mesa: Include mfeatures.h in program.c.
[mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright (c) 2008 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "pipe/p_screen.h"
36
37 #include "st_context.h"
38 #include "st_extensions.h"
39
40
41 static int _min(int a, int b)
42 {
43 return (a < b) ? a : b;
44 }
45
46 static float _maxf(float a, float b)
47 {
48 return (a > b) ? a : b;
49 }
50
51 static int _clamp(int a, int min, int max)
52 {
53 if (a < min)
54 return min;
55 else if (a > max)
56 return max;
57 else
58 return a;
59 }
60
61
62 /**
63 * Query driver to get implementation limits.
64 * Note that we have to limit/clamp against Mesa's internal limits too.
65 */
66 void st_init_limits(struct st_context *st)
67 {
68 struct pipe_screen *screen = st->pipe->screen;
69 struct gl_constants *c = &st->ctx->Const;
70 gl_shader_type sh;
71
72 c->MaxTextureLevels
73 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
74 MAX_TEXTURE_LEVELS);
75
76 c->Max3DTextureLevels
77 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
78 MAX_3D_TEXTURE_LEVELS);
79
80 c->MaxCubeTextureLevels
81 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
82 MAX_CUBE_TEXTURE_LEVELS);
83
84 c->MaxTextureRectSize
85 = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
86
87 c->MaxTextureImageUnits
88 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
89 MAX_TEXTURE_IMAGE_UNITS);
90
91 c->MaxVertexTextureImageUnits
92 = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS),
93 MAX_VERTEX_TEXTURE_IMAGE_UNITS);
94
95 c->MaxCombinedTextureImageUnits
96 = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
97 MAX_COMBINED_TEXTURE_IMAGE_UNITS);
98
99 c->MaxTextureCoordUnits
100 = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
101
102 c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
103
104 c->MaxDrawBuffers
105 = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
106 1, MAX_DRAW_BUFFERS);
107
108 c->MaxLineWidth
109 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
110 c->MaxLineWidthAA
111 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
112
113 c->MaxPointSize
114 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
115 c->MaxPointSizeAA
116 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
117 /* called after _mesa_create_context/_mesa_init_point, fix default user
118 * settable max point size up
119 */
120 st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
121 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
122 * for non-aa sizes, but we can go down to 0.0 for aa points.
123 */
124 c->MinPointSize = 1.0f;
125 c->MinPointSizeAA = 0.0f;
126
127 c->MaxTextureMaxAnisotropy
128 = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
129
130 c->MaxTextureLodBias
131 = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
132
133 c->MaxDrawBuffers
134 = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
135 1, MAX_DRAW_BUFFERS);
136
137 /* Quads always follow GL provoking rules. */
138 c->QuadsFollowProvokingVertexConvention = GL_FALSE;
139
140 for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
141 struct gl_shader_compiler_options *options =
142 &st->ctx->ShaderCompilerOptions[sh];
143 struct gl_program_constants *pc;
144
145 switch (sh) {
146 case PIPE_SHADER_FRAGMENT:
147 pc = &c->FragmentProgram;
148 break;
149 case PIPE_SHADER_VERTEX:
150 pc = &c->VertexProgram;
151 break;
152 case PIPE_SHADER_GEOMETRY:
153 pc = &c->GeometryProgram;
154 break;
155 default:
156 assert(0);
157 continue;
158 }
159
160 pc->MaxNativeInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
161 pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
162 pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
163 pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
164 pc->MaxNativeAttribs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
165 pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
166 pc->MaxNativeAddressRegs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
167 pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
168 pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
169
170 options->EmitNoNoise = TRUE;
171
172 /* TODO: make these more fine-grained if anyone needs it */
173 options->EmitNoIfs = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
174 options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
175 options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
176 options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
177
178 options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
179
180 options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
181 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
182 options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
183 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
184 options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
185 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
186 options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
187 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
188
189 if(options->EmitNoLoops)
190 options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
191 }
192
193 /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
194 * and is set in MaxNativeAttribs. It's always 2 colors + N generic
195 * attributes. The GLSL compiler never uses COLORn for varyings, so we
196 * subtract the 2 colors to get the maximum number of varyings (generic
197 * attributes) supported by a driver. */
198 c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2;
199 c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
200
201 /* XXX we'll need a better query here someday */
202 if (screen->get_param(screen, PIPE_CAP_GLSL)) {
203 c->GLSLVersion = 120;
204 }
205 }
206
207
208 /**
209 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
210 * which GL extensions are supported.
211 * Quite a few extensions are always supported because they are standard
212 * features or can be built on top of other gallium features.
213 * Some fine tuning may still be needed.
214 */
215 void st_init_extensions(struct st_context *st)
216 {
217 struct pipe_screen *screen = st->pipe->screen;
218 struct gl_context *ctx = st->ctx;
219
220 /*
221 * Extensions that are supported by all Gallium drivers:
222 */
223 ctx->Extensions.ARB_copy_buffer = GL_TRUE;
224 ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
225 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
226 ctx->Extensions.ARB_fragment_program = GL_TRUE;
227 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
228 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
229 ctx->Extensions.ARB_multisample = GL_TRUE;
230 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
231 ctx->Extensions.ARB_texture_compression = GL_TRUE;
232 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
233 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
234 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
235 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
236 ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
237 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
238 ctx->Extensions.ARB_vertex_program = GL_TRUE;
239 ctx->Extensions.ARB_window_pos = GL_TRUE;
240
241 ctx->Extensions.EXT_blend_color = GL_TRUE;
242 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
243 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
244 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
245 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
246 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
247 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
248 ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
249 ctx->Extensions.EXT_fog_coord = GL_TRUE;
250 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
251 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
252 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
253 ctx->Extensions.EXT_point_parameters = GL_TRUE;
254 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
255 ctx->Extensions.EXT_secondary_color = GL_TRUE;
256 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
257 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
258 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
259 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
260 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
261 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
262
263 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
264
265 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
266
267 ctx->Extensions.MESA_pack_invert = GL_TRUE;
268
269 ctx->Extensions.NV_blend_square = GL_TRUE;
270 ctx->Extensions.NV_texgen_reflection = GL_TRUE;
271 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
272 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
273 #if 0
274 /* possibly could support the following two */
275 ctx->Extensions.NV_vertex_program = GL_TRUE;
276 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
277 #endif
278
279 #if FEATURE_OES_EGL_image
280 ctx->Extensions.OES_EGL_image = GL_TRUE;
281 #endif
282 #if FEATURE_OES_draw_texture
283 ctx->Extensions.OES_draw_texture = GL_TRUE;
284 #endif
285
286 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
287
288 /*
289 * Extensions that depend on the driver/hardware:
290 */
291 if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
292 ctx->Extensions.ARB_draw_buffers = GL_TRUE;
293 }
294
295 if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
296 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
297 }
298
299 if (screen->get_param(screen, PIPE_CAP_GLSL)) {
300 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
301 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
302 ctx->Extensions.ARB_shader_objects = GL_TRUE;
303 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
304 ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
305 ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
306 }
307
308 if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) {
309 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
310 }
311
312 if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
313 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
314 }
315
316 if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
317 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
318 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
319 }
320
321 if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
322 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
323 }
324
325 if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) {
326 ctx->Extensions.ARB_multitexture = GL_TRUE;
327 }
328
329 if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
330 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
331 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
332 }
333
334 if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
335 ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
336 }
337
338 if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
339 ctx->Extensions.ARB_point_sprite = GL_TRUE;
340 /* GL_NV_point_sprite is not supported by gallium because we don't
341 * support the GL_POINT_SPRITE_R_MODE_NV option.
342 */
343 }
344
345 if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
346 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
347 ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
348 }
349 if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
350 ctx->Extensions.EXT_timer_query = GL_TRUE;
351 }
352
353 if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
354 ctx->Extensions.ARB_depth_texture = GL_TRUE;
355 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
356 ctx->Extensions.ARB_shadow = GL_TRUE;
357 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
358 /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
359 }
360
361 /* GL_EXT_packed_depth_stencil requires both the ability to render to
362 * a depth/stencil buffer and texture from depth/stencil source.
363 */
364 if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
365 PIPE_TEXTURE_2D, 0,
366 PIPE_BIND_DEPTH_STENCIL, 0) &&
367 screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
368 PIPE_TEXTURE_2D, 0,
369 PIPE_BIND_SAMPLER_VIEW, 0)) {
370 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
371 }
372 else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
373 PIPE_TEXTURE_2D, 0,
374 PIPE_BIND_DEPTH_STENCIL, 0) &&
375 screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
376 PIPE_TEXTURE_2D, 0,
377 PIPE_BIND_SAMPLER_VIEW, 0)) {
378 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
379 }
380
381 /* sRGB support */
382 if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
383 PIPE_TEXTURE_2D, 0,
384 PIPE_BIND_SAMPLER_VIEW, 0) ||
385 screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
386 PIPE_TEXTURE_2D, 0,
387 PIPE_BIND_SAMPLER_VIEW, 0)) {
388 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
389 }
390
391 if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
392 PIPE_TEXTURE_2D, 0,
393 PIPE_BIND_SAMPLER_VIEW, 0)) {
394 ctx->Extensions.ARB_texture_rg = GL_TRUE;
395 }
396
397 /* s3tc support */
398 if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
399 PIPE_TEXTURE_2D, 0,
400 PIPE_BIND_SAMPLER_VIEW, 0) &&
401 (ctx->Mesa_DXTn ||
402 screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
403 PIPE_TEXTURE_2D, 0,
404 PIPE_BIND_RENDER_TARGET, 0))) {
405 ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
406 ctx->Extensions.S3_s3tc = GL_TRUE;
407 }
408
409 /* ycbcr support */
410 if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY,
411 PIPE_TEXTURE_2D, 0,
412 PIPE_BIND_SAMPLER_VIEW, 0) ||
413 screen->is_format_supported(screen, PIPE_FORMAT_YUYV,
414 PIPE_TEXTURE_2D, 0,
415 PIPE_BIND_SAMPLER_VIEW, 0)) {
416 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
417 }
418
419 /* GL_ARB_framebuffer_object */
420 if (ctx->Extensions.EXT_packed_depth_stencil) {
421 /* we support always support GL_EXT_framebuffer_blit */
422 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
423 }
424
425 if (st->pipe->render_condition) {
426 ctx->Extensions.NV_conditional_render = GL_TRUE;
427 }
428
429 if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
430 ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
431 }
432
433 /* GL_ARB_half_float_vertex */
434 if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
435 PIPE_BUFFER, 0,
436 PIPE_BIND_VERTEX_BUFFER, 0)) {
437 ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
438 }
439
440 #if 0 /* not yet */
441 if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
442 ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
443 }
444 #endif
445
446 if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
447 #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
448 ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
449 #endif
450 }
451
452 if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
453 ctx->Extensions.NV_primitive_restart = GL_TRUE;
454 }
455
456 if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
457 ctx->Extensions.ARB_depth_clamp = GL_TRUE;
458 }
459
460 if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
461 ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
462 }
463 }