1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright (c) 2008 VMware, Inc.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "pipe/p_screen.h"
37 #include "st_context.h"
38 #include "st_extensions.h"
41 static int _min(int a
, int b
)
43 return (a
< b
) ? a
: b
;
46 static float _maxf(float a
, float b
)
48 return (a
> b
) ? a
: b
;
51 static int _clamp(int a
, int min
, int max
)
63 * Query driver to get implementation limits.
64 * Note that we have to limit/clamp against Mesa's internal limits too.
66 void st_init_limits(struct st_context
*st
)
68 struct pipe_screen
*screen
= st
->pipe
->screen
;
69 struct gl_constants
*c
= &st
->ctx
->Const
;
70 struct gl_program_constants
*pc
;
73 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_2D_LEVELS
),
77 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_3D_LEVELS
),
78 MAX_3D_TEXTURE_LEVELS
);
80 c
->MaxCubeTextureLevels
81 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
),
82 MAX_CUBE_TEXTURE_LEVELS
);
85 = _min(1 << (c
->MaxTextureLevels
- 1), MAX_TEXTURE_RECT_SIZE
);
87 c
->MaxTextureImageUnits
88 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS
),
89 MAX_TEXTURE_IMAGE_UNITS
);
91 c
->MaxVertexTextureImageUnits
92 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS
),
93 MAX_VERTEX_TEXTURE_IMAGE_UNITS
);
95 c
->MaxCombinedTextureImageUnits
96 = _min(screen
->get_param(screen
, PIPE_CAP_MAX_COMBINED_SAMPLERS
),
97 MAX_COMBINED_TEXTURE_IMAGE_UNITS
);
99 c
->MaxTextureCoordUnits
100 = _min(c
->MaxTextureImageUnits
, MAX_TEXTURE_COORD_UNITS
);
102 c
->MaxTextureUnits
= _min(c
->MaxTextureImageUnits
, c
->MaxTextureCoordUnits
);
105 = _clamp(screen
->get_param(screen
, PIPE_CAP_MAX_RENDER_TARGETS
),
106 1, MAX_DRAW_BUFFERS
);
109 = _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAP_MAX_LINE_WIDTH
));
111 = _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAP_MAX_LINE_WIDTH_AA
));
114 = _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAP_MAX_POINT_WIDTH
));
116 = _maxf(1.0f
, screen
->get_paramf(screen
, PIPE_CAP_MAX_POINT_WIDTH_AA
));
117 /* called after _mesa_create_context/_mesa_init_point, fix default user
118 * settable max point size up
120 st
->ctx
->Point
.MaxSize
= MAX2(c
->MaxPointSize
, c
->MaxPointSizeAA
);
121 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
122 * for non-aa sizes, but we can go down to 0.0 for aa points.
124 c
->MinPointSize
= 1.0f
;
125 c
->MinPointSizeAA
= 0.0f
;
127 c
->MaxTextureMaxAnisotropy
128 = _maxf(2.0f
, screen
->get_paramf(screen
, PIPE_CAP_MAX_TEXTURE_ANISOTROPY
));
131 = screen
->get_paramf(screen
, PIPE_CAP_MAX_TEXTURE_LOD_BIAS
);
134 = CLAMP(screen
->get_param(screen
, PIPE_CAP_MAX_RENDER_TARGETS
),
135 1, MAX_DRAW_BUFFERS
);
137 /* Is TGSI_OPCODE_CONT supported? */
138 /* XXX separate query for early function return? */
139 st
->ctx
->Shader
.EmitContReturn
=
140 screen
->get_param(screen
, PIPE_CAP_TGSI_CONT_SUPPORTED
);
142 /* Quads always follow GL provoking rules. */
143 c
->QuadsFollowProvokingVertexConvention
= GL_FALSE
;
145 if (screen
->get_param(screen
, PIPE_CAP_GLSL
)) {
147 * In the lack of more fine grained capabilities, if the pipe driver supports
148 * GLSL then assume native limits match Mesa software limits.
151 pc
= &c
->FragmentProgram
;
152 pc
->MaxNativeInstructions
= pc
->MaxInstructions
;
153 pc
->MaxNativeAluInstructions
= pc
->MaxAluInstructions
;
154 pc
->MaxNativeTexInstructions
= pc
->MaxTexInstructions
;
155 pc
->MaxNativeTexIndirections
= pc
->MaxTexIndirections
;
156 pc
->MaxNativeAttribs
= pc
->MaxAttribs
;
157 pc
->MaxNativeTemps
= pc
->MaxTemps
;
158 pc
->MaxNativeAddressRegs
= pc
->MaxAddressRegs
;
159 pc
->MaxNativeParameters
= pc
->MaxParameters
;
161 pc
= &c
->VertexProgram
;
162 pc
->MaxNativeInstructions
= pc
->MaxInstructions
;
163 pc
->MaxNativeAluInstructions
= pc
->MaxAluInstructions
;
164 pc
->MaxNativeTexInstructions
= pc
->MaxTexInstructions
;
165 pc
->MaxNativeTexIndirections
= pc
->MaxTexIndirections
;
166 pc
->MaxNativeAttribs
= pc
->MaxAttribs
;
167 pc
->MaxNativeTemps
= pc
->MaxTemps
;
168 pc
->MaxNativeAddressRegs
= pc
->MaxAddressRegs
;
169 pc
->MaxNativeParameters
= pc
->MaxParameters
;
170 } else if (screen
->get_param(screen
, PIPE_CAP_SM3
)) {
172 * Assume the hardware meets the minimum requirements
173 * for Shader Model 3.
176 * - http://msdn.microsoft.com/en-us/library/bb172920(VS.85).aspx
177 * - http://msdn.microsoft.com/en-us/library/bb172963(VS.85).aspx
180 pc
= &c
->FragmentProgram
;
181 pc
->MaxNativeInstructions
= 512; /* D3DMIN30SHADERINSTRUCTIONS */
182 pc
->MaxNativeAluInstructions
= pc
->MaxNativeInstructions
;
183 pc
->MaxNativeTexInstructions
= pc
->MaxNativeInstructions
;
184 pc
->MaxNativeTexIndirections
= pc
->MaxNativeTexInstructions
;
185 pc
->MaxNativeAttribs
= 10;
186 pc
->MaxNativeTemps
= 32;
187 pc
->MaxNativeAddressRegs
= 1; /* aL */
188 pc
->MaxNativeParameters
= 224;
190 pc
= &c
->VertexProgram
;
191 pc
->MaxNativeInstructions
= 512; /* D3DMIN30SHADERINSTRUCTIONS */
192 pc
->MaxNativeAluInstructions
= pc
->MaxNativeInstructions
;
193 pc
->MaxNativeTexInstructions
= pc
->MaxNativeInstructions
;
194 pc
->MaxNativeTexIndirections
= pc
->MaxNativeTexInstructions
;
195 pc
->MaxNativeAttribs
= 16;
196 pc
->MaxNativeTemps
= 32;
197 pc
->MaxNativeAddressRegs
= 2; /* a0 and aL */
198 pc
->MaxNativeParameters
= 256;
201 * Assume the hardware meets the minimum requirements
202 * for Shader Model 2.
205 * - http://msdn.microsoft.com/en-us/library/bb172918(VS.85).aspx
206 * - http://msdn.microsoft.com/en-us/library/bb172961(VS.85).aspx
209 pc
= &c
->FragmentProgram
;
210 pc
->MaxNativeInstructions
= 96; /* D3DPS20_MIN_NUMINSTRUCTIONSLOTS */
211 pc
->MaxNativeAluInstructions
= 64;
212 pc
->MaxNativeTexInstructions
= 32;
213 pc
->MaxNativeTexIndirections
= pc
->MaxNativeTexInstructions
;
214 pc
->MaxNativeAttribs
= 10; /* 2 color + 8 texture coord */
215 pc
->MaxNativeTemps
= 12; /* D3DPS20_MIN_NUMTEMPS */
216 pc
->MaxNativeAddressRegs
= 0;
217 pc
->MaxNativeParameters
= 16;
219 pc
= &c
->VertexProgram
;
220 pc
->MaxNativeInstructions
= 256;
221 pc
->MaxNativeAluInstructions
= 256;
222 pc
->MaxNativeTexInstructions
= 0;
223 pc
->MaxNativeTexIndirections
= 0;
224 pc
->MaxNativeAttribs
= 16;
225 pc
->MaxNativeTemps
= 12; /* D3DVS20_MIN_NUMTEMPS */
226 pc
->MaxNativeAddressRegs
= 2; /* a0 and aL */
227 pc
->MaxNativeParameters
= 256;
230 if (!screen
->get_param(screen
, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS
)) {
231 c
->VertexProgram
.MaxNativeTexInstructions
= 0;
232 c
->VertexProgram
.MaxNativeTexIndirections
= 0;
238 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
239 * which GL extensions are supported.
240 * Quite a few extensions are always supported because they are standard
241 * features or can be built on top of other gallium features.
242 * Some fine tuning may still be needed.
244 void st_init_extensions(struct st_context
*st
)
246 struct pipe_screen
*screen
= st
->pipe
->screen
;
247 GLcontext
*ctx
= st
->ctx
;
250 * Extensions that are supported by all Gallium drivers:
252 ctx
->Extensions
.ARB_copy_buffer
= GL_TRUE
;
253 ctx
->Extensions
.ARB_fragment_coord_conventions
= GL_TRUE
;
254 ctx
->Extensions
.ARB_fragment_program
= GL_TRUE
;
255 ctx
->Extensions
.ARB_map_buffer_range
= GL_TRUE
;
256 ctx
->Extensions
.ARB_multisample
= GL_TRUE
;
257 ctx
->Extensions
.ARB_texture_border_clamp
= GL_TRUE
; /* XXX temp */
258 ctx
->Extensions
.ARB_texture_compression
= GL_TRUE
;
259 ctx
->Extensions
.ARB_texture_cube_map
= GL_TRUE
;
260 ctx
->Extensions
.ARB_texture_env_combine
= GL_TRUE
;
261 ctx
->Extensions
.ARB_texture_env_crossbar
= GL_TRUE
;
262 ctx
->Extensions
.ARB_texture_env_dot3
= GL_TRUE
;
263 ctx
->Extensions
.ARB_vertex_array_object
= GL_TRUE
;
264 ctx
->Extensions
.ARB_vertex_buffer_object
= GL_TRUE
;
265 ctx
->Extensions
.ARB_vertex_program
= GL_TRUE
;
266 ctx
->Extensions
.ARB_window_pos
= GL_TRUE
;
268 ctx
->Extensions
.EXT_blend_color
= GL_TRUE
;
269 ctx
->Extensions
.EXT_blend_func_separate
= GL_TRUE
;
270 ctx
->Extensions
.EXT_blend_logic_op
= GL_TRUE
;
271 ctx
->Extensions
.EXT_blend_minmax
= GL_TRUE
;
272 ctx
->Extensions
.EXT_blend_subtract
= GL_TRUE
;
273 ctx
->Extensions
.EXT_framebuffer_blit
= GL_TRUE
;
274 ctx
->Extensions
.EXT_framebuffer_object
= GL_TRUE
;
275 ctx
->Extensions
.EXT_framebuffer_multisample
= GL_TRUE
;
276 ctx
->Extensions
.EXT_fog_coord
= GL_TRUE
;
277 ctx
->Extensions
.EXT_gpu_program_parameters
= GL_TRUE
;
278 ctx
->Extensions
.EXT_multi_draw_arrays
= GL_TRUE
;
279 ctx
->Extensions
.EXT_pixel_buffer_object
= GL_TRUE
;
280 ctx
->Extensions
.EXT_point_parameters
= GL_TRUE
;
281 ctx
->Extensions
.EXT_provoking_vertex
= GL_TRUE
;
282 ctx
->Extensions
.EXT_secondary_color
= GL_TRUE
;
283 ctx
->Extensions
.EXT_stencil_wrap
= GL_TRUE
;
284 ctx
->Extensions
.EXT_texture_env_add
= GL_TRUE
;
285 ctx
->Extensions
.EXT_texture_env_combine
= GL_TRUE
;
286 ctx
->Extensions
.EXT_texture_env_dot3
= GL_TRUE
;
287 ctx
->Extensions
.EXT_texture_lod_bias
= GL_TRUE
;
288 ctx
->Extensions
.EXT_vertex_array_bgra
= GL_TRUE
;
290 ctx
->Extensions
.APPLE_vertex_array_object
= GL_TRUE
;
292 ctx
->Extensions
.MESA_pack_invert
= GL_TRUE
;
294 ctx
->Extensions
.NV_blend_square
= GL_TRUE
;
295 ctx
->Extensions
.NV_texgen_reflection
= GL_TRUE
;
296 ctx
->Extensions
.NV_texture_env_combine4
= GL_TRUE
;
297 ctx
->Extensions
.NV_texture_rectangle
= GL_TRUE
;
299 /* possibly could support the following two */
300 ctx
->Extensions
.NV_vertex_program
= GL_TRUE
;
301 ctx
->Extensions
.NV_vertex_program1_1
= GL_TRUE
;
304 #if FEATURE_OES_EGL_image
305 ctx
->Extensions
.OES_EGL_image
= GL_TRUE
;
307 #if FEATURE_OES_draw_texture
308 ctx
->Extensions
.OES_draw_texture
= GL_TRUE
;
311 ctx
->Extensions
.SGI_color_matrix
= GL_TRUE
;
312 ctx
->Extensions
.SGIS_generate_mipmap
= GL_TRUE
;
315 * Extensions that depend on the driver/hardware:
317 if (screen
->get_param(screen
, PIPE_CAP_MAX_RENDER_TARGETS
) > 0) {
318 ctx
->Extensions
.ARB_draw_buffers
= GL_TRUE
;
321 if (screen
->get_param(screen
, PIPE_CAP_GLSL
)) {
322 ctx
->Extensions
.ARB_fragment_shader
= GL_TRUE
;
323 ctx
->Extensions
.ARB_vertex_shader
= GL_TRUE
;
324 ctx
->Extensions
.ARB_shader_objects
= GL_TRUE
;
325 ctx
->Extensions
.ARB_shading_language_100
= GL_TRUE
;
326 ctx
->Extensions
.ARB_shading_language_120
= GL_TRUE
;
329 if (screen
->get_param(screen
, PIPE_CAP_TEXTURE_MIRROR_REPEAT
) > 0) {
330 ctx
->Extensions
.ARB_texture_mirrored_repeat
= GL_TRUE
;
333 if (screen
->get_param(screen
, PIPE_CAP_BLEND_EQUATION_SEPARATE
)) {
334 ctx
->Extensions
.EXT_blend_equation_separate
= GL_TRUE
;
337 if (screen
->get_param(screen
, PIPE_CAP_TEXTURE_MIRROR_CLAMP
) > 0) {
338 ctx
->Extensions
.EXT_texture_mirror_clamp
= GL_TRUE
;
339 ctx
->Extensions
.ATI_texture_mirror_once
= GL_TRUE
;
342 if (screen
->get_param(screen
, PIPE_CAP_NPOT_TEXTURES
)) {
343 ctx
->Extensions
.ARB_texture_non_power_of_two
= GL_TRUE
;
346 if (screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS
) > 1) {
347 ctx
->Extensions
.ARB_multitexture
= GL_TRUE
;
350 if (screen
->get_param(screen
, PIPE_CAP_TWO_SIDED_STENCIL
)) {
351 ctx
->Extensions
.ATI_separate_stencil
= GL_TRUE
;
352 ctx
->Extensions
.EXT_stencil_two_side
= GL_TRUE
;
355 if (screen
->get_param(screen
, PIPE_CAP_ANISOTROPIC_FILTER
)) {
356 ctx
->Extensions
.EXT_texture_filter_anisotropic
= GL_TRUE
;
359 if (screen
->get_param(screen
, PIPE_CAP_POINT_SPRITE
)) {
360 ctx
->Extensions
.ARB_point_sprite
= GL_TRUE
;
361 /* GL_NV_point_sprite is not supported by gallium because we don't
362 * support the GL_POINT_SPRITE_R_MODE_NV option.
366 if (screen
->get_param(screen
, PIPE_CAP_OCCLUSION_QUERY
)) {
367 ctx
->Extensions
.ARB_occlusion_query
= GL_TRUE
;
370 if (screen
->get_param(screen
, PIPE_CAP_TEXTURE_SHADOW_MAP
)) {
371 ctx
->Extensions
.ARB_depth_texture
= GL_TRUE
;
372 ctx
->Extensions
.ARB_shadow
= GL_TRUE
;
373 ctx
->Extensions
.EXT_shadow_funcs
= GL_TRUE
;
374 /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
377 /* GL_EXT_packed_depth_stencil requires both the ability to render to
378 * a depth/stencil buffer and texture from depth/stencil source.
380 if (screen
->is_format_supported(screen
, PIPE_FORMAT_S8_USCALED_Z24_UNORM
,
382 PIPE_BIND_DEPTH_STENCIL
, 0) &&
383 screen
->is_format_supported(screen
, PIPE_FORMAT_S8_USCALED_Z24_UNORM
,
385 PIPE_BIND_SAMPLER_VIEW
, 0)) {
386 ctx
->Extensions
.EXT_packed_depth_stencil
= GL_TRUE
;
388 else if (screen
->is_format_supported(screen
, PIPE_FORMAT_Z24_UNORM_S8_USCALED
,
390 PIPE_BIND_DEPTH_STENCIL
, 0) &&
391 screen
->is_format_supported(screen
, PIPE_FORMAT_Z24_UNORM_S8_USCALED
,
393 PIPE_BIND_SAMPLER_VIEW
, 0)) {
394 ctx
->Extensions
.EXT_packed_depth_stencil
= GL_TRUE
;
398 if (screen
->is_format_supported(screen
, PIPE_FORMAT_A8B8G8R8_SRGB
,
400 PIPE_BIND_SAMPLER_VIEW
, 0) ||
401 screen
->is_format_supported(screen
, PIPE_FORMAT_B8G8R8A8_SRGB
,
403 PIPE_BIND_SAMPLER_VIEW
, 0)) {
404 ctx
->Extensions
.EXT_texture_sRGB
= GL_TRUE
;
408 if (screen
->is_format_supported(screen
, PIPE_FORMAT_DXT5_RGBA
,
410 PIPE_BIND_SAMPLER_VIEW
, 0) &&
412 screen
->is_format_supported(screen
, PIPE_FORMAT_DXT5_RGBA
,
414 PIPE_BIND_RENDER_TARGET
, 0))) {
415 ctx
->Extensions
.EXT_texture_compression_s3tc
= GL_TRUE
;
416 ctx
->Extensions
.S3_s3tc
= GL_TRUE
;
420 if (screen
->is_format_supported(screen
, PIPE_FORMAT_UYVY
,
422 PIPE_BIND_SAMPLER_VIEW
, 0) ||
423 screen
->is_format_supported(screen
, PIPE_FORMAT_YUYV
,
425 PIPE_BIND_SAMPLER_VIEW
, 0)) {
426 ctx
->Extensions
.MESA_ycbcr_texture
= GL_TRUE
;
429 /* GL_ARB_framebuffer_object */
430 if (ctx
->Extensions
.EXT_packed_depth_stencil
) {
431 /* we support always support GL_EXT_framebuffer_blit */
432 ctx
->Extensions
.ARB_framebuffer_object
= GL_TRUE
;
435 if (st
->pipe
->render_condition
) {
436 ctx
->Extensions
.NV_conditional_render
= GL_TRUE
;
439 if (screen
->get_param(screen
, PIPE_CAP_INDEP_BLEND_ENABLE
)) {
440 ctx
->Extensions
.EXT_draw_buffers2
= GL_TRUE
;
444 if (screen
->get_param(screen
, PIPE_CAP_INDEP_BLEND_FUNC
)) {
445 ctx
->Extensions
.ARB_draw_buffers_blend
= GL_TRUE
;