gallium: free bitmap fragment shaders, misc clean-up
[mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/context.h"
30 #include "main/extensions.h"
31 #include "main/macros.h"
32
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "pipe/p_screen.h"
36
37 #include "st_context.h"
38 #include "st_extensions.h"
39
40
41 static int min(int a, int b)
42 {
43 return (a < b) ? a : b;
44 }
45
46 static int max(int a, int b)
47 {
48 return (a > b) ? a : b;
49 }
50
51 static int clamp(int a, int min, int max)
52 {
53 if (a < min)
54 return min;
55 else if (a > max)
56 return max;
57 else
58 return a;
59 }
60
61
62 /**
63 * Query driver to get implementation limits.
64 * Note that we have to limit/clamp against Mesa's internal limits too.
65 */
66 void st_init_limits(struct st_context *st)
67 {
68 struct pipe_screen *screen = st->pipe->screen;
69 struct gl_constants *c = &st->ctx->Const;
70
71 c->MaxTextureLevels
72 = min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
73 MAX_TEXTURE_LEVELS);
74
75 c->Max3DTextureLevels
76 = min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
77 MAX_3D_TEXTURE_LEVELS);
78
79 c->MaxCubeTextureLevels
80 = min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
81 MAX_CUBE_TEXTURE_LEVELS);
82
83 c->MaxTextureRectSize
84 = min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
85
86 c->MaxTextureImageUnits
87 = c->MaxTextureCoordUnits
88 = min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
89 MAX_TEXTURE_IMAGE_UNITS);
90
91 c->MaxDrawBuffers
92 = clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
93 1, MAX_DRAW_BUFFERS);
94
95 c->MaxLineWidth
96 = max(1.0, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
97 c->MaxLineWidthAA
98 = max(1.0, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
99
100 c->MaxPointSize
101 = max(1.0, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
102 c->MaxPointSizeAA
103 = max(1.0, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
104
105 c->MaxTextureMaxAnisotropy
106 = max(2.0, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
107
108 c->MaxTextureLodBias
109 = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
110
111 st->bitmap_texcoord_bias
112 = screen->get_paramf(screen, PIPE_CAP_BITMAP_TEXCOORD_BIAS);
113 }
114
115
116 /**
117 * XXX this needs careful review
118 */
119 void st_init_extensions(struct st_context *st)
120 {
121 struct pipe_screen *screen = st->pipe->screen;
122 GLcontext *ctx = st->ctx;
123
124 /*
125 * Extensions that are supported by all Gallium drivers:
126 */
127 ctx->Extensions.ARB_multisample = GL_TRUE; /* API support */
128 ctx->Extensions.ARB_fragment_program = GL_TRUE;
129 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
130 ctx->Extensions.ARB_texture_compression = GL_TRUE; /* API support only */
131 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
132 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
133 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
134 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
135 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE; /* XXX temp */
136
137 ctx->Extensions.ARB_vertex_program = GL_TRUE;
138 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
139
140 ctx->Extensions.EXT_blend_color = GL_TRUE;
141 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
142 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
143 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
144 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
145 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
146 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
147 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
148 ctx->Extensions.EXT_fog_coord = GL_TRUE;
149 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
150 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
151 ctx->Extensions.EXT_point_parameters = GL_TRUE;
152 ctx->Extensions.EXT_secondary_color = GL_TRUE;
153 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
154 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
155 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
156 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
157 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
158
159 ctx->Extensions.NV_blend_square = GL_TRUE;
160 ctx->Extensions.NV_texgen_reflection = GL_TRUE;
161
162 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE; /* XXX temp */
163
164 /*
165 * Extensions that depend on the driver/hardware:
166 */
167 if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
168 ctx->Extensions.ARB_draw_buffers = GL_TRUE;
169 }
170
171 if (screen->get_param(screen, PIPE_CAP_GLSL)) {
172 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
173 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
174 ctx->Extensions.ARB_shader_objects = GL_TRUE;
175 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
176 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
177 }
178
179 if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
180 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
181 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
182 }
183
184 if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) {
185 ctx->Extensions.ARB_multitexture = GL_TRUE;
186 }
187
188 if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
189 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
190 }
191
192 if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
193 ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
194 }
195
196 if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
197 ctx->Extensions.ARB_point_sprite = GL_TRUE;
198 ctx->Extensions.NV_point_sprite = GL_TRUE;
199 }
200
201 if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
202 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
203 }
204
205 if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
206 ctx->Extensions.ARB_depth_texture = GL_TRUE;
207 ctx->Extensions.ARB_shadow = GL_TRUE;
208 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
209 /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
210 }
211
212 if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SRGB,
213 PIPE_TEXTURE)) {
214 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
215 }
216
217 if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
218 PIPE_TEXTURE)) {
219 ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
220 }
221
222 }