4da6e559ed5d392f0397b5149ba3ba7b82596cf0
[mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * Copyright (c) 2008 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "compiler/nir/nir.h"
30
31 #include "main/imports.h"
32 #include "main/context.h"
33 #include "main/macros.h"
34 #include "main/version.h"
35
36 #include "pipe/p_context.h"
37 #include "pipe/p_defines.h"
38 #include "pipe/p_screen.h"
39 #include "tgsi/tgsi_from_mesa.h"
40 #include "util/u_math.h"
41
42 #include "st_context.h"
43 #include "st_debug.h"
44 #include "st_extensions.h"
45 #include "st_format.h"
46
47
48 /*
49 * Note: we use these function rather than the MIN2, MAX2, CLAMP macros to
50 * avoid evaluating arguments (which are often function calls) more than once.
51 */
52
53 static unsigned _min(unsigned a, unsigned b)
54 {
55 return (a < b) ? a : b;
56 }
57
58 static float _maxf(float a, float b)
59 {
60 return (a > b) ? a : b;
61 }
62
63 static int _clamp(int a, int min, int max)
64 {
65 if (a < min)
66 return min;
67 else if (a > max)
68 return max;
69 else
70 return a;
71 }
72
73
74 /**
75 * Query driver to get implementation limits.
76 * Note that we have to limit/clamp against Mesa's internal limits too.
77 */
78 void st_init_limits(struct pipe_screen *screen,
79 struct gl_constants *c, struct gl_extensions *extensions)
80 {
81 int supported_irs;
82 unsigned sh;
83 bool can_ubo = true;
84 int temp;
85
86 c->MaxTextureSize = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_SIZE);
87 c->MaxTextureSize = MIN2(c->MaxTextureSize, 1 << (MAX_TEXTURE_LEVELS - 1));
88
89 c->Max3DTextureLevels
90 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
91 MAX_3D_TEXTURE_LEVELS);
92
93 c->MaxCubeTextureLevels
94 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
95 MAX_CUBE_TEXTURE_LEVELS);
96
97 c->MaxTextureRectSize = _min(c->MaxTextureSize, MAX_TEXTURE_RECT_SIZE);
98
99 c->MaxArrayTextureLayers
100 = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
101
102 /* Define max viewport size and max renderbuffer size in terms of
103 * max texture size (note: max tex RECT size = max tex 2D size).
104 * If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
105 */
106 c->MaxViewportWidth =
107 c->MaxViewportHeight =
108 c->MaxRenderbufferSize = c->MaxTextureRectSize;
109
110 c->SubPixelBits =
111 screen->get_param(screen, PIPE_CAP_RASTERIZER_SUBPIXEL_BITS);
112 c->ViewportSubpixelBits =
113 screen->get_param(screen, PIPE_CAP_VIEWPORT_SUBPIXEL_BITS);
114
115 c->MaxDrawBuffers = c->MaxColorAttachments =
116 _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
117 1, MAX_DRAW_BUFFERS);
118
119 c->MaxDualSourceDrawBuffers =
120 _clamp(screen->get_param(screen,
121 PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS),
122 0, MAX_DRAW_BUFFERS);
123
124 c->MaxLineWidth =
125 _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH));
126 c->MaxLineWidthAA =
127 _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA));
128
129 c->MaxPointSize =
130 _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH));
131 c->MaxPointSizeAA =
132 _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH_AA));
133
134 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
135 * for non-aa sizes, but we can go down to 0.0 for aa points.
136 */
137 c->MinPointSize = 1.0f;
138 c->MinPointSizeAA = 0.0f;
139
140 c->MaxTextureMaxAnisotropy =
141 _maxf(2.0f,
142 screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY));
143
144 c->MaxTextureLodBias =
145 screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS);
146
147 c->QuadsFollowProvokingVertexConvention =
148 screen->get_param(screen,
149 PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
150
151 c->MaxUniformBlockSize =
152 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
153 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE);
154 /* GL45-CTS.enhanced_layouts.ssb_member_invalid_offset_alignment fails if
155 * this is larger than INT_MAX - 100. Use a nicely aligned limit.
156 */
157 c->MaxUniformBlockSize = MIN2(c->MaxUniformBlockSize, INT_MAX - 127);
158
159 if (c->MaxUniformBlockSize < 16384) {
160 can_ubo = false;
161 }
162
163 for (sh = 0; sh < PIPE_SHADER_TYPES; ++sh) {
164 struct gl_shader_compiler_options *options;
165 struct gl_program_constants *pc;
166 const nir_shader_compiler_options *nir_options = NULL;
167
168 if (screen->get_compiler_options) {
169 nir_options = (const nir_shader_compiler_options *)
170 screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR, sh);
171 }
172
173 const gl_shader_stage stage = tgsi_processor_to_shader_stage(sh);
174 pc = &c->Program[stage];
175 options = &c->ShaderCompilerOptions[stage];
176 c->ShaderCompilerOptions[stage].NirOptions = nir_options;
177
178 if (sh == PIPE_SHADER_COMPUTE) {
179 if (!screen->get_param(screen, PIPE_CAP_COMPUTE))
180 continue;
181 supported_irs =
182 screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUPPORTED_IRS);
183 if (!(supported_irs & ((1 << PIPE_SHADER_IR_TGSI) |
184 (1 << PIPE_SHADER_IR_NIR))))
185 continue;
186 }
187
188 pc->MaxTextureImageUnits =
189 _min(screen->get_shader_param(screen, sh,
190 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
191 MAX_TEXTURE_IMAGE_UNITS);
192
193 pc->MaxInstructions =
194 pc->MaxNativeInstructions =
195 screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
196 pc->MaxAluInstructions =
197 pc->MaxNativeAluInstructions =
198 screen->get_shader_param(screen, sh,
199 PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
200 pc->MaxTexInstructions =
201 pc->MaxNativeTexInstructions =
202 screen->get_shader_param(screen, sh,
203 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
204 pc->MaxTexIndirections =
205 pc->MaxNativeTexIndirections =
206 screen->get_shader_param(screen, sh,
207 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
208 pc->MaxAttribs =
209 pc->MaxNativeAttribs =
210 screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
211 pc->MaxTemps =
212 pc->MaxNativeTemps =
213 screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
214 pc->MaxAddressRegs =
215 pc->MaxNativeAddressRegs = sh == PIPE_SHADER_VERTEX ? 1 : 0;
216
217 pc->MaxUniformComponents =
218 screen->get_shader_param(screen, sh,
219 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) / 4;
220 pc->MaxUniformComponents = MIN2(pc->MaxUniformComponents,
221 MAX_UNIFORMS * 4);
222
223 /* For ARB programs, prog_src_register::Index is a signed 13-bit number.
224 * This gives us a limit of 4096 values - but we may need to generate
225 * internal values in addition to what the source program uses. So, we
226 * drop the limit one step lower, to 2048, to be safe.
227 */
228 pc->MaxParameters =
229 pc->MaxNativeParameters = MIN2(pc->MaxUniformComponents / 4, 2048);
230 pc->MaxInputComponents =
231 screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS) * 4;
232 pc->MaxOutputComponents =
233 screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_OUTPUTS) * 4;
234
235
236 pc->MaxUniformBlocks =
237 screen->get_shader_param(screen, sh,
238 PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
239 if (pc->MaxUniformBlocks)
240 pc->MaxUniformBlocks -= 1; /* The first one is for ordinary uniforms. */
241 pc->MaxUniformBlocks = _min(pc->MaxUniformBlocks, MAX_UNIFORM_BUFFERS);
242
243 pc->MaxCombinedUniformComponents =
244 pc->MaxUniformComponents +
245 (uint64_t)c->MaxUniformBlockSize / 4 * pc->MaxUniformBlocks;
246
247 pc->MaxShaderStorageBlocks =
248 screen->get_shader_param(screen, sh,
249 PIPE_SHADER_CAP_MAX_SHADER_BUFFERS);
250
251 temp = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS);
252 if (temp) {
253 /*
254 * for separate atomic counters get the actual hw limits
255 * per stage on atomic counters and buffers
256 */
257 pc->MaxAtomicCounters = temp;
258 pc->MaxAtomicBuffers = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS);
259 } else if (pc->MaxShaderStorageBlocks) {
260 pc->MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
261 /*
262 * without separate atomic counters, reserve half of the available
263 * SSBOs for atomic buffers, and the other half for normal SSBOs.
264 */
265 pc->MaxAtomicBuffers = pc->MaxShaderStorageBlocks / 2;
266 pc->MaxShaderStorageBlocks -= pc->MaxAtomicBuffers;
267 }
268 pc->MaxImageUniforms = screen->get_shader_param(
269 screen, sh, PIPE_SHADER_CAP_MAX_SHADER_IMAGES);
270
271 /* Gallium doesn't really care about local vs. env parameters so use the
272 * same limits.
273 */
274 pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
275 pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
276
277 if (screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INTEGERS)) {
278 pc->LowInt.RangeMin = 31;
279 pc->LowInt.RangeMax = 30;
280 pc->LowInt.Precision = 0;
281 pc->MediumInt = pc->HighInt = pc->LowInt;
282 }
283
284 /* TODO: make these more fine-grained if anyone needs it */
285 options->MaxIfDepth =
286 screen->get_shader_param(screen, sh,
287 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
288 options->EmitNoLoops =
289 !screen->get_shader_param(screen, sh,
290 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
291 options->EmitNoMainReturn =
292 !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
293
294 options->EmitNoCont =
295 !screen->get_shader_param(screen, sh,
296 PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
297
298 options->EmitNoIndirectInput =
299 !screen->get_shader_param(screen, sh,
300 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
301 options->EmitNoIndirectOutput =
302 !screen->get_shader_param(screen, sh,
303 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
304 options->EmitNoIndirectTemp =
305 !screen->get_shader_param(screen, sh,
306 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
307 options->EmitNoIndirectUniform =
308 !screen->get_shader_param(screen, sh,
309 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
310
311 if (pc->MaxNativeInstructions &&
312 (options->EmitNoIndirectUniform || pc->MaxUniformBlocks < 12)) {
313 can_ubo = false;
314 }
315
316 if (options->EmitNoLoops)
317 options->MaxUnrollIterations =
318 MIN2(screen->get_shader_param(screen, sh,
319 PIPE_SHADER_CAP_MAX_INSTRUCTIONS),
320 65536);
321 else
322 options->MaxUnrollIterations =
323 screen->get_shader_param(screen, sh,
324 PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT);
325
326 if (!screen->get_param(screen, PIPE_CAP_NIR_COMPACT_ARRAYS))
327 options->LowerCombinedClipCullDistance = true;
328
329 bool prefer_nir = PIPE_SHADER_IR_NIR ==
330 screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_PREFERRED_IR);
331
332 /* NIR can do the lowering on our behalf and we'll get better results
333 * because it can actually optimize SSBO access.
334 */
335 options->LowerBufferInterfaceBlocks = !prefer_nir;
336 }
337
338 c->MaxUserAssignableUniformLocations =
339 c->Program[MESA_SHADER_VERTEX].MaxUniformComponents +
340 c->Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents +
341 c->Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents +
342 c->Program[MESA_SHADER_GEOMETRY].MaxUniformComponents +
343 c->Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
344
345 c->GLSLOptimizeConservatively =
346 screen->get_param(screen, PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY);
347 c->GLSLLowerConstArrays =
348 screen->get_param(screen, PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF);
349 c->GLSLTessLevelsAsInputs =
350 screen->get_param(screen, PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS);
351 c->LowerTessLevel =
352 !screen->get_param(screen, PIPE_CAP_NIR_COMPACT_ARRAYS);
353 c->LowerCsDerivedVariables =
354 !screen->get_param(screen, PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED);
355 c->PrimitiveRestartForPatches =
356 screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES);
357
358 c->MaxCombinedTextureImageUnits =
359 _min(c->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
360 c->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits +
361 c->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits +
362 c->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
363 c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits +
364 c->Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits,
365 MAX_COMBINED_TEXTURE_IMAGE_UNITS);
366
367 /* This depends on program constants. */
368 c->MaxTextureCoordUnits
369 = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
370 MAX_TEXTURE_COORD_UNITS);
371
372 c->MaxTextureUnits =
373 _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
374 c->MaxTextureCoordUnits);
375
376 c->Program[MESA_SHADER_VERTEX].MaxAttribs =
377 MIN2(c->Program[MESA_SHADER_VERTEX].MaxAttribs, 16);
378
379 c->MaxVarying = screen->get_param(screen, PIPE_CAP_MAX_VARYINGS);
380 c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
381 c->MaxGeometryOutputVertices =
382 screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES);
383 c->MaxGeometryTotalOutputComponents =
384 screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS);
385 c->MaxGeometryShaderInvocations =
386 screen->get_param(screen, PIPE_CAP_MAX_GS_INVOCATIONS);
387 c->MaxTessPatchComponents =
388 MIN2(screen->get_param(screen, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS),
389 MAX_VARYING) * 4;
390
391 c->MinProgramTexelOffset =
392 screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
393 c->MaxProgramTexelOffset =
394 screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
395
396 c->MaxProgramTextureGatherComponents =
397 screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS);
398 c->MinProgramTextureGatherOffset =
399 screen->get_param(screen, PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET);
400 c->MaxProgramTextureGatherOffset =
401 screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET);
402
403 c->MaxTransformFeedbackBuffers =
404 screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS);
405 c->MaxTransformFeedbackBuffers = MIN2(c->MaxTransformFeedbackBuffers,
406 MAX_FEEDBACK_BUFFERS);
407 c->MaxTransformFeedbackSeparateComponents =
408 screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS);
409 c->MaxTransformFeedbackInterleavedComponents =
410 screen->get_param(screen,
411 PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS);
412 c->MaxVertexStreams =
413 MAX2(1, screen->get_param(screen, PIPE_CAP_MAX_VERTEX_STREAMS));
414
415 /* The vertex stream must fit into pipe_stream_output_info::stream */
416 assert(c->MaxVertexStreams <= 4);
417
418 c->MaxVertexAttribStride
419 = screen->get_param(screen, PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
420
421 /* The value cannot be larger than that since pipe_vertex_buffer::src_offset
422 * is only 16 bits.
423 */
424 temp = screen->get_param(screen, PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET);
425 c->MaxVertexAttribRelativeOffset = MIN2(0xffff, temp);
426
427 c->StripTextureBorder = GL_TRUE;
428
429 c->GLSLSkipStrictMaxUniformLimitCheck =
430 screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS);
431
432 c->UniformBufferOffsetAlignment =
433 screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
434
435 if (can_ubo) {
436 extensions->ARB_uniform_buffer_object = GL_TRUE;
437 c->MaxCombinedUniformBlocks = c->MaxUniformBufferBindings =
438 c->Program[MESA_SHADER_VERTEX].MaxUniformBlocks +
439 c->Program[MESA_SHADER_TESS_CTRL].MaxUniformBlocks +
440 c->Program[MESA_SHADER_TESS_EVAL].MaxUniformBlocks +
441 c->Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks +
442 c->Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks +
443 c->Program[MESA_SHADER_COMPUTE].MaxUniformBlocks;
444 assert(c->MaxCombinedUniformBlocks <= MAX_COMBINED_UNIFORM_BUFFERS);
445 }
446
447 c->GLSLFragCoordIsSysVal =
448 screen->get_param(screen, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL);
449 c->GLSLPointCoordIsSysVal =
450 screen->get_param(screen, PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL);
451 c->GLSLFrontFacingIsSysVal =
452 screen->get_param(screen, PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL);
453
454 /* GL_ARB_get_program_binary */
455 if (screen->get_disk_shader_cache && screen->get_disk_shader_cache(screen))
456 c->NumProgramBinaryFormats = 1;
457
458 c->MaxAtomicBufferBindings =
459 c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
460 c->MaxAtomicBufferSize =
461 c->Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters * ATOMIC_COUNTER_SIZE;
462
463 c->MaxCombinedAtomicBuffers =
464 MIN2(screen->get_param(screen,
465 PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS),
466 MAX_COMBINED_ATOMIC_BUFFERS);
467 if (!c->MaxCombinedAtomicBuffers) {
468 c->MaxCombinedAtomicBuffers =
469 c->Program[MESA_SHADER_VERTEX].MaxAtomicBuffers +
470 c->Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers +
471 c->Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers +
472 c->Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers +
473 c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
474 assert(c->MaxCombinedAtomicBuffers <= MAX_COMBINED_ATOMIC_BUFFERS);
475 }
476
477 c->MaxCombinedAtomicCounters =
478 screen->get_param(screen, PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS);
479 if (!c->MaxCombinedAtomicCounters)
480 c->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
481
482 if (c->MaxCombinedAtomicBuffers > 0) {
483 extensions->ARB_shader_atomic_counters = GL_TRUE;
484 extensions->ARB_shader_atomic_counter_ops = GL_TRUE;
485 }
486
487 c->MaxCombinedShaderOutputResources = c->MaxDrawBuffers;
488 c->ShaderStorageBufferOffsetAlignment =
489 screen->get_param(screen, PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT);
490 if (c->ShaderStorageBufferOffsetAlignment) {
491 c->MaxCombinedShaderStorageBlocks =
492 MIN2(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS),
493 MAX_COMBINED_SHADER_STORAGE_BUFFERS);
494 if (!c->MaxCombinedShaderStorageBlocks) {
495 c->MaxCombinedShaderStorageBlocks =
496 c->Program[MESA_SHADER_VERTEX].MaxShaderStorageBlocks +
497 c->Program[MESA_SHADER_TESS_CTRL].MaxShaderStorageBlocks +
498 c->Program[MESA_SHADER_TESS_EVAL].MaxShaderStorageBlocks +
499 c->Program[MESA_SHADER_GEOMETRY].MaxShaderStorageBlocks +
500 c->Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks;
501 assert(c->MaxCombinedShaderStorageBlocks < MAX_COMBINED_SHADER_STORAGE_BUFFERS);
502 }
503 c->MaxShaderStorageBufferBindings = c->MaxCombinedShaderStorageBlocks;
504
505 c->MaxCombinedShaderOutputResources +=
506 c->MaxCombinedShaderStorageBlocks;
507 c->MaxShaderStorageBlockSize =
508 screen->get_param(screen, PIPE_CAP_MAX_SHADER_BUFFER_SIZE);
509 extensions->ARB_shader_storage_buffer_object = GL_TRUE;
510 }
511
512 c->MaxCombinedImageUniforms =
513 c->Program[MESA_SHADER_VERTEX].MaxImageUniforms +
514 c->Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms +
515 c->Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms +
516 c->Program[MESA_SHADER_GEOMETRY].MaxImageUniforms +
517 c->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms +
518 c->Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
519 c->MaxCombinedShaderOutputResources += c->MaxCombinedImageUniforms;
520 c->MaxImageUnits = MAX_IMAGE_UNITS;
521 if (c->MaxCombinedImageUniforms) {
522 extensions->ARB_shader_image_load_store = GL_TRUE;
523 extensions->ARB_shader_image_size = GL_TRUE;
524 }
525
526 /* ARB_framebuffer_no_attachments */
527 c->MaxFramebufferWidth = c->MaxViewportWidth;
528 c->MaxFramebufferHeight = c->MaxViewportHeight;
529 /* NOTE: we cheat here a little by assuming that
530 * PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS has the same
531 * number of layers as we need, although we technically
532 * could have more the generality is not really useful
533 * in practicality.
534 */
535 c->MaxFramebufferLayers =
536 screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
537
538 c->MaxWindowRectangles =
539 screen->get_param(screen, PIPE_CAP_MAX_WINDOW_RECTANGLES);
540
541 c->SparseBufferPageSize =
542 screen->get_param(screen, PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE);
543
544 c->AllowMappedBuffersDuringExecution =
545 screen->get_param(screen, PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION);
546
547 c->UseSTD430AsDefaultPacking =
548 screen->get_param(screen, PIPE_CAP_LOAD_CONSTBUF);
549
550 c->MaxSubpixelPrecisionBiasBits =
551 screen->get_param(screen, PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS);
552
553 c->ConservativeRasterDilateRange[0] =
554 screen->get_paramf(screen, PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE);
555 c->ConservativeRasterDilateRange[1] =
556 screen->get_paramf(screen, PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE);
557 c->ConservativeRasterDilateGranularity =
558 screen->get_paramf(screen, PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY);
559
560 /* limit the max combined shader output resources to a driver limit */
561 temp = screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES);
562 if (temp > 0 && c->MaxCombinedShaderOutputResources > temp)
563 c->MaxCombinedShaderOutputResources = temp;
564 }
565
566
567 /**
568 * Given a member \c x of struct gl_extensions, return offset of
569 * \c x in bytes.
570 */
571 #define o(x) offsetof(struct gl_extensions, x)
572
573
574 struct st_extension_cap_mapping {
575 int extension_offset;
576 int cap;
577 };
578
579 struct st_extension_format_mapping {
580 int extension_offset[2];
581 enum pipe_format format[32];
582
583 /* If TRUE, at least one format must be supported for the extensions to be
584 * advertised. If FALSE, all the formats must be supported. */
585 GLboolean need_at_least_one;
586 };
587
588 /**
589 * Enable extensions if certain pipe formats are supported by the driver.
590 * What extensions will be enabled and what formats must be supported is
591 * described by the array of st_extension_format_mapping.
592 *
593 * target and bind_flags are passed to is_format_supported.
594 */
595 static void
596 init_format_extensions(struct pipe_screen *screen,
597 struct gl_extensions *extensions,
598 const struct st_extension_format_mapping *mapping,
599 unsigned num_mappings,
600 enum pipe_texture_target target,
601 unsigned bind_flags)
602 {
603 GLboolean *extension_table = (GLboolean *) extensions;
604 unsigned i;
605 int j;
606 int num_formats = ARRAY_SIZE(mapping->format);
607 int num_ext = ARRAY_SIZE(mapping->extension_offset);
608
609 for (i = 0; i < num_mappings; i++) {
610 int num_supported = 0;
611
612 /* Examine each format in the list. */
613 for (j = 0; j < num_formats && mapping[i].format[j]; j++) {
614 if (screen->is_format_supported(screen, mapping[i].format[j],
615 target, 0, 0, bind_flags)) {
616 num_supported++;
617 }
618 }
619
620 if (!num_supported ||
621 (!mapping[i].need_at_least_one && num_supported != j)) {
622 continue;
623 }
624
625 /* Enable all extensions in the list. */
626 for (j = 0; j < num_ext && mapping[i].extension_offset[j]; j++)
627 extension_table[mapping[i].extension_offset[j]] = GL_TRUE;
628 }
629 }
630
631
632 /**
633 * Given a list of formats and bind flags, return the maximum number
634 * of samples supported by any of those formats.
635 */
636 static unsigned
637 get_max_samples_for_formats(struct pipe_screen *screen,
638 unsigned num_formats,
639 const enum pipe_format *formats,
640 unsigned max_samples,
641 unsigned bind)
642 {
643 unsigned i, f;
644
645 for (i = max_samples; i > 0; --i) {
646 for (f = 0; f < num_formats; f++) {
647 if (screen->is_format_supported(screen, formats[f],
648 PIPE_TEXTURE_2D, i, i, bind)) {
649 return i;
650 }
651 }
652 }
653 return 0;
654 }
655
656 static unsigned
657 get_max_samples_for_formats_advanced(struct pipe_screen *screen,
658 unsigned num_formats,
659 const enum pipe_format *formats,
660 unsigned max_samples,
661 unsigned num_storage_samples,
662 unsigned bind)
663 {
664 unsigned i, f;
665
666 for (i = max_samples; i > 0; --i) {
667 for (f = 0; f < num_formats; f++) {
668 if (screen->is_format_supported(screen, formats[f], PIPE_TEXTURE_2D,
669 i, num_storage_samples, bind)) {
670 return i;
671 }
672 }
673 }
674 return 0;
675 }
676
677 /**
678 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
679 * which GL extensions are supported.
680 * Quite a few extensions are always supported because they are standard
681 * features or can be built on top of other gallium features.
682 * Some fine tuning may still be needed.
683 */
684 void st_init_extensions(struct pipe_screen *screen,
685 struct gl_constants *consts,
686 struct gl_extensions *extensions,
687 struct st_config_options *options,
688 gl_api api)
689 {
690 unsigned i;
691 GLboolean *extension_table = (GLboolean *) extensions;
692
693 static const struct st_extension_cap_mapping cap_mapping[] = {
694 { o(ARB_base_instance), PIPE_CAP_START_INSTANCE },
695 { o(ARB_bindless_texture), PIPE_CAP_BINDLESS_TEXTURE },
696 { o(ARB_buffer_storage), PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT },
697 { o(ARB_clear_texture), PIPE_CAP_CLEAR_TEXTURE },
698 { o(ARB_clip_control), PIPE_CAP_CLIP_HALFZ },
699 { o(ARB_color_buffer_float), PIPE_CAP_VERTEX_COLOR_UNCLAMPED },
700 { o(ARB_conditional_render_inverted), PIPE_CAP_CONDITIONAL_RENDER_INVERTED },
701 { o(ARB_copy_image), PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
702 { o(OES_copy_image), PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
703 { o(ARB_cull_distance), PIPE_CAP_CULL_DISTANCE },
704 { o(ARB_depth_clamp), PIPE_CAP_DEPTH_CLIP_DISABLE },
705 { o(ARB_derivative_control), PIPE_CAP_TGSI_FS_FINE_DERIVATIVE },
706 { o(ARB_draw_buffers_blend), PIPE_CAP_INDEP_BLEND_FUNC },
707 { o(ARB_draw_indirect), PIPE_CAP_DRAW_INDIRECT },
708 { o(ARB_draw_instanced), PIPE_CAP_TGSI_INSTANCEID },
709 { o(ARB_framebuffer_object), PIPE_CAP_MIXED_FRAMEBUFFER_SIZES },
710 { o(ARB_gpu_shader_int64), PIPE_CAP_INT64 },
711 { o(ARB_indirect_parameters), PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS },
712 { o(ARB_instanced_arrays), PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR },
713 { o(ARB_occlusion_query), PIPE_CAP_OCCLUSION_QUERY },
714 { o(ARB_occlusion_query2), PIPE_CAP_OCCLUSION_QUERY },
715 { o(ARB_pipeline_statistics_query), PIPE_CAP_QUERY_PIPELINE_STATISTICS },
716 { o(ARB_pipeline_statistics_query), PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE },
717 { o(ARB_point_sprite), PIPE_CAP_POINT_SPRITE },
718 { o(ARB_polygon_offset_clamp), PIPE_CAP_POLYGON_OFFSET_CLAMP },
719 { o(ARB_post_depth_coverage), PIPE_CAP_POST_DEPTH_COVERAGE },
720 { o(ARB_query_buffer_object), PIPE_CAP_QUERY_BUFFER_OBJECT },
721 { o(ARB_robust_buffer_access_behavior), PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR },
722 { o(ARB_sample_shading), PIPE_CAP_SAMPLE_SHADING },
723 { o(ARB_sample_locations), PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS },
724 { o(ARB_seamless_cube_map), PIPE_CAP_SEAMLESS_CUBE_MAP },
725 { o(ARB_shader_ballot), PIPE_CAP_TGSI_BALLOT },
726 { o(ARB_shader_clock), PIPE_CAP_TGSI_CLOCK },
727 { o(ARB_shader_draw_parameters), PIPE_CAP_DRAW_PARAMETERS },
728 { o(ARB_shader_group_vote), PIPE_CAP_TGSI_VOTE },
729 { o(EXT_shader_image_load_formatted), PIPE_CAP_IMAGE_LOAD_FORMATTED },
730 { o(EXT_shader_image_load_store), PIPE_CAP_TGSI_ATOMINC_WRAP },
731 { o(ARB_shader_stencil_export), PIPE_CAP_SHADER_STENCIL_EXPORT },
732 { o(ARB_shader_texture_image_samples), PIPE_CAP_TGSI_TXQS },
733 { o(ARB_shader_texture_lod), PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD },
734 { o(ARB_sparse_buffer), PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE },
735 { o(ARB_texture_buffer_object), PIPE_CAP_TEXTURE_BUFFER_OBJECTS },
736 { o(ARB_texture_cube_map_array), PIPE_CAP_CUBE_MAP_ARRAY },
737 { o(ARB_texture_gather), PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS },
738 { o(ARB_texture_mirror_clamp_to_edge), PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE },
739 { o(ARB_texture_multisample), PIPE_CAP_TEXTURE_MULTISAMPLE },
740 { o(ARB_texture_non_power_of_two), PIPE_CAP_NPOT_TEXTURES },
741 { o(ARB_texture_query_lod), PIPE_CAP_TEXTURE_QUERY_LOD },
742 { o(ARB_texture_view), PIPE_CAP_SAMPLER_VIEW_TARGET },
743 { o(ARB_timer_query), PIPE_CAP_QUERY_TIMESTAMP },
744 { o(ARB_transform_feedback2), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME },
745 { o(ARB_transform_feedback3), PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS },
746 { o(ARB_transform_feedback_overflow_query), PIPE_CAP_QUERY_SO_OVERFLOW },
747 { o(ARB_fragment_shader_interlock), PIPE_CAP_FRAGMENT_SHADER_INTERLOCK },
748
749 { o(EXT_blend_equation_separate), PIPE_CAP_BLEND_EQUATION_SEPARATE },
750 { o(EXT_depth_bounds_test), PIPE_CAP_DEPTH_BOUNDS_TEST },
751 { o(EXT_disjoint_timer_query), PIPE_CAP_QUERY_TIMESTAMP },
752 { o(EXT_draw_buffers2), PIPE_CAP_INDEP_BLEND_ENABLE },
753 { o(EXT_memory_object), PIPE_CAP_MEMOBJ },
754 { o(EXT_memory_object_fd), PIPE_CAP_MEMOBJ },
755 { o(EXT_multisampled_render_to_texture), PIPE_CAP_SURFACE_SAMPLE_COUNT },
756 { o(EXT_semaphore), PIPE_CAP_FENCE_SIGNAL },
757 { o(EXT_semaphore_fd), PIPE_CAP_FENCE_SIGNAL },
758 { o(EXT_shader_samples_identical), PIPE_CAP_SHADER_SAMPLES_IDENTICAL },
759 { o(EXT_texture_array), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS },
760 { o(EXT_texture_filter_anisotropic), PIPE_CAP_ANISOTROPIC_FILTER },
761 { o(EXT_texture_mirror_clamp), PIPE_CAP_TEXTURE_MIRROR_CLAMP },
762 { o(EXT_texture_shadow_lod), PIPE_CAP_TEXTURE_SHADOW_LOD },
763 { o(EXT_texture_swizzle), PIPE_CAP_TEXTURE_SWIZZLE },
764 { o(EXT_transform_feedback), PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS },
765 { o(EXT_window_rectangles), PIPE_CAP_MAX_WINDOW_RECTANGLES },
766
767 { o(AMD_depth_clamp_separate), PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE },
768 { o(AMD_framebuffer_multisample_advanced), PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS },
769 { o(AMD_pinned_memory), PIPE_CAP_RESOURCE_FROM_USER_MEMORY },
770 { o(ATI_meminfo), PIPE_CAP_QUERY_MEMORY_INFO },
771 { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE },
772 { o(ATI_texture_mirror_once), PIPE_CAP_TEXTURE_MIRROR_CLAMP },
773 { o(INTEL_conservative_rasterization), PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE },
774 { o(INTEL_shader_atomic_float_minmax), PIPE_CAP_ATOMIC_FLOAT_MINMAX },
775 { o(MESA_tile_raster_order), PIPE_CAP_TILE_RASTER_ORDER },
776 { o(NV_compute_shader_derivatives), PIPE_CAP_COMPUTE_SHADER_DERIVATIVES },
777 { o(NV_conditional_render), PIPE_CAP_CONDITIONAL_RENDER },
778 { o(NV_fill_rectangle), PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE },
779 { o(NV_primitive_restart), PIPE_CAP_PRIMITIVE_RESTART },
780 { o(NV_shader_atomic_float), PIPE_CAP_TGSI_ATOMFADD },
781 { o(NV_texture_barrier), PIPE_CAP_TEXTURE_BARRIER },
782 { o(NVX_gpu_memory_info), PIPE_CAP_QUERY_MEMORY_INFO },
783 /* GL_NV_point_sprite is not supported by gallium because we don't
784 * support the GL_POINT_SPRITE_R_MODE_NV option. */
785
786 { o(OES_standard_derivatives), PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES },
787 { o(OES_texture_float_linear), PIPE_CAP_TEXTURE_FLOAT_LINEAR },
788 { o(OES_texture_half_float_linear), PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR },
789 { o(OES_texture_view), PIPE_CAP_SAMPLER_VIEW_TARGET },
790 };
791
792 /* Required: render target and sampler support */
793 static const struct st_extension_format_mapping rendertarget_mapping[] = {
794 { { o(OES_texture_float) },
795 { PIPE_FORMAT_R32G32B32A32_FLOAT } },
796
797 { { o(OES_texture_half_float) },
798 { PIPE_FORMAT_R16G16B16A16_FLOAT } },
799
800 { { o(ARB_texture_rgb10_a2ui) },
801 { PIPE_FORMAT_R10G10B10A2_UINT,
802 PIPE_FORMAT_B10G10R10A2_UINT },
803 GL_TRUE }, /* at least one format must be supported */
804
805 { { o(EXT_sRGB) },
806 { PIPE_FORMAT_A8B8G8R8_SRGB,
807 PIPE_FORMAT_B8G8R8A8_SRGB,
808 PIPE_FORMAT_R8G8B8A8_SRGB },
809 GL_TRUE }, /* at least one format must be supported */
810
811 { { o(EXT_packed_float) },
812 { PIPE_FORMAT_R11G11B10_FLOAT } },
813
814 { { o(EXT_texture_integer) },
815 { PIPE_FORMAT_R32G32B32A32_UINT,
816 PIPE_FORMAT_R32G32B32A32_SINT } },
817
818 { { o(ARB_texture_rg) },
819 { PIPE_FORMAT_R8_UNORM,
820 PIPE_FORMAT_R8G8_UNORM } },
821
822 { { o(EXT_render_snorm) },
823 { PIPE_FORMAT_R8_SNORM,
824 PIPE_FORMAT_R8G8_SNORM,
825 PIPE_FORMAT_R8G8B8A8_SNORM,
826 PIPE_FORMAT_R16_SNORM,
827 PIPE_FORMAT_R16G16_SNORM,
828 PIPE_FORMAT_R16G16B16A16_SNORM } },
829 };
830
831 /* Required: render target, sampler, and blending */
832 static const struct st_extension_format_mapping rt_blendable[] = {
833 { { o(EXT_float_blend) },
834 { PIPE_FORMAT_R32G32B32A32_FLOAT } },
835 };
836
837 /* Required: depth stencil and sampler support */
838 static const struct st_extension_format_mapping depthstencil_mapping[] = {
839 { { o(ARB_depth_buffer_float) },
840 { PIPE_FORMAT_Z32_FLOAT,
841 PIPE_FORMAT_Z32_FLOAT_S8X24_UINT } },
842 };
843
844 /* Required: sampler support */
845 static const struct st_extension_format_mapping texture_mapping[] = {
846 { { o(ARB_texture_compression_rgtc) },
847 { PIPE_FORMAT_RGTC1_UNORM,
848 PIPE_FORMAT_RGTC1_SNORM,
849 PIPE_FORMAT_RGTC2_UNORM,
850 PIPE_FORMAT_RGTC2_SNORM } },
851
852 { { o(EXT_texture_compression_latc) },
853 { PIPE_FORMAT_LATC1_UNORM,
854 PIPE_FORMAT_LATC1_SNORM,
855 PIPE_FORMAT_LATC2_UNORM,
856 PIPE_FORMAT_LATC2_SNORM } },
857
858 { { o(EXT_texture_compression_s3tc),
859 o(ANGLE_texture_compression_dxt) },
860 { PIPE_FORMAT_DXT1_RGB,
861 PIPE_FORMAT_DXT1_RGBA,
862 PIPE_FORMAT_DXT3_RGBA,
863 PIPE_FORMAT_DXT5_RGBA } },
864
865 { { o(EXT_texture_compression_s3tc_srgb) },
866 { PIPE_FORMAT_DXT1_SRGB,
867 PIPE_FORMAT_DXT1_SRGBA,
868 PIPE_FORMAT_DXT3_SRGBA,
869 PIPE_FORMAT_DXT5_SRGBA } },
870
871 { { o(ARB_texture_compression_bptc) },
872 { PIPE_FORMAT_BPTC_RGBA_UNORM,
873 PIPE_FORMAT_BPTC_SRGBA,
874 PIPE_FORMAT_BPTC_RGB_FLOAT,
875 PIPE_FORMAT_BPTC_RGB_UFLOAT } },
876
877 { { o(KHR_texture_compression_astc_ldr),
878 o(KHR_texture_compression_astc_sliced_3d) },
879 { PIPE_FORMAT_ASTC_4x4,
880 PIPE_FORMAT_ASTC_5x4,
881 PIPE_FORMAT_ASTC_5x5,
882 PIPE_FORMAT_ASTC_6x5,
883 PIPE_FORMAT_ASTC_6x6,
884 PIPE_FORMAT_ASTC_8x5,
885 PIPE_FORMAT_ASTC_8x6,
886 PIPE_FORMAT_ASTC_8x8,
887 PIPE_FORMAT_ASTC_10x5,
888 PIPE_FORMAT_ASTC_10x6,
889 PIPE_FORMAT_ASTC_10x8,
890 PIPE_FORMAT_ASTC_10x10,
891 PIPE_FORMAT_ASTC_12x10,
892 PIPE_FORMAT_ASTC_12x12,
893 PIPE_FORMAT_ASTC_4x4_SRGB,
894 PIPE_FORMAT_ASTC_5x4_SRGB,
895 PIPE_FORMAT_ASTC_5x5_SRGB,
896 PIPE_FORMAT_ASTC_6x5_SRGB,
897 PIPE_FORMAT_ASTC_6x6_SRGB,
898 PIPE_FORMAT_ASTC_8x5_SRGB,
899 PIPE_FORMAT_ASTC_8x6_SRGB,
900 PIPE_FORMAT_ASTC_8x8_SRGB,
901 PIPE_FORMAT_ASTC_10x5_SRGB,
902 PIPE_FORMAT_ASTC_10x6_SRGB,
903 PIPE_FORMAT_ASTC_10x8_SRGB,
904 PIPE_FORMAT_ASTC_10x10_SRGB,
905 PIPE_FORMAT_ASTC_12x10_SRGB,
906 PIPE_FORMAT_ASTC_12x12_SRGB } },
907
908 /* ASTC software fallback support. */
909 { { o(KHR_texture_compression_astc_ldr),
910 o(KHR_texture_compression_astc_sliced_3d) },
911 { PIPE_FORMAT_R8G8B8A8_UNORM,
912 PIPE_FORMAT_R8G8B8A8_SRGB } },
913
914 { { o(EXT_texture_shared_exponent) },
915 { PIPE_FORMAT_R9G9B9E5_FLOAT } },
916
917 { { o(EXT_texture_snorm) },
918 { PIPE_FORMAT_R8G8B8A8_SNORM } },
919
920 { { o(EXT_texture_sRGB),
921 o(EXT_texture_sRGB_decode) },
922 { PIPE_FORMAT_A8B8G8R8_SRGB,
923 PIPE_FORMAT_B8G8R8A8_SRGB,
924 PIPE_FORMAT_A8R8G8B8_SRGB,
925 PIPE_FORMAT_R8G8B8A8_SRGB},
926 GL_TRUE }, /* at least one format must be supported */
927
928 { { o(EXT_texture_sRGB_R8) },
929 { PIPE_FORMAT_R8_SRGB },
930 GL_TRUE },
931
932 { { o(EXT_texture_type_2_10_10_10_REV) },
933 { PIPE_FORMAT_R10G10B10A2_UNORM,
934 PIPE_FORMAT_B10G10R10A2_UNORM },
935 GL_TRUE }, /* at least one format must be supported */
936
937 { { o(ATI_texture_compression_3dc) },
938 { PIPE_FORMAT_LATC2_UNORM } },
939
940 { { o(MESA_ycbcr_texture) },
941 { PIPE_FORMAT_UYVY,
942 PIPE_FORMAT_YUYV },
943 GL_TRUE }, /* at least one format must be supported */
944
945 { { o(OES_compressed_ETC1_RGB8_texture) },
946 { PIPE_FORMAT_ETC1_RGB8,
947 PIPE_FORMAT_R8G8B8A8_UNORM },
948 GL_TRUE }, /* at least one format must be supported */
949
950 { { o(ARB_stencil_texturing),
951 o(ARB_texture_stencil8) },
952 { PIPE_FORMAT_X24S8_UINT,
953 PIPE_FORMAT_S8X24_UINT },
954 GL_TRUE }, /* at least one format must be supported */
955
956 { { o(AMD_compressed_ATC_texture) },
957 { PIPE_FORMAT_ATC_RGB,
958 PIPE_FORMAT_ATC_RGBA_EXPLICIT,
959 PIPE_FORMAT_ATC_RGBA_INTERPOLATED } },
960 };
961
962 /* Required: vertex fetch support. */
963 static const struct st_extension_format_mapping vertex_mapping[] = {
964 { { o(EXT_vertex_array_bgra) },
965 { PIPE_FORMAT_B8G8R8A8_UNORM } },
966 { { o(ARB_vertex_type_2_10_10_10_rev) },
967 { PIPE_FORMAT_R10G10B10A2_UNORM,
968 PIPE_FORMAT_B10G10R10A2_UNORM,
969 PIPE_FORMAT_R10G10B10A2_SNORM,
970 PIPE_FORMAT_B10G10R10A2_SNORM,
971 PIPE_FORMAT_R10G10B10A2_USCALED,
972 PIPE_FORMAT_B10G10R10A2_USCALED,
973 PIPE_FORMAT_R10G10B10A2_SSCALED,
974 PIPE_FORMAT_B10G10R10A2_SSCALED } },
975 { { o(ARB_vertex_type_10f_11f_11f_rev) },
976 { PIPE_FORMAT_R11G11B10_FLOAT } },
977 };
978
979 static const struct st_extension_format_mapping tbo_rgb32[] = {
980 { {o(ARB_texture_buffer_object_rgb32) },
981 { PIPE_FORMAT_R32G32B32_FLOAT,
982 PIPE_FORMAT_R32G32B32_UINT,
983 PIPE_FORMAT_R32G32B32_SINT,
984 } },
985 };
986
987 /*
988 * Extensions that are supported by all Gallium drivers:
989 */
990 extensions->ARB_ES2_compatibility = GL_TRUE;
991 extensions->ARB_depth_texture = GL_TRUE;
992 extensions->ARB_draw_elements_base_vertex = GL_TRUE;
993 extensions->ARB_explicit_attrib_location = GL_TRUE;
994 extensions->ARB_explicit_uniform_location = GL_TRUE;
995 extensions->ARB_fragment_coord_conventions = GL_TRUE;
996 extensions->ARB_fragment_program = GL_TRUE;
997 extensions->ARB_fragment_program_shadow = GL_TRUE;
998 extensions->ARB_fragment_shader = GL_TRUE;
999 extensions->ARB_half_float_vertex = GL_TRUE;
1000 extensions->ARB_internalformat_query = GL_TRUE;
1001 extensions->ARB_internalformat_query2 = GL_TRUE;
1002 extensions->ARB_map_buffer_range = GL_TRUE;
1003 extensions->ARB_shadow = GL_TRUE;
1004 extensions->ARB_sync = GL_TRUE;
1005 extensions->ARB_texture_border_clamp = GL_TRUE;
1006 extensions->ARB_texture_cube_map = GL_TRUE;
1007 extensions->ARB_texture_env_combine = GL_TRUE;
1008 extensions->ARB_texture_env_crossbar = GL_TRUE;
1009 extensions->ARB_texture_env_dot3 = GL_TRUE;
1010 extensions->ARB_vertex_program = GL_TRUE;
1011 extensions->ARB_vertex_shader = GL_TRUE;
1012
1013 extensions->EXT_blend_color = GL_TRUE;
1014 extensions->EXT_blend_func_separate = GL_TRUE;
1015 extensions->EXT_blend_minmax = GL_TRUE;
1016 extensions->EXT_gpu_program_parameters = GL_TRUE;
1017 extensions->EXT_pixel_buffer_object = GL_TRUE;
1018 extensions->EXT_point_parameters = GL_TRUE;
1019 extensions->EXT_provoking_vertex = GL_TRUE;
1020 extensions->EXT_stencil_two_side = GL_TRUE;
1021 extensions->EXT_texture_env_dot3 = GL_TRUE;
1022
1023 extensions->ATI_fragment_shader = GL_TRUE;
1024 extensions->ATI_texture_env_combine3 = GL_TRUE;
1025
1026 extensions->MESA_pack_invert = GL_TRUE;
1027
1028 extensions->NV_fog_distance = GL_TRUE;
1029 extensions->NV_texture_env_combine4 = GL_TRUE;
1030 extensions->NV_texture_rectangle = GL_TRUE;
1031
1032 extensions->OES_EGL_image = GL_TRUE;
1033 extensions->OES_EGL_image_external = GL_TRUE;
1034 extensions->OES_draw_texture = GL_TRUE;
1035
1036 /* Expose the extensions which directly correspond to gallium caps. */
1037 for (i = 0; i < ARRAY_SIZE(cap_mapping); i++) {
1038 if (screen->get_param(screen, cap_mapping[i].cap)) {
1039 extension_table[cap_mapping[i].extension_offset] = GL_TRUE;
1040 }
1041 }
1042
1043 /* Expose the extensions which directly correspond to gallium formats. */
1044 init_format_extensions(screen, extensions, rendertarget_mapping,
1045 ARRAY_SIZE(rendertarget_mapping), PIPE_TEXTURE_2D,
1046 PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW);
1047 init_format_extensions(screen, extensions, rt_blendable,
1048 ARRAY_SIZE(rt_blendable), PIPE_TEXTURE_2D,
1049 PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW |
1050 PIPE_BIND_BLENDABLE);
1051 init_format_extensions(screen, extensions, depthstencil_mapping,
1052 ARRAY_SIZE(depthstencil_mapping), PIPE_TEXTURE_2D,
1053 PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW);
1054 init_format_extensions(screen, extensions, texture_mapping,
1055 ARRAY_SIZE(texture_mapping), PIPE_TEXTURE_2D,
1056 PIPE_BIND_SAMPLER_VIEW);
1057 init_format_extensions(screen, extensions, vertex_mapping,
1058 ARRAY_SIZE(vertex_mapping), PIPE_BUFFER,
1059 PIPE_BIND_VERTEX_BUFFER);
1060
1061 /* Figure out GLSL support and set GLSLVersion to it. */
1062 consts->GLSLVersion = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
1063 consts->GLSLVersionCompat =
1064 screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY);
1065
1066 const unsigned ESSLVersion =
1067 screen->get_param(screen, PIPE_CAP_ESSL_FEATURE_LEVEL);
1068 const unsigned GLSLVersion =
1069 api == API_OPENGL_COMPAT ? consts->GLSLVersionCompat :
1070 consts->GLSLVersion;
1071
1072 _mesa_override_glsl_version(consts);
1073
1074 if (options->force_glsl_version > 0 &&
1075 options->force_glsl_version <= GLSLVersion) {
1076 consts->ForceGLSLVersion = options->force_glsl_version;
1077 }
1078
1079 consts->AllowHigherCompatVersion = options->allow_higher_compat_version;
1080
1081 consts->ForceGLSLAbsSqrt = options->force_glsl_abs_sqrt;
1082
1083 consts->AllowGLSLBuiltinVariableRedeclaration = options->allow_glsl_builtin_variable_redeclaration;
1084
1085 consts->dri_config_options_sha1 = options->config_options_sha1;
1086
1087 consts->AllowGLSLCrossStageInterpolationMismatch = options->allow_glsl_cross_stage_interpolation_mismatch;
1088
1089 /* Technically we are turning on the EXT_gpu_shader5 extension,
1090 * ARB_gpu_shader5 does not exist in GLES, but this flag is what
1091 * switches on EXT_gpu_shader5:
1092 */
1093 if (api == API_OPENGLES2 && ESSLVersion >= 320)
1094 extensions->ARB_gpu_shader5 = GL_TRUE;
1095
1096 if (GLSLVersion >= 400)
1097 extensions->ARB_gpu_shader5 = GL_TRUE;
1098 if (GLSLVersion >= 410)
1099 extensions->ARB_shader_precision = GL_TRUE;
1100
1101 /* This extension needs full OpenGL 3.2, but we don't know if that's
1102 * supported at this point. Only check the GLSL version. */
1103 if (GLSLVersion >= 150 &&
1104 screen->get_param(screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT)) {
1105 extensions->AMD_vertex_shader_layer = GL_TRUE;
1106 }
1107
1108 if (GLSLVersion >= 140) {
1109 /* Since GLSL 1.40 has support for all of the features of gpu_shader4,
1110 * we can always expose it if the driver can do 140. Supporting
1111 * gpu_shader4 on drivers without GLSL 1.40 is left for a future
1112 * pipe cap.
1113 */
1114 extensions->EXT_gpu_shader4 = GL_TRUE;
1115 extensions->EXT_texture_buffer_object = GL_TRUE;
1116
1117 if (screen->get_param(screen, PIPE_CAP_TGSI_ARRAY_COMPONENTS))
1118 extensions->ARB_enhanced_layouts = GL_TRUE;
1119 }
1120
1121 if (GLSLVersion >= 130) {
1122 consts->NativeIntegers = GL_TRUE;
1123 consts->MaxClipPlanes = 8;
1124
1125 if (screen->get_param(screen, PIPE_CAP_VERTEXID_NOBASE)) {
1126 consts->VertexID_is_zero_based = GL_TRUE;
1127 }
1128
1129 /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
1130 extensions->ARB_conservative_depth = GL_TRUE;
1131 extensions->ARB_shading_language_packing = GL_TRUE;
1132 extensions->OES_depth_texture_cube_map = GL_TRUE;
1133 extensions->ARB_shading_language_420pack = GL_TRUE;
1134 extensions->ARB_texture_query_levels = GL_TRUE;
1135
1136 extensions->ARB_shader_bit_encoding = GL_TRUE;
1137
1138 extensions->EXT_shader_integer_mix = GL_TRUE;
1139 extensions->ARB_arrays_of_arrays = GL_TRUE;
1140 extensions->MESA_shader_integer_functions = GL_TRUE;
1141 } else {
1142 /* Optional integer support for GLSL 1.2. */
1143 if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
1144 PIPE_SHADER_CAP_INTEGERS) &&
1145 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
1146 PIPE_SHADER_CAP_INTEGERS)) {
1147 consts->NativeIntegers = GL_TRUE;
1148
1149 extensions->EXT_shader_integer_mix = GL_TRUE;
1150 }
1151
1152 /* Integer textures make no sense before GLSL 1.30 */
1153 extensions->EXT_texture_integer = GL_FALSE;
1154 }
1155
1156 consts->GLSLZeroInit = options->glsl_zero_init;
1157
1158 consts->VendorOverride = options->force_gl_vendor;
1159
1160 consts->UniformBooleanTrue = consts->NativeIntegers ? ~0U : fui(1.0f);
1161
1162 /* Below are the cases which cannot be moved into tables easily. */
1163
1164 /* The compatibility profile also requires GLSLVersionCompat >= 400. */
1165 if (screen->get_shader_param(screen, PIPE_SHADER_TESS_CTRL,
1166 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0 &&
1167 (api != API_OPENGL_COMPAT || consts->GLSLVersionCompat >= 400)) {
1168 extensions->ARB_tessellation_shader = GL_TRUE;
1169 }
1170
1171 /* What this is really checking for is the ability to support multiple
1172 * invocations of a geometry shader. There is no separate cap for that, so
1173 * we check the GLSLVersion.
1174 */
1175 if (GLSLVersion >= 400 &&
1176 screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
1177 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
1178 extensions->OES_geometry_shader = GL_TRUE;
1179 }
1180
1181 /* Needs PIPE_CAP_SAMPLE_SHADING + all the sample-related bits of
1182 * ARB_gpu_shader5. This enables all the per-sample shading ES extensions.
1183 */
1184 extensions->OES_sample_variables = extensions->ARB_sample_shading &&
1185 extensions->ARB_gpu_shader5;
1186
1187 /* Maximum sample count. */
1188 {
1189 static const enum pipe_format color_formats[] = {
1190 PIPE_FORMAT_R8G8B8A8_UNORM,
1191 PIPE_FORMAT_B8G8R8A8_UNORM,
1192 PIPE_FORMAT_A8R8G8B8_UNORM,
1193 PIPE_FORMAT_A8B8G8R8_UNORM,
1194 };
1195 static const enum pipe_format depth_formats[] = {
1196 PIPE_FORMAT_Z16_UNORM,
1197 PIPE_FORMAT_Z24X8_UNORM,
1198 PIPE_FORMAT_X8Z24_UNORM,
1199 PIPE_FORMAT_Z32_UNORM,
1200 PIPE_FORMAT_Z32_FLOAT
1201 };
1202 static const enum pipe_format int_formats[] = {
1203 PIPE_FORMAT_R8G8B8A8_SINT
1204 };
1205 static const enum pipe_format void_formats[] = {
1206 PIPE_FORMAT_NONE
1207 };
1208
1209 consts->MaxSamples =
1210 get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1211 color_formats, 16,
1212 PIPE_BIND_RENDER_TARGET);
1213
1214 consts->MaxImageSamples =
1215 get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1216 color_formats, 16,
1217 PIPE_BIND_SHADER_IMAGE);
1218
1219 consts->MaxColorTextureSamples =
1220 get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1221 color_formats, consts->MaxSamples,
1222 PIPE_BIND_SAMPLER_VIEW);
1223
1224 consts->MaxDepthTextureSamples =
1225 get_max_samples_for_formats(screen, ARRAY_SIZE(depth_formats),
1226 depth_formats, consts->MaxSamples,
1227 PIPE_BIND_SAMPLER_VIEW);
1228
1229 consts->MaxIntegerSamples =
1230 get_max_samples_for_formats(screen, ARRAY_SIZE(int_formats),
1231 int_formats, consts->MaxSamples,
1232 PIPE_BIND_SAMPLER_VIEW);
1233
1234 /* ARB_framebuffer_no_attachments, assume max no. of samples 32 */
1235 consts->MaxFramebufferSamples =
1236 get_max_samples_for_formats(screen, ARRAY_SIZE(void_formats),
1237 void_formats, 32,
1238 PIPE_BIND_RENDER_TARGET);
1239
1240 if (extensions->AMD_framebuffer_multisample_advanced) {
1241 /* AMD_framebuffer_multisample_advanced */
1242 /* This can be greater than storage samples. */
1243 consts->MaxColorFramebufferSamples =
1244 get_max_samples_for_formats_advanced(screen,
1245 ARRAY_SIZE(color_formats),
1246 color_formats, 16,
1247 consts->MaxSamples,
1248 PIPE_BIND_RENDER_TARGET);
1249
1250 /* If the driver supports N color samples, it means it supports
1251 * N samples and N storage samples. N samples >= N storage
1252 * samples.
1253 */
1254 consts->MaxColorFramebufferStorageSamples = consts->MaxSamples;
1255 consts->MaxDepthStencilFramebufferSamples =
1256 consts->MaxDepthTextureSamples;
1257
1258 assert(consts->MaxColorFramebufferSamples >=
1259 consts->MaxDepthStencilFramebufferSamples);
1260 assert(consts->MaxDepthStencilFramebufferSamples >=
1261 consts->MaxColorFramebufferStorageSamples);
1262
1263 consts->NumSupportedMultisampleModes = 0;
1264
1265 unsigned depth_samples_supported = 0;
1266
1267 for (unsigned samples = 2;
1268 samples <= consts->MaxDepthStencilFramebufferSamples;
1269 samples++) {
1270 if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT,
1271 PIPE_TEXTURE_2D, samples, samples,
1272 PIPE_BIND_DEPTH_STENCIL))
1273 depth_samples_supported |= 1 << samples;
1274 }
1275
1276 for (unsigned samples = 2;
1277 samples <= consts->MaxColorFramebufferSamples;
1278 samples++) {
1279 for (unsigned depth_samples = 2;
1280 depth_samples <= samples; depth_samples++) {
1281 if (!(depth_samples_supported & (1 << depth_samples)))
1282 continue;
1283
1284 for (unsigned storage_samples = 2;
1285 storage_samples <= depth_samples; storage_samples++) {
1286 if (screen->is_format_supported(screen,
1287 PIPE_FORMAT_R8G8B8A8_UNORM,
1288 PIPE_TEXTURE_2D,
1289 samples,
1290 storage_samples,
1291 PIPE_BIND_RENDER_TARGET)) {
1292 unsigned i = consts->NumSupportedMultisampleModes;
1293
1294 assert(i < ARRAY_SIZE(consts->SupportedMultisampleModes));
1295 consts->SupportedMultisampleModes[i].NumColorSamples =
1296 samples;
1297 consts->SupportedMultisampleModes[i].NumColorStorageSamples =
1298 storage_samples;
1299 consts->SupportedMultisampleModes[i].NumDepthStencilSamples =
1300 depth_samples;
1301 consts->NumSupportedMultisampleModes++;
1302 }
1303 }
1304 }
1305 }
1306 }
1307 }
1308
1309 if (consts->MaxSamples >= 2) {
1310 /* Real MSAA support */
1311 extensions->EXT_framebuffer_multisample = GL_TRUE;
1312 extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
1313 }
1314 else if (consts->MaxSamples > 0 &&
1315 screen->get_param(screen, PIPE_CAP_FAKE_SW_MSAA)) {
1316 /* fake MSAA support */
1317 consts->FakeSWMSAA = GL_TRUE;
1318 extensions->EXT_framebuffer_multisample = GL_TRUE;
1319 extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
1320 extensions->ARB_texture_multisample = GL_TRUE;
1321 }
1322
1323 if (consts->MaxDualSourceDrawBuffers > 0 &&
1324 !options->disable_blend_func_extended)
1325 extensions->ARB_blend_func_extended = GL_TRUE;
1326
1327 if (screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED) ||
1328 extensions->ARB_timer_query) {
1329 extensions->EXT_timer_query = GL_TRUE;
1330 }
1331
1332 if (extensions->ARB_transform_feedback2 &&
1333 extensions->ARB_draw_instanced) {
1334 extensions->ARB_transform_feedback_instanced = GL_TRUE;
1335 }
1336 if (options->force_glsl_extensions_warn)
1337 consts->ForceGLSLExtensionsWarn = 1;
1338
1339 if (options->disable_glsl_line_continuations)
1340 consts->DisableGLSLLineContinuations = 1;
1341
1342 if (options->allow_glsl_extension_directive_midshader)
1343 consts->AllowGLSLExtensionDirectiveMidShader = GL_TRUE;
1344
1345 if (options->allow_glsl_builtin_const_expression)
1346 consts->AllowGLSLBuiltinConstantExpression = GL_TRUE;
1347
1348 if (options->allow_glsl_relaxed_es)
1349 consts->AllowGLSLRelaxedES = GL_TRUE;
1350
1351 if (options->allow_glsl_layout_qualifier_on_function_parameters)
1352 consts->AllowLayoutQualifiersOnFunctionParameters = GL_TRUE;
1353
1354 consts->MinMapBufferAlignment =
1355 screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);
1356
1357 /* The OpenGL Compatibility profile requires arbitrary buffer swizzling. */
1358 if (api == API_OPENGL_COMPAT &&
1359 screen->get_param(screen, PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY))
1360 extensions->ARB_texture_buffer_object = GL_FALSE;
1361
1362 if (extensions->ARB_texture_buffer_object) {
1363 consts->MaxTextureBufferSize =
1364 _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE),
1365 (1u << 31) - 1);
1366 consts->TextureBufferOffsetAlignment =
1367 screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT);
1368
1369 if (consts->TextureBufferOffsetAlignment)
1370 extensions->ARB_texture_buffer_range = GL_TRUE;
1371
1372 init_format_extensions(screen, extensions, tbo_rgb32,
1373 ARRAY_SIZE(tbo_rgb32), PIPE_BUFFER,
1374 PIPE_BIND_SAMPLER_VIEW);
1375 }
1376
1377 extensions->OES_texture_buffer =
1378 extensions->ARB_texture_buffer_object &&
1379 extensions->ARB_texture_buffer_range &&
1380 extensions->ARB_texture_buffer_object_rgb32 &&
1381 extensions->ARB_shader_image_load_store;
1382
1383 extensions->EXT_framebuffer_sRGB =
1384 screen->get_param(screen, PIPE_CAP_DEST_SURFACE_SRGB_CONTROL) &&
1385 extensions->EXT_sRGB;
1386
1387 /* Unpacking a varying in the fragment shader costs 1 texture indirection.
1388 * If the number of available texture indirections is very limited, then we
1389 * prefer to disable varying packing rather than run the risk of varying
1390 * packing preventing a shader from running.
1391 */
1392 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
1393 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS) <= 8) {
1394 /* We can't disable varying packing if transform feedback is available,
1395 * because transform feedback code assumes a packed varying layout.
1396 */
1397 if (!extensions->EXT_transform_feedback)
1398 consts->DisableVaryingPacking = GL_TRUE;
1399 }
1400
1401 unsigned max_fb_fetch_rts = screen->get_param(screen, PIPE_CAP_FBFETCH);
1402 bool coherent_fb_fetch =
1403 screen->get_param(screen, PIPE_CAP_FBFETCH_COHERENT);
1404
1405 if (max_fb_fetch_rts > 0) {
1406 extensions->KHR_blend_equation_advanced = true;
1407 extensions->KHR_blend_equation_advanced_coherent = coherent_fb_fetch;
1408
1409 if (max_fb_fetch_rts >=
1410 screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS)) {
1411 extensions->EXT_shader_framebuffer_fetch_non_coherent = true;
1412 extensions->EXT_shader_framebuffer_fetch = coherent_fb_fetch;
1413 }
1414 }
1415
1416 consts->MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS);
1417 if (consts->MaxViewports >= 16) {
1418 if (GLSLVersion >= 400) {
1419 consts->ViewportBounds.Min = -32768.0;
1420 consts->ViewportBounds.Max = 32767.0;
1421 } else {
1422 consts->ViewportBounds.Min = -16384.0;
1423 consts->ViewportBounds.Max = 16383.0;
1424 }
1425 extensions->ARB_viewport_array = GL_TRUE;
1426 extensions->ARB_fragment_layer_viewport = GL_TRUE;
1427 if (extensions->AMD_vertex_shader_layer)
1428 extensions->AMD_vertex_shader_viewport_index = GL_TRUE;
1429 }
1430
1431 if (extensions->AMD_vertex_shader_layer &&
1432 extensions->AMD_vertex_shader_viewport_index &&
1433 screen->get_param(screen, PIPE_CAP_TGSI_TES_LAYER_VIEWPORT))
1434 extensions->ARB_shader_viewport_layer_array = GL_TRUE;
1435
1436 /* ARB_framebuffer_no_attachments */
1437 if (screen->get_param(screen, PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT) &&
1438 ((consts->MaxSamples >= 4 && consts->MaxFramebufferLayers >= 2048) ||
1439 (consts->MaxFramebufferSamples >= consts->MaxSamples &&
1440 consts->MaxFramebufferLayers >= consts->MaxArrayTextureLayers)))
1441 extensions->ARB_framebuffer_no_attachments = GL_TRUE;
1442
1443 /* GL_ARB_ES3_compatibility.
1444 * Check requirements for GLSL ES 3.00.
1445 */
1446 if (GLSLVersion >= 130 &&
1447 extensions->ARB_uniform_buffer_object &&
1448 extensions->ARB_shader_bit_encoding &&
1449 extensions->NV_primitive_restart &&
1450 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
1451 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) >= 16 &&
1452 /* Requirements for ETC2 emulation. */
1453 screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_UNORM,
1454 PIPE_TEXTURE_2D, 0, 0,
1455 PIPE_BIND_SAMPLER_VIEW) &&
1456 screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SRGB,
1457 PIPE_TEXTURE_2D, 0, 0,
1458 PIPE_BIND_SAMPLER_VIEW) &&
1459 screen->is_format_supported(screen, PIPE_FORMAT_R16_UNORM,
1460 PIPE_TEXTURE_2D, 0, 0,
1461 PIPE_BIND_SAMPLER_VIEW) &&
1462 screen->is_format_supported(screen, PIPE_FORMAT_R16G16_UNORM,
1463 PIPE_TEXTURE_2D, 0, 0,
1464 PIPE_BIND_SAMPLER_VIEW) &&
1465 screen->is_format_supported(screen, PIPE_FORMAT_R16_SNORM,
1466 PIPE_TEXTURE_2D, 0, 0,
1467 PIPE_BIND_SAMPLER_VIEW) &&
1468 screen->is_format_supported(screen, PIPE_FORMAT_R16G16_SNORM,
1469 PIPE_TEXTURE_2D, 0, 0,
1470 PIPE_BIND_SAMPLER_VIEW)) {
1471 extensions->ARB_ES3_compatibility = GL_TRUE;
1472 }
1473
1474 #ifdef HAVE_ST_VDPAU
1475 if (screen->get_video_param &&
1476 screen->get_video_param(screen, PIPE_VIDEO_PROFILE_UNKNOWN,
1477 PIPE_VIDEO_ENTRYPOINT_BITSTREAM,
1478 PIPE_VIDEO_CAP_SUPPORTS_INTERLACED)) {
1479 extensions->NV_vdpau_interop = GL_TRUE;
1480 }
1481 #endif
1482
1483 if (screen->get_param(screen, PIPE_CAP_DOUBLES)) {
1484 extensions->ARB_gpu_shader_fp64 = GL_TRUE;
1485 extensions->ARB_vertex_attrib_64bit = GL_TRUE;
1486 }
1487
1488 if ((ST_DEBUG & DEBUG_GREMEDY) &&
1489 screen->get_param(screen, PIPE_CAP_STRING_MARKER))
1490 extensions->GREMEDY_string_marker = GL_TRUE;
1491
1492 if (screen->get_param(screen, PIPE_CAP_COMPUTE)) {
1493 int compute_supported_irs =
1494 screen->get_shader_param(screen, PIPE_SHADER_COMPUTE,
1495 PIPE_SHADER_CAP_SUPPORTED_IRS);
1496 if (compute_supported_irs & ((1 << PIPE_SHADER_IR_TGSI) |
1497 (1 << PIPE_SHADER_IR_NIR))) {
1498 enum pipe_shader_ir ir =
1499 (compute_supported_irs & PIPE_SHADER_IR_NIR) ?
1500 PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI;
1501 uint64_t grid_size[3], block_size[3];
1502 uint64_t max_local_size, max_threads_per_block;
1503
1504 screen->get_compute_param(screen, ir,
1505 PIPE_COMPUTE_CAP_MAX_GRID_SIZE, grid_size);
1506 screen->get_compute_param(screen, ir,
1507 PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE, block_size);
1508 screen->get_compute_param(screen, ir,
1509 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
1510 &max_threads_per_block);
1511 screen->get_compute_param(screen, ir,
1512 PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
1513 &max_local_size);
1514
1515 consts->MaxComputeWorkGroupInvocations = max_threads_per_block;
1516 consts->MaxComputeSharedMemorySize = max_local_size;
1517
1518 for (i = 0; i < 3; i++) {
1519 consts->MaxComputeWorkGroupCount[i] = grid_size[i];
1520 consts->MaxComputeWorkGroupSize[i] = block_size[i];
1521 }
1522
1523 extensions->ARB_compute_shader =
1524 extensions->ARB_shader_image_load_store &&
1525 extensions->ARB_shader_atomic_counters;
1526
1527 if (extensions->ARB_compute_shader) {
1528 uint64_t max_variable_threads_per_block = 0;
1529
1530 screen->get_compute_param(screen, ir,
1531 PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK,
1532 &max_variable_threads_per_block);
1533
1534 for (i = 0; i < 3; i++) {
1535 /* Clamp the values to avoid having a local work group size
1536 * greater than the maximum number of invocations.
1537 */
1538 consts->MaxComputeVariableGroupSize[i] =
1539 MIN2(consts->MaxComputeWorkGroupSize[i],
1540 max_variable_threads_per_block);
1541 }
1542 consts->MaxComputeVariableGroupInvocations =
1543 max_variable_threads_per_block;
1544
1545 extensions->ARB_compute_variable_group_size =
1546 max_variable_threads_per_block > 0;
1547 }
1548 }
1549 }
1550
1551 extensions->ARB_texture_float =
1552 extensions->OES_texture_half_float &&
1553 extensions->OES_texture_float;
1554
1555 if (extensions->EXT_texture_filter_anisotropic &&
1556 screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY) >= 16.0)
1557 extensions->ARB_texture_filter_anisotropic = GL_TRUE;
1558
1559 extensions->KHR_robustness = extensions->ARB_robust_buffer_access_behavior;
1560
1561 /* If we support ES 3.1, we support the ES3_1_compatibility ext. However
1562 * there's no clean way of telling whether we would support ES 3.1 from
1563 * here, so copy the condition from compute_version_es2 here. A lot of
1564 * these are redunant, but simpler to just have a (near-)exact copy here.
1565 */
1566 extensions->ARB_ES3_1_compatibility =
1567 extensions->ARB_ES3_compatibility &&
1568 extensions->ARB_arrays_of_arrays &&
1569 extensions->ARB_compute_shader &&
1570 extensions->ARB_draw_indirect &&
1571 extensions->ARB_explicit_uniform_location &&
1572 extensions->ARB_framebuffer_no_attachments &&
1573 extensions->ARB_shader_atomic_counters &&
1574 extensions->ARB_shader_image_load_store &&
1575 extensions->ARB_shader_image_size &&
1576 extensions->ARB_shader_storage_buffer_object &&
1577 extensions->ARB_shading_language_packing &&
1578 extensions->ARB_stencil_texturing &&
1579 extensions->ARB_texture_multisample &&
1580 extensions->ARB_gpu_shader5 &&
1581 extensions->EXT_shader_integer_mix;
1582
1583 extensions->OES_texture_cube_map_array =
1584 (extensions->ARB_ES3_1_compatibility || ESSLVersion >= 310) &&
1585 extensions->OES_geometry_shader &&
1586 extensions->ARB_texture_cube_map_array;
1587
1588 extensions->OES_viewport_array =
1589 (extensions->ARB_ES3_1_compatibility || ESSLVersion >= 310) &&
1590 extensions->OES_geometry_shader &&
1591 extensions->ARB_viewport_array;
1592
1593 extensions->OES_primitive_bounding_box =
1594 extensions->ARB_ES3_1_compatibility || ESSLVersion >= 310;
1595
1596 consts->NoPrimitiveBoundingBoxOutput = true;
1597
1598 extensions->ANDROID_extension_pack_es31a =
1599 extensions->KHR_texture_compression_astc_ldr &&
1600 extensions->KHR_blend_equation_advanced &&
1601 extensions->OES_sample_variables &&
1602 extensions->ARB_shader_image_load_store &&
1603 extensions->ARB_texture_stencil8 &&
1604 extensions->ARB_texture_multisample &&
1605 extensions->OES_copy_image &&
1606 extensions->ARB_draw_buffers_blend &&
1607 extensions->OES_geometry_shader &&
1608 extensions->ARB_gpu_shader5 &&
1609 extensions->OES_primitive_bounding_box &&
1610 extensions->ARB_tessellation_shader &&
1611 extensions->ARB_texture_border_clamp &&
1612 extensions->OES_texture_buffer &&
1613 extensions->OES_texture_cube_map_array &&
1614 extensions->EXT_texture_sRGB_decode;
1615
1616 /* Same deal as for ARB_ES3_1_compatibility - this has to be computed
1617 * before overall versions are selected. Also it's actually a subset of ES
1618 * 3.2, since it doesn't require ASTC or advanced blending.
1619 */
1620 extensions->ARB_ES3_2_compatibility =
1621 extensions->ARB_ES3_1_compatibility &&
1622 extensions->KHR_robustness &&
1623 extensions->ARB_copy_image &&
1624 extensions->ARB_draw_buffers_blend &&
1625 extensions->ARB_draw_elements_base_vertex &&
1626 extensions->OES_geometry_shader &&
1627 extensions->ARB_gpu_shader5 &&
1628 extensions->ARB_sample_shading &&
1629 extensions->ARB_tessellation_shader &&
1630 extensions->ARB_texture_border_clamp &&
1631 extensions->OES_texture_buffer &&
1632 extensions->ARB_texture_cube_map_array &&
1633 extensions->ARB_texture_stencil8 &&
1634 extensions->ARB_texture_multisample;
1635
1636 if (screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES) &&
1637 screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES) &&
1638 screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE)) {
1639 float max_dilate;
1640 bool pre_snap_triangles, pre_snap_points_lines;
1641
1642 max_dilate = screen->get_paramf(screen, PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE);
1643
1644 pre_snap_triangles =
1645 screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES);
1646 pre_snap_points_lines =
1647 screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES);
1648
1649 extensions->NV_conservative_raster =
1650 screen->get_param(screen, PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS) > 1;
1651
1652 if (extensions->NV_conservative_raster) {
1653 extensions->NV_conservative_raster_dilate = max_dilate >= 0.75;
1654 extensions->NV_conservative_raster_pre_snap_triangles = pre_snap_triangles;
1655 extensions->NV_conservative_raster_pre_snap =
1656 pre_snap_triangles && pre_snap_points_lines;
1657 }
1658 }
1659 }