader_param(screen
, sh
,
205 PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
);
206 pc
->MaxTexInstructions
=
207 pc
->MaxNativeTexInstructions
=
208 screen
->get_shader_param(screen
, sh
,
209 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
);
210 pc
->MaxTexIndirections
=
211 pc
->MaxNativeTexIndirections
=
212 screen
->get_shader_param(screen
, sh
,
213 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
);
215 pc
->MaxNativeAttribs
=
216 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INPUTS
);
219 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_TEMPS
);
221 pc
->MaxNativeAddressRegs
= sh
== PIPE_SHADER_VERTEX
? 1 : 0;
223 pc
->MaxNativeParameters
=
224 screen
->get_shader_param(screen
, sh
,
225 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
) / sizeof(float[4]);
226 pc
->MaxInputComponents
=
227 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_INPUTS
) * 4;
228 pc
->MaxOutputComponents
=
229 screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_MAX_OUTPUTS
) * 4;
231 pc
->MaxUniformComponents
=
232 4 * MIN2(pc
->MaxNativeParameters
, MAX_UNIFORMS
);
234 pc
->MaxUniformBlocks
=
235 screen
->get_shader_param(screen
, sh
,
236 PIPE_SHADER_CAP_MAX_CONST_BUFFERS
);
237 if (pc
->MaxUniformBlocks
)
238 pc
->MaxUniformBlocks
-= 1; /* The first one is for ordinary uniforms. */
239 pc
->MaxUniformBlocks
= _min(pc
->MaxUniformBlocks
, MAX_UNIFORM_BUFFERS
);
241 pc
->MaxCombinedUniformComponents
= (pc
->MaxUniformComponents
+
242 c
->MaxUniformBlockSize
/ 4 *
243 pc
->MaxUniformBlocks
);
245 pc
->MaxAtomicCounters
= MAX_ATOMIC_COUNTERS
;
246 pc
->MaxAtomicBuffers
= screen
->get_shader_param(
247 screen
, sh
, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
) / 2;
248 pc
->MaxShaderStorageBlocks
= pc
->MaxAtomicBuffers
;
250 pc
->MaxImageUniforms
= screen
->get_shader_param(
251 screen
, sh
, PIPE_SHADER_CAP_MAX_SHADER_IMAGES
);
253 /* Gallium doesn't really care about local vs. env parameters so use the
256 pc
->MaxLocalParams
= MIN2(pc
->MaxParameters
, MAX_PROGRAM_LOCAL_PARAMS
);
257 pc
->MaxEnvParams
= MIN2(pc
->MaxParameters
, MAX_PROGRAM_ENV_PARAMS
);
259 if (screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_INTEGERS
)) {
260 pc
->LowInt
.RangeMin
= 31;
261 pc
->LowInt
.RangeMax
= 30;
262 pc
->LowInt
.Precision
= 0;
263 pc
->MediumInt
= pc
->HighInt
= pc
->LowInt
;
266 /* TODO: make these more fine-grained if anyone needs it */
267 options
->MaxIfDepth
=
268 screen
->get_shader_param(screen
, sh
,
269 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
);
270 options
->EmitNoLoops
=
271 !screen
->get_shader_param(screen
, sh
,
272 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
);
273 options
->EmitNoFunctions
= true;
274 options
->EmitNoMainReturn
=
275 !screen
->get_shader_param(screen
, sh
, PIPE_SHADER_CAP_SUBROUTINES
);
277 options
->EmitNoCont
=
278 !screen
->get_shader_param(screen
, sh
,
279 PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
);
281 options
->EmitNoIndirectInput
=
282 !screen
->get_shader_param(screen
, sh
,
283 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
);
284 options
->EmitNoIndirectOutput
=
285 !screen
->get_shader_param(screen
, sh
,
286 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
);
287 options
->EmitNoIndirectTemp
=
288 !screen
->get_shader_param(screen
, sh
,
289 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
);
290 options
->EmitNoIndirectUniform
=
291 !screen
->get_shader_param(screen
, sh
,
292 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
);
294 if (pc
->MaxNativeInstructions
&&
295 (options
->EmitNoIndirectUniform
|| pc
->MaxUniformBlocks
< 12)) {
299 if (options
->EmitNoLoops
)
300 options
->MaxUnrollIterations
=
301 MIN2(screen
->get_shader_param(screen
, sh
,
302 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
),
305 options
->MaxUnrollIterations
=
306 screen
->get_shader_param(screen
, sh
,
307 PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
);
309 options
->LowerCombinedClipCullDistance
= true;
310 options
->LowerBufferInterfaceBlocks
= true;
313 c
->GLSLOptimizeConservatively
=
314 screen
->get_param(screen
, PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
);
315 c
->LowerTessLevel
= true;
316 c
->LowerCsDerivedVariables
= true;
317 c
->PrimitiveRestartForPatches
=
318 screen
->get_param(screen
, PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES
);
320 c
->MaxCombinedTextureImageUnits
=
321 _min(c
->Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
+
322 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxTextureImageUnits
+
323 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxTextureImageUnits
+
324 c
->Program
[MESA_SHADER_GEOMETRY
].MaxTextureImageUnits
+
325 c
->Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
+
326 c
->Program
[MESA_SHADER_COMPUTE
].MaxTextureImageUnits
,
327 MAX_COMBINED_TEXTURE_IMAGE_UNITS
);
329 /* This depends on program constants. */
330 c
->MaxTextureCoordUnits
331 = _min(c
->Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
,
332 MAX_TEXTURE_COORD_UNITS
);
335 _min(c
->Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
,
336 c
->MaxTextureCoordUnits
);
338 c
->Program
[MESA_SHADER_VERTEX
].MaxAttribs
=
339 MIN2(c
->Program
[MESA_SHADER_VERTEX
].MaxAttribs
, 16);
341 /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
342 * of inputs. It's always 2 colors + N generic inputs. */
343 c
->MaxVarying
= screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
344 PIPE_SHADER_CAP_MAX_INPUTS
);
345 c
->MaxVarying
= MIN2(c
->MaxVarying
, MAX_VARYING
);
346 c
->MaxGeometryOutputVertices
=
347 screen
->get_param(screen
, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
);
348 c
->MaxGeometryTotalOutputComponents
=
349 screen
->get_param(screen
, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
);
350 c
->MaxTessPatchComponents
=
351 MIN2(screen
->get_param(screen
, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
),
354 c
->MinProgramTexelOffset
=
355 screen
->get_param(screen
, PIPE_CAP_MIN_TEXEL_OFFSET
);
356 c
->MaxProgramTexelOffset
=
357 screen
->get_param(screen
, PIPE_CAP_MAX_TEXEL_OFFSET
);
359 c
->MaxProgramTextureGatherComponents
=
360 screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
);
361 c
->MinProgramTextureGatherOffset
=
362 screen
->get_param(screen
, PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
);
363 c
->MaxProgramTextureGatherOffset
=
364 screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
);
366 c
->MaxTransformFeedbackBuffers
=
367 screen
->get_param(screen
, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
);
368 c
->MaxTransformFeedbackBuffers
= MIN2(c
->MaxTransformFeedbackBuffers
,
369 MAX_FEEDBACK_BUFFERS
);
370 c
->MaxTransformFeedbackSeparateComponents
=
371 screen
->get_param(screen
, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
);
372 c
->MaxTransformFeedbackInterleavedComponents
=
373 screen
->get_param(screen
,
374 PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
);
375 c
->MaxVertexStreams
=
376 MAX2(1, screen
->get_param(screen
, PIPE_CAP_MAX_VERTEX_STREAMS
));
378 /* The vertex stream must fit into pipe_stream_output_info::stream */
379 assert(c
->MaxVertexStreams
<= 4);
381 c
->MaxVertexAttribStride
382 = screen
->get_param(screen
, PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
);
384 c
->StripTextureBorder
= GL_TRUE
;
386 c
->GLSLSkipStrictMaxUniformLimitCheck
=
387 screen
->get_param(screen
, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
);
389 c
->UniformBufferOffsetAlignment
=
390 screen
->get_param(screen
, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
);
393 extensions
->ARB_uniform_buffer_object
= GL_TRUE
;
394 c
->MaxCombinedUniformBlocks
= c
->MaxUniformBufferBindings
=
395 c
->Program
[MESA_SHADER_VERTEX
].MaxUniformBlocks
+
396 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxUniformBlocks
+
397 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxUniformBlocks
+
398 c
->Program
[MESA_SHADER_GEOMETRY
].MaxUniformBlocks
+
399 c
->Program
[MESA_SHADER_FRAGMENT
].MaxUniformBlocks
+
400 c
->Program
[MESA_SHADER_COMPUTE
].MaxUniformBlocks
;
401 assert(c
->MaxCombinedUniformBlocks
<= MAX_COMBINED_UNIFORM_BUFFERS
);
404 c
->GLSLFragCoordIsSysVal
=
405 screen
->get_param(screen
, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
);
406 c
->GLSLFrontFacingIsSysVal
=
407 screen
->get_param(screen
, PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
);
409 c
->MaxAtomicBufferBindings
=
410 c
->Program
[MESA_SHADER_FRAGMENT
].MaxAtomicBuffers
;
411 c
->MaxCombinedAtomicBuffers
=
412 c
->Program
[MESA_SHADER_VERTEX
].MaxAtomicBuffers
+
413 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxAtomicBuffers
+
414 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxAtomicBuffers
+
415 c
->Program
[MESA_SHADER_GEOMETRY
].MaxAtomicBuffers
+
416 c
->Program
[MESA_SHADER_FRAGMENT
].MaxAtomicBuffers
;
417 assert(c
->MaxCombinedAtomicBuffers
<= MAX_COMBINED_ATOMIC_BUFFERS
);
419 if (c
->MaxCombinedAtomicBuffers
> 0) {
420 extensions
->ARB_shader_atomic_counters
= GL_TRUE
;
421 extensions
->ARB_shader_atomic_counter_ops
= GL_TRUE
;
424 c
->MaxCombinedShaderOutputResources
= c
->MaxDrawBuffers
;
425 c
->ShaderStorageBufferOffsetAlignment
=
426 screen
->get_param(screen
, PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
);
427 if (c
->ShaderStorageBufferOffsetAlignment
) {
428 c
->MaxCombinedShaderStorageBlocks
= c
->MaxShaderStorageBufferBindings
=
429 c
->MaxCombinedAtomicBuffers
;
430 c
->MaxCombinedShaderOutputResources
+=
431 c
->MaxCombinedShaderStorageBlocks
;
432 c
->MaxShaderStorageBlockSize
= 1 << 27;
433 extensions
->ARB_shader_storage_buffer_object
= GL_TRUE
;
436 c
->MaxCombinedImageUniforms
=
437 c
->Program
[MESA_SHADER_VERTEX
].MaxImageUniforms
+
438 c
->Program
[MESA_SHADER_TESS_CTRL
].MaxImageUniforms
+
439 c
->Program
[MESA_SHADER_TESS_EVAL
].MaxImageUniforms
+
440 c
->Program
[MESA_SHADER_GEOMETRY
].MaxImageUniforms
+
441 c
->Program
[MESA_SHADER_FRAGMENT
].MaxImageUniforms
+
442 c
->Program
[MESA_SHADER_COMPUTE
].MaxImageUniforms
;
443 c
->MaxCombinedShaderOutputResources
+= c
->MaxCombinedImageUniforms
;
444 c
->MaxImageUnits
= MAX_IMAGE_UNITS
;
445 if (c
->MaxCombinedImageUniforms
) {
446 extensions
->ARB_shader_image_load_store
= GL_TRUE
;
447 extensions
->ARB_shader_image_size
= GL_TRUE
;
450 /* ARB_framebuffer_no_attachments */
451 c
->MaxFramebufferWidth
= c
->MaxViewportWidth
;
452 c
->MaxFramebufferHeight
= c
->MaxViewportHeight
;
453 /* NOTE: we cheat here a little by assuming that
454 * PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS has the same
455 * number of layers as we need, although we technically
456 * could have more the generality is not really useful
459 c
->MaxFramebufferLayers
=
460 screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
);
462 c
->MaxWindowRectangles
=
463 screen
->get_param(screen
, PIPE_CAP_MAX_WINDOW_RECTANGLES
);
465 c
->SparseBufferPageSize
=
466 screen
->get_param(screen
, PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
);
471 * Given a member \c x of struct gl_extensions, return offset of
474 #define o(x) offsetof(struct gl_extensions, x)
477 struct st_extension_cap_mapping
{
478 int extension_offset
;
482 struct st_extension_format_mapping
{
483 int extension_offset
[2];
484 enum pipe_format format
[32];
486 /* If TRUE, at least one format must be supported for the extensions to be
487 * advertised. If FALSE, all the formats must be supported. */
488 GLboolean need_at_least_one
;
492 * Enable extensions if certain pipe formats are supported by the driver.
493 * What extensions will be enabled and what formats must be supported is
494 * described by the array of st_extension_format_mapping.
496 * target and bind_flags are passed to is_format_supported.
499 init_format_extensions(struct pipe_screen
*screen
,
500 struct gl_extensions
*extensions
,
501 const struct st_extension_format_mapping
*mapping
,
502 unsigned num_mappings
,
503 enum pipe_texture_target target
,
506 GLboolean
*extension_table
= (GLboolean
*) extensions
;
509 int num_formats
= ARRAY_SIZE(mapping
->format
);
510 int num_ext
= ARRAY_SIZE(mapping
->extension_offset
);
512 for (i
= 0; i
< num_mappings
; i
++) {
513 int num_supported
= 0;
515 /* Examine each format in the list. */
516 for (j
= 0; j
< num_formats
&& mapping
[i
].format
[j
]; j
++) {
517 if (screen
->is_format_supported(screen
, mapping
[i
].format
[j
],
518 target
, 0, bind_flags
)) {
523 if (!num_supported
||
524 (!mapping
[i
].need_at_least_one
&& num_supported
!= j
)) {
528 /* Enable all extensions in the list. */
529 for (j
= 0; j
< num_ext
&& mapping
[i
].extension_offset
[j
]; j
++)
530 extension_table
[mapping
[i
].extension_offset
[j
]] = GL_TRUE
;
536 * Given a list of formats and bind flags, return the maximum number
537 * of samples supported by any of those formats.
540 get_max_samples_for_formats(struct pipe_screen
*screen
,
541 unsigned num_formats
,
542 enum pipe_format
*formats
,
543 unsigned max_samples
,
548 for (i
= max_samples
; i
> 0; --i
) {
549 for (f
= 0; f
< num_formats
; f
++) {
550 if (screen
->is_format_supported(screen
, formats
[f
],
551 PIPE_TEXTURE_2D
, i
, bind
)) {
561 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
562 * which GL extensions are supported.
563 * Quite a few extensions are always supported because they are standard
564 * features or can be built on top of other gallium features.
565 * Some fine tuning may still be needed.
567 void st_init_extensions(struct pipe_screen
*screen
,
568 struct gl_constants
*consts
,
569 struct gl_extensions
*extensions
,
570 struct st_config_options
*options
,
571 boolean has_lib_dxtc
)
574 GLboolean
*extension_table
= (GLboolean
*) extensions
;
576 static const struct st_extension_cap_mapping cap_mapping
[] = {
577 { o(ARB_base_instance
), PIPE_CAP_START_INSTANCE
},
578 { o(ARB_buffer_storage
), PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
},
579 { o(ARB_clear_texture
), PIPE_CAP_CLEAR_TEXTURE
},
580 { o(ARB_clip_control
), PIPE_CAP_CLIP_HALFZ
},
581 { o(ARB_color_buffer_float
), PIPE_CAP_VERTEX_COLOR_UNCLAMPED
},
582 { o(ARB_conditional_render_inverted
), PIPE_CAP_CONDITIONAL_RENDER_INVERTED
},
583 { o(ARB_copy_image
), PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
},
584 { o(OES_copy_image
), PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
},
585 { o(ARB_cull_distance
), PIPE_CAP_CULL_DISTANCE
},
586 { o(ARB_depth_clamp
), PIPE_CAP_DEPTH_CLIP_DISABLE
},
587 { o(ARB_depth_texture
), PIPE_CAP_TEXTURE_SHADOW_MAP
},
588 { o(ARB_derivative_control
), PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
},
589 { o(ARB_draw_buffers_blend
), PIPE_CAP_INDEP_BLEND_FUNC
},
590 { o(ARB_draw_indirect
), PIPE_CAP_DRAW_INDIRECT
},
591 { o(ARB_draw_instanced
), PIPE_CAP_TGSI_INSTANCEID
},
592 { o(ARB_fragment_program_shadow
), PIPE_CAP_TEXTURE_SHADOW_MAP
},
593 { o(ARB_framebuffer_object
), PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
},
594 { o(ARB_gpu_shader_int64
), PIPE_CAP_INT64
},
595 { o(ARB_indirect_parameters
), PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
},
596 { o(ARB_instanced_arrays
), PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
},
597 { o(ARB_occlusion_query
), PIPE_CAP_OCCLUSION_QUERY
},
598 { o(ARB_occlusion_query2
), PIPE_CAP_OCCLUSION_QUERY
},
599 { o(ARB_pipeline_statistics_query
), PIPE_CAP_QUERY_PIPELINE_STATISTICS
},
600 { o(ARB_point_sprite
), PIPE_CAP_POINT_SPRITE
},
601 { o(ARB_query_buffer_object
), PIPE_CAP_QUERY_BUFFER_OBJECT
},
602 { o(ARB_robust_buffer_access_behavior
), PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
},
603 { o(ARB_sample_shading
), PIPE_CAP_SAMPLE_SHADING
},
604 { o(ARB_seamless_cube_map
), PIPE_CAP_SEAMLESS_CUBE_MAP
},
605 { o(ARB_shader_clock
), PIPE_CAP_TGSI_CLOCK
},
606 { o(ARB_shader_draw_parameters
), PIPE_CAP_DRAW_PARAMETERS
},
607 { o(ARB_shader_group_vote
), PIPE_CAP_TGSI_VOTE
},
608 { o(ARB_shader_stencil_export
), PIPE_CAP_SHADER_STENCIL_EXPORT
},
609 { o(ARB_shader_texture_image_samples
), PIPE_CAP_TGSI_TXQS
},
610 { o(ARB_shader_texture_lod
), PIPE_CAP_SM3
},
611 { o(ARB_shadow
), PIPE_CAP_TEXTURE_SHADOW_MAP
},
612 { o(ARB_sparse_buffer
), PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
},
613 { o(ARB_texture_buffer_object
), PIPE_CAP_TEXTURE_BUFFER_OBJECTS
},
614 { o(ARB_texture_cube_map_array
), PIPE_CAP_CUBE_MAP_ARRAY
},
615 { o(ARB_texture_gather
), PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
},
616 { o(ARB_texture_mirror_clamp_to_edge
), PIPE_CAP_TEXTURE_MIRROR_CLAMP
},
617 { o(ARB_texture_multisample
), PIPE_CAP_TEXTURE_MULTISAMPLE
},
618 { o(ARB_texture_non_power_of_two
), PIPE_CAP_NPOT_TEXTURES
},
619 { o(ARB_texture_query_lod
), PIPE_CAP_TEXTURE_QUERY_LOD
},
620 { o(ARB_texture_view
), PIPE_CAP_SAMPLER_VIEW_TARGET
},
621 { o(ARB_timer_query
), PIPE_CAP_QUERY_TIMESTAMP
},
622 { o(ARB_transform_feedback2
), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
},
623 { o(ARB_transform_feedback3
), PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
},
625 { o(KHR_blend_equation_advanced
), PIPE_CAP_TGSI_FS_FBFETCH
},
627 { o(EXT_blend_equation_separate
), PIPE_CAP_BLEND_EQUATION_SEPARATE
},
628 { o(EXT_depth_bounds_test
), PIPE_CAP_DEPTH_BOUNDS_TEST
},
629 { o(EXT_draw_buffers2
), PIPE_CAP_INDEP_BLEND_ENABLE
},
630 { o(EXT_polygon_offset_clamp
), PIPE_CAP_POLYGON_OFFSET_CLAMP
},
631 { o(EXT_stencil_two_side
), PIPE_CAP_TWO_SIDED_STENCIL
},
632 { o(EXT_texture_array
), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
},
633 { o(EXT_texture_filter_anisotropic
), PIPE_CAP_ANISOTROPIC_FILTER
},
634 { o(EXT_texture_mirror_clamp
), PIPE_CAP_TEXTURE_MIRROR_CLAMP
},
635 { o(EXT_texture_swizzle
), PIPE_CAP_TEXTURE_SWIZZLE
},
636 { o(EXT_transform_feedback
), PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
},
637 { o(EXT_window_rectangles
), PIPE_CAP_MAX_WINDOW_RECTANGLES
},
639 { o(AMD_pinned_memory
), PIPE_CAP_RESOURCE_FROM_USER_MEMORY
},
640 { o(ATI_meminfo
), PIPE_CAP_QUERY_MEMORY_INFO
},
641 { o(AMD_seamless_cubemap_per_texture
), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
},
642 { o(ATI_separate_stencil
), PIPE_CAP_TWO_SIDED_STENCIL
},
643 { o(ATI_texture_mirror_once
), PIPE_CAP_TEXTURE_MIRROR_CLAMP
},
644 { o(NV_conditional_render
), PIPE_CAP_CONDITIONAL_RENDER
},
645 { o(NV_fill_rectangle
), PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE
},
646 { o(NV_primitive_restart
), PIPE_CAP_PRIMITIVE_RESTART
},
647 { o(NV_texture_barrier
), PIPE_CAP_TEXTURE_BARRIER
},
648 { o(NVX_gpu_memory_info
), PIPE_CAP_QUERY_MEMORY_INFO
},
649 /* GL_NV_point_sprite is not supported by gallium because we don't
650 * support the GL_POINT_SPRITE_R_MODE_NV option. */
652 { o(OES_standard_derivatives
), PIPE_CAP_SM3
},
653 { o(OES_texture_float_linear
), PIPE_CAP_TEXTURE_FLOAT_LINEAR
},
654 { o(OES_texture_half_float_linear
), PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
},
657 /* Required: render target and sampler support */
658 static const struct st_extension_format_mapping rendertarget_mapping
[] = {
659 { { o(ARB_texture_float
) },
660 { PIPE_FORMAT_R32G32B32A32_FLOAT
,
661 PIPE_FORMAT_R16G16B16A16_FLOAT
} },
663 { { o(OES_texture_float
) },
664 { PIPE_FORMAT_R32G32B32A32_FLOAT
} },
666 { { o(OES_texture_half_float
) },
667 { PIPE_FORMAT_R16G16B16A16_FLOAT
} },
669 { { o(ARB_texture_rgb10_a2ui
) },
670 { PIPE_FORMAT_R10G10B10A2_UINT
,
671 PIPE_FORMAT_B10G10R10A2_UINT
},
672 GL_TRUE
}, /* at least one format must be supported */
674 { { o(EXT_framebuffer_sRGB
) },
675 { PIPE_FORMAT_A8B8G8R8_SRGB
,
676 PIPE_FORMAT_B8G8R8A8_SRGB
},
677 GL_TRUE
}, /* at least one format must be supported */
679 { { o(EXT_packed_float
) },
680 { PIPE_FORMAT_R11G11B10_FLOAT
} },
682 { { o(EXT_texture_integer
) },
683 { PIPE_FORMAT_R32G32B32A32_UINT
,
684 PIPE_FORMAT_R32G32B32A32_SINT
} },
686 { { o(ARB_texture_rg
) },
687 { PIPE_FORMAT_R8_UNORM
,
688 PIPE_FORMAT_R8G8_UNORM
} },
691 /* Required: depth stencil and sampler support */
692 static const struct st_extension_format_mapping depthstencil_mapping
[] = {
693 { { o(ARB_depth_buffer_float
) },
694 { PIPE_FORMAT_Z32_FLOAT
,
695 PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
} },
698 /* Required: sampler support */
699 static const struct st_extension_format_mapping texture_mapping
[] = {
700 { { o(ARB_texture_compression_rgtc
) },
701 { PIPE_FORMAT_RGTC1_UNORM
,
702 PIPE_FORMAT_RGTC1_SNORM
,
703 PIPE_FORMAT_RGTC2_UNORM
,
704 PIPE_FORMAT_RGTC2_SNORM
} },
706 { { o(EXT_texture_compression_latc
) },
707 { PIPE_FORMAT_LATC1_UNORM
,
708 PIPE_FORMAT_LATC1_SNORM
,
709 PIPE_FORMAT_LATC2_UNORM
,
710 PIPE_FORMAT_LATC2_SNORM
} },
712 { { o(EXT_texture_compression_s3tc
),
713 o(ANGLE_texture_compression_dxt
) },
714 { PIPE_FORMAT_DXT1_RGB
,
715 PIPE_FORMAT_DXT1_RGBA
,
716 PIPE_FORMAT_DXT3_RGBA
,
717 PIPE_FORMAT_DXT5_RGBA
} },
719 { { o(ARB_texture_compression_bptc
) },
720 { PIPE_FORMAT_BPTC_RGBA_UNORM
,
721 PIPE_FORMAT_BPTC_SRGBA
,
722 PIPE_FORMAT_BPTC_RGB_FLOAT
,
723 PIPE_FORMAT_BPTC_RGB_UFLOAT
} },
725 { { o(KHR_texture_compression_astc_ldr
) },
726 { PIPE_FORMAT_ASTC_4x4
,
727 PIPE_FORMAT_ASTC_5x4
,
728 PIPE_FORMAT_ASTC_5x5
,
729 PIPE_FORMAT_ASTC_6x5
,
730 PIPE_FORMAT_ASTC_6x6
,
731 PIPE_FORMAT_ASTC_8x5
,
732 PIPE_FORMAT_ASTC_8x6
,
733 PIPE_FORMAT_ASTC_8x8
,
734 PIPE_FORMAT_ASTC_10x5
,
735 PIPE_FORMAT_ASTC_10x6
,
736 PIPE_FORMAT_ASTC_10x8
,
737 PIPE_FORMAT_ASTC_10x10
,
738 PIPE_FORMAT_ASTC_12x10
,
739 PIPE_FORMAT_ASTC_12x12
,
740 PIPE_FORMAT_ASTC_4x4_SRGB
,
741 PIPE_FORMAT_ASTC_5x4_SRGB
,
742 PIPE_FORMAT_ASTC_5x5_SRGB
,
743 PIPE_FORMAT_ASTC_6x5_SRGB
,
744 PIPE_FORMAT_ASTC_6x6_SRGB
,
745 PIPE_FORMAT_ASTC_8x5_SRGB
,
746 PIPE_FORMAT_ASTC_8x6_SRGB
,
747 PIPE_FORMAT_ASTC_8x8_SRGB
,
748 PIPE_FORMAT_ASTC_10x5_SRGB
,
749 PIPE_FORMAT_ASTC_10x6_SRGB
,
750 PIPE_FORMAT_ASTC_10x8_SRGB
,
751 PIPE_FORMAT_ASTC_10x10_SRGB
,
752 PIPE_FORMAT_ASTC_12x10_SRGB
,
753 PIPE_FORMAT_ASTC_12x12_SRGB
} },
755 { { o(EXT_texture_shared_exponent
) },
756 { PIPE_FORMAT_R9G9B9E5_FLOAT
} },
758 { { o(EXT_texture_snorm
) },
759 { PIPE_FORMAT_R8G8B8A8_SNORM
} },
761 { { o(EXT_texture_sRGB
),
762 o(EXT_texture_sRGB_decode
) },
763 { PIPE_FORMAT_A8B8G8R8_SRGB
,
764 PIPE_FORMAT_B8G8R8A8_SRGB
},
765 GL_TRUE
}, /* at least one format must be supported */
767 { { o(ATI_texture_compression_3dc
) },
768 { PIPE_FORMAT_LATC2_UNORM
} },
770 { { o(MESA_ycbcr_texture
) },
773 GL_TRUE
}, /* at least one format must be supported */
775 { { o(OES_compressed_ETC1_RGB8_texture
) },
776 { PIPE_FORMAT_ETC1_RGB8
,
777 PIPE_FORMAT_R8G8B8A8_UNORM
},
778 GL_TRUE
}, /* at least one format must be supported */
780 { { o(ARB_stencil_texturing
),
781 o(ARB_texture_stencil8
) },
782 { PIPE_FORMAT_X24S8_UINT
,
783 PIPE_FORMAT_S8X24_UINT
},
784 GL_TRUE
}, /* at least one format must be supported */
787 /* Required: vertex fetch support. */
788 static const struct st_extension_format_mapping vertex_mapping
[] = {
789 { { o(EXT_vertex_array_bgra
) },
790 { PIPE_FORMAT_B8G8R8A8_UNORM
} },
791 { { o(ARB_vertex_type_2_10_10_10_rev
) },
792 { PIPE_FORMAT_R10G10B10A2_UNORM
,
793 PIPE_FORMAT_B10G10R10A2_UNORM
,
794 PIPE_FORMAT_R10G10B10A2_SNORM
,
795 PIPE_FORMAT_B10G10R10A2_SNORM
,
796 PIPE_FORMAT_R10G10B10A2_USCALED
,
797 PIPE_FORMAT_B10G10R10A2_USCALED
,
798 PIPE_FORMAT_R10G10B10A2_SSCALED
,
799 PIPE_FORMAT_B10G10R10A2_SSCALED
} },
800 { { o(ARB_vertex_type_10f_11f_11f_rev
) },
801 { PIPE_FORMAT_R11G11B10_FLOAT
} },
804 static const struct st_extension_format_mapping tbo_rgb32
[] = {
805 { {o(ARB_texture_buffer_object_rgb32
) },
806 { PIPE_FORMAT_R32G32B32_FLOAT
,
807 PIPE_FORMAT_R32G32B32_UINT
,
808 PIPE_FORMAT_R32G32B32_SINT
,
813 * Extensions that are supported by all Gallium drivers:
815 extensions
->ARB_ES2_compatibility
= GL_TRUE
;
816 extensions
->ARB_draw_elements_base_vertex
= GL_TRUE
;
817 extensions
->ARB_explicit_attrib_location
= GL_TRUE
;
818 extensions
->ARB_explicit_uniform_location
= GL_TRUE
;
819 extensions
->ARB_fragment_coord_conventions
= GL_TRUE
;
820 extensions
->ARB_fragment_program
= GL_TRUE
;
821 extensions
->ARB_fragment_shader
= GL_TRUE
;
822 extensions
->ARB_half_float_vertex
= GL_TRUE
;
823 extensions
->ARB_internalformat_query
= GL_TRUE
;
824 extensions
->ARB_internalformat_query2
= GL_TRUE
;
825 extensions
->ARB_map_buffer_range
= GL_TRUE
;
826 extensions
->ARB_texture_border_clamp
= GL_TRUE
; /* XXX temp */
827 extensions
->ARB_texture_cube_map
= GL_TRUE
;
828 extensions
->ARB_texture_env_combine
= GL_TRUE
;
829 extensions
->ARB_texture_env_crossbar
= GL_TRUE
;
830 extensions
->ARB_texture_env_dot3
= GL_TRUE
;
831 extensions
->ARB_vertex_program
= GL_TRUE
;
832 extensions
->ARB_vertex_shader
= GL_TRUE
;
834 extensions
->EXT_blend_color
= GL_TRUE
;
835 extensions
->EXT_blend_func_separate
= GL_TRUE
;
836 extensions
->EXT_blend_minmax
= GL_TRUE
;
837 extensions
->EXT_gpu_program_parameters
= GL_TRUE
;
838 extensions
->EXT_pixel_buffer_object
= GL_TRUE
;
839 extensions
->EXT_point_parameters
= GL_TRUE
;
840 extensions
->EXT_provoking_vertex
= GL_TRUE
;
842 extensions
->EXT_texture_env_dot3
= GL_TRUE
;
844 extensions
->ATI_fragment_shader
= GL_TRUE
;
845 extensions
->ATI_texture_env_combine3
= GL_TRUE
;
847 extensions
->MESA_pack_invert
= GL_TRUE
;
849 extensions
->NV_fog_distance
= GL_TRUE
;
850 extensions
->NV_texture_env_combine4
= GL_TRUE
;
851 extensions
->NV_texture_rectangle
= GL_TRUE
;
853 extensions
->OES_EGL_image
= GL_TRUE
;
854 extensions
->OES_EGL_image_external
= GL_TRUE
;
855 extensions
->OES_draw_texture
= GL_TRUE
;
857 /* Expose the extensions which directly correspond to gallium caps. */
858 for (i
= 0; i
< ARRAY_SIZE(cap_mapping
); i
++) {
859 if (screen
->get_param(screen
, cap_mapping
[i
].cap
)) {
860 extension_table
[cap_mapping
[i
].extension_offset
] = GL_TRUE
;
864 /* Expose the extensions which directly correspond to gallium formats. */
865 init_format_extensions(screen
, extensions
, rendertarget_mapping
,
866 ARRAY_SIZE(rendertarget_mapping
), PIPE_TEXTURE_2D
,
867 PIPE_BIND_RENDER_TARGET
| PIPE_BIND_SAMPLER_VIEW
);
868 init_format_extensions(screen
, extensions
, depthstencil_mapping
,
869 ARRAY_SIZE(depthstencil_mapping
), PIPE_TEXTURE_2D
,
870 PIPE_BIND_DEPTH_STENCIL
| PIPE_BIND_SAMPLER_VIEW
);
871 init_format_extensions(screen
, extensions
, texture_mapping
,
872 ARRAY_SIZE(texture_mapping
), PIPE_TEXTURE_2D
,
873 PIPE_BIND_SAMPLER_VIEW
);
874 init_format_extensions(screen
, extensions
, vertex_mapping
,
875 ARRAY_SIZE(vertex_mapping
), PIPE_BUFFER
,
876 PIPE_BIND_VERTEX_BUFFER
);
878 /* Figure out GLSL support and set GLSLVersion to it. */
879 consts
->GLSLVersion
= screen
->get_param(screen
, PIPE_CAP_GLSL_FEATURE_LEVEL
);
881 _mesa_override_glsl_version(consts
);
883 if (options
->force_glsl_version
> 0 &&
884 options
->force_glsl_version
<= consts
->GLSLVersion
) {
885 consts
->ForceGLSLVersion
= options
->force_glsl_version
;
888 consts
->AllowHigherCompatVersion
= options
->allow_higher_compat_version
;
890 consts
->ForceGLSLAbsSqrt
= options
->force_glsl_abs_sqrt
;
892 consts
->dri_config_options_sha1
= options
->config_options_sha1
;
894 if (consts
->GLSLVersion
>= 400)
895 extensions
->ARB_gpu_shader5
= GL_TRUE
;
896 if (consts
->GLSLVersion
>= 410)
897 extensions
->ARB_shader_precision
= GL_TRUE
;
899 /* This extension needs full OpenGL 3.2, but we don't know if that's
900 * supported at this point. Only check the GLSL version. */
901 if (consts
->GLSLVersion
>= 150 &&
902 screen
->get_param(screen
, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
)) {
903 extensions
->AMD_vertex_shader_layer
= GL_TRUE
;
906 if (consts
->GLSLVersion
>= 140) {
907 if (screen
->get_param(screen
, PIPE_CAP_TGSI_ARRAY_COMPONENTS
) &&
908 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
909 PIPE_SHADER_CAP_PREFERRED_IR
) == PIPE_SHADER_IR_TGSI
)
910 extensions
->ARB_enhanced_layouts
= GL_TRUE
;
913 if (consts
->GLSLVersion
>= 130) {
914 consts
->NativeIntegers
= GL_TRUE
;
915 consts
->MaxClipPlanes
= 8;
917 if (screen
->get_param(screen
, PIPE_CAP_VERTEXID_NOBASE
)) {
918 consts
->VertexID_is_zero_based
= GL_TRUE
;
921 /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
922 extensions
->ARB_conservative_depth
= GL_TRUE
;
923 extensions
->ARB_shading_language_packing
= GL_TRUE
;
924 extensions
->OES_depth_texture_cube_map
= GL_TRUE
;
925 extensions
->ARB_shading_language_420pack
= GL_TRUE
;
926 extensions
->ARB_texture_query_levels
= GL_TRUE
;
927 extensions
->ARB_shader_subroutine
= GL_TRUE
;
929 if (!options
->disable_shader_bit_encoding
) {
930 extensions
->ARB_shader_bit_encoding
= GL_TRUE
;
933 extensions
->EXT_shader_integer_mix
= GL_TRUE
;
934 extensions
->ARB_arrays_of_arrays
= GL_TRUE
;
935 extensions
->MESA_shader_integer_functions
= GL_TRUE
;
937 /* Optional integer support for GLSL 1.2. */
938 if (screen
->get_shader_param(screen
, PIPE_SHADER_VERTEX
,
939 PIPE_SHADER_CAP_INTEGERS
) &&
940 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
941 PIPE_SHADER_CAP_INTEGERS
)) {
942 consts
->NativeIntegers
= GL_TRUE
;
944 extensions
->EXT_shader_integer_mix
= GL_TRUE
;
947 /* Integer textures make no sense before GLSL 1.30 */
948 extensions
->EXT_texture_integer
= GL_FALSE
;
951 consts
->GLSLZeroInit
= options
->glsl_zero_init
;
953 consts
->UniformBooleanTrue
= consts
->NativeIntegers
? ~0U : fui(1.0f
);
955 /* Below are the cases which cannot be moved into tables easily. */
957 if (!has_lib_dxtc
&& !options
->force_s3tc_enable
) {
958 extensions
->EXT_texture_compression_s3tc
= GL_FALSE
;
959 extensions
->ANGLE_texture_compression_dxt
= GL_FALSE
;
962 if (screen
->get_shader_param(screen
, PIPE_SHADER_TESS_CTRL
,
963 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
) > 0) {
964 extensions
->ARB_tessellation_shader
= GL_TRUE
;
967 /* What this is really checking for is the ability to support multiple
968 * invocations of a geometry shader. There is no separate cap for that, so
969 * we check the GLSLVersion.
971 if (consts
->GLSLVersion
>= 400 &&
972 screen
->get_shader_param(screen
, PIPE_SHADER_GEOMETRY
,
973 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
) > 0) {
974 extensions
->OES_geometry_shader
= GL_TRUE
;
977 if (screen
->fence_finish
) {
978 extensions
->ARB_sync
= GL_TRUE
;
981 /* Needs PIPE_CAP_SAMPLE_SHADING + all the sample-related bits of
982 * ARB_gpu_shader5. This enables all the per-sample shading ES extensions.
984 extensions
->OES_sample_variables
= extensions
->ARB_sample_shading
&&
985 extensions
->ARB_gpu_shader5
;
987 /* Maximum sample count. */
989 enum pipe_format color_formats
[] = {
990 PIPE_FORMAT_R8G8B8A8_UNORM
,
991 PIPE_FORMAT_B8G8R8A8_UNORM
,
992 PIPE_FORMAT_A8R8G8B8_UNORM
,
993 PIPE_FORMAT_A8B8G8R8_UNORM
,
995 enum pipe_format depth_formats
[] = {
996 PIPE_FORMAT_Z16_UNORM
,
997 PIPE_FORMAT_Z24X8_UNORM
,
998 PIPE_FORMAT_X8Z24_UNORM
,
999 PIPE_FORMAT_Z32_UNORM
,
1000 PIPE_FORMAT_Z32_FLOAT
1002 enum pipe_format int_formats
[] = {
1003 PIPE_FORMAT_R8G8B8A8_SINT
1005 enum pipe_format void_formats
[] = {
1009 consts
->MaxSamples
=
1010 get_max_samples_for_formats(screen
, ARRAY_SIZE(color_formats
),
1012 PIPE_BIND_RENDER_TARGET
);
1014 consts
->MaxImageSamples
=
1015 get_max_samples_for_formats(screen
, ARRAY_SIZE(color_formats
),
1017 PIPE_BIND_SHADER_IMAGE
);
1019 consts
->MaxColorTextureSamples
=
1020 get_max_samples_for_formats(screen
, ARRAY_SIZE(color_formats
),
1021 color_formats
, consts
->MaxSamples
,
1022 PIPE_BIND_SAMPLER_VIEW
);
1024 consts
->MaxDepthTextureSamples
=
1025 get_max_samples_for_formats(screen
, ARRAY_SIZE(depth_formats
),
1026 depth_formats
, consts
->MaxSamples
,
1027 PIPE_BIND_SAMPLER_VIEW
);
1029 consts
->MaxIntegerSamples
=
1030 get_max_samples_for_formats(screen
, ARRAY_SIZE(int_formats
),
1031 int_formats
, consts
->MaxSamples
,
1032 PIPE_BIND_SAMPLER_VIEW
);
1034 /* ARB_framebuffer_no_attachments, assume max no. of samples 32 */
1035 consts
->MaxFramebufferSamples
=
1036 get_max_samples_for_formats(screen
, ARRAY_SIZE(void_formats
),
1038 PIPE_BIND_RENDER_TARGET
);
1040 if (consts
->MaxSamples
== 1) {
1041 /* one sample doesn't really make sense */
1042 consts
->MaxSamples
= 0;
1044 else if (consts
->MaxSamples
>= 2) {
1045 extensions
->EXT_framebuffer_multisample
= GL_TRUE
;
1046 extensions
->EXT_framebuffer_multisample_blit_scaled
= GL_TRUE
;
1049 if (consts
->MaxSamples
== 0 && screen
->get_param(screen
, PIPE_CAP_FAKE_SW_MSAA
)) {
1050 consts
->FakeSWMSAA
= GL_TRUE
;
1051 extensions
->EXT_framebuffer_multisample
= GL_TRUE
;
1052 extensions
->EXT_framebuffer_multisample_blit_scaled
= GL_TRUE
;
1053 extensions
->ARB_texture_multisample
= GL_TRUE
;
1056 if (consts
->MaxDualSourceDrawBuffers
> 0 &&
1057 !options
->disable_blend_func_extended
)
1058 extensions
->ARB_blend_func_extended
= GL_TRUE
;
1060 if (screen
->get_param(screen
, PIPE_CAP_QUERY_TIME_ELAPSED
) ||
1061 extensions
->ARB_timer_query
) {
1062 extensions
->EXT_timer_query
= GL_TRUE
;
1065 if (extensions
->ARB_transform_feedback2
&&
1066 extensions
->ARB_draw_instanced
) {
1067 extensions
->ARB_transform_feedback_instanced
= GL_TRUE
;
1069 if (options
->force_glsl_extensions_warn
)
1070 consts
->ForceGLSLExtensionsWarn
= 1;
1072 if (options
->disable_glsl_line_continuations
)
1073 consts
->DisableGLSLLineContinuations
= 1;
1075 if (options
->allow_glsl_extension_directive_midshader
)
1076 consts
->AllowGLSLExtensionDirectiveMidShader
= GL_TRUE
;
1078 consts
->MinMapBufferAlignment
=
1079 screen
->get_param(screen
, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
);
1081 if (extensions
->ARB_texture_buffer_object
) {
1082 consts
->MaxTextureBufferSize
=
1083 _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
),
1085 consts
->TextureBufferOffsetAlignment
=
1086 screen
->get_param(screen
, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
);
1088 if (consts
->TextureBufferOffsetAlignment
)
1089 extensions
->ARB_texture_buffer_range
= GL_TRUE
;
1091 init_format_extensions(screen
, extensions
, tbo_rgb32
,
1092 ARRAY_SIZE(tbo_rgb32
), PIPE_BUFFER
,
1093 PIPE_BIND_SAMPLER_VIEW
);
1096 extensions
->OES_texture_buffer
=
1097 extensions
->ARB_texture_buffer_object
&&
1098 extensions
->ARB_texture_buffer_range
&&
1099 extensions
->ARB_texture_buffer_object_rgb32
&&
1100 extensions
->ARB_shader_image_load_store
;
1102 /* Unpacking a varying in the fragment shader costs 1 texture indirection.
1103 * If the number of available texture indirections is very limited, then we
1104 * prefer to disable varying packing rather than run the risk of varying
1105 * packing preventing a shader from running.
1107 if (screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
1108 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
) <= 8) {
1109 /* We can't disable varying packing if transform feedback is available,
1110 * because transform feedback code assumes a packed varying layout.
1112 if (!extensions
->EXT_transform_feedback
)
1113 consts
->DisableVaryingPacking
= GL_TRUE
;
1116 consts
->MaxViewports
= screen
->get_param(screen
, PIPE_CAP_MAX_VIEWPORTS
);
1117 if (consts
->MaxViewports
>= 16) {
1118 if (consts
->GLSLVersion
>= 400) {
1119 consts
->ViewportBounds
.Min
= -32768.0;
1120 consts
->ViewportBounds
.Max
= 32767.0;
1122 consts
->ViewportBounds
.Min
= -16384.0;
1123 consts
->ViewportBounds
.Max
= 16383.0;
1125 extensions
->ARB_viewport_array
= GL_TRUE
;
1126 extensions
->ARB_fragment_layer_viewport
= GL_TRUE
;
1127 if (extensions
->AMD_vertex_shader_layer
)
1128 extensions
->AMD_vertex_shader_viewport_index
= GL_TRUE
;
1131 /* ARB_framebuffer_no_attachments */
1132 if (screen
->get_param(screen
, PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
) &&
1133 ((consts
->MaxSamples
>= 4 && consts
->MaxFramebufferLayers
>= 2048) ||
1134 (consts
->MaxFramebufferSamples
>= consts
->MaxSamples
&&
1135 consts
->MaxFramebufferLayers
>= consts
->MaxArrayTextureLayers
)))
1136 extensions
->ARB_framebuffer_no_attachments
= GL_TRUE
;
1138 /* GL_ARB_ES3_compatibility.
1140 * Assume that ES3 is supported if GLSL 3.30 is supported.
1141 * (OpenGL 3.3 is a requirement for that extension.)
1143 if (consts
->GLSLVersion
>= 330 &&
1144 /* Requirements for ETC2 emulation. */
1145 screen
->is_format_supported(screen
, PIPE_FORMAT_R8G8B8A8_UNORM
,
1147 PIPE_BIND_SAMPLER_VIEW
) &&
1148 screen
->is_format_supported(screen
, PIPE_FORMAT_B8G8R8A8_SRGB
,
1150 PIPE_BIND_SAMPLER_VIEW
) &&
1151 screen
->is_format_supported(screen
, PIPE_FORMAT_R16_UNORM
,
1153 PIPE_BIND_SAMPLER_VIEW
) &&
1154 screen
->is_format_supported(screen
, PIPE_FORMAT_R16G16_UNORM
,
1156 PIPE_BIND_SAMPLER_VIEW
) &&
1157 screen
->is_format_supported(screen
, PIPE_FORMAT_R16_SNORM
,
1159 PIPE_BIND_SAMPLER_VIEW
) &&
1160 screen
->is_format_supported(screen
, PIPE_FORMAT_R16G16_SNORM
,
1162 PIPE_BIND_SAMPLER_VIEW
)) {
1163 extensions
->ARB_ES3_compatibility
= GL_TRUE
;
1166 #ifdef HAVE_ST_VDPAU
1167 if (screen
->get_video_param
&&
1168 screen
->get_video_param(screen
, PIPE_VIDEO_PROFILE_UNKNOWN
,
1169 PIPE_VIDEO_ENTRYPOINT_BITSTREAM
,
1170 PIPE_VIDEO_CAP_SUPPORTS_INTERLACED
)) {
1171 extensions
->NV_vdpau_interop
= GL_TRUE
;
1175 if (screen
->get_param(screen
, PIPE_CAP_DOUBLES
)) {
1176 extensions
->ARB_gpu_shader_fp64
= GL_TRUE
;
1177 extensions
->ARB_vertex_attrib_64bit
= GL_TRUE
;
1180 if ((ST_DEBUG
& DEBUG_GREMEDY
) &&
1181 screen
->get_param(screen
, PIPE_CAP_STRING_MARKER
))
1182 extensions
->GREMEDY_string_marker
= GL_TRUE
;
1184 if (screen
->get_param(screen
, PIPE_CAP_COMPUTE
)) {
1185 int compute_supported_irs
=
1186 screen
->get_shader_param(screen
, PIPE_SHADER_COMPUTE
,
1187 PIPE_SHADER_CAP_SUPPORTED_IRS
);
1188 if (compute_supported_irs
& (1 << PIPE_SHADER_IR_TGSI
)) {
1189 uint64_t grid_size
[3], block_size
[3];
1190 uint64_t max_local_size
, max_threads_per_block
;
1192 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
1193 PIPE_COMPUTE_CAP_MAX_GRID_SIZE
, grid_size
);
1194 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
1195 PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE
, block_size
);
1196 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
1197 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK
,
1198 &max_threads_per_block
);
1199 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
1200 PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE
,
1203 consts
->MaxComputeWorkGroupInvocations
= max_threads_per_block
;
1204 consts
->MaxComputeSharedMemorySize
= max_local_size
;
1206 for (i
= 0; i
< 3; i
++) {
1207 consts
->MaxComputeWorkGroupCount
[i
] = grid_size
[i
];
1208 consts
->MaxComputeWorkGroupSize
[i
] = block_size
[i
];
1211 extensions
->ARB_compute_shader
=
1212 extensions
->ARB_shader_image_load_store
&&
1213 extensions
->ARB_shader_atomic_counters
;
1215 if (extensions
->ARB_compute_shader
) {
1216 uint64_t max_variable_threads_per_block
= 0;
1218 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
1219 PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK
,
1220 &max_variable_threads_per_block
);
1222 for (i
= 0; i
< 3; i
++) {
1223 /* Clamp the values to avoid having a local work group size
1224 * greater than the maximum number of invocations.
1226 consts
->MaxComputeVariableGroupSize
[i
] =
1227 MIN2(consts
->MaxComputeWorkGroupSize
[i
],
1228 max_variable_threads_per_block
);
1230 consts
->MaxComputeVariableGroupInvocations
=
1231 max_variable_threads_per_block
;
1233 extensions
->ARB_compute_variable_group_size
=
1234 max_variable_threads_per_block
> 0;
1239 extensions
->KHR_robustness
= extensions
->ARB_robust_buffer_access_behavior
;
1241 /* If we support ES 3.1, we support the ES3_1_compatibility ext. However
1242 * there's no clean way of telling whether we would support ES 3.1 from
1243 * here, so copy the condition from compute_version_es2 here. A lot of
1244 * these are redunant, but simpler to just have a (near-)exact copy here.
1246 extensions
->ARB_ES3_1_compatibility
=
1247 extensions
->ARB_ES3_compatibility
&&
1248 extensions
->ARB_arrays_of_arrays
&&
1249 extensions
->ARB_compute_shader
&&
1250 extensions
->ARB_draw_indirect
&&
1251 extensions
->ARB_explicit_uniform_location
&&
1252 extensions
->ARB_framebuffer_no_attachments
&&
1253 extensions
->ARB_shader_atomic_counters
&&
1254 extensions
->ARB_shader_image_load_store
&&
1255 extensions
->ARB_shader_image_size
&&
1256 extensions
->ARB_shader_storage_buffer_object
&&
1257 extensions
->ARB_shading_language_packing
&&
1258 extensions
->ARB_stencil_texturing
&&
1259 extensions
->ARB_texture_multisample
&&
1260 extensions
->ARB_gpu_shader5
&&
1261 extensions
->EXT_shader_integer_mix
;
1263 extensions
->OES_texture_cube_map_array
=
1264 extensions
->ARB_ES3_1_compatibility
&&
1265 extensions
->OES_geometry_shader
&&
1266 extensions
->ARB_texture_cube_map_array
;
1268 extensions
->OES_viewport_array
=
1269 extensions
->ARB_ES3_1_compatibility
&&
1270 extensions
->OES_geometry_shader
&&
1271 extensions
->ARB_viewport_array
;
1273 extensions
->OES_primitive_bounding_box
= extensions
->ARB_ES3_1_compatibility
;
1274 consts
->NoPrimitiveBoundingBoxOutput
= true;
1276 extensions
->ANDROID_extension_pack_es31a
=
1277 extensions
->KHR_texture_compression_astc_ldr
&&
1278 extensions
->KHR_blend_equation_advanced
&&
1279 extensions
->OES_sample_variables
&&
1280 extensions
->ARB_shader_image_load_store
&&
1281 extensions
->ARB_texture_stencil8
&&
1282 extensions
->ARB_texture_multisample
&&
1283 extensions
->OES_copy_image
&&
1284 extensions
->ARB_draw_buffers_blend
&&
1285 extensions
->OES_geometry_shader
&&
1286 extensions
->ARB_gpu_shader5
&&
1287 extensions
->OES_primitive_bounding_box
&&
1288 extensions
->ARB_tessellation_shader
&&
1289 extensions
->ARB_texture_border_clamp
&&
1290 extensions
->OES_texture_buffer
&&
1291 extensions
->OES_texture_cube_map_array
&&
1292 extensions
->EXT_texture_sRGB_decode
;
1294 /* Same deal as for ARB_ES3_1_compatibility - this has to be computed
1295 * before overall versions are selected. Also it's actually a subset of ES
1296 * 3.2, since it doesn't require ASTC or advanced blending.
1298 extensions
->ARB_ES3_2_compatibility
=
1299 extensions
->ARB_ES3_1_compatibility
&&
1300 extensions
->KHR_robustness
&&
1301 extensions
->ARB_copy_image
&&
1302 extensions
->ARB_draw_buffers_blend
&&
1303 extensions
->ARB_draw_elements_base_vertex
&&
1304 extensions
->OES_geometry_shader
&&
1305 extensions
->ARB_gpu_shader5
&&
1306 extensions
->ARB_sample_shading
&&
1307 extensions
->ARB_tessellation_shader
&&
1308 extensions
->ARB_texture_border_clamp
&&
1309 extensions
->OES_texture_buffer
&&
1310 extensions
->ARB_texture_cube_map_array
&&
1311 extensions
->ARB_texture_stencil8
&&
1312 extensions
->ARB_texture_multisample
;