5b2e49c3b370247370703c0390c883985db118ee
[mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright (c) 2008 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "pipe/p_screen.h"
36
37 #include "st_context.h"
38 #include "st_extensions.h"
39
40
41 static int _min(int a, int b)
42 {
43 return (a < b) ? a : b;
44 }
45
46 static float _maxf(float a, float b)
47 {
48 return (a > b) ? a : b;
49 }
50
51 static int _clamp(int a, int min, int max)
52 {
53 if (a < min)
54 return min;
55 else if (a > max)
56 return max;
57 else
58 return a;
59 }
60
61
62 /**
63 * Query driver to get implementation limits.
64 * Note that we have to limit/clamp against Mesa's internal limits too.
65 */
66 void st_init_limits(struct st_context *st)
67 {
68 struct pipe_screen *screen = st->pipe->screen;
69 struct gl_constants *c = &st->ctx->Const;
70 struct gl_program_constants *pc;
71
72 c->MaxTextureLevels
73 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
74 MAX_TEXTURE_LEVELS);
75
76 c->Max3DTextureLevels
77 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
78 MAX_3D_TEXTURE_LEVELS);
79
80 c->MaxCubeTextureLevels
81 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
82 MAX_CUBE_TEXTURE_LEVELS);
83
84 c->MaxTextureRectSize
85 = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
86
87 c->MaxTextureImageUnits
88 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
89 MAX_TEXTURE_IMAGE_UNITS);
90
91 c->MaxVertexTextureImageUnits
92 = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS),
93 MAX_VERTEX_TEXTURE_IMAGE_UNITS);
94
95 c->MaxCombinedTextureImageUnits
96 = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
97 MAX_COMBINED_TEXTURE_IMAGE_UNITS);
98
99 c->MaxTextureCoordUnits
100 = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
101
102 c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
103
104 c->MaxDrawBuffers
105 = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
106 1, MAX_DRAW_BUFFERS);
107
108 c->MaxLineWidth
109 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
110 c->MaxLineWidthAA
111 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
112
113 c->MaxPointSize
114 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
115 c->MaxPointSizeAA
116 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
117 /* called after _mesa_create_context/_mesa_init_point, fix default user
118 * settable max point size up
119 */
120 st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
121 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
122 * for non-aa sizes, but we can go down to 0.0 for aa points.
123 */
124 c->MinPointSize = 1.0f;
125 c->MinPointSizeAA = 0.0f;
126
127 c->MaxTextureMaxAnisotropy
128 = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
129
130 c->MaxTextureLodBias
131 = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
132
133 c->MaxDrawBuffers
134 = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
135 1, MAX_DRAW_BUFFERS);
136
137 /* Is TGSI_OPCODE_CONT supported? */
138 /* XXX separate query for early function return? */
139 st->ctx->Shader.EmitContReturn =
140 screen->get_param(screen, PIPE_CAP_TGSI_CONT_SUPPORTED);
141
142 /* Quads always follow GL provoking rules. */
143 c->QuadsFollowProvokingVertexConvention = GL_FALSE;
144
145 if (screen->get_param(screen, PIPE_CAP_GLSL)) {
146 /*
147 * In the lack of more fine grained capabilities, if the pipe driver supports
148 * GLSL then assume native limits match Mesa software limits.
149 */
150
151 pc = &c->FragmentProgram;
152 pc->MaxNativeInstructions = pc->MaxInstructions;
153 pc->MaxNativeAluInstructions = pc->MaxAluInstructions;
154 pc->MaxNativeTexInstructions = pc->MaxTexInstructions;
155 pc->MaxNativeTexIndirections = pc->MaxTexIndirections;
156 pc->MaxNativeAttribs = pc->MaxAttribs;
157 pc->MaxNativeTemps = pc->MaxTemps;
158 pc->MaxNativeAddressRegs = pc->MaxAddressRegs;
159 pc->MaxNativeParameters = pc->MaxParameters;
160
161 pc = &c->VertexProgram;
162 pc->MaxNativeInstructions = pc->MaxInstructions;
163 pc->MaxNativeAluInstructions = pc->MaxAluInstructions;
164 pc->MaxNativeTexInstructions = pc->MaxTexInstructions;
165 pc->MaxNativeTexIndirections = pc->MaxTexIndirections;
166 pc->MaxNativeAttribs = pc->MaxAttribs;
167 pc->MaxNativeTemps = pc->MaxTemps;
168 pc->MaxNativeAddressRegs = pc->MaxAddressRegs;
169 pc->MaxNativeParameters = pc->MaxParameters;
170 } else if (screen->get_param(screen, PIPE_CAP_SM3)) {
171 /*
172 * Assume the hardware meets the minimum requirements
173 * for Shader Model 3.
174 *
175 * See also:
176 * - http://msdn.microsoft.com/en-us/library/bb172920(VS.85).aspx
177 * - http://msdn.microsoft.com/en-us/library/bb172963(VS.85).aspx
178 */
179
180 pc = &c->FragmentProgram;
181 pc->MaxNativeInstructions = 512; /* D3DMIN30SHADERINSTRUCTIONS */
182 pc->MaxNativeAluInstructions = pc->MaxNativeInstructions;
183 pc->MaxNativeTexInstructions = pc->MaxNativeInstructions;
184 pc->MaxNativeTexIndirections = pc->MaxNativeTexInstructions;
185 pc->MaxNativeAttribs = 10;
186 pc->MaxNativeTemps = 32;
187 pc->MaxNativeAddressRegs = 1; /* aL */
188 pc->MaxNativeParameters = 224;
189
190 pc = &c->VertexProgram;
191 pc->MaxNativeInstructions = 512; /* D3DMIN30SHADERINSTRUCTIONS */
192 pc->MaxNativeAluInstructions = pc->MaxNativeInstructions;
193 pc->MaxNativeTexInstructions = pc->MaxNativeInstructions;
194 pc->MaxNativeTexIndirections = pc->MaxNativeTexInstructions;
195 pc->MaxNativeAttribs = 16;
196 pc->MaxNativeTemps = 32;
197 pc->MaxNativeAddressRegs = 2; /* a0 and aL */
198 pc->MaxNativeParameters = 256;
199 } else {
200 /*
201 * Assume the hardware meets the minimum requirements
202 * for Shader Model 2.
203 *
204 * See also:
205 * - http://msdn.microsoft.com/en-us/library/bb172918(VS.85).aspx
206 * - http://msdn.microsoft.com/en-us/library/bb172961(VS.85).aspx
207 */
208
209 pc = &c->FragmentProgram;
210 pc->MaxNativeInstructions = 96; /* D3DPS20_MIN_NUMINSTRUCTIONSLOTS */
211 pc->MaxNativeAluInstructions = 64;
212 pc->MaxNativeTexInstructions = 32;
213 pc->MaxNativeTexIndirections = pc->MaxNativeTexInstructions;
214 pc->MaxNativeAttribs = 10; /* 2 color + 8 texture coord */
215 pc->MaxNativeTemps = 12; /* D3DPS20_MIN_NUMTEMPS */
216 pc->MaxNativeAddressRegs = 0;
217 pc->MaxNativeParameters = 16;
218
219 pc = &c->VertexProgram;
220 pc->MaxNativeInstructions = 256;
221 pc->MaxNativeAluInstructions = 256;
222 pc->MaxNativeTexInstructions = 0;
223 pc->MaxNativeTexIndirections = 0;
224 pc->MaxNativeAttribs = 16;
225 pc->MaxNativeTemps = 12; /* D3DVS20_MIN_NUMTEMPS */
226 pc->MaxNativeAddressRegs = 2; /* a0 and aL */
227 pc->MaxNativeParameters = 256;
228 }
229
230 if (!screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS)) {
231 c->VertexProgram.MaxNativeTexInstructions = 0;
232 c->VertexProgram.MaxNativeTexIndirections = 0;
233 }
234 }
235
236
237 /**
238 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
239 * which GL extensions are supported.
240 * Quite a few extensions are always supported because they are standard
241 * features or can be built on top of other gallium features.
242 * Some fine tuning may still be needed.
243 */
244 void st_init_extensions(struct st_context *st)
245 {
246 struct pipe_screen *screen = st->pipe->screen;
247 GLcontext *ctx = st->ctx;
248
249 /*
250 * Extensions that are supported by all Gallium drivers:
251 */
252 ctx->Extensions.ARB_copy_buffer = GL_TRUE;
253 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
254 ctx->Extensions.ARB_fragment_program = GL_TRUE;
255 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
256 ctx->Extensions.ARB_multisample = GL_TRUE;
257 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
258 ctx->Extensions.ARB_texture_compression = GL_TRUE;
259 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
260 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
261 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
262 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
263 ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
264 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
265 ctx->Extensions.ARB_vertex_program = GL_TRUE;
266 ctx->Extensions.ARB_window_pos = GL_TRUE;
267
268 ctx->Extensions.EXT_blend_color = GL_TRUE;
269 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
270 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
271 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
272 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
273 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
274 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
275 ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
276 ctx->Extensions.EXT_fog_coord = GL_TRUE;
277 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
278 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
279 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
280 ctx->Extensions.EXT_point_parameters = GL_TRUE;
281 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
282 ctx->Extensions.EXT_secondary_color = GL_TRUE;
283 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
284 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
285 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
286 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
287 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
288 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
289
290 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
291
292 ctx->Extensions.MESA_pack_invert = GL_TRUE;
293
294 ctx->Extensions.NV_blend_square = GL_TRUE;
295 ctx->Extensions.NV_texgen_reflection = GL_TRUE;
296 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
297 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
298 #if 0
299 /* possibly could support the following two */
300 ctx->Extensions.NV_vertex_program = GL_TRUE;
301 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
302 #endif
303
304 #if FEATURE_OES_EGL_image
305 ctx->Extensions.OES_EGL_image = GL_TRUE;
306 #endif
307 #if FEATURE_OES_draw_texture
308 ctx->Extensions.OES_draw_texture = GL_TRUE;
309 #endif
310
311 ctx->Extensions.SGI_color_matrix = GL_TRUE;
312 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
313
314 /*
315 * Extensions that depend on the driver/hardware:
316 */
317 if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
318 ctx->Extensions.ARB_draw_buffers = GL_TRUE;
319 }
320
321 if (screen->get_param(screen, PIPE_CAP_GLSL)) {
322 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
323 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
324 ctx->Extensions.ARB_shader_objects = GL_TRUE;
325 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
326 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
327 }
328
329 if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) {
330 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
331 }
332
333 if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
334 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
335 }
336
337 if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
338 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
339 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
340 }
341
342 if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
343 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
344 }
345
346 if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) {
347 ctx->Extensions.ARB_multitexture = GL_TRUE;
348 }
349
350 if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
351 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
352 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
353 }
354
355 if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
356 ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
357 }
358
359 if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
360 ctx->Extensions.ARB_point_sprite = GL_TRUE;
361 /* GL_NV_point_sprite is not supported by gallium because we don't
362 * support the GL_POINT_SPRITE_R_MODE_NV option.
363 */
364 }
365
366 if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
367 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
368 }
369
370 if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
371 ctx->Extensions.ARB_depth_texture = GL_TRUE;
372 ctx->Extensions.ARB_shadow = GL_TRUE;
373 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
374 /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
375 }
376
377 /* GL_EXT_packed_depth_stencil requires both the ability to render to
378 * a depth/stencil buffer and texture from depth/stencil source.
379 */
380 if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
381 PIPE_TEXTURE_2D,
382 PIPE_BIND_DEPTH_STENCIL, 0) &&
383 screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
384 PIPE_TEXTURE_2D,
385 PIPE_BIND_SAMPLER_VIEW, 0)) {
386 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
387 }
388 else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
389 PIPE_TEXTURE_2D,
390 PIPE_BIND_DEPTH_STENCIL, 0) &&
391 screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
392 PIPE_TEXTURE_2D,
393 PIPE_BIND_SAMPLER_VIEW, 0)) {
394 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
395 }
396
397 /* sRGB support */
398 if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
399 PIPE_TEXTURE_2D,
400 PIPE_BIND_SAMPLER_VIEW, 0) ||
401 screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
402 PIPE_TEXTURE_2D,
403 PIPE_BIND_SAMPLER_VIEW, 0)) {
404 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
405 }
406
407 /* s3tc support */
408 if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
409 PIPE_TEXTURE_2D,
410 PIPE_BIND_SAMPLER_VIEW, 0) &&
411 (ctx->Mesa_DXTn ||
412 screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
413 PIPE_TEXTURE_2D,
414 PIPE_BIND_RENDER_TARGET, 0))) {
415 ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
416 ctx->Extensions.S3_s3tc = GL_TRUE;
417 }
418
419 /* ycbcr support */
420 if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY,
421 PIPE_TEXTURE_2D,
422 PIPE_BIND_SAMPLER_VIEW, 0) ||
423 screen->is_format_supported(screen, PIPE_FORMAT_YUYV,
424 PIPE_TEXTURE_2D,
425 PIPE_BIND_SAMPLER_VIEW, 0)) {
426 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
427 }
428
429 /* GL_ARB_framebuffer_object */
430 if (ctx->Extensions.EXT_packed_depth_stencil) {
431 /* we support always support GL_EXT_framebuffer_blit */
432 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
433 }
434
435 if (st->pipe->render_condition) {
436 ctx->Extensions.NV_conditional_render = GL_TRUE;
437 }
438
439 if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
440 ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
441 }
442
443 #if 0 /* not yet */
444 if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
445 ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
446 }
447 #endif
448 }