4c8c67fca089eb9dc57c5158ac4a3cfa90bb2793
[mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright (c) 2008 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/mfeatures.h"
33 #include "main/version.h"
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_screen.h"
38
39 #include "st_context.h"
40 #include "st_extensions.h"
41
42
43 static int _min(int a, int b)
44 {
45 return (a < b) ? a : b;
46 }
47
48 static float _maxf(float a, float b)
49 {
50 return (a > b) ? a : b;
51 }
52
53 static int _clamp(int a, int min, int max)
54 {
55 if (a < min)
56 return min;
57 else if (a > max)
58 return max;
59 else
60 return a;
61 }
62
63
64 /**
65 * Query driver to get implementation limits.
66 * Note that we have to limit/clamp against Mesa's internal limits too.
67 */
68 void st_init_limits(struct st_context *st)
69 {
70 struct pipe_screen *screen = st->pipe->screen;
71 struct gl_constants *c = &st->ctx->Const;
72 gl_shader_type sh;
73
74 c->MaxTextureLevels
75 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
76 MAX_TEXTURE_LEVELS);
77
78 c->Max3DTextureLevels
79 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
80 MAX_3D_TEXTURE_LEVELS);
81
82 c->MaxCubeTextureLevels
83 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
84 MAX_CUBE_TEXTURE_LEVELS);
85
86 c->MaxTextureRectSize
87 = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
88
89 c->MaxArrayTextureLayers
90 = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
91
92 c->MaxTextureImageUnits
93 = _min(screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
94 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
95 MAX_TEXTURE_IMAGE_UNITS);
96
97 c->MaxVertexTextureImageUnits
98 = _min(screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
99 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
100 MAX_VERTEX_TEXTURE_IMAGE_UNITS);
101
102 c->MaxCombinedTextureImageUnits
103 = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
104 MAX_COMBINED_TEXTURE_IMAGE_UNITS);
105
106 c->MaxTextureCoordUnits
107 = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
108
109 c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
110
111 c->MaxDrawBuffers
112 = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
113 1, MAX_DRAW_BUFFERS);
114
115 c->MaxLineWidth
116 = _maxf(1.0f, screen->get_paramf(screen,
117 PIPE_CAPF_MAX_LINE_WIDTH));
118 c->MaxLineWidthAA
119 = _maxf(1.0f, screen->get_paramf(screen,
120 PIPE_CAPF_MAX_LINE_WIDTH_AA));
121
122 c->MaxPointSize
123 = _maxf(1.0f, screen->get_paramf(screen,
124 PIPE_CAPF_MAX_POINT_WIDTH));
125 c->MaxPointSizeAA
126 = _maxf(1.0f, screen->get_paramf(screen,
127 PIPE_CAPF_MAX_POINT_WIDTH_AA));
128 /* called after _mesa_create_context/_mesa_init_point, fix default user
129 * settable max point size up
130 */
131 st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
132 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
133 * for non-aa sizes, but we can go down to 0.0 for aa points.
134 */
135 c->MinPointSize = 1.0f;
136 c->MinPointSizeAA = 0.0f;
137
138 c->MaxTextureMaxAnisotropy
139 = _maxf(2.0f, screen->get_paramf(screen,
140 PIPE_CAPF_MAX_TEXTURE_ANISOTROPY));
141
142 c->MaxTextureLodBias
143 = screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS);
144
145 c->MaxDrawBuffers
146 = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
147 1, MAX_DRAW_BUFFERS);
148
149 /* Quads always follow GL provoking rules. */
150 c->QuadsFollowProvokingVertexConvention = GL_FALSE;
151
152 for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
153 struct gl_shader_compiler_options *options =
154 &st->ctx->ShaderCompilerOptions[sh];
155 struct gl_program_constants *pc;
156
157 switch (sh) {
158 case PIPE_SHADER_FRAGMENT:
159 pc = &c->FragmentProgram;
160 break;
161 case PIPE_SHADER_VERTEX:
162 pc = &c->VertexProgram;
163 break;
164 case PIPE_SHADER_GEOMETRY:
165 pc = &c->GeometryProgram;
166 break;
167 default:
168 assert(0);
169 continue;
170 }
171
172 pc->MaxNativeInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
173 pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
174 pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
175 pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
176 pc->MaxNativeAttribs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
177 pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
178 pc->MaxNativeAddressRegs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
179 pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
180 pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
181 /* raise MaxParameters if native support is higher */
182 pc->MaxParameters = MAX2(pc->MaxParameters, pc->MaxNativeParameters);
183
184 /* Gallium doesn't really care about local vs. env parameters so use the
185 * same limits.
186 */
187 pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
188 pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
189
190 options->EmitNoNoise = TRUE;
191
192 /* TODO: make these more fine-grained if anyone needs it */
193 options->MaxIfDepth = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
194 options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
195 options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
196 options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
197
198 options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
199
200 options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
201 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
202 options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
203 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
204 options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
205 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
206 options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
207 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
208
209 if (options->EmitNoLoops)
210 options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
211 }
212
213 /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
214 * of inputs. It's always 2 colors + N generic inputs. */
215 c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
216 PIPE_SHADER_CAP_MAX_INPUTS);
217 c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
218
219 c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
220 c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
221
222 c->UniformBooleanTrue = ~0;
223
224 c->MaxTransformFeedbackSeparateAttribs =
225 screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS);
226 c->MaxTransformFeedbackSeparateComponents =
227 screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS);
228 c->MaxTransformFeedbackInterleavedComponents =
229 screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS);
230
231 c->StripTextureBorder = GL_TRUE;
232
233 c->GLSLSkipStrictMaxUniformLimitCheck =
234 screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS);
235
236 c->GLSLSkipStrictMaxVaryingLimitCheck =
237 screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS);
238 }
239
240
241 static GLboolean st_get_s3tc_override(void)
242 {
243 const char *override = _mesa_getenv("force_s3tc_enable");
244 if (override && !strcmp(override, "true"))
245 return GL_TRUE;
246 return GL_FALSE;
247 }
248
249
250 /**
251 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
252 * which GL extensions are supported.
253 * Quite a few extensions are always supported because they are standard
254 * features or can be built on top of other gallium features.
255 * Some fine tuning may still be needed.
256 */
257 void st_init_extensions(struct st_context *st)
258 {
259 struct pipe_screen *screen = st->pipe->screen;
260 struct gl_context *ctx = st->ctx;
261 int i;
262
263 ctx->Const.GLSLVersion = 120;
264 _mesa_override_glsl_version(st->ctx);
265
266 /* Extensions that only depend on the GLSL version:
267 */
268 if (ctx->Const.GLSLVersion >= 130) {
269 ctx->Extensions.ARB_conservative_depth = GL_TRUE;
270 }
271
272 /*
273 * Extensions that are supported by all Gallium drivers:
274 */
275 ctx->Extensions.ARB_copy_buffer = GL_TRUE;
276 ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
277 ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
278 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
279 ctx->Extensions.ARB_fragment_program = GL_TRUE;
280 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
281 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
282 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
283 ctx->Extensions.ARB_sampler_objects = GL_TRUE;
284 ctx->Extensions.ARB_shader_objects = GL_TRUE;
285 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
286 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
287 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
288 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
289 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
290 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
291 ctx->Extensions.ARB_texture_storage = GL_TRUE;
292 ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
293 ctx->Extensions.ARB_vertex_program = GL_TRUE;
294 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
295 ctx->Extensions.ARB_window_pos = GL_TRUE;
296
297 ctx->Extensions.EXT_blend_color = GL_TRUE;
298 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
299 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
300 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
301 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
302 ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
303 ctx->Extensions.EXT_fog_coord = GL_TRUE;
304 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
305 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
306 ctx->Extensions.EXT_point_parameters = GL_TRUE;
307 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
308 ctx->Extensions.EXT_secondary_color = GL_TRUE;
309 ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
310 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
311 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
312
313 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
314
315 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
316
317 ctx->Extensions.MESA_pack_invert = GL_TRUE;
318
319 ctx->Extensions.NV_blend_square = GL_TRUE;
320 ctx->Extensions.NV_fog_distance = GL_TRUE;
321 ctx->Extensions.NV_texgen_reflection = GL_TRUE;
322 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
323 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
324 #if 0
325 /* possibly could support the following two */
326 ctx->Extensions.NV_vertex_program = GL_TRUE;
327 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
328 #endif
329
330 #if FEATURE_OES_EGL_image
331 ctx->Extensions.OES_EGL_image = GL_TRUE;
332 if (ctx->API != API_OPENGL)
333 ctx->Extensions.OES_EGL_image_external = GL_TRUE;
334 #endif
335 #if FEATURE_OES_draw_texture
336 ctx->Extensions.OES_draw_texture = GL_TRUE;
337 #endif
338
339 /*
340 * Extensions that depend on the driver/hardware:
341 */
342 if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
343 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
344 }
345
346 if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
347 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
348 }
349
350 if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
351 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
352 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
353 }
354
355 if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
356 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
357 }
358
359 if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
360 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
361 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
362 }
363
364 if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
365 ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
366 }
367
368 if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
369 ctx->Extensions.ARB_point_sprite = GL_TRUE;
370 /* GL_NV_point_sprite is not supported by gallium because we don't
371 * support the GL_POINT_SPRITE_R_MODE_NV option.
372 */
373 }
374
375 if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
376 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
377 ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
378 }
379 if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
380 ctx->Extensions.EXT_timer_query = GL_TRUE;
381 }
382
383 if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
384 ctx->Extensions.ARB_depth_texture = GL_TRUE;
385 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
386 ctx->Extensions.ARB_shadow = GL_TRUE;
387 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
388 /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
389 }
390
391 /* GL_EXT_packed_depth_stencil requires both the ability to render to
392 * a depth/stencil buffer and texture from depth/stencil source.
393 */
394 if (screen->is_format_supported(screen, PIPE_FORMAT_S8_UINT_Z24_UNORM,
395 PIPE_TEXTURE_2D, 0,
396 PIPE_BIND_DEPTH_STENCIL) &&
397 screen->is_format_supported(screen, PIPE_FORMAT_S8_UINT_Z24_UNORM,
398 PIPE_TEXTURE_2D, 0,
399 PIPE_BIND_SAMPLER_VIEW)) {
400 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
401 }
402 else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_UINT,
403 PIPE_TEXTURE_2D, 0,
404 PIPE_BIND_DEPTH_STENCIL) &&
405 screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_UINT,
406 PIPE_TEXTURE_2D, 0,
407 PIPE_BIND_SAMPLER_VIEW)) {
408 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
409 }
410
411 /* float support - assume nothing exclusively supports 64-bit floats */
412 if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
413 PIPE_TEXTURE_2D, 0,
414 PIPE_BIND_SAMPLER_VIEW |
415 PIPE_BIND_RENDER_TARGET) &&
416 screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
417 PIPE_TEXTURE_2D, 0,
418 PIPE_BIND_SAMPLER_VIEW |
419 PIPE_BIND_RENDER_TARGET)) {
420 ctx->Extensions.ARB_texture_float = GL_TRUE;
421 }
422
423 /* sRGB support */
424 if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
425 PIPE_TEXTURE_2D, 0,
426 PIPE_BIND_SAMPLER_VIEW) ||
427 screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
428 PIPE_TEXTURE_2D, 0,
429 PIPE_BIND_SAMPLER_VIEW)) {
430 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
431 ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
432 if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
433 PIPE_TEXTURE_2D, 0,
434 PIPE_BIND_RENDER_TARGET) ||
435 screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
436 PIPE_TEXTURE_2D, 0,
437 PIPE_BIND_RENDER_TARGET)) {
438 ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE;
439 ctx->Const.sRGBCapable = GL_TRUE;
440 }
441 }
442
443 if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
444 PIPE_TEXTURE_2D, 0,
445 PIPE_BIND_SAMPLER_VIEW)) {
446 ctx->Extensions.ARB_texture_rg = GL_TRUE;
447 }
448
449 /* s3tc support */
450 if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
451 PIPE_TEXTURE_2D, 0,
452 PIPE_BIND_SAMPLER_VIEW) &&
453 (ctx->Mesa_DXTn || st_get_s3tc_override())) {
454 ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
455 ctx->Extensions.S3_s3tc = GL_TRUE;
456 }
457
458 if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM,
459 PIPE_TEXTURE_2D, 0,
460 PIPE_BIND_SAMPLER_VIEW) &&
461 screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM,
462 PIPE_TEXTURE_2D, 0,
463 PIPE_BIND_SAMPLER_VIEW) &&
464 screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM,
465 PIPE_TEXTURE_2D, 0,
466 PIPE_BIND_SAMPLER_VIEW) &&
467 screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM,
468 PIPE_TEXTURE_2D, 0,
469 PIPE_BIND_SAMPLER_VIEW)
470 ) {
471 ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
472 }
473
474 if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_UNORM,
475 PIPE_TEXTURE_2D, 0,
476 PIPE_BIND_SAMPLER_VIEW) &&
477 screen->is_format_supported(screen, PIPE_FORMAT_LATC1_SNORM,
478 PIPE_TEXTURE_2D, 0,
479 PIPE_BIND_SAMPLER_VIEW) &&
480 screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
481 PIPE_TEXTURE_2D, 0,
482 PIPE_BIND_SAMPLER_VIEW) &&
483 screen->is_format_supported(screen, PIPE_FORMAT_LATC2_SNORM,
484 PIPE_TEXTURE_2D, 0,
485 PIPE_BIND_SAMPLER_VIEW)) {
486 ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
487 }
488
489 if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
490 PIPE_TEXTURE_2D, 0,
491 PIPE_BIND_SAMPLER_VIEW)) {
492 ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
493 }
494
495 if (ctx->API != API_OPENGL) {
496 if (screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8,
497 PIPE_TEXTURE_2D, 0,
498 PIPE_BIND_SAMPLER_VIEW)) {
499 ctx->Extensions.OES_compressed_ETC1_RGB8_texture = GL_TRUE;
500 }
501 }
502
503 if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
504 PIPE_TEXTURE_2D, 0,
505 PIPE_BIND_SAMPLER_VIEW)) {
506 ctx->Extensions.EXT_texture_snorm = GL_TRUE;
507 }
508
509 /* ycbcr support */
510 if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY,
511 PIPE_TEXTURE_2D, 0,
512 PIPE_BIND_SAMPLER_VIEW) ||
513 screen->is_format_supported(screen, PIPE_FORMAT_YUYV,
514 PIPE_TEXTURE_2D, 0,
515 PIPE_BIND_SAMPLER_VIEW)) {
516 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
517 }
518
519 /* GL_EXT_texture_array */
520 if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS) > 1) {
521 ctx->Extensions.EXT_texture_array = GL_TRUE;
522 ctx->Extensions.MESA_texture_array = GL_TRUE;
523 }
524
525 /* GL_ARB_framebuffer_object */
526 if (ctx->Extensions.EXT_packed_depth_stencil) {
527 /* we support always support GL_EXT_framebuffer_blit */
528 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
529 }
530
531 if (screen->get_param(screen, PIPE_CAP_CONDITIONAL_RENDER)) {
532 ctx->Extensions.NV_conditional_render = GL_TRUE;
533 }
534
535 if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
536 ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
537 }
538
539 if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
540 ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
541 }
542
543 /* GL_ARB_half_float_vertex */
544 if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
545 PIPE_BUFFER, 0,
546 PIPE_BIND_VERTEX_BUFFER)) {
547 ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
548 }
549
550 if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FIXED,
551 PIPE_BUFFER, 0,
552 PIPE_BIND_VERTEX_BUFFER)) {
553 ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
554 }
555
556 if (screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_UNORM,
557 PIPE_BUFFER, 0,
558 PIPE_BIND_VERTEX_BUFFER) &&
559 screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_UNORM,
560 PIPE_BUFFER, 0,
561 PIPE_BIND_VERTEX_BUFFER) &&
562 screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SNORM,
563 PIPE_BUFFER, 0,
564 PIPE_BIND_VERTEX_BUFFER) &&
565 screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SNORM,
566 PIPE_BUFFER, 0,
567 PIPE_BIND_VERTEX_BUFFER) &&
568 screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_USCALED,
569 PIPE_BUFFER, 0,
570 PIPE_BIND_VERTEX_BUFFER) &&
571 screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_USCALED,
572 PIPE_BUFFER, 0,
573 PIPE_BIND_VERTEX_BUFFER) &&
574 screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SSCALED,
575 PIPE_BUFFER, 0,
576 PIPE_BIND_VERTEX_BUFFER) &&
577 screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SSCALED,
578 PIPE_BUFFER, 0,
579 PIPE_BIND_VERTEX_BUFFER)) {
580 ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = GL_TRUE;
581 }
582
583 if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
584 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
585 #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
586 ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
587 #endif
588 }
589
590 ctx->Extensions.NV_primitive_restart = GL_TRUE;
591 if (!screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
592 st->sw_primitive_restart = GL_TRUE;
593 }
594
595 if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
596 ctx->Extensions.ARB_depth_clamp = GL_TRUE;
597 }
598
599 /* This extension does not actually require support of floating point
600 * render targets, just clamping controls.
601 * Advertise this extension if either fragment color clamping is supported
602 * or no render targets having color values outside of the range [0, 1]
603 * are supported, in which case the fragment color clamping has no effect
604 * on rendering.
605 */
606 if (screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL) ||
607 (!screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
608 PIPE_TEXTURE_2D, 0,
609 PIPE_BIND_RENDER_TARGET) &&
610 !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SNORM,
611 PIPE_TEXTURE_2D, 0,
612 PIPE_BIND_RENDER_TARGET) &&
613 !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
614 PIPE_TEXTURE_2D, 0,
615 PIPE_BIND_RENDER_TARGET) &&
616 !screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
617 PIPE_TEXTURE_2D, 0,
618 PIPE_BIND_RENDER_TARGET) &&
619 !screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
620 PIPE_TEXTURE_2D, 0,
621 PIPE_BIND_RENDER_TARGET) &&
622 !screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
623 PIPE_TEXTURE_2D, 0,
624 PIPE_BIND_RENDER_TARGET))) {
625 ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
626 }
627
628 if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
629 ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
630 }
631
632 if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) {
633 ctx->Extensions.ARB_draw_instanced = GL_TRUE;
634 }
635 if (screen->get_param(screen, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR)) {
636 ctx->Extensions.ARB_instanced_arrays = GL_TRUE;
637 }
638
639 if (screen->fence_finish) {
640 ctx->Extensions.ARB_sync = GL_TRUE;
641 }
642
643 if (screen->get_param(screen, PIPE_CAP_TEXTURE_BARRIER)) {
644 ctx->Extensions.NV_texture_barrier = GL_TRUE;
645 }
646
647 if (screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
648 PIPE_TEXTURE_2D, 0,
649 PIPE_BIND_SAMPLER_VIEW)) {
650 ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE;
651 }
652
653 if (screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
654 PIPE_TEXTURE_2D, 0,
655 PIPE_BIND_RENDER_TARGET |
656 PIPE_BIND_SAMPLER_VIEW)) {
657 ctx->Extensions.EXT_packed_float = GL_TRUE;
658 }
659
660 /* Maximum sample count. */
661 for (i = 16; i > 0; --i) {
662 if (screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_UNORM,
663 PIPE_TEXTURE_2D, i,
664 PIPE_BIND_RENDER_TARGET)) {
665 ctx->Const.MaxSamples = i;
666 break;
667 }
668 }
669
670 if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE)) {
671 ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
672 ctx->Extensions.AMD_seamless_cubemap_per_texture = GL_TRUE;
673 }
674 else if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP)) {
675 ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
676 }
677
678 if (screen->get_param(screen, PIPE_CAP_SM3)) {
679 ctx->Extensions.ARB_shader_texture_lod = GL_TRUE;
680 }
681
682 if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT,
683 PIPE_TEXTURE_2D, 0,
684 PIPE_BIND_DEPTH_STENCIL |
685 PIPE_BIND_SAMPLER_VIEW) &&
686 screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT_S8X24_UINT,
687 PIPE_TEXTURE_2D, 0,
688 PIPE_BIND_DEPTH_STENCIL |
689 PIPE_BIND_SAMPLER_VIEW)) {
690 ctx->Extensions.ARB_depth_buffer_float = GL_TRUE;
691 }
692
693 if (screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_UINT,
694 PIPE_TEXTURE_2D, 0,
695 PIPE_BIND_SAMPLER_VIEW))
696 ctx->Extensions.ARB_texture_rgb10_a2ui = GL_TRUE;
697
698 if (screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) != 0) {
699 ctx->Extensions.EXT_transform_feedback = GL_TRUE;
700
701 if (screen->get_param(screen,
702 PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME) != 0) {
703 ctx->Extensions.ARB_transform_feedback2 = GL_TRUE;
704 }
705 }
706 }